## Summary
- surface shared rollout-budget exhaustion as
`CodexErr::RolloutBudgetExceeded` instead of a generic interrupted turn
- map it through the existing `CodexErrorInfo` and app-server v2
`codexErrorInfo` path
- keep local compaction from retrying after the shared rollout budget is
exhausted
This gives app-server clients a stable `rolloutBudgetExceeded` error
they can classify without guessing from `status="interrupted"`.
## Tests
- `just test -p codex-core rollout_budget`