## Why
Once the repo-local lint exists, `codex-rs` needs to follow the
checked-in convention and CI needs to keep it from drifting. This commit
applies the fallback `/*param*/` style consistently across existing
positional literal call sites without changing those APIs.
The longer-term preference is still to avoid APIs that require comments
by choosing clearer parameter types and call shapes. This PR is
intentionally the mechanical follow-through for the places where the
existing signatures stay in place.
After rebasing onto newer `main`, the rollout also had to cover newly
introduced `tui_app_server` call sites. That made it clear the first cut
of the CI job was too expensive for the common path: it was spending
almost as much time installing `cargo-dylint` and re-testing the lint
crate as a representative test job spends running product tests. The CI
update keeps the full workspace enforcement but trims that extra
overhead from ordinary `codex-rs` PRs.
## What changed
- keep a dedicated `argument_comment_lint` job in `rust-ci`
- mechanically annotate remaining opaque positional literals across
`codex-rs` with exact `/*param*/` comments, including the rebased
`tui_app_server` call sites that now fall under the lint
- keep the checked-in style aligned with the lint policy by using
`/*param*/` and leaving string and char literals uncommented
- cache `cargo-dylint`, `dylint-link`, and the relevant Cargo
registry/git metadata in the lint job
- split changed-path detection so the lint crate's own `cargo test` step
runs only when `tools/argument-comment-lint/*` or `rust-ci.yml` changes
- continue to run the repo wrapper over the `codex-rs` workspace, so
product-code enforcement is unchanged
Most of the code changes in this commit are intentionally mechanical
comment rewrites or insertions driven by the lint itself.
## Verification
- `./tools/argument-comment-lint/run.sh --workspace`
- `cargo test -p codex-tui-app-server -p codex-tui`
- parsed `.github/workflows/rust-ci.yml` locally with PyYAML
---
* -> #14652
* #14651
Fix https://github.com/openai/codex/issues/14161
This fixes sub-agent [[skills.config]] overrides being ignored when
parent and child share the same cwd. The root cause was that turn skill
loading rebuilt from cwd-only state and reused a cwd-scoped cache, so
role-local skill enable/disable overrides did not reliably affect the
spawned agent's effective skill set.
This change switches turn construction to use the effective per-turn
config and adds a config-aware skills cache keyed by skill roots plus
final disabled paths.
Move the general `Apps`, `Skills` and `Plugins` instructions blocks out
of `user_instructions` and into the developer message, with new `Apps ->
Skills -> Plugins` order for better clarity.
Also wrap those sections in stable XML-style instruction tags (like
other sections) and update prompt-layout tests/snapshots. This makes the
tests less brittle in snapshot output (we can parse the sections), and
it consolidates the capability instructions in one place.
#### Tests
Updated snapshots, added tests.
`<AGENTS_MD>` disappearing in snapshots is expected: before this change,
the wrapped user-instructions message was kept alive by `Skills`
content. Now that `Skills` and `Plugins` are in the developer message,
that wrapper only appears when there is real
project-doc/user-instructions content.
---------
Co-authored-by: Charley Cunningham <ccunningham@openai.com>
## Summary
This lets skill loading split `permissions.network` into two distinct
pieces:
- `permissions.network.enabled` still feeds the skill
`PermissionProfile` and remains the coarse gate for whether the skill
can use network access at all.
- `permissions.network.allowed_domains` and
`permissions.network.denied_domains` are lifted into a new
`SkillManagedNetworkOverride` so managed-network sessions can start
per-skill scoped proxies with the right domain overrides.
The change also updates `SkillMetadata` construction sites and adds
loader tests covering YAML parsing plus normalization of the network
gate vs. domain override fields.
## Follow-up
A PR that uses the network_override to spin up a skill-specific proxy if
network_override is not none.
