feat: Avalonia 常驻通知应用(保活 + 弹窗 + 跨桌面)

- 常驻 Host:无主窗口保活 + 系统托盘菜单
- Toast 弹窗:堆叠 / 自动消失 / 悬停暂停 / 淡入淡出 / 点击关闭
- Sticky 常驻弹窗与 InputMode 边框配色
- 跨虚拟桌面显示(源生成 COM PinView,AOT 友好)
- 设置窗口(Semi + Ursa)+ JSON 源生成持久化
- AOT 准备:IsAotCompatible 0 警告
This commit is contained in:
2026-06-22 14:25:14 +08:00
parent 734b017566
commit cfb1b99162
23 changed files with 1260 additions and 0 deletions
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namespace Notify.Models;
/// <summary>
/// 一次弹窗请求(后续由 hook / named pipe 投递)
/// </summary>
public sealed class ToastRequest
{
public required string Title { get; init; }
public required string Message { get; init; }
/// <summary>
/// true = 需要输入(黄色边框),false = 任务完成(橙色边框)
/// </summary>
public bool InputMode { get; init; }
/// <summary>
/// true = 常驻:不自动消失,只能点击 / ✕ 关闭
/// </summary>
public bool Sticky { get; init; }
}
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namespace Notify.Models;
/// <summary>
/// 屏幕角落,决定 toast 堆叠的起点与方向
/// </summary>
public enum ToastCorner
{
TopLeft,
TopRight,
BottomLeft,
BottomRight,
}
/// <summary>
/// 持久化的弹窗设置(纯数据模型,序列化到磁盘)
/// </summary>
public sealed class ToastSettings
{
/// <summary>
/// 自动消失前的停留秒数
/// </summary>
public int DurationSeconds { get; set; } = 4;
/// <summary>
/// 出现的屏幕角落
/// </summary>
public ToastCorner Corner { get; set; } = ToastCorner.BottomRight;
/// <summary>
/// 不透明度 01
/// </summary>
public double Opacity { get; set; } = 0.96;
/// <summary>
/// 最多同时可见的 toast 数量,超出则排队
/// </summary>
public int MaxVisible { get; set; } = 5;
/// <summary>
/// 是否播放提示音
/// </summary>
public bool PlaySound { get; set; } = true;
/// <summary>
/// toast 宽度(DIP
/// </summary>
public double Width { get; set; } = 340;
/// <summary>
/// 淡入/淡出时长(毫秒)
/// </summary>
public int FadeMilliseconds { get; set; } = 300;
/// <summary>
/// 跨所有虚拟桌面显示(未公开 API,失败自动退回单桌面)
/// </summary>
public bool ShowOnAllDesktops { get; set; } = true;
public ToastSettings Clone() => (ToastSettings)MemberwiseClone();
}