Commit Graph

1727 Commits

  • Support enable/disable skill via config/api. (#9328)
    In config.toml:
    ```
    [[skills.config]]
    path = "/Users/xl/.codex/skills/my_skill/SKILL.md"
    enabled = false
    ```
    
    API:
    skills/list, skills/config/write
  • Introduce collaboration modes (#9340)
    - Merge `model` and `reasoning_effort` under collaboration modes.
    - Add additional instructions for custom collaboration mode
    - Default to Custom to not change behavior
  • feat: show forked from session id in /status (#9330)
    Summary:
    - Add forked_from to SessionMeta/SessionConfiguredEvent and persist it
    for forked sessions.
    - Surface forked_from in /status for tui + tui2 and add snapshots.
  • feat(app-server, core): return threads by created_at or updated_at (#9247)
    Add support for returning threads by either `created_at` OR `updated_at`
    descending. Previously core always returned threads ordered by
    `created_at`.
    
    This PR:
    - updates core to be able to list threads by `updated_at` OR
    `created_at` descending based on what the caller wants
    - also update `thread/list` in app-server to expose this (default to
    `created_at` if not specified)
    
    All existing codepaths (app-server, TUI) still default to `created_at`,
    so no behavior change is expected with this PR.
    
    **Implementation**
    To sort by `updated_at` is a bit nontrivial (whereas `created_at` is
    easy due to the way we structure the folders and filenames on disk,
    which are all based on `created_at`).
    
    The most naive way to do this without introducing a cache file or sqlite
    DB (which we have to implement/maintain) is to scan files in reverse
    `created_at` order on disk, and look at the file's mtime (last modified
    timestamp according to the filesystem) until we reach `MAX_SCAN_FILES`
    (currently set to 10,000). Then, we can return the most recent N
    threads.
    
    Based on some quick and dirty benchmarking on my machine with ~1000
    rollout files, calling `thread/list` with limit 50, the `updated_at`
    path is slower as expected due to all the I/O:
    - updated-at: average 103.10 ms
    - created-at: average 41.10 ms
    
    Those absolute numbers aren't a big deal IMO, but we can certainly
    optimize this in a followup if needed by introducing more state stored
    on disk.
    
    **Caveat**
    There's also a limitation in that any files older than `MAX_SCAN_FILES`
    will be excluded, which means if a user continues a REALLY old thread,
    it's possible to not be included. In practice that should not be too big
    of an issue.
    
    If a user makes...
    - 1000 rollouts/day → threads older than 10 days won't show up
    - 100 rollouts/day → ~100 days
    
    If this becomes a problem for some reason, even more motivation to
    implement an updated_at cache.
  • chore: upgrade to Rust 1.92.0 (#8860)
    **Summary**
    - Upgrade Rust toolchain used by CI to 1.92.0.
    - Address new clippy `derivable_impls` warnings by deriving `Default`
    for enums across protocol, core, backend openapi models, and
    windows-sandbox setup.
    - Tidy up related test/config behavior (originator header handling, env
    override cleanup) and remove a now-unused assignment in TUI/TUI2 render
    layout.
    
    **Testing**
    - `just fmt`
    - `just fix -p codex-tui`
    - `just fix -p codex-tui2`
    - `just fix -p codex-windows-sandbox`
    - `cargo test -p codex-tui`
    - `cargo test -p codex-tui2`
    - `cargo test -p codex-windows-sandbox`
    - `cargo test -p codex-core --test all`
    - `cargo test -p codex-app-server --test all`
    - `cargo test -p codex-mcp-server --test all`
    - `cargo test --all-features`
  • Turn-state sticky routing per turn (#9332)
    - capture the header from SSE/WS handshakes, store it per
    ModelClientSession using `Oncelock`, echo it on turn-scoped requests,
    and add SSE+WS integration tests for within-turn persistence +
    cross-turn reset.
    