## Why
PR #13783 moved the `codex.rs` unit tests into `codex_tests.rs`. This
applies the same extraction pattern across the rest of `codex-rs/core`
so the production modules stay focused on runtime code instead of large
inline test blocks.
Keeping the tests in sibling files also makes follow-up edits easier to
review because product changes no longer have to share a file with
hundreds or thousands of lines of test scaffolding.
## What changed
- replaced each inline `mod tests { ... }` in `codex-rs/core/src/**`
with a path-based module declaration
- moved each extracted unit test module into a sibling `*_tests.rs`
file, using `mod_tests.rs` for `mod.rs` modules
- preserved the existing `cfg(...)` guards and module-local structure so
the refactor remains structural rather than behavioral
## Testing
- `cargo test -p codex-core --lib` (`1653 passed; 0 failed; 5 ignored`)
- `just fix -p codex-core`
- `cargo fmt --check`
- `cargo shear`
## Summary
This is a purely mechanical refactor of `OtelManager` ->
`SessionTelemetry` to better convey what the struct is doing. No
behavior change.
## Why
`OtelManager` ended up sounding much broader than what this type
actually does. It doesn't manage OTEL globally; it's the session-scoped
telemetry surface for emitting log/trace events and recording metrics
with consistent session metadata (`app_version`, `model`, `slug`,
`originator`, etc.).
`SessionTelemetry` is a more accurate name, and updating the call sites
makes that boundary a lot easier to follow.
## Validation
- `just fmt`
- `cargo test -p codex-otel`
- `cargo test -p codex-core`
#### What
Add structured `@plugin` parsing and TUI support for plugin mentions.
- Core: switch from plain-text `@display_name` parsing to structured
`plugin://...` mentions via `UserInput::Mention` and
`[$...](plugin://...)` links in text, same pattern as apps/skills.
- TUI: add plugin mention popup, autocomplete, and chips when typing
`$`. Load plugin capability summaries and feed them into the composer;
plugin mentions appear alongside skills and apps.
- Generalize mention parsing to a sigil parameter, still defaults to `$`
<img width="797" height="119" alt="image"
src="https://github.com/user-attachments/assets/f0fe2658-d908-4927-9139-73f850805ceb"
/>
Builds on #13510. Currently clients have to build their own `id` via
`plugin@marketplace` and filter plugins to show by `enabled`, but we
will add `id` and `available` as fields returned from `plugin/list`
soon.
####Tests
Added tests, verified locally.
## Summary
This changes the Unix shell escalation path for skill-matched
executables to apply a skill's `PermissionProfile` as additive
permissions on top of the existing turn/request sandbox policy.
Previously, skill-matched executables compiled the skill permission
profile into a standalone sandbox policy and executed against that
replacement policy. Now they go through the same
`additional_permissions` merge path used elsewhere in shell sandbox
preparation.
## What Changed
- Changed `skill_escalation_execution()` to return
`EscalationPermissions::PermissionProfile(...)` for non-empty skill
permission profiles.
- Kept empty or missing skill permission profiles on the `TurnDefault`
path.
- Added tests covering the new additive skill-permission behavior.
- Added inline comments in `prepare_escalated_exec()` clarifying the
difference between additive permission merging and fully specified
replacement sandbox policies.
- Removed the now-unused skill permission compiler module after
switching this path away from standalone compiled skill sandbox
policies.
## Testing
- Ran `just fmt` in `codex-rs`
- Ran `cargo test -p codex-core`
`cargo test -p codex-core` still hits an unrelated existing failure:
`shell_snapshot::tests::snapshot_shell_does_not_inherit_stdin`
## Follow-up
This change intentionally does not merge skill-specific macOS seatbelt
profile extensions through the `additional_permissions` path yet.
Filesystem and network permissions now follow the additive merge path,
but seatbelt extension permissions still need separate handling in a
follow-up PR.
## Summary
Changes the permission profile shape from a bare network boolean to a
nested object.
