mirror of
https://github.com/microsoft/agent-framework.git
synced 2026-06-16 21:04:09 +08:00
Cleanup
This commit is contained in:
@@ -23,6 +23,8 @@
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<Project Path="samples/AGUIClientServer/AGUIServer/AGUIServer.csproj" />
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</Folder>
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<Folder Name="/Samples/AGUIDojo/">
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<File Path="samples/AGUIDojo/Design.md" />
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<File Path="samples/AGUIDojo/Plan.md" />
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<Project Path="samples/AGUIDojo/AGUIDojoClient/AGUIDojoClient.csproj" />
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<Project Path="samples/AGUIDojo/AGUIDojoServer/AGUIDojoServer.csproj" />
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</Folder>
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@@ -110,29 +112,6 @@
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<Project Path="samples/GettingStarted/AGUI/Step05_StateManagement/Client/Client.csproj" />
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<Project Path="samples/GettingStarted/AGUI/Step05_StateManagement/Server/Server.csproj" />
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</Folder>
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<Folder Name="/Samples/GettingStarted/AGUI/">
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<File Path="samples/GettingStarted/AGUI/README.md" />
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</Folder>
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<Folder Name="/Samples/GettingStarted/AGUI/Step01_GettingStarted/">
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<Project Path="samples/GettingStarted/AGUI/Step01_GettingStarted/Server/Server.csproj" />
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<Project Path="samples/GettingStarted/AGUI/Step01_GettingStarted/Client/Client.csproj" />
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</Folder>
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<Folder Name="/Samples/GettingStarted/AGUI/Step02_BackendTools/">
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<Project Path="samples/GettingStarted/AGUI/Step02_BackendTools/Server/Server.csproj" />
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<Project Path="samples/GettingStarted/AGUI/Step02_BackendTools/Client/Client.csproj" />
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</Folder>
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<Folder Name="/Samples/GettingStarted/AGUI/Step03_FrontendTools/">
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<Project Path="samples/GettingStarted/AGUI/Step03_FrontendTools/Server/Server.csproj" />
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<Project Path="samples/GettingStarted/AGUI/Step03_FrontendTools/Client/Client.csproj" />
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</Folder>
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<Folder Name="/Samples/GettingStarted/AGUI/Step04_HumanInLoop/">
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<Project Path="samples/GettingStarted/AGUI/Step04_HumanInLoop/Server/Server.csproj" />
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<Project Path="samples/GettingStarted/AGUI/Step04_HumanInLoop/Client/Client.csproj" />
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</Folder>
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<Folder Name="/Samples/GettingStarted/AGUI/Step05_StateManagement/">
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<Project Path="samples/GettingStarted/AGUI/Step05_StateManagement/Server/Server.csproj" />
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<Project Path="samples/GettingStarted/AGUI/Step05_StateManagement/Client/Client.csproj" />
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</Folder>
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<Folder Name="/Samples/GettingStarted/DevUI/">
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<File Path="samples/GettingStarted/DevUI/README.md" />
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<Project Path="samples/GettingStarted/DevUI/DevUI_Step01_BasicUsage/DevUI_Step01_BasicUsage.csproj" />
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@@ -1,17 +1,12 @@
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<Project Sdk="Microsoft.NET.Sdk.Web">
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<PropertyGroup>
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<TargetFramework>net9.0</TargetFramework>
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<TargetFrameworks>net10.0</TargetFrameworks>
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<Nullable>enable</Nullable>
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<ImplicitUsings>enable</ImplicitUsings>
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<BlazorDisableThrowNavigationException>true</BlazorDisableThrowNavigationException>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="Microsoft.Bcl.AsyncInterfaces" VersionOverride="10.0.0-rc.2.25502.107" />
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<PackageReference Include="System.Net.ServerSentEvents" VersionOverride="10.0.0-rc.2.25502.107" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\..\..\src\Microsoft.Agents.AI\Microsoft.Agents.AI.csproj" />
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<ProjectReference Include="..\..\..\src\Microsoft.Agents.AI.AGUI\Microsoft.Agents.AI.AGUI.csproj" />
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@@ -1,4 +1,4 @@
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// Copyright (c) Microsoft. All rights reserved.
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// Copyright (c) Microsoft. All rights reserved.
