mirror of
https://github.com/foxhui/WebAI2API.git
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734 lines
28 KiB
JavaScript
734 lines
28 KiB
JavaScript
/**
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* @fileoverview 浏览器自动化工具函数
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* @description 封装 Playwright 页面常用操作,供后端适配器复用。
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*
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* 职责边界:
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* - 浏览器原子操作(点击、输入、上传等)
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* - 页面状态检测(isPageValid、createPageCloseWatcher)
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* - 拟人化交互(humanType、safeClick、safeScroll)
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* - 工具函数(random、sleep、getMimeType)
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*
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* 注意:业务逻辑应放在 backend/utils.js
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*
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* 主要函数:
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* - `random` / `sleep`:随机与延迟工具
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* - `getMimeType`:根据文件扩展名推断 MIME
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* - `getRealViewport` / `clamp`:视口与坐标工具(防止越界)
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* - `queryDeep`:深层查询(包含 Shadow DOM / iframe)
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* - `safeClick` / `humanType`:拟人化点击与输入
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* - `pasteImages` / `uploadFilesViaChooser`:图片粘贴/上传辅助
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* - `isPageValid` / `createPageCloseWatcher`:页面有效性与关闭/崩溃监听
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*/
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import path from 'path';
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import { logger } from '../../utils/logger.js';
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import { TIMEOUTS } from '../../utils/constants.js';
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/**
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* 生成指定范围内的随机数
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* @param {number} min - 最小值
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* @param {number} max - 最大值
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* @returns {number} 随机数
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*/
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export function random(min, max) {
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return Math.random() * (max - min) + min;
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}
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/**
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* 随机休眠一段时间
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* @param {number} min - 最小毫秒数
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* @param {number} max - 最大毫秒数
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* @returns {Promise<void>}
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*/
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export function sleep(min, max) {
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return new Promise(r => setTimeout(r, Math.floor(random(min, max))));
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}
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/**
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* 根据文件扩展名获取 MIME 类型
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* @param {string} filePath - 文件路径
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* @returns {string} MIME 类型
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*/
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export function getMimeType(filePath) {
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const ext = path.extname(filePath).toLowerCase();
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const map = {
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'.png': 'image/png',
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'.jpg': 'image/jpeg',
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'.jpeg': 'image/jpeg',
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'.gif': 'image/gif',
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'.webp': 'image/webp'
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};
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return map[ext] || 'application/octet-stream';
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}
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/**
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* 无痕获取当前页面实时视口
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* 使用纯净的匿名函数执行,不污染 Global Scope
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* @param {import('playwright-core').Page} page - Playwright 页面实例
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* @returns {Promise<{width: number, height: number, safeWidth: number, safeHeight: number}>} 视口尺寸及安全区域
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*/
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export async function getRealViewport(page) {
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try {
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return await page.evaluate(() => {
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// 仅读取标准属性,不进行任何写入操作
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const w = window.innerWidth;
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const h = window.innerHeight;
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return {
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width: w,
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height: h,
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// 预留 20px 缓冲,防止鼠标移到滚动条上或贴边触发浏览器原生手势
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safeWidth: w - 20,
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safeHeight: h
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};
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});
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} catch (e) {
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// Fallback: 如果上下文丢失,返回安全保守值
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return { width: 1280, height: 720, safeWidth: 1260, safeHeight: 720 };
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}
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}
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/**
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* 坐标钳位函数
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* 强制将坐标限制在合法视口范围内,防止 "Node is not visible" 报错
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* @param {number} value - 原始坐标值
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* @param {number} min - 最小值
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* @param {number} max - 最大值
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* @returns {number} 修正后的坐标值
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*/
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export function clamp(value, min, max) {
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return Math.min(Math.max(value, min), max);
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}
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/**
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* 深度查找 Shadow DOM 中的元素
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* @param {import('playwright-core').Page} page - Playwright 页面实例
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* @param {string} selector - CSS 选择器
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* @param {import('playwright-core').ElementHandle} [rootHandle=null] - 可选的根节点句柄
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* @returns {Promise<import('playwright-core').ElementHandle|null>} 找到的元素句柄或 null
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*/
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export async function queryDeep(page, selector, rootHandle = null) {
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// Playwright evaluateHandle 只接受一个参数,包装成数组传递