    - keep `x-codex-turn-state` sticky within a user turn to maintain
    routing continuity for retries/tool follow-ups.
  • chore: close pipe on non-pty processes (#9369)
    Closing the STDIN of piped process when starting them to avoid commands
    like `rg` to wait for content on STDIN and hangs for ever
  • feat: run user commands under user snapshot (#9357)
    The initial goal is for user snapshots to have access to aliases etc
  • rename model turn to sampling request (#9336)
    We have two type of turns now: model and user turns. It's always
    confusing to refer to either. Model turn is basically a sampling
    request.
  • chore(windows) Enable Powershell UTF8 feature (#9195)
    ## Summary
    We've received a lot of positive feedback about this feature, so we're
    going to enable it by default.
  • Add text element metadata to protocol, app server, and core (#9331)
    The second part of breaking up PR
    https://github.com/openai/codex/pull/9116
    
    Summary:
    
    - Add `TextElement` / `ByteRange` to protocol user inputs and user
    message events with defaults.
    - Thread `text_elements` through app-server v1/v2 request handling and
    history rebuild.
    - Preserve UI metadata only in user input/events (not `ContentItem`)
    while keeping local image attachments in user events for rehydration.
    
    Details:
    
    - Protocol: `UserInput::Text` carries `text_elements`;
    `UserMessageEvent` carries `text_elements` + `local_images`.
    Serialization includes empty vectors for backward compatibility.
    - app-server-protocol: v1 defines `V1TextElement` / `V1ByteRange` in
    camelCase with conversions; v2 uses its own camelCase wrapper.
    - app-server: v1/v2 input mapping includes `text_elements`; thread
    history rebuilds include them.
    - Core: user event emission preserves UI metadata while model history
    stays clean; history replay round-trips the metadata.
  • fix: send non-null content on elicitation Accept (#9196)
    ## Summary
    
    - When a user accepts an MCP elicitation request, send `content:
    Some(json!({}))` instead of `None`
    - MCP servers that use elicitation expect content to be present when
    action is Accept
    - This matches the expected behavior shown in tests at
    `exec-server/tests/common/lib.rs:171`
    
    ## Root Cause
    
    In `codex-rs/core/src/codex.rs`, the `resolve_elicitation` function
    always sent `content: None`:
    
    ```rust
    let response = ElicitationResponse {
        action,
        content: None,  // Always None, even for Accept
    };
    ```
    
    ## Fix
    
    Send an empty object when accepting:
    
    ```rust
    let content = match action {
        ElicitationAction::Accept => Some(serde_json::json!({})),
        ElicitationAction::Decline | ElicitationAction::Cancel => None,
    };
    ```
    
    ## Test plan
    
    - [x] Code compiles with `cargo check -p codex-core`
    - [x] Formatted with `just fmt`
    - [ ] Integration test `accept_elicitation_for_prompt_rule` (requires
    MCP server binary)
    
    Fixes #9053
  • [search] allow explicitly disabling web search (#9249)
    moving `web_search` rollout serverside, so need a way to explicitly
    disable search + signal eligibility from the client.
    
    - Add `x‑oai‑web‑search‑eligible` header that signifies whether the
    request can have web search.
    - Only attach the `web_search` tool when the resolved `WebSearchMode` is
    `Live` or `Cached`.
  • Support SKILL.toml file. (#9125)
    We’re introducing a new SKILL.toml to hold skill metadata so Codex can
    deliver a richer Skills experience.
    
    Initial focus is the interface block:
    ```
    [interface]
    display_name = "Optional user-facing name"
    short_description = "Optional user-facing description"
    icon_small = "./assets/small-400px.png"
    icon_large = "./assets/large-logo.svg"
    brand_color = "#3B82F6"
    default_prompt = "Optional surrounding prompt to use the skill with"
    ```
    
    All fields are exposed via the app server API.
    display_name and short_description are consumed by the TUI.
  • Propagate MCP disabled reason (#9207)
    Indicate why MCP servers are disabled when they are disabled by
    requirements:
    
    ```
    ➜  codex git:(main) ✗ just codex mcp list
    cargo run --bin codex -- "$@"
        Finished `dev` profile [unoptimized + debuginfo] target(s) in 0.27s
         Running `target/debug/codex mcp list`
    Name         Command          Args  Env  Cwd  Status                                                                  Auth
    docs         docs-mcp         -     -    -    disabled: requirements (MDM com.openai.codex:requirements_toml_base64)  Unsupported
    hello_world  hello-world-mcp  -     -    -    disabled: requirements (MDM com.openai.codex:requirements_toml_base64)  Unsupported
    
    ➜  codex git:(main) ✗ just c
    cargo run --bin codex -- "$@"
        Finished `dev` profile [unoptimized + debuginfo] target(s) in 0.90s
         Running `target/debug/codex`
    ╭─────────────────────────────────────────────╮
    │ >_ OpenAI Codex (v0.0.0)                    │
    │                                             │
    │ model:     gpt-5.2 xhigh   /model to change │
    │ directory: ~/code/codex/codex-rs            │
    ╰─────────────────────────────────────────────╯
    
    /mcp
    
    🔌  MCP Tools
    
      • No MCP tools available.
    