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using Microsoft.Extensions.AI;
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@@ -16,8 +16,8 @@ public readonly struct Suggestion : IEquatable<Suggestion>
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/// <param name="message">The message to send when the suggestion is selected.</param>
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public Suggestion(string text, ChatMessage message)
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{
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Text = text;
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Message = message;
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this.Text = text;
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this.Message = message;
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}
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/// <summary>
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@@ -26,8 +26,8 @@ public readonly struct Suggestion : IEquatable<Suggestion>
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/// <param name="text">The display text for the suggestion, also used as the message content.</param>
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public Suggestion(string text)
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{
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Text = text;
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Message = new ChatMessage(ChatRole.User, text);
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this.Text = text;
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this.Message = new ChatMessage(ChatRole.User, text);
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}
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/// <summary>
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@@ -41,13 +41,13 @@ public readonly struct Suggestion : IEquatable<Suggestion>
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public ChatMessage Message { get; }
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/// <inheritdoc/>
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public override bool Equals(object? obj) => obj is Suggestion other && Equals(other);
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public override bool Equals(object? obj) => obj is Suggestion other && this.Equals(other);
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/// <inheritdoc/>
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public bool Equals(Suggestion other) => Text == other.Text;
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public bool Equals(Suggestion other) => this.Text == other.Text;
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/// <inheritdoc/>
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public override int GetHashCode() => Text?.GetHashCode() ?? 0;
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public override int GetHashCode() => this.Text?.GetHashCode() ?? 0;
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/// <summary>
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/// Determines whether two <see cref="Suggestion"/> instances are equal.
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+1
-1
@@ -1,4 +1,4 @@
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// Copyright (c) Microsoft. All rights reserved.
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// Copyright (c) Microsoft. All rights reserved.
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using Microsoft.Extensions.AI;
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+1
-1
@@ -1,4 +1,4 @@
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// Copyright (c) Microsoft. All rights reserved.
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// Copyright (c) Microsoft. All rights reserved.
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using System.Text.Json;
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using Microsoft.Extensions.AI;
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@@ -4,7 +4,6 @@ using System.Diagnostics;
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using System.Diagnostics.CodeAnalysis;
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using System.Text;
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using Microsoft.Extensions.AI;
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using Microsoft.Extensions.Logging;
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namespace Microsoft.AspNetCore.Components.AI;
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+1
-1
@@ -1,4 +1,4 @@
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// Copyright (c) Microsoft. All rights reserved.
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// Copyright (c) Microsoft. All rights reserved.
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using System.Text.Json.Serialization;
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@@ -1,4 +1,4 @@
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// Copyright (c) Microsoft. All rights reserved.
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// Copyright (c) Microsoft. All rights reserved.
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using System.Text.Json.Serialization;
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+1
-1
@@ -1,4 +1,4 @@
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// Copyright (c) Microsoft. All rights reserved.
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// Copyright (c) Microsoft. All rights reserved.
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using System.Text.Json;
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using System.Text.RegularExpressions;
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@@ -1,4 +1,4 @@
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// Copyright (c) Microsoft. All rights reserved.
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// Copyright (c) Microsoft. All rights reserved.
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using System.Text.Json.Serialization;
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+1
-2
@@ -1,6 +1,5 @@
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// Copyright (c) Microsoft. All rights reserved.
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// Copyright (c) Microsoft. All rights reserved.
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using AGUIDojoClient.Components.Shared;
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using Microsoft.Extensions.AI;
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namespace Microsoft.AspNetCore.Components.AI;
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+1
-2
@@ -1,8 +1,7 @@
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// Copyright (c) Microsoft. All rights reserved.
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// Copyright (c) Microsoft. All rights reserved.
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||||
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using Microsoft.AspNetCore.Components;
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using Microsoft.AspNetCore.Components.AI;
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using Microsoft.AspNetCore.Components.Rendering;
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using Microsoft.Extensions.AI;
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namespace AGUIDojoClient.Components.Demos.HumanInTheLoop;
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+1
-2
@@ -1,6 +1,5 @@
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// Copyright (c) Microsoft. All rights reserved.
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// Copyright (c) Microsoft. All rights reserved.
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||||
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||||
using System.Runtime.CompilerServices;
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using Microsoft.Agents.AI;
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using Microsoft.Extensions.AI;
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+1
-1
@@ -1,4 +1,4 @@
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// Copyright (c) Microsoft. All rights reserved.