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return await page.evaluateHandle(([sel, root]) => {
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function find(node, s) {
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if (!node) return null;
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if (node instanceof Element && node.matches(s)) return node;
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let found = node.querySelector(s);
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if (found) return found;
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if (node.shadowRoot) {
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found = find(node.shadowRoot, s);
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if (found) return found;
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}
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const walker = document.createTreeWalker(node, NodeFilter.SHOW_ELEMENT, null, false);
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while (walker.nextNode()) {
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const child = walker.currentNode;
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if (child.shadowRoot) {
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found = find(child.shadowRoot, s);
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if (found) return found;
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}
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}
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return null;
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}
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return find(root || document.body, sel);
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}, [selector, rootHandle]);
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}
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/**
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* 计算拟人化的随机点击坐标
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* @param {object} box - 元素边界框 {x, y, width, height}
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* @param {string} [type='random'] - 点击类型: 'input'(偏左偏底部) 或 'random'/'button'(随机)
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* @returns {{x: number, y: number}} 计算出的坐标
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*/
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export function getHumanClickPoint(box, type = 'random') {
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let x, y;
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if (type === 'input') {
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// 输入框: 偏左 (5% - 40% 宽度), 偏底部 (60% - 90% 高度)
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// 偏底部以适应富文本编辑器上方可能有附件预览的情况
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x = box.x + box.width * random(0.05, 0.4);
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y = box.y + box.height * random(0.60, 0.90);
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} else {
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// 按钮/其他: 中心附近随机 (20% - 80% 宽度/高度)
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x = box.x + box.width * random(0.2, 0.8);
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y = box.y + box.height * random(0.2, 0.8);
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}
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return { x, y };
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}
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/**
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* 等待元素布局稳定(基于 requestAnimationFrame)
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* @param {import('playwright-core').ElementHandle} element - 元素句柄
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* @param {number} stableFrames - 需要连续稳定的帧数,建议提高到 10 (约160ms)
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* @param {number} timeout - 总超时时间 (ms)
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*/
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async function waitForElementStable(element, stableFrames = 10, timeout = 2000) {
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if (!element) return;
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try {
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await element.evaluate((targetEl, { stableFrames, timeout }) => {
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return new Promise((resolve) => {
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let lastRect = targetEl.getBoundingClientRect();
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let consecutiveStable = 0;
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const startTime = performance.now();
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function check() {
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// 1. 超时检查:如果超过总时间,不再等待直接返回,防止死循环
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if (performance.now() - startTime > timeout) {
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resolve();
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return;
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}
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const rect = targetEl.getBoundingClientRect();
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// 检查位置和大小是否变化 (容差 1px)
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const isSame =
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Math.abs(rect.x - lastRect.x) < 1 &&
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Math.abs(rect.y - lastRect.y) < 1 &&
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Math.abs(rect.width - lastRect.width) < 1 &&
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Math.abs(rect.height - lastRect.height) < 1;
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if (isSame) {
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consecutiveStable++;
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// 2. 只有连续 N 帧都不动才确定
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if (consecutiveStable >= stableFrames) {
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resolve();
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return;
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}
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} else {
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// 只要动了一次,计数器归零,重新开始计数
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consecutiveStable = 0;
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lastRect = rect;
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}
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requestAnimationFrame(check);
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}
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// 3. 稍微延迟启动检测,给响应式框架留启动时间
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setTimeout(() => {
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requestAnimationFrame(check);
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}, 50);
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});
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}, { stableFrames, timeout });
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} catch (e) {
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// 忽略错误,继续执行
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}
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}
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/**
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* 安全点击元素 (包含滚动、拟人化移动和点击)
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* 支持 CSS selector、ElementHandle 和 Locator 三种输入
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* @param {import('playwright-core').Page} page - Playwright 页面对象
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* @param {string|import('playwright-core').ElementHandle|import('playwright-core').Locator} target - CSS 选择器、元素句柄或 Locator
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* @param {object} [options] - 点击选项
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* @param {string} [options.bias='random'] - 偏移偏好: 'input' 或 'random'
