Fixes for bug bash. (#3927)

This commit is contained in:
westey
2026-02-16 15:47:44 +00:00
committed by GitHub
Unverified
parent dc9439a75a
commit ed113f941c
3 changed files with 23 additions and 11 deletions
@@ -1,5 +1,7 @@
// Copyright (c) Microsoft. All rights reserved.
#pragma warning disable CA1869 // Cache and reuse 'JsonSerializerOptions' instances
// This sample shows how to create and use a simple AI agent with a conversation that can be persisted to disk.
using System.Text.Json;
@@ -30,15 +32,14 @@ Console.WriteLine(await agent.RunAsync("Tell me a joke about a pirate.", session
// Serialize the session state to a JsonElement, so it can be stored for later use.
JsonElement serializedSession = await agent.SerializeSessionAsync(session);
// Save the serialized session to a temporary file (for demonstration purposes).
string tempFilePath = Path.GetTempFileName();
await File.WriteAllTextAsync(tempFilePath, JsonSerializer.Serialize(serializedSession));
// Load the serialized session from the temporary file (for demonstration purposes).
JsonElement reloadedSerializedSession = JsonElement.Parse(await File.ReadAllTextAsync(tempFilePath));
// In a real application, you would typically write the serialized session to a file or
// database for persistence, and read it back when resuming the conversation.
// Here we'll just write the serialized session to console (for demonstration purposes).
Console.WriteLine("\n--- Serialized session ---\n");
Console.WriteLine(JsonSerializer.Serialize(serializedSession, new JsonSerializerOptions { WriteIndented = true }) + "\n");
// Deserialize the session state after loading from storage.
AgentSession resumedSession = await agent.DeserializeSessionAsync(reloadedSerializedSession);
AgentSession resumedSession = await agent.DeserializeSessionAsync(serializedSession);
// Run the agent again with the resumed session.
Console.WriteLine(await agent.RunAsync("Now tell the same joke in the voice of a pirate, and add some emojis to the joke.", resumedSession));
@@ -11,9 +11,9 @@ Alternatively, use the QuickstartClient sample from this repository: https://git
To use the [MCP Inspector](https://modelcontextprotocol.io/docs/tools/inspector), follow these steps:
1. Open a terminal in the Agent_Step10_AsMcpTool project directory.
1. Run the `npx @modelcontextprotocol/inspector dotnet run` command to start the MCP Inspector. Make sure you have [node.js](https://nodejs.org/en/download/) and npm installed.
1. Run the `npx @modelcontextprotocol/inspector dotnet run --framework net10.0` command to start the MCP Inspector. Make sure you have [node.js](https://nodejs.org/en/download/) and npm installed.
```bash
npx @modelcontextprotocol/inspector dotnet run
npx @modelcontextprotocol/inspector dotnet run --framework net10.0
```
1. When the inspector is running, it will display a URL in the terminal, like this:
```
@@ -38,18 +38,29 @@ Console.WriteLine(await agent.RunAsync("Tell me a joke about a pirate.", session
// Get the chat history to see how many messages are stored.
// We can use the ChatHistoryProvider, that is also used by the agent, to read the
// chat history from the session state, and see how the reducer is affecting the stored messages.
// Here we expect to see 2 messages, the original user message and the agent response message.
var provider = agent.GetService<InMemoryChatHistoryProvider>();
List<ChatMessage>? chatHistory = provider?.GetMessages(session);
Console.WriteLine($"\nChat history has {chatHistory?.Count} messages.\n");
// Invoke the agent a few more times.
Console.WriteLine(await agent.RunAsync("Tell me a joke about a robot.", session));
// Now we expect to see 4 messages in the chat history, 2 input and 2 output.
// While the target number of messages is 2, the default time for the InMemoryChatHistoryProvider
// to trigger the reducer is just before messages are contributed to a new agent run.
// So at this time, we have not yet triggered the reducer for the most recently added messages,
// and they are still in the chat history.
chatHistory = provider?.GetMessages(session);
Console.WriteLine($"\nChat history has {chatHistory?.Count} messages.\n");
Console.WriteLine(await agent.RunAsync("Tell me a joke about a lemur.", session));
chatHistory = provider?.GetMessages(session);
Console.WriteLine($"\nChat history has {chatHistory?.Count} messages.\n");
// At this point, the chat history has exceeded the limit and the original message will not exist anymore,
// so asking a follow up question about it will not work as expected.
Console.WriteLine(await agent.RunAsync("Tell me the joke about the pirate again, but add emojis and use the voice of a parrot.", session));
// so asking a follow up question about it may not work as expected.
Console.WriteLine(await agent.RunAsync("What was the first joke I asked you to tell again?", session));
chatHistory = provider?.GetMessages(session);
Console.WriteLine($"\nChat history has {chatHistory?.Count} messages.\n");