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// Copyright (c) Microsoft. All rights reserved.
|
||||
|
||||
using System.Text.Json.Serialization;
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|
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||||
@@ -1,4 +1,4 @@
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// Copyright (c) Microsoft. All rights reserved.
|
||||
// Copyright (c) Microsoft. All rights reserved.
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||||
|
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using System.Text.Json.Serialization;
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|
||||
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+1
-1
@@ -1,4 +1,4 @@
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// Copyright (c) Microsoft. All rights reserved.
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// Copyright (c) Microsoft. All rights reserved.
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||||
|
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namespace AGUIDojoClient.Components.Demos.HumanInTheLoop;
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|
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+1
-1
@@ -1,4 +1,4 @@
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// Copyright (c) Microsoft. All rights reserved.
|
||||
// Copyright (c) Microsoft. All rights reserved.
|
||||
|
||||
using System.Text.RegularExpressions;
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|
||||
|
||||
@@ -1,4 +1,4 @@
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||||
// Copyright (c) Microsoft. All rights reserved.
|
||||
// Copyright (c) Microsoft. All rights reserved.
|
||||
|
||||
using System.Text.Json.Serialization;
|
||||
|
||||
|
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+1
-1
@@ -1,4 +1,4 @@
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// Copyright (c) Microsoft. All rights reserved.
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// Copyright (c) Microsoft. All rights reserved.
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namespace AGUIDojoClient.Components.Demos.PredictiveStateUpdates;
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+1
-1
@@ -1,4 +1,4 @@
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// Copyright (c) Microsoft. All rights reserved.
|
||||
// Copyright (c) Microsoft. All rights reserved.
|
||||
|
||||
using System.Text.Json.Serialization;
|
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|
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|
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@@ -1,5 +1,4 @@
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// Copyright (c) Microsoft Corporation. All rights reserved.
|
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// Licensed under the MIT License.
|
||||
// Copyright (c) Microsoft. All rights reserved.
|
||||
|
||||
using System.Text.Json.Serialization;
|
||||
|
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|
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@@ -1,5 +1,4 @@
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||||
// Copyright (c) Microsoft Corporation. All rights reserved.
|
||||
// Licensed under the MIT License.
|
||||
// Copyright (c) Microsoft. All rights reserved.
|
||||
|
||||
using System.Text.Json.Serialization;
|
||||
|
||||
|
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+1
-2
@@ -1,5 +1,4 @@
|
||||
// Copyright (c) Microsoft Corporation. All rights reserved.
|
||||
// Licensed under the MIT License.
|
||||
// Copyright (c) Microsoft. All rights reserved.
|
||||
|
||||
using System.Text.Json.Serialization;
|
||||
|
||||
|
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+1
-1
@@ -1,4 +1,4 @@
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// Copyright (c) Microsoft. All rights reserved.
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// Copyright (c) Microsoft. All rights reserved.
|
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|
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namespace AGUIDojoClient.Components.Demos.ToolBasedGenerativeUI;
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+1
-2
@@ -1,8 +1,7 @@
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// Copyright (c) Microsoft. All rights reserved.
|
||||
// Copyright (c) Microsoft. All rights reserved.
|
||||
|
||||
using Microsoft.AspNetCore.Components;
|
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using Microsoft.AspNetCore.Components.AI;
|
||||
using Microsoft.AspNetCore.Components.Rendering;
|
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using Microsoft.Extensions.AI;
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|
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namespace AGUIDojoClient.Components.Demos.ToolBasedGenerativeUI;
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|
||||
@@ -1,4 +1,4 @@
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// Copyright (c) Microsoft. All rights reserved.
|
||||
// Copyright (c) Microsoft. All rights reserved.
|
||||
|
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namespace AGUIDojoClient.Components.Shared;
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) Microsoft. All rights reserved.
|
||||
// Copyright (c) Microsoft. All rights reserved.
|
||||
|
||||
using Microsoft.Agents.AI.AGUI;
|
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using Microsoft.Extensions.AI;
|
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@@ -19,8 +19,8 @@ public sealed class DemoService
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/// <param name="httpClientFactory">Factory for creating HTTP clients.</param>
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public DemoService(IHttpClientFactory httpClientFactory)
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{
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_httpClientFactory = httpClientFactory;
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_scenarios = InitializeScenarios();
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this._httpClientFactory = httpClientFactory;
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this._scenarios = InitializeScenarios();
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}
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|
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/// <summary>
|
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|
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@@ -1,4 +1,4 @@
|
||||
// Copyright (c) Microsoft. All rights reserved.
