Added multi-limit support end-to-end by carrying limit_name in
rate-limit snapshots and handling multiple buckets instead of only
codex.
Extended /usage client parsing to consume additional_rate_limits
Updated TUI /status and in-memory state to store/render per-limit
snapshots
Extended app-server rate-limit read response: kept rate_limits and added
rate_limits_by_name.
Adjusted usage-limit error messaging for non-default codex limit buckets
An experimental flow for env var skill dependencies. Skills can now
declare required env vars in SKILL.md; if missing, the CLI prompts the
user to get the value, and Core will store it in memory (eventually to a
local persistent store)
<img width="790" height="169" alt="image"
src="https://github.com/user-attachments/assets/cd928918-9403-43cb-a7e7-b8d59bcccd9a"
/>
We’re introducing a new SKILL.toml to hold skill metadata so Codex can
deliver a richer Skills experience.
Initial focus is the interface block:
```
[interface]
display_name = "Optional user-facing name"
short_description = "Optional user-facing description"
icon_small = "./assets/small-400px.png"
icon_large = "./assets/large-logo.svg"
brand_color = "#3B82F6"
default_prompt = "Optional surrounding prompt to use the skill with"
```
All fields are exposed via the app server API.
display_name and short_description are consumed by the TUI.
Skills discovery now follows symlink entries for SkillScope::User
($CODEX_HOME/skills) and SkillScope::Admin (e.g. /etc/codex/skills).
Added cycle protection: directories are canonicalized and tracked in a
visited set to prevent infinite traversal from circular links.
Added per-root traversal limits to avoid accidentally scanning huge
trees:
- max depth: 6
- max directories: 2000 (logs a warning if truncated)
For now, symlink stat failures and traversal truncation are logged
rather than surfaced as UI “invalid SKILL.md” warnings.
We were assembling the skill roots in two different places, and the
admin root was missing in one of them. This change centralizes root
selection into a helper so both paths stay in sync.
1. Remove PUBLIC skills and introduce SYSTEM skills embedded in the
binary and installed into $CODEX_HOME/skills/.system at startup.
2. Skills are now always enabled (feature flag removed).
3. Update skills/list to accept forceReload and plumb it through (not
used by clients yet).
1. Adds SkillScope::Public end-to-end (core + protocol) and loads skills
from the public cache directory
2. Improves repo skill discovery by searching upward for the nearest
.codex/skills within a git repo
3. Deduplicates skills by name with deterministic ordering to avoid
duplicates across sources
4. Fixes garbled “Skill errors” overlay rendering by preventing pending
history lines from being injected during the modal
5. Updates the project docs “Skills” intro wording to avoid hardcoded
paths
refactor the way we load and manage skills:
1. Move skill discovery/caching into SkillsManager and reuse it across
sessions.
2. Add the skills/list API (Op::ListSkills/SkillsListResponse) to fetch
skills for one or more cwds. Also update app-server for VSCE/App;
3. Trigger skills/list during session startup so UIs preload skills and
handle errors immediately.
1. Skills load once in core at session start; the cached outcome is
reused across core and surfaced to TUI via SessionConfigured.
2. TUI detects explicit skill selections, and core injects the matching
SKILL.md content into the turn when a selected skill is present.