Before:
```yaml
permissions:
network: true
```
After:
```yaml
permissions:
network:
enabled: true
```
This also updates the shared Rust and app-server protocol types so
`PermissionProfile.network` is no longer `Option<bool>`, but
`Option<NetworkPermissions>` with `enabled: Option<bool>`.
## What Changed
- Updated `PermissionProfile` in `codex-rs/protocol/src/models.rs`:
- `pub network: Option<bool>` -> `pub network:
Option<NetworkPermissions>`
- Added `NetworkPermissions` with:
- `pub enabled: Option<bool>`
- Changed emptiness semantics so `network` is only considered empty when
`enabled` is `None`
- Updated skill metadata parsing to accept `permissions.network.enabled`
- Updated core permission consumers to read
`network.enabled.unwrap_or(false)` where a concrete boolean is needed
- Updated app-server v2 protocol types and regenerated schema/TypeScript
outputs
- Updated docs to mention `additionalPermissions.network.enabled`
## Summary
`PermissionProfile.network` could not be preserved when additional or
compiled permissions resolved to
`SandboxPolicy::ReadOnly`, because `ReadOnly` had no network_access
field. This change makes read-only + network
enabled representable directly and threads that through the protocol,
app-server v2 mirror, and permission-
merging logic.
## What changed
- Added `network_access: bool` to `SandboxPolicy::ReadOnly` in the core
protocol and app-server v2 protocol.
- Kept backward compatibility by defaulting the new field to false, so
legacy read-only payloads still
deserialize unchanged.
- Updated `has_full_network_access()` and sandbox summaries to respect
read-only network access.
- Preserved PermissionProfile.network when:
- compiling skill permission profiles into sandbox policies
- normalizing additional permissions
- merging additional permissions into existing sandbox policies
- Updated the approval overlay to show network in the rendered
permission rule when requested.
- Regenerated app-server schema fixtures for the new v2 wire shape.
## Summary
This change removes the compiled permissions field from skill metadata
and keeps permission_profile as the single source of truth.
Skill loading no longer compiles skill permissions eagerly. Instead, the
zsh-fork skill escalation path compiles `skill.permission_profile` when
it needs to determine the sandbox to apply for a skill script.
## Behavior change
For skills that declare:
```
permissions: {}
```
we now treat that the same as having no skill permissions override,
instead of creating and using a default readonly sandbox. This change
makes the behavior more intuitive:
- only non-empty skill permission profiles affect sandboxing
- omitting permissions and writing permissions: {} now mean the same
thing
- skill metadata keeps a single permissions representation instead of
storing derived state too
Overall, this makes skill sandbox behavior easier to understand and more
predictable.
Support loading plugins.
Plugins can now be enabled via [plugins.<name>] in config.toml. They are
loaded as first-class entities through PluginsManager, and their default
skills/ and .mcp.json contributions are integrated into the existing
skills and MCP flows.
## Why
`PermissionProfile` should describe filesystem roots as absolute paths
at the type level. Using `PathBuf` in `FileSystemPermissions` made the
shared type too permissive and blurred together three different
deserialization cases:
- skill metadata in `agents/openai.yaml`, where relative paths should
resolve against the skill directory
- app-server API payloads, where callers should have to send absolute
paths
- local tool-call payloads for commands like `shell_command` and
`exec_command`, where `additional_permissions.file_system` may
legitimately be relative to the command `workdir`
This change tightens the shared model without regressing the existing
local command flow.