      • docs (disabled)
        • Reason: requirements (MDM com.openai.codex:requirements_toml_base64)
    
      • hello_world (disabled)
        • Reason: requirements (MDM com.openai.codex:requirements_toml_base64)
    ```
  • Changed codex resume --last to honor the current cwd (#9245)
    This PR changes `codex resume --last` to work consistently with `codex
    resume`. Namely, it filters based on the cwd when selecting the last
    session. It also supports the `--all` modifier as an override.
    
    This addresses #8700
  • feat: add agent roles to collab tools (#9275)
    Add `agent_type` parameter to the collab tool `spawn_agent` that
    contains a preset to apply on the config when spawning this agent
  • Add migration_markdown in model_info (#9219)
    Next step would be to clean Model Upgrade in model presets
    
    ---------
    
    Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
    Co-authored-by: aibrahim-oai <219906144+aibrahim-oai@users.noreply.github.com>
  • Add text element metadata to types (#9235)
    Initial type tweaking PR to make the diff of
    https://github.com/openai/codex/pull/9116 smaller
    
    This should not change any behavior, just adds some fields to types
  • add WebSearchMode enum (#9216)
    ### What
    Add `WebSearchMode` enum (disabled, cached live, defaults to cached) to
    config + V2 protocol. This enum takes precedence over legacy flags:
    `web_search_cached`, `web_search_request`, and `tools.web_search`.
    
    Keep `--search` as live.
    
    ### Tests
    Added tests
  • s/mcp_server_requirements/mcp_servers (#9212)
    A simple `s/mcp_server_requirements/mcp_servers/g` for an unreleased
    feature. @bolinfest correctly pointed out, it's already in
    `requirements.toml` so the `_requirements` is redundant.
  • feat: add collab prompt (#9208)
    Adding a prompt for collab tools. This is only for internal use and the
    prompt won't be gated for now as it is not stable yet.
    
    The goal of this PR is to provide the tool required to iterate on the
    prompt
  • feat: emit events around collab tools (#9095)
    Emit the following events around the collab tools. On the `app-server`
    this will be under `item/started` and `item/completed`
    ```
    #[derive(Debug, Clone, Deserialize, Serialize, PartialEq, JsonSchema, TS)]
    pub struct CollabAgentSpawnBeginEvent {
        /// Identifier for the collab tool call.
        pub call_id: String,
        /// Thread ID of the sender.
        pub sender_thread_id: ThreadId,
        /// Initial prompt sent to the agent. Can be empty to prevent CoT leaking at the
        /// beginning.
        pub prompt: String,
    }
    
    #[derive(Debug, Clone, Deserialize, Serialize, PartialEq, JsonSchema, TS)]
    pub struct CollabAgentSpawnEndEvent {
        /// Identifier for the collab tool call.
        pub call_id: String,
        /// Thread ID of the sender.
        pub sender_thread_id: ThreadId,
        /// Thread ID of the newly spawned agent, if it was created.
        pub new_thread_id: Option<ThreadId>,
        /// Initial prompt sent to the agent. Can be empty to prevent CoT leaking at the
        /// beginning.
        pub prompt: String,
        /// Last known status of the new agent reported to the sender agent.
        pub status: AgentStatus,
    }
    
    #[derive(Debug, Clone, Deserialize, Serialize, PartialEq, JsonSchema, TS)]
    pub struct CollabAgentInteractionBeginEvent {
        /// Identifier for the collab tool call.
        pub call_id: String,
        /// Thread ID of the sender.
        pub sender_thread_id: ThreadId,
        /// Thread ID of the receiver.
        pub receiver_thread_id: ThreadId,
        /// Prompt sent from the sender to the receiver. Can be empty to prevent CoT
        /// leaking at the beginning.
        pub prompt: String,
    }
    
    #[derive(Debug, Clone, Deserialize, Serialize, PartialEq, JsonSchema, TS)]
    pub struct CollabAgentInteractionEndEvent {
        /// Identifier for the collab tool call.
        pub call_id: String,
        /// Thread ID of the sender.
        pub sender_thread_id: ThreadId,
        /// Thread ID of the receiver.
        pub receiver_thread_id: ThreadId,
        /// Prompt sent from the sender to the receiver. Can be empty to prevent CoT
        /// leaking at the beginning.
        pub prompt: String,
        /// Last known status of the receiver agent reported to the sender agent.
        pub status: AgentStatus,
    }
    