|
||||
// Copyright (c) Microsoft. All rights reserved.
|
||||
|
||||
using System.Text.Json.Serialization;
|
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|
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@@ -27,37 +27,61 @@ public sealed class WeatherInfo
|
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/// <summary>
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/// Gets the temperature in Fahrenheit.
|
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/// </summary>
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public double TemperatureFahrenheit => (Temperature * 9.0 / 5.0) + 32;
|
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public double TemperatureFahrenheit => (this.Temperature * 9.0 / 5.0) + 32;
|
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|
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/// <summary>
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/// Gets an emoji icon based on weather conditions.
|
||||
/// </summary>
|
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public string ConditionIcon => GetConditionIcon(Conditions);
|
||||
public string ConditionIcon => GetConditionIcon(this.Conditions);
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|
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private static string GetConditionIcon(string conditions)
|
||||
{
|
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if (string.Equals(conditions, "sunny", StringComparison.OrdinalIgnoreCase) ||
|
||||
string.Equals(conditions, "clear", StringComparison.OrdinalIgnoreCase))
|
||||
{
|
||||
return "☀️";
|
||||
}
|
||||
|
||||
if (string.Equals(conditions, "cloudy", StringComparison.OrdinalIgnoreCase) ||
|
||||
string.Equals(conditions, "overcast", StringComparison.OrdinalIgnoreCase))
|
||||
{
|
||||
return "☁️";
|
||||
}
|
||||
|
||||
if (string.Equals(conditions, "rainy", StringComparison.OrdinalIgnoreCase) ||
|
||||
string.Equals(conditions, "rain", StringComparison.OrdinalIgnoreCase))
|
||||
{
|
||||
return "🌧️";
|
||||
}
|
||||
|
||||
if (string.Equals(conditions, "stormy", StringComparison.OrdinalIgnoreCase) ||
|
||||
string.Equals(conditions, "thunderstorm", StringComparison.OrdinalIgnoreCase))
|
||||
{
|
||||
return "⛈️";
|
||||
}
|
||||
|
||||
if (string.Equals(conditions, "snowy", StringComparison.OrdinalIgnoreCase) ||
|
||||
string.Equals(conditions, "snow", StringComparison.OrdinalIgnoreCase))
|
||||
{
|
||||
return "❄️";
|
||||
}
|
||||
|
||||
if (string.Equals(conditions, "foggy", StringComparison.OrdinalIgnoreCase) ||
|
||||
string.Equals(conditions, "fog", StringComparison.OrdinalIgnoreCase))
|
||||
{
|
||||
return "🌫️";
|
||||
}
|
||||
|
||||
if (string.Equals(conditions, "windy", StringComparison.OrdinalIgnoreCase))
|
||||
{
|
||||
return "💨";
|
||||
}
|
||||
|
||||
if (string.Equals(conditions, "partly cloudy", StringComparison.OrdinalIgnoreCase))
|
||||
{
|
||||
return "⛅";
|
||||
}
|
||||
|
||||
return "🌡️";
|
||||
}
|
||||
}
|
||||
|
||||
@@ -35,7 +35,7 @@ builder.Services.AddChatClient(sp =>
|
||||
builder.Services.AddKeyedSingleton<AIAgent>("agentic-chat", (sp, key) =>
|
||||
{
|
||||
HttpClient httpClient = sp.GetRequiredService<IHttpClientFactory>().CreateClient("aguiserver");
|
||||
AGUIChatClient aguiChatClient = new AGUIChatClient(httpClient, "agentic_chat");
|
||||
AGUIChatClient aguiChatClient = new(httpClient, "agentic_chat");
|
||||
|
||||
// Get the background color service for the frontend tool
|
||||
IBackgroundColorService backgroundService = sp.GetRequiredService<IBackgroundColorService>();
|
||||