## What Changed
- changed `protocol::models::FileSystemPermissions` and the app-server
`AdditionalFileSystemPermissions` mirror to use `AbsolutePathBuf`
- wrapped skill metadata deserialization in `AbsolutePathBufGuard`, so
relative permission roots in `agents/openai.yaml` resolve against the
containing skill directory
- kept app-server/API deserialization strict, so relative
`additionalPermissions.fileSystem.*` paths are rejected at the boundary
- restored cwd/workdir-relative deserialization for local tool-call
payloads by parsing `shell`, `shell_command`, and `exec_command`
arguments under an `AbsolutePathBufGuard` rooted at the resolved command
working directory
- simplified runtime additional-permission normalization so it only
canonicalizes and deduplicates absolute roots instead of trying to
recover relative ones later
- updated the app-server schema fixtures, `app-server/README.md`, and
the affected transport/TUI tests to match the final behavior
## Why
Before this change, an escalation approval could say that a command
should be rerun, but it could not carry the sandbox configuration that
should still apply when the escalated command is actually spawned.
That left an unsafe gap in the `zsh-fork` skill path: skill scripts
under `scripts/` that did not declare permissions could be escalated
without a sandbox, and scripts that did declare permissions could lose
their bounded sandbox on rerun or cached session approval.
This PR extends the escalation protocol so approvals can optionally
carry sandbox configuration all the way through execution. That lets the
shell runtime preserve the intended sandbox instead of silently widening
access.
We likely want a single permissions type for this codepath eventually,
probably centered on `Permissions`. For now, the protocol needs to
represent both the existing `PermissionProfile` form and the fuller
`Permissions` form, so this introduces a temporary disjoint union,
`EscalationPermissions`, to carry either one.
Further, this means that today, a skill either:
- does not declare any permissions, in which case it is run using the
default sandbox for the turn
- specifies permissions, in which case the skill is run using that exact
sandbox, which might be more restrictive than the default sandbox for
the turn
We will likely change the skill's permissions to be additive to the
existing permissions for the turn.
## What Changed
- Added `EscalationPermissions` to `codex-protocol` so escalation
requests can carry either a `PermissionProfile` or a full `Permissions`
payload.
- Added an explicit `EscalationExecution` mode to the shell escalation
protocol so reruns distinguish between `Unsandboxed`, `TurnDefault`, and
`Permissions(...)` instead of overloading `None`.
- Updated `zsh-fork` shell reruns to resolve `TurnDefault` at execution
time, which keeps ordinary `UseDefault` commands on the turn sandbox and
preserves turn-level macOS seatbelt profile extensions.
- Updated the `zsh-fork` skill path so a skill with no declared
permissions inherits the conversation's effective sandbox instead of
escalating unsandboxed.
- Updated the `zsh-fork` skill path so a skill with declared permissions
reruns with exactly those permissions, including when a cached session
approval is reused.
## Testing
- Added unit coverage in
`core/src/tools/runtimes/shell/unix_escalation.rs` for the explicit
`UseDefault` / `RequireEscalated` / `WithAdditionalPermissions`
execution mapping.
- Added unit coverage in
`core/src/tools/runtimes/shell/unix_escalation.rs` for macOS seatbelt
extension preservation in both the `TurnDefault` and
explicit-permissions rerun paths.
- Added integration coverage in `core/tests/suite/skill_approval.rs` for
permissionless skills inheriting the turn sandbox and explicit skill
permissions remaining bounded across cached approval reuse.
This reverts commit daf0f03ac8.
# External (non-OpenAI) Pull Request Requirements
Before opening this Pull Request, please read the dedicated
"Contributing" markdown file or your PR may be closed:
https://github.com/openai/codex/blob/main/docs/contributing.md
If your PR conforms to our contribution guidelines, replace this text
with a detailed and high quality description of your changes.
Include a link to a bug report or enhancement request.
## Summary
- Preserve each skill’s raw permissions block as a permission_profile on
SkillMetadata during skill loading.
- Keep compiling that same metadata into the existing runtime
Permissions object, so current enforcement
behavior stays intact.
- When zsh-fork intercepts execution of a script that belongs to a
skill, include the skill’s
permission_profile in the exec approval request.
- This lets approval UIs show the extra filesystem access the skill
declared when prompting for approval.
