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* Initial plan * Add WorkflowErrorEvent and ExecutorFailedEvent error checking to all workflow samples Agent-Logs-Url: https://github.com/microsoft/agent-framework/sessions/c5d77400-d7ed-4fbe-9103-f5d74aabcf2b Co-authored-by: lokitoth <6936551+lokitoth@users.noreply.github.com> * Fix if/else if consistency for error event handlers per code review feedback Agent-Logs-Url: https://github.com/microsoft/agent-framework/sessions/c5d77400-d7ed-4fbe-9103-f5d74aabcf2b Co-authored-by: lokitoth <6936551+lokitoth@users.noreply.github.com> * Address PR comments * fixup: PR comments --------- Co-authored-by: copilot-swe-agent[bot] <198982749+Copilot@users.noreply.github.com> Co-authored-by: lokitoth <6936551+lokitoth@users.noreply.github.com> Co-authored-by: Jacob Alber <jaalber@microsoft.com>
154 lines
5.5 KiB
C#
154 lines
5.5 KiB
C#
// Copyright (c) Microsoft. All rights reserved.
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using Microsoft.Agents.AI.Workflows;
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namespace WorkflowLoopSample;
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/// <summary>
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/// This sample demonstrates a simple number guessing game using a workflow with looping behavior.
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///
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/// The workflow consists of two executors that are connected in a feedback loop:
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/// 1. GuessNumberExecutor: Makes a guess based on the current known bounds.
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/// 2. JudgeExecutor: Evaluates the guess and provides feedback.
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/// The workflow continues until the correct number is guessed.
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/// </summary>
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/// <remarks>
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/// Pre-requisites:
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/// - Foundational samples should be completed first.
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/// </remarks>
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public static class Program
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{
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private static async Task Main()
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{
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// Create the executors
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GuessNumberExecutor guessNumberExecutor = new("GuessNumber", 1, 100);
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JudgeExecutor judgeExecutor = new("Judge", 42);
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// Build the workflow by connecting executors in a loop
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var workflow = new WorkflowBuilder(guessNumberExecutor)
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.AddEdge(guessNumberExecutor, judgeExecutor)
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.AddEdge(judgeExecutor, guessNumberExecutor)
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.WithOutputFrom(judgeExecutor)
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.Build();
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// Execute the workflow
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await using StreamingRun run = await InProcessExecution.RunStreamingAsync(workflow, NumberSignal.Init);
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await foreach (WorkflowEvent evt in run.WatchStreamAsync())
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{
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if (evt is WorkflowOutputEvent outputEvent)
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{
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Console.WriteLine($"Result: {outputEvent}");
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}
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else if (evt is WorkflowErrorEvent workflowError)
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{
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Console.ForegroundColor = ConsoleColor.Red;
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Console.Error.WriteLine(workflowError.Exception?.ToString() ?? "Unknown workflow error occurred.");
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Console.ResetColor();
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}
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else if (evt is ExecutorFailedEvent executorFailed)
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{
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Console.ForegroundColor = ConsoleColor.Red;
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Console.Error.WriteLine($"Executor '{executorFailed.ExecutorId}' failed with {(executorFailed.Data == null ? "unknown error" : $"exception {executorFailed.Data}")}.");
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Console.ResetColor();
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}
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}
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}
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}
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/// <summary>
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/// Signals used for communication between GuessNumberExecutor and JudgeExecutor.
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/// </summary>
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internal enum NumberSignal
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{
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Init,
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Above,
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Below,
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}
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/// <summary>
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/// Executor that makes a guess based on the current bounds.
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/// </summary>
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[SendsMessage(typeof(int))]
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internal sealed class GuessNumberExecutor : Executor<NumberSignal>
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{
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/// <summary>
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/// The lower bound of the guessing range.
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/// </summary>
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public int LowerBound { get; private set; }
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/// <summary>
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/// The upper bound of the guessing range.
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/// </summary>
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public int UpperBound { get; private set; }
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/// <summary>
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/// Initializes a new instance of the <see cref="GuessNumberExecutor"/> class.
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/// </summary>
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/// <param name="id">A unique identifier for the executor.</param>
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/// <param name="lowerBound">The initial lower bound of the guessing range.</param>
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/// <param name="upperBound">The initial upper bound of the guessing range.</param>
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public GuessNumberExecutor(string id, int lowerBound, int upperBound) : base(id)
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{
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this.LowerBound = lowerBound;
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this.UpperBound = upperBound;
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}
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private int NextGuess => (this.LowerBound + this.UpperBound) / 2;
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public override async ValueTask HandleAsync(NumberSignal message, IWorkflowContext context, CancellationToken cancellationToken = default)
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{
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switch (message)
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{
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case NumberSignal.Init:
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await context.SendMessageAsync(this.NextGuess, cancellationToken: cancellationToken);
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break;
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case NumberSignal.Above:
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this.UpperBound = this.NextGuess - 1;
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await context.SendMessageAsync(this.NextGuess, cancellationToken: cancellationToken);
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break;
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case NumberSignal.Below:
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this.LowerBound = this.NextGuess + 1;
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await context.SendMessageAsync(this.NextGuess, cancellationToken: cancellationToken);
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break;
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}
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}
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}
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/// <summary>
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/// Executor that judges the guess and provides feedback.
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/// </summary>
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[SendsMessage(typeof(NumberSignal))]
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[YieldsOutput(typeof(string))]
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internal sealed class JudgeExecutor : Executor<int>
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{
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private readonly int _targetNumber;
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private int _tries;
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/// <summary>
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/// Initializes a new instance of the <see cref="JudgeExecutor"/> class.
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/// </summary>
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/// <param name="id">A unique identifier for the executor.</param>
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/// <param name="targetNumber">The number to be guessed.</param>
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public JudgeExecutor(string id, int targetNumber) : base(id)
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{
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this._targetNumber = targetNumber;
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}
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public override async ValueTask HandleAsync(int message, IWorkflowContext context, CancellationToken cancellationToken = default)
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{
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this._tries++;
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if (message == this._targetNumber)
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{
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await context.YieldOutputAsync($"{this._targetNumber} found in {this._tries} tries!", cancellationToken);
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}
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else if (message < this._targetNumber)
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{
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await context.SendMessageAsync(NumberSignal.Below, cancellationToken: cancellationToken);
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}
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else
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{
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await context.SendMessageAsync(NumberSignal.Above, cancellationToken: cancellationToken);
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}
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}
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}
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