    #[derive(Debug, Clone, Deserialize, Serialize, PartialEq, JsonSchema, TS)]
    pub struct CollabWaitingBeginEvent {
        /// Thread ID of the sender.
        pub sender_thread_id: ThreadId,
        /// Thread ID of the receiver.
        pub receiver_thread_id: ThreadId,
        /// ID of the waiting call.
        pub call_id: String,
    }
    
    #[derive(Debug, Clone, Deserialize, Serialize, PartialEq, JsonSchema, TS)]
    pub struct CollabWaitingEndEvent {
        /// Thread ID of the sender.
        pub sender_thread_id: ThreadId,
        /// Thread ID of the receiver.
        pub receiver_thread_id: ThreadId,
        /// ID of the waiting call.
        pub call_id: String,
        /// Last known status of the receiver agent reported to the sender agent.
        pub status: AgentStatus,
    }
    
    #[derive(Debug, Clone, Deserialize, Serialize, PartialEq, JsonSchema, TS)]
    pub struct CollabCloseBeginEvent {
        /// Identifier for the collab tool call.
        pub call_id: String,
        /// Thread ID of the sender.
        pub sender_thread_id: ThreadId,
        /// Thread ID of the receiver.
        pub receiver_thread_id: ThreadId,
    }
    
    #[derive(Debug, Clone, Deserialize, Serialize, PartialEq, JsonSchema, TS)]
    pub struct CollabCloseEndEvent {
        /// Identifier for the collab tool call.
        pub call_id: String,
        /// Thread ID of the sender.
        pub sender_thread_id: ThreadId,
        /// Thread ID of the receiver.
        pub receiver_thread_id: ThreadId,
        /// Last known status of the receiver agent reported to the sender agent before
        /// the close.
        pub status: AgentStatus,
    }
    ```
  • tui: double-press Ctrl+C/Ctrl+D to quit (#8936)
    ## Problem
    
    Codex’s TUI quit behavior has historically been easy to trigger
    accidentally and hard to reason
    about.
    
    - `Ctrl+C`/`Ctrl+D` could terminate the UI immediately, which is a
    common key to press while trying
      to dismiss a modal, cancel a command, or recover from a stuck state.
    - “Quit” and “shutdown” were not consistently separated, so some exit
    paths could bypass the
      shutdown/cleanup work that should run before the process terminates.
    
    This PR makes quitting both safer (harder to do by accident) and more
    uniform across quit
    gestures, while keeping the shutdown-first semantics explicit.
    
    ## Mental model
    
    After this change, the system treats quitting as a UI request that is
    coordinated by the app
    layer.
    
    - The UI requests exit via `AppEvent::Exit(ExitMode)`.
    - `ExitMode::ShutdownFirst` is the normal user path: the app triggers
    `Op::Shutdown`, continues
    rendering while shutdown runs, and only ends the UI loop once shutdown
    has completed.
    - `ExitMode::Immediate` exists as an escape hatch (and as the
    post-shutdown “now actually exit”
    signal); it bypasses cleanup and should not be the default for
    user-triggered quits.
    
    User-facing quit gestures are intentionally “two-step” for safety:
    
    - `Ctrl+C` and `Ctrl+D` no longer exit immediately.
    - The first press arms a 1-second window and shows a footer hint (“ctrl
    + <key> again to quit”).
    - Pressing the same key again within the window requests a
    shutdown-first quit; otherwise the
      hint expires and the next press starts a fresh window.
    
    Key routing remains modal-first:
    
    - A modal/popup gets first chance to consume `Ctrl+C`.
    - If a modal handles `Ctrl+C`, any armed quit shortcut is cleared so
    dismissing a modal cannot
      prime a subsequent `Ctrl+C` to quit.
    - `Ctrl+D` only participates in quitting when the composer is empty and
    no modal/popup is active.
    
    The design doc `docs/exit-confirmation-prompt-design.md` captures the
    intended routing and the
    invariants the UI should maintain.
    
    ## Non-goals
    
    - This does not attempt to redesign modal UX or make modals uniformly
    dismissible via `Ctrl+C`.
    It only ensures modals get priority and that quit arming does not leak
    across modal handling.
    - This does not introduce a persistent confirmation prompt/menu for
    quitting; the goal is to keep
      the exit gesture lightweight and consistent.
    - This does not change the semantics of core shutdown itself; it changes
    how the UI requests and
      sequences it.
    