This PR replaces the old `additional_permissions.fs_read/fs_write` shape
with a shared `PermissionProfile`
model and wires it through the command approval, sandboxing, protocol,
and TUI layers. The schema is adopted from the
`SkillManifestPermissions`, which is also refactored to use this unified
struct. This helps us easily expose permission profiles in app
server/core as a follow-up.
Rename `SkillMetadata.path` to `SkillMetadata.path_to_skills_md` for
clarity.
Would ideally change the type to `AbsolutePathBuf`, but that can be done
later.
Summary
- detect skill-invoking shell commands based on the original command
string, request approvals when needed, and cache positive decisions per
session
- keep implicit skill invocation emitted after approval and keep skill
approval decline messaging centralized to the shell handler
- expand and adjust skill approval tests to cover shell-based skill
scripts while matching the new detection expectations
Testing
- Not run (not requested)
- use `skills_for_cwd` lookup to scope allowed skills and build
invocation context for downstream processing
- add detection in `stream_events_utils` to classify tool calls as
implicit skill invocations per the proposal (script runners, extensions,
`scripts` dirs, and SKILL.md reads)
- deduplicate invocations per turn and emit analytics/OTEL events on the
same background queue as explicit invokes
## Why
`codex-core` was carrying the embedded system-skill sample assets (and a
`build.rs` that walks those files to register rerun triggers). Those
assets change infrequently, but any change under `codex-core` still ties
them to `codex-core`'s build/cache lifecycle.
This change moves the embedded system-skills packaging into a dedicated
`codex-skills` crate so it can be cached independently. That reduces
unnecessary invalidation/rebuild pressure on `codex-core` when the
skills bundle is the only thing that changes.
## What Changed
- Added a new `codex-rs/skills` crate (`codex-skills`) with:
- `Cargo.toml`
- `BUILD.bazel`
- `build.rs` to track skill asset file changes for Cargo rebuilds
- `src/lib.rs` containing the embedded system-skills install/cache logic
previously in `codex-core`
- Moved the embedded sample skill assets from
`codex-rs/core/src/skills/assets/samples` to
`codex-rs/skills/src/assets/samples`.
- Updated `codex-rs/core/Cargo.toml` to depend on `codex-skills` and
removed `codex-core`'s direct `include_dir` dependency.
- Removed `codex-core`'s `build.rs`.
- Replaced `codex-rs/core/src/skills/system.rs` implementation with a
thin re-export wrapper to keep existing `codex-core` call sites
unchanged.
- Updated workspace manifests/lockfile (`codex-rs/Cargo.toml`,
`codex-rs/Cargo.lock`) for the new crate.
## Why
Compiling `codex-rs/core` is a bottleneck for local iteration, so this
change continues the ongoing extraction of config-related functionality
out of `codex-core` and into `codex-config`.
The goal is not just to move code, but to reduce `codex-core` ownership
and indirection so more code depends on `codex-config` directly.
## What Changed
- Moved config diagnostics logic from
`core/src/config_loader/diagnostics.rs` into
`config/src/diagnostics.rs`.
- Updated `codex-core` to use `codex-config` diagnostics types/functions
directly where possible.
- Removed the `core/src/config_loader/diagnostics.rs` shim module
entirely; the remaining `ConfigToml`-specific calls are in
`core/src/config_loader/mod.rs`.
- Moved `CONFIG_TOML_FILE` into `codex-config` and updated existing
references to use `codex_config::CONFIG_TOML_FILE` directly.
- Added a direct `codex-config` dependency to `codex-cli` for its
`CONFIG_TOML_FILE` use.
We support requirements on Unix, loading from
`/etc/codex/requirements.toml`. On MacOS, we also support MDM.
Now, on Windows, we'll load requirements from
`%ProgramData%\OpenAI\Codex\requirements.toml`
## What changed
- In `codex-rs/core/src/skills/injection.rs`, we now honor explicit
`UserInput::Skill { name, path }` first, then fall back to text mentions
only when safe.
