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Fixes for bug bash. (#3927)
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@@ -1,5 +1,7 @@
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// Copyright (c) Microsoft. All rights reserved.
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#pragma warning disable CA1869 // Cache and reuse 'JsonSerializerOptions' instances
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// This sample shows how to create and use a simple AI agent with a conversation that can be persisted to disk.
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using System.Text.Json;
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@@ -30,15 +32,14 @@ Console.WriteLine(await agent.RunAsync("Tell me a joke about a pirate.", session
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// Serialize the session state to a JsonElement, so it can be stored for later use.
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JsonElement serializedSession = await agent.SerializeSessionAsync(session);
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// Save the serialized session to a temporary file (for demonstration purposes).
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string tempFilePath = Path.GetTempFileName();
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await File.WriteAllTextAsync(tempFilePath, JsonSerializer.Serialize(serializedSession));
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// Load the serialized session from the temporary file (for demonstration purposes).
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JsonElement reloadedSerializedSession = JsonElement.Parse(await File.ReadAllTextAsync(tempFilePath));
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// In a real application, you would typically write the serialized session to a file or
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// database for persistence, and read it back when resuming the conversation.
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// Here we'll just write the serialized session to console (for demonstration purposes).
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Console.WriteLine("\n--- Serialized session ---\n");
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Console.WriteLine(JsonSerializer.Serialize(serializedSession, new JsonSerializerOptions { WriteIndented = true }) + "\n");
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// Deserialize the session state after loading from storage.
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AgentSession resumedSession = await agent.DeserializeSessionAsync(reloadedSerializedSession);
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AgentSession resumedSession = await agent.DeserializeSessionAsync(serializedSession);
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// Run the agent again with the resumed session.
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Console.WriteLine(await agent.RunAsync("Now tell the same joke in the voice of a pirate, and add some emojis to the joke.", resumedSession));
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@@ -11,9 +11,9 @@ Alternatively, use the QuickstartClient sample from this repository: https://git
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To use the [MCP Inspector](https://modelcontextprotocol.io/docs/tools/inspector), follow these steps:
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1. Open a terminal in the Agent_Step10_AsMcpTool project directory.
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1. Run the `npx @modelcontextprotocol/inspector dotnet run` command to start the MCP Inspector. Make sure you have [node.js](https://nodejs.org/en/download/) and npm installed.
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1. Run the `npx @modelcontextprotocol/inspector dotnet run --framework net10.0` command to start the MCP Inspector. Make sure you have [node.js](https://nodejs.org/en/download/) and npm installed.
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```bash
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npx @modelcontextprotocol/inspector dotnet run
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npx @modelcontextprotocol/inspector dotnet run --framework net10.0
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```
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1. When the inspector is running, it will display a URL in the terminal, like this:
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```
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@@ -38,18 +38,29 @@ Console.WriteLine(await agent.RunAsync("Tell me a joke about a pirate.", session
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// Get the chat history to see how many messages are stored.
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// We can use the ChatHistoryProvider, that is also used by the agent, to read the
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// chat history from the session state, and see how the reducer is affecting the stored messages.
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// Here we expect to see 2 messages, the original user message and the agent response message.
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var provider = agent.GetService<InMemoryChatHistoryProvider>();
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List<ChatMessage>? chatHistory = provider?.GetMessages(session);
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Console.WriteLine($"\nChat history has {chatHistory?.Count} messages.\n");
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// Invoke the agent a few more times.
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Console.WriteLine(await agent.RunAsync("Tell me a joke about a robot.", session));
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// Now we expect to see 4 messages in the chat history, 2 input and 2 output.
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// While the target number of messages is 2, the default time for the InMemoryChatHistoryProvider
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// to trigger the reducer is just before messages are contributed to a new agent run.
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// So at this time, we have not yet triggered the reducer for the most recently added messages,
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// and they are still in the chat history.
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chatHistory = provider?.GetMessages(session);
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Console.WriteLine($"\nChat history has {chatHistory?.Count} messages.\n");
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Console.WriteLine(await agent.RunAsync("Tell me a joke about a lemur.", session));
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chatHistory = provider?.GetMessages(session);
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Console.WriteLine($"\nChat history has {chatHistory?.Count} messages.\n");
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// At this point, the chat history has exceeded the limit and the original message will not exist anymore,
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// so asking a follow up question about it will not work as expected.
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Console.WriteLine(await agent.RunAsync("Tell me the joke about the pirate again, but add emojis and use the voice of a parrot.", session));
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// so asking a follow up question about it may not work as expected.
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Console.WriteLine(await agent.RunAsync("What was the first joke I asked you to tell again?", session));
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chatHistory = provider?.GetMessages(session);
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Console.WriteLine($"\nChat history has {chatHistory?.Count} messages.\n");
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