@@ -61,7 +61,7 @@ builder.Services.AddKeyedSingleton<AIAgent>("agentic-chat", (sp, key) =>
|
||||
builder.Services.AddKeyedSingleton<AIAgent>("backend-tool-rendering", (sp, key) =>
|
||||
{
|
||||
HttpClient httpClient = sp.GetRequiredService<IHttpClientFactory>().CreateClient("aguiserver");
|
||||
AGUIChatClient aguiChatClient = new AGUIChatClient(httpClient, "backend_tool_rendering");
|
||||
AGUIChatClient aguiChatClient = new(httpClient, "backend_tool_rendering");
|
||||
|
||||
return aguiChatClient.CreateAIAgent(
|
||||
name: "BackendToolRenderingAssistant",
|
||||
@@ -72,7 +72,7 @@ builder.Services.AddKeyedSingleton<AIAgent>("backend-tool-rendering", (sp, key)
|
||||
builder.Services.AddKeyedSingleton<AIAgent>("human-in-the-loop", (sp, key) =>
|
||||
{
|
||||
HttpClient httpClient = sp.GetRequiredService<IHttpClientFactory>().CreateClient("aguiserver");
|
||||
AGUIChatClient aguiChatClient = new AGUIChatClient(httpClient, "human_in_the_loop");
|
||||
AGUIChatClient aguiChatClient = new(httpClient, "human_in_the_loop");
|
||||
|
||||
// Create the base agent and wrap it with a delegating agent that adds instructions
|
||||
AIAgent baseAgent = aguiChatClient.CreateAIAgent(
|
||||
@@ -86,7 +86,7 @@ builder.Services.AddKeyedSingleton<AIAgent>("human-in-the-loop", (sp, key) =>
|
||||
builder.Services.AddKeyedSingleton<AIAgent>("tool-based-generative-ui", (sp, key) =>
|
||||
{
|
||||
HttpClient httpClient = sp.GetRequiredService<IHttpClientFactory>().CreateClient("aguiserver");
|
||||
AGUIChatClient aguiChatClient = new AGUIChatClient(httpClient, "tool_based_generative_ui");
|
||||
AGUIChatClient aguiChatClient = new(httpClient, "tool_based_generative_ui");
|
||||
|
||||
return aguiChatClient.CreateAIAgent(
|
||||
name: "ToolBasedGenerativeUIAssistant",
|
||||
@@ -97,7 +97,7 @@ builder.Services.AddKeyedSingleton<AIAgent>("tool-based-generative-ui", (sp, key
|
||||
builder.Services.AddKeyedSingleton<AIAgent>("agentic-generative-ui", (sp, key) =>
|
||||
{
|
||||
HttpClient httpClient = sp.GetRequiredService<IHttpClientFactory>().CreateClient("aguiserver");
|
||||
AGUIChatClient aguiChatClient = new AGUIChatClient(httpClient, "agentic_generative_ui");
|
||||
AGUIChatClient aguiChatClient = new(httpClient, "agentic_generative_ui");
|
||||
|
||||
return aguiChatClient.CreateAIAgent(
|
||||
name: "AgenticGenerativeUIAssistant",
|
||||
@@ -108,7 +108,7 @@ builder.Services.AddKeyedSingleton<AIAgent>("agentic-generative-ui", (sp, key) =
|
||||
builder.Services.AddKeyedSingleton<AIAgent>("shared-state", (sp, key) =>
|
||||
{
|
||||
HttpClient httpClient = sp.GetRequiredService<IHttpClientFactory>().CreateClient("aguiserver");
|
||||
AGUIChatClient aguiChatClient = new AGUIChatClient(httpClient, "shared_state");
|
||||
AGUIChatClient aguiChatClient = new(httpClient, "shared_state");
|
||||
|
||||
return aguiChatClient.CreateAIAgent(
|
||||
name: "SharedStateAssistant",
|
||||
@@ -119,7 +119,7 @@ builder.Services.AddKeyedSingleton<AIAgent>("shared-state", (sp, key) =>
|
||||
builder.Services.AddKeyedSingleton<AIAgent>("predictive-state-updates", (sp, key) =>
|
||||
{
|
||||
HttpClient httpClient = sp.GetRequiredService<IHttpClientFactory>().CreateClient("aguiserver");
|
||||
AGUIChatClient aguiChatClient = new AGUIChatClient(httpClient, "predictive_state_updates");
|
||||
AGUIChatClient aguiChatClient = new(httpClient, "predictive_state_updates");
|
||||
|
||||
return aguiChatClient.CreateAIAgent(
|
||||
name: "PredictiveStateUpdatesAssistant",
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) Microsoft. All rights reserved.
