test: increase core-all-test shard count to 16 (#19727)

## Summary

Increase `core-all-test`'s Bazel shard count from `8` to `16`.

## Why

[#19609](https://github.com/openai/codex/pull/19609) restored
`bazel.yml` to a 30-minute timeout and increased `app-server-all-test`'s
shard count because the bigger timeout risk was not just a cold Windows
build. The more common problem was a long `rust_test()` shard failing
and getting retried multiple times.

Recent `main` runs show that `//codex-rs/core:core-all-test` still has
the same shape of problem on Windows:

- [Run
24943931330](https://github.com/openai/codex/actions/runs/24943931330)
reported `//codex-rs/core:core-all-test` as flaky after first-attempt
failures in shard `5/8` and shard `8/8`.
- Those retries were driven by
`suite::cli_stream::responses_mode_stream_cli_supports_openai_base_url_config_override`
and
`suite::pending_input::steered_user_input_waits_when_tool_output_triggers_compact_before_next_request`.
- The failed shard attempts in that run took `272.61s` and `259.27s`
before retrying, which is exactly the sort of wall-clock cost that burns
through the 30-minute budget.
- [Run
24966332583](https://github.com/openai/codex/actions/runs/24966332583)
also retried `//codex-rs/tui:tui-unit-tests` after
`app::tests::update_memory_settings_updates_current_thread_memory_mode`
failed once on Windows.
- [Run
24965527138](https://github.com/openai/codex/actions/runs/24965527138)
and its linked [BuildBuddy
invocation](https://app.buildbuddy.io/invocation/ac1a8265-06fa-4da5-9552-4715b7965bce)
show the other half of the problem: when Windows cache reuse is weak,
the `bazel test //...` step can already consume `24m11s` on its own,
leaving very little headroom for flaky retries.

Increasing `core-all-test` to `16` shards does not fix the flaky tests,
but it does reduce the wall-clock cost when a single shard has to be
retried. That matches the mitigation we already applied to
`app-server-all-test` in `#19609`.

## What Changed

- Update `codex-rs/core/BUILD.bazel` so `core-all-test` uses `16` shards
instead of `8`.
- Leave `core-unit-tests` unchanged.

## Follow-up Work

This change is meant to buy back CI headroom while we fix the flaky
tests themselves in subsequent commits. The recent Windows retries that
look worth addressing directly include:

-
`suite::cli_stream::responses_mode_stream_cli_supports_openai_base_url_config_override`
-
`suite::pending_input::steered_user_input_waits_when_tool_output_triggers_compact_before_next_request`
-
`app::tests::update_memory_settings_updates_current_thread_memory_mode`

## Verification

- Compared `core-all-test`'s current sharding against the
`app-server-all-test` precedent in
[#19609](https://github.com/openai/codex/pull/19609).
- Inspected recent `main` Bazel workflow logs and the linked BuildBuddy
invocation to confirm that Windows retries on long shards are still
consuming a meaningful fraction of the 30-minute timeout budget.
- Did not run local tests for this change because it only adjusts Bazel
sharding metadata.
This commit is contained in:
Michael Bolin
2026-04-26 16:10:26 -07:00
committed by GitHub
Unverified
parent ba159cbc79
commit 4c58e64f08
+1 -1
View File
@@ -46,7 +46,7 @@ codex_rust_crate(
"//:AGENTS.md",
],
test_shard_counts = {
"core-all-test": 8,
"core-all-test": 16,
"core-unit-tests": 8,
},
test_tags = ["no-sandbox"],