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* @param {number} [options.clickCount=1] - 点击次数: 1=单击, 2=双击
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* @param {number} [options.timeout=15000] - 超时时间 (毫秒)
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* @param {boolean} [options.waitStable=false] - 是否等待元素布局稳定后再点击
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* @returns {Promise<void>}
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*/
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export async function safeClick(page, target, options = {}) {
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const clickCount = options.clickCount || 1;
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const timeout = options.timeout || TIMEOUTS.ELEMENT_CLICK;
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const waitStable = options.waitStable !== false; // 默认 true
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const selector = typeof target === 'string' ? target : '元素';
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const doClick = async () => {
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let el;
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// 判断输入类型
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logger.debug('浏览器', `[safeClick] 开始查找: ${selector}`);
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if (typeof target === 'string') {
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// CSS selector
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el = await page.$(target);
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if (!el) throw new Error(`未找到: ${target}`);
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} else if (typeof target.elementHandle === 'function') {
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// Locator (来自 page.getByRole, page.getByText 等)
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el = await target.elementHandle();
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if (!el) throw new Error(`Locator 未匹配到元素`);
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} else {
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// ElementHandle
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el = target;
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if (!el || !el.asElement()) throw new Error(`Element handle invalid`);
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}
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logger.debug('浏览器', `[safeClick] 已找到元素`);
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// 确保元素在可视区域内
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logger.debug('浏览器', `[safeClick] 滚动到可视区域...`);
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await el.scrollIntoViewIfNeeded().catch(() => { });
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// 如果开启了布局稳定等待,等待元素位置稳定
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if (waitStable) {
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logger.debug('浏览器', `[safeClick] 等待元素稳定...`);
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await waitForElementStable(el);
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logger.debug('浏览器', `[safeClick] 元素已稳定`);
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}
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// 使用 ghost-cursor 点击
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if (page.cursor) {
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const box = await el.boundingBox();
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logger.debug('浏览器', `[safeClick] boundingBox: ${JSON.stringify(box)}`);
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if (box) {
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const { x, y } = getHumanClickPoint(box, options.bias || 'random');
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logger.debug('浏览器', `[safeClick] 移动鼠标到 (${x.toFixed(0)}, ${y.toFixed(0)})...`);
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await page.cursor.moveTo({ x, y });
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logger.debug('浏览器', `[safeClick] 执行点击...`);
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await page.mouse.click(x, y, { clickCount });
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return;
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}
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// 如果无法获取 box,降级到默认点击
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logger.debug('浏览器', `[safeClick] boundingBox 为 null,降级到 cursor.click`);
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await page.cursor.click(el);
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return;
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}
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// 降级逻辑
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logger.debug('浏览器', `[safeClick] 无 cursor,使用原生 click`);
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await el.click({ clickCount });
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};
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// 带超时的执行(移除了重试机制)
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let timeoutId;
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try {
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const timeoutPromise = new Promise((_, reject) => {
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timeoutId = setTimeout(() => reject(new Error('CLICK_TIMEOUT')), timeout);
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});
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await Promise.race([
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doClick().finally(() => clearTimeout(timeoutId)),
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timeoutPromise
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]);
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} catch (err) {
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clearTimeout(timeoutId);
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throw new Error(`点击操作失败 (${selector}): ${err.message}`);
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}
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}
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/**
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* 安全滚动 (包含拟人化移动和滚轮滚动)
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* 支持 CSS selector、ElementHandle 和 Locator 三种输入
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* @param {import('playwright-core').Page} page - Playwright 页面对象
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* @param {string|import('playwright-core').ElementHandle|import('playwright-core').Locator} target - CSS 选择器、元素句柄或 Locator
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* @param {object} [options] - 滚动选项
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* @param {number} [options.deltaX=0] - 水平滚动距离 (正值向右)
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* @param {number} [options.deltaY=0] - 垂直滚动距离 (正值向下)
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* @param {string} [options.bias='random'] - 偏移偏好: 'input' 或 'random'
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* @returns {Promise<void>}
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*/
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export async function safeScroll(page, target, options = {}) {
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try {
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let el;
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// 判断输入类型
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if (typeof target === 'string') {
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// CSS selector
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el = await page.$(target);
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if (!el) throw new Error(`未找到: ${target}`);
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} else if (typeof target.elementHandle === 'function') {
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// Locator (来自 page.getByRole, page.getByText 等)
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el = await target.elementHandle();
