namespace Notify.Models;
///
/// 水平方向:决定 toast 贴左/居中/贴右
///
public enum HEdge
{
Left,
Center,
Right,
}
///
/// 垂直方向:决定 toast 贴上/居中/贴下,并决定堆叠方向
///
public enum VEdge
{
Top,
Center,
Bottom,
}
///
/// 持久化的弹窗设置(纯数据模型,序列化到磁盘)
///
public sealed class ToastSettings
{
///
/// 自动消失前的停留秒数
///
public int DurationSeconds { get; set; } = 4;
///
/// 目标窗口已在前台时的停留秒数(你正盯着看,弹一下即可)
///
public int FocusedDurationSeconds { get; set; } = 2;
///
/// 水平方向
///
public HEdge Horizontal { get; set; } = HEdge.Right;
///
/// 垂直方向
///
public VEdge Vertical { get; set; } = VEdge.Bottom;
///
/// 与屏幕边缘的留白(DIP)
///
public int Margin { get; set; } = 12;
///
/// 不透明度 0–1
///
public double Opacity { get; set; } = 0.96;
///
/// 最多同时可见的 toast 数量,超出则排队
///
public int MaxVisible { get; set; } = 5;
///
/// 是否播放提示音
///
public bool PlaySound { get; set; } = true;
///
/// toast 宽度(DIP)
///
public double Width { get; set; } = 340;
///
/// 淡入/淡出时长(毫秒)
///
public int FadeMilliseconds { get; set; } = 300;
///
/// 跨所有虚拟桌面显示(未公开 API,失败自动退回单桌面)
///
public bool ShowOnAllDesktops { get; set; } = true;
public ToastSettings Clone() => (ToastSettings)MemberwiseClone();
}