    ## Tradeoffs
    
    - Quitting via `Ctrl+C`/`Ctrl+D` now requires a deliberate second
    keypress, which adds friction for
      users who relied on the old “instant quit” behavior.
    - The UI now maintains a small time-bounded state machine for the armed
    shortcut, which increases
      complexity and introduces timing-dependent behavior.
    
    This design was chosen over alternatives (a modal confirmation prompt or
    a long-lived “are you
    sure” state) because it provides an explicit safety barrier while
    keeping the flow fast and
    keyboard-native.
    
    ## Architecture
    
    - `ChatWidget` owns the quit-shortcut state machine and decides when a
    quit gesture is allowed
      (idle vs cancellable work, composer state, etc.).
    - `BottomPane` owns rendering and local input routing for modals/popups.
    It is responsible for
    consuming cancellation keys when a view is active and for
    showing/expiring the footer hint.
    - `App` owns shutdown sequencing: translating
    `AppEvent::Exit(ShutdownFirst)` into `Op::Shutdown`
      and only terminating the UI loop when exit is safe.
    
    This keeps “what should happen” decisions (quit vs interrupt vs ignore)
    in the chat/widget layer,
    while keeping “how it looks and which view gets the key” in the
    bottom-pane layer.
    
    ## Observability
    
    You can tell this is working by running the TUIs and exercising the quit
    gestures:
    
    - While idle: pressing `Ctrl+C` (or `Ctrl+D` with an empty composer and
    no modal) shows a footer
    hint for ~1 second; pressing again within that window exits via
    shutdown-first.
    - While streaming/tools/review are active: `Ctrl+C` interrupts work
    rather than quitting.
    - With a modal/popup open: `Ctrl+C` dismisses/handles the modal (if it
    chooses to) and does not
    arm a quit shortcut; a subsequent quick `Ctrl+C` should not quit unless
    the user re-arms it.
    
    Failure modes are visible as:
    
    - Quits that happen immediately (no hint window) from `Ctrl+C`/`Ctrl+D`.
    - Quits that occur while a modal is open and consuming `Ctrl+C`.
    - UI termination before shutdown completes (cleanup skipped).
    
    ## Tests
    
    - Updated/added unit and snapshot coverage in `codex-tui` and
    `codex-tui2` to validate:
      - The quit hint appears and expires on the expected key.
    - Double-press within the window triggers a shutdown-first quit request.
    - Modal-first routing prevents quit bypass and clears any armed shortcut
    when a modal consumes
        `Ctrl+C`.
    
    These tests focus on the UI-level invariants and rendered output; they
    do not attempt to validate
    real terminal key-repeat timing or end-to-end process shutdown behavior.
    
    ---
    Screenshot:
    <img width="912" height="740" alt="Screenshot 2026-01-13 at 1 05 28 PM"
    src="https://github.com/user-attachments/assets/18f3d22e-2557-47f2-a369-ae7a9531f29f"
    />
  • Use current model for review (#9179)
    Instead of having a hard-coded default review model, use the current
    model for running `/review` unless one is specified in the config.
    
    Also inherit current reasoning effort
  • feat: add support for read-only bind mounts in the linux sandbox (#9112)
    ### Motivation
    
    - Landlock alone cannot prevent writes to sensitive in-repo files like
    `.git/` when the repo root is writable, so explicit mount restrictions
    are required for those paths.
    - The sandbox must set up any mounts before calling Landlock so Landlock
    can still be applied afterwards and the two mechanisms compose
    correctly.
    
    ### Description
    
    - Add a new `linux-sandbox` helper `apply_read_only_mounts` in
    `linux-sandbox/src/mounts.rs` that: unshares namespaces, maps uids/gids
    when required, makes mounts private, bind-mounts targets, and remounts
    them read-only.
    - Wire the mount step into the sandbox flow by calling
    `apply_read_only_mounts(...)` before network/seccomp and before applying
    Landlock rules in `linux-sandbox/src/landlock.rs`.
  • feat: add auto refresh on thread listeners (#9105)
    This PR is in the scope of multi-agent work. 
    