|
||||
// Copyright (c) Microsoft. All rights reserved.
|
||||
|
||||
namespace AGUIDojoClient.Services;
|
||||
|
||||
@@ -13,7 +13,7 @@ public class BackgroundColorChangedEventArgs : EventArgs
|
||||
/// <param name="color">The new background color.</param>
|
||||
public BackgroundColorChangedEventArgs(string color)
|
||||
{
|
||||
Color = color;
|
||||
this.Color = color;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -59,7 +59,7 @@ public class BackgroundColorService : IBackgroundColorService
|
||||
/// <inheritdoc/>
|
||||
public void SetColor(string color)
|
||||
{
|
||||
CurrentColor = color;
|
||||
this.CurrentColor = color;
|
||||
ColorChanged?.Invoke(this, new BackgroundColorChangedEventArgs(color));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,12 +1,4 @@
|
||||
<<<<<<< HEAD
|
||||
<<<<<<< HEAD
|
||||
// Copyright (c) Microsoft. All rights reserved.
|
||||
=======
|
||||
// Copyright (c) Microsoft. All rights reserved.
|
||||
>>>>>>> beabff3e (Update the dojo samples)
|
||||
=======
|
||||
// Copyright (c) Microsoft. All rights reserved.
|
||||
>>>>>>> 660dee85 (cleanups)
|
||||
|
||||
using System.ComponentModel;
|
||||
|
||||
|
||||
@@ -1,12 +1,4 @@
|
||||
<<<<<<< HEAD
|
||||
<<<<<<< HEAD
|
||||
// Copyright (c) Microsoft. All rights reserved.
|
||||
=======
|
||||
// Copyright (c) Microsoft. All rights reserved.
|
||||
>>>>>>> beabff3e (Update the dojo samples)
|
||||
=======
|
||||
// Copyright (c) Microsoft. All rights reserved.
|
||||
>>>>>>> 660dee85 (cleanups)
|
||||
|
||||
using System.Text.Json.Serialization;
|
||||
|
||||
|
||||
@@ -1,12 +1,4 @@
|
||||
<<<<<<< HEAD
|
||||
<<<<<<< HEAD
|
||||
// Copyright (c) Microsoft. All rights reserved.
|
||||
=======
|
||||
// Copyright (c) Microsoft. All rights reserved.
|
||||
>>>>>>> beabff3e (Update the dojo samples)
|
||||
=======
|
||||
// Copyright (c) Microsoft. All rights reserved.
|
||||
>>>>>>> 660dee85 (cleanups)
|
||||
|
||||
using System.Text.Json.Serialization;
|
||||
|
||||
|
||||
@@ -1,12 +1,4 @@
|
||||
<<<<<<< HEAD
|
||||
<<<<<<< HEAD
|
||||
// Copyright (c) Microsoft. All rights reserved.
|
||||
=======
|
||||
// Copyright (c) Microsoft. All rights reserved.
|
||||
>>>>>>> beabff3e (Update the dojo samples)
|
||||
=======
|
||||
// Copyright (c) Microsoft. All rights reserved.
|
||||
>>>>>>> 660dee85 (cleanups)
|
||||
|
||||
using System.Text.Json.Serialization;
|
||||
|
||||
|
||||
@@ -1,12 +1,4 @@
|
||||
<<<<<<< HEAD
|
||||
<<<<<<< HEAD
|
||||
// Copyright (c) Microsoft. All rights reserved.
|
||||
=======
|
||||
// Copyright (c) Microsoft. All rights reserved.
|
||||
>>>>>>> beabff3e (Update the dojo samples)
|
||||
=======
|
||||
// Copyright (c) Microsoft. All rights reserved.
|
||||
>>>>>>> 660dee85 (cleanups)
|
||||
|
||||
using System.Text.Json.Serialization;
|
||||
|
||||
|
||||
@@ -10,7 +10,6 @@ using Azure.AI.OpenAI;
|
||||
using Azure.Identity;
|
||||
using Microsoft.Agents.AI;
|
||||
using Microsoft.Extensions.AI;
|
||||
using OpenAI;
|
||||
using ChatClient = OpenAI.Chat.ChatClient;
|
||||
|
||||
namespace AGUIDojoServer;
|
||||
@@ -78,7 +77,6 @@ internal static class ChatClientAgentFactory
|
||||
{
|
||||
Name = "AgenticUIAgent",
|
||||
Description = "An agent that generates agentic user interfaces using Azure OpenAI",
|
||||
<<<<<<< HEAD
|
||||
ChatOptions = new ChatOptions
|
||||
{
|
||||
Instructions = """
|
||||
@@ -95,24 +93,6 @@ internal static class ChatClientAgentFactory
|
||||
Only one plan can be active at a time, so do not call the `create_plan` tool
|
||||
again until all the steps in current plan are completed.