- In `codex-rs/tui/src/bottom_pane/chat_composer.rs`, mention selection
is now token-bound (selected mention is tied to the specific inserted
`$token`), and we snapshot bindings at submit time so selection is not
lost.
- In `codex-rs/tui/src/chatwidget.rs` and
`codex-rs/tui/src/bottom_pane/mod.rs`, submit/queue paths now consume
the submit-time mention snapshot (instead of rereading cleared composer
state).
- In `codex-rs/tui/src/mention_codec.rs` and
`codex-rs/tui/src/bottom_pane/chat_composer_history.rs`, history now
round-trips mention targets so resume restores the same selected
duplicate.
- In `codex-rs/tui/src/bottom_pane/skill_popup.rs` and
`codex-rs/tui/src/bottom_pane/chat_composer.rs`, duplicate labels are
normalized to `[Repo]` / `[App]`, app rows no longer show `Connected -`,
and description space is a bit wider.
<img width="550" height="163" alt="Screenshot 2026-02-05 at 9 56 56 PM"
src="https://github.com/user-attachments/assets/346a7eb2-a342-4a49-aec8-68dfec0c7d89"
/>
<img width="550" height="163" alt="Screenshot 2026-02-05 at 9 57 09 PM"
src="https://github.com/user-attachments/assets/5e04d9af-cccf-4932-98b3-c37183e445ed"
/>
## Before vs now
- Before: selecting a duplicate could still submit the default/repo
match, and resume could lose which duplicate was originally selected.
- Now: the exact selected target (skill path or app id) is preserved
through submit, queue/restore, and resume.
## Manual test
1. Build and run this branch locally:
- `cd /Users/daniels/code/codex/codex-rs`
- `cargo build -p codex-cli --bin codex`
- `./target/debug/codex`
2. Open mention picker with `$` and pick a duplicate entry (not the
first one).
3. Confirm duplicate UI:
- repo duplicate rows show `[Repo]`
- app duplicate rows show `[App]`
- app description does **not** start with `Connected -`
4. Submit the prompt, then press Up to restore draft and submit again.
Expected: it keeps the same selected duplicate target.
5. Use `/resume` to reopen the session and send again.
Expected: restored mention still resolves to the same duplicate target.
Add a centralized FileWatcher in codex-core (using notify) that watches
skill roots from the config layer stack (recursive)
Send `SkillsChanged` events when relevant file system changes are
detected
On `SkillsChanged`:
* Invalidate the skills cache immediately in ThreadManager
* Emit EventMsg::SkillsUpdateAvailable to active sessions
~~* Broadcast a new app-server notification:
SkillsListUpdatedNotification~~
This change does not inject new items into the event stream. That means
the agent will not know about new skills, so it won't be able to
implicitly invoke new skills. It also won't know about changes to
existing skills, so if it has already read the contents of a modified
skill, it will not honor the new behavior.
This change also does not detect modifications to AGENTS.md.
I plan to address these limitations in a follow-on PR modeled after
#9985. Injection of new skills and AGENTS was deemed to risky, hence the
need to split the feature into two stages. The changes in this PR were
designed to easily accommodate the second stage once we have some other
foundational changes in place.
Testing: In addition to automated tests, I did manual testing to confirm
that newly-created skills, deleted skills, and renamed skills are
reflected in the TUI skill picker menu. Also confirmed that
modifications to behaviors for explicitly-invoked skills are honored.
---------
Co-authored-by: Xin Lin <xl@openai.com>
Updated system skills bundled with Codex were not correctly replacing
the user's skills in their .system folder.
- Fix `.codex-system-skills.marker` not updating by hashing embedded
system skills recursively (nested dirs + file contents), so updates
trigger a reinstall.
- Added a build Cargo hook to rerun if there are changes in
`src/skills/assets/samples/*`, ensuring embedded skill updates rebuild
correctly under caching.
- Add a small unit test to ensure nested entries are included in the
fingerprint.