    An agent (=thread) can now spawn other agents. Those other agents are
    not attached to any clients. We need a way to make sure that the clients
    are aware of the new threads to look at (for approval for example). This
    PR adds a channel to the `ThreadManager` that pushes the ID of those
    newly created agents such that the client (here the app-server) can also
    subscribe to those ones.
  • chore: clamp min yield time for empty write_stdin (#9156)
    After evals, 0 impact on performance
  • feat: return an error if the image sent by the user is a bad image (#9146)
    ## Before
    When we detect an `InvalidImageRequest`, we replace the image by a
    placeholder and keep going
    
    ## Now
    In such `InvalidImageRequest`, we check if the image is due to a user
    message or a tool call output. For tool call output we still replace it
    with a placeholder to avoid breaking the agentic loop bu tif this is
    because of a user message, we send an error to the user
  • fix: shell snapshot clean-up (#9155)
    Clean all shell snapshot files corresponding to sessions that have not
    been updated in 7 days
    Those files should never leak. The only known cases were it can leak are
    during non graceful interrupt of the process (`kill -9, `panic`, OS
    crash, ...)
  • chore: clarify default shell for unified_exec (#8997)
    The description of the `shell` arg for `exec_command` states the default
    is `/bin/bash`, but AFAICT it's the user's default shell.
    
    Default logic
    [here](https://github.com/openai/codex/blob/2a06d64bc996e4d848b95285700b195c2852a42f/codex-rs/core/src/tools/handlers/unified_exec.rs#L123).
    
    EDIT: #9004 has an alternative where we inform the model of the default
    shell itself.
  • Improve handling of config and rules errors for app server clients (#9182)
    When an invalid config.toml key or value is detected, the CLI currently
    just quits. This leaves the VSCE in a dead state.
    
    This PR changes the behavior to not quit and bubble up the config error
    to users to make it actionable. It also surfaces errors related to
    "rules" parsing.
    
    This allows us to surface these errors to users in the VSCE, like this:
    
    <img width="342" height="129" alt="Screenshot 2026-01-13 at 4 29 22 PM"
    src="https://github.com/user-attachments/assets/a79ffbe7-7604-400c-a304-c5165b6eebc4"
    />
    
    <img width="346" height="244" alt="Screenshot 2026-01-13 at 4 45 06 PM"
    src="https://github.com/user-attachments/assets/de874f7c-16a2-4a95-8c6d-15f10482e67b"
    />
  • Renew cache ttl on etag match (#9174)
    so we don't do unnecessary fetches
  • [CODEX-4427] improve parsed commands (#8933)
    **make command summaries more accurate by distinguishing
    list/search/read operations across common CLI tools.**
    - Added parsing helpers to centralize operand/flag handling (cd_target,
    sed_read_path, first_non_flag_operand, single_non_flag_operand,
    parse_grep_like, awk_data_file_operand, python_walks_files,
    is_python_command) and reused them in summarize_main_tokens/shell
    parsing.
    - Newly parsed list-files commands: git ls-files, rg --files (incl.
    rga/ripgrep-all), eza/exa, tree, du, python -c file-walks, plus fd/find
    map to ListFiles when no query.
    - Newly parsed search commands: git grep, grep/egrep/fgrep, ag/ack/pt,
    rg/rga files-with-matches flags (-l/-L, --files-with-matches,
    --files-without-match), with improved flag skipping to avoid
    misclassifying args as paths.
    - Newly parsed read commands: bat/batcat, less, more, awk <file>, and
    more flexible sed -n range + file detection.
    - refine “small formatting command” detection for awk/sed, handle cd
    with -- or multiple operands, keep pipeline summaries focused on primary
    command.
  • clean models manager (#9168)
    Have only the following Methods:
    - `list_models`: getting current available models
    - `try_list_models`: sync version no refresh for tui use
    - `get_default_model`: get the default model (should be tightened to
    core and received on session configuration)
    - `get_model_info`: get `ModelInfo` for a specific model (should be
    tightened to core but used in tests)
    - `refresh_if_new_etag`: trigger refresh on different etags
    
    Also move the cache to its own struct
  • Update models.json (#9136)
    Automated update of models.json.
    
    Co-authored-by: aibrahim-oai <219906144+aibrahim-oai@users.noreply.github.com>
  • Fix flakiness in WebSocket tests (#9169)
    The connection was being added to the list after the WebSocket response
    was sent.
    
    So the test can sometimes race and observe connections before the list
    was updated.
    
    After this change, connection and request is added to the list before
    the response is sent.