|
||||
""",
|
||||
=======
|
||||
Instructions = """
|
||||
When planning use tools only, without any other messages.
|
||||
IMPORTANT:
|
||||
- Use the `create_plan` tool to set the initial state of the steps
|
||||
- Use the `update_plan_step` tool to update the status of each step
|
||||
- Do NOT repeat the plan or summarise it in a message
|
||||
- Do NOT confirm the creation or updates in a message
|
||||
- Do NOT ask the user for additional information or next steps
|
||||
- Do NOT leave a plan hanging, always complete the plan via `update_plan_step` if one is ongoing.
|
||||
- Continue calling update_plan_step until all steps are marked as completed.
|
||||
|
||||
Only one plan can be active at a time, so do not call the `create_plan` tool
|
||||
again until all the steps in current plan are completed.
|
||||
""",
|
||||
ChatOptions = new ChatOptions
|
||||
{
|
||||
>>>>>>> beabff3e (Update the dojo samples)
|
||||
Tools = [
|
||||
AIFunctionFactory.Create(
|
||||
AgenticPlanningTools.CreatePlan,
|
||||
@@ -151,12 +131,11 @@ internal static class ChatClientAgentFactory
|
||||
{
|
||||
Name = "PredictiveStateUpdatesAgent",
|
||||
Description = "An agent that demonstrates predictive state updates using Azure OpenAI",
|
||||
<<<<<<< HEAD
|
||||
ChatOptions = new ChatOptions
|
||||
{
|
||||
Instructions = """
|
||||
You are a document editor assistant. When asked to write or edit content:
|
||||
|
||||
|
||||
IMPORTANT:
|
||||
- Use the `write_document` tool with the full document text in Markdown format
|
||||
- Format the document extensively so it's easy to read
|
||||
@@ -166,28 +145,9 @@ internal static class ChatClientAgentFactory
|
||||
- When making edits to the document, try to make them minimal - do not change every word
|
||||
- Keep stories SHORT!
|
||||
- After you are done writing the document you MUST call a confirm_changes tool after you call write_document
|
||||
|
||||
|
||||
After the user confirms the changes, provide a brief summary of what you wrote.
|
||||
""",
|
||||
=======
|
||||
Instructions = """
|
||||
You are a document editor assistant. When asked to write or edit content:
|
||||
|
||||
IMPORTANT:
|
||||
- Use the `write_document` tool with the full document text in Markdown format
|
||||
- Format the document extensively so it's easy to read
|
||||
- You can use all kinds of markdown (headings, lists, bold, etc.)
|
||||
- However, do NOT use italic or strike-through formatting
|
||||
- You MUST write the full document, even when changing only a few words
|
||||
- When making edits to the document, try to make them minimal - do not change every word
|
||||
- Keep stories SHORT!
|
||||
- After you are done writing the document you MUST call a confirm_changes tool after you call write_document
|
||||
|
||||
After the user confirms the changes, provide a brief summary of what you wrote.
|
||||
""",
|
||||
ChatOptions = new ChatOptions
|
||||
{
|
||||
>>>>>>> beabff3e (Update the dojo samples)
|
||||
Tools = [
|
||||
AIFunctionFactory.Create(
|
||||
WriteDocument,
|
||||
|
||||
@@ -1,12 +1,4 @@
|
||||
<<<<<<< HEAD
|
||||
<<<<<<< HEAD
|
||||
// Copyright (c) Microsoft. All rights reserved.
|
||||
=======
|
||||
// Copyright (c) Microsoft. All rights reserved.
|
||||
>>>>>>> beabff3e (Update the dojo samples)
|
||||
=======
|
||||
// Copyright (c) Microsoft. All rights reserved.
|
||||
>>>>>>> 660dee85 (cleanups)
|
||||
|
||||
using System.Text.Json.Serialization;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user