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if (!el) throw new Error(`Locator 未匹配到元素`);
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} else {
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// ElementHandle
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el = target;
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if (!el || !el.asElement()) throw new Error(`Element handle invalid`);
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}
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const deltaX = options.deltaX || 0;
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const deltaY = options.deltaY || 0;
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// 使用 ghost-cursor hover 后滚动
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if (page.cursor) {
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const box = await el.boundingBox();
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if (box) {
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const { x, y } = getHumanClickPoint(box, options.bias || 'random');
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await page.cursor.moveTo({ x, y });
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await page.mouse.wheel(deltaX, deltaY);
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return;
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}
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// 如果无法获取 box,降级到元素中心点滚动
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await page.cursor.move(el);
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await page.mouse.wheel(deltaX, deltaY);
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return;
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}
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// 降级逻辑: 直接在元素上 hover 并滚动
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await el.hover();
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await page.mouse.wheel(deltaX, deltaY);
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} catch (err) {
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throw err;
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}
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}
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/**
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* 模拟人类键盘输入
|
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* 支持 CSS selector 和 ElementHandle 两种输入
|
||
* @param {import('playwright-core').Page} page - Playwright 页面对象
|
||
* @param {string|import('playwright-core').ElementHandle|null} target - CSS 选择器、元素句柄,或 null(需配合 skipFocus 使用)
|
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* @param {string} text - 要输入的文本
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* @param {object} [options] - 可选配置
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* @param {boolean} [options.skipFocus=false] - 跳过元素定位和 focus,直接输入(适用于已获得焦点的场景)
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* @returns {Promise<void>}
|
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*/
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export async function humanType(page, target, text, options = {}) {
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const { skipFocus = false } = options;
|
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|
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// 如果不跳过 focus,需要定位并聚焦元素
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if (!skipFocus) {
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let el;
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|
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// 判断是 selector 还是 ElementHandle
|
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if (typeof target === 'string') {
|
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el = await page.$(target);
|
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if (!el) throw new Error(`Element not found: ${target}`);
|
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} else {
|
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el = target;
|
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if (!el) throw new Error(`Element handle invalid`);
|
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}
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await el.focus();
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}
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// 智能输入策略
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if (text.length < 50) {
|
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// 短文本: 保持拟人化逐字输入
|
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for (let i = 0; i < text.length; i++) {
|
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const char = text[i];
|
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const nextChar = text[i + 1];
|
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|
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// 处理换行符 (避免触发发送)
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if (char === '\r' && nextChar === '\n') {
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// Windows 换行符 (\r\n)
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await page.keyboard.down('Shift');
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await page.keyboard.press('Enter');
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await page.keyboard.up('Shift');
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i++; // 跳过 \n
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await sleep(30, 100);
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continue;
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} else if (char === '\n' || char === '\r') {
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// Unix/Mac 换行符 (\n 或 \r)
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await page.keyboard.down('Shift');
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await page.keyboard.press('Enter');
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await page.keyboard.up('Shift');
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await sleep(30, 100);
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continue;
|
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}
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|
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// 模拟错字 (5% 概率)
|
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if (Math.random() < 0.05) {
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await page.keyboard.type('x', { delay: random(50, 150) });
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await sleep(100, 300);
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await page.keyboard.press('Backspace', { delay: random(50, 100) });
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}
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await page.keyboard.type(char, { delay: random(30, 100) });
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||
// 随机击键间隔
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await sleep(30, 100);
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||
}
|
||
} else {
|
||
// 长文本: 假装打字 -> 停顿 -> 粘贴
|
||
const fakeCount = Math.floor(random(3, 8));
|
||
const fakeText = text.substring(0, fakeCount);
|
||
|
||
// 1. 假装打字几个字符 (需要处理换行符,避免触发发送)
|
||
for (let i = 0; i < fakeText.length; i++) {
|
||
const char = fakeText[i];
|
||
const nextChar = fakeText[i + 1];
|
||
|
||
// 处理换行符 (避免触发发送)
|
||
if (char === '\r' && nextChar === '\n') {
|
||
await page.keyboard.down('Shift');
|
||
await page.keyboard.press('Enter');
|
||
await page.keyboard.up('Shift');
|
||
i++; // 跳过 \n
|
||
await sleep(30, 100);
|
||
continue;
|
||
} else if (char === '\n' || char === '\r') {
|
||
await page.keyboard.down('Shift');
|
||
await page.keyboard.press('Enter');
|
||
await page.keyboard.up('Shift');
|
||
await sleep(30, 100);
|
||
continue;
|
||
}
|
||
|
||
await page.keyboard.type(char, { delay: random(30, 100) });
|
||
}
|
||
|
||
// 2. 停顿思考
|
||
await sleep(500, 1000);
|
||
|
||
// 3. 全选删除 (macOS 使用 Meta/Command, Windows/Linux 使用 Control)
|
||
const modifierKey = process.platform === 'darwin' ? 'Meta' : 'Control';
|
||
await page.keyboard.down(modifierKey);
|
||
await page.keyboard.press('A');
|
||
await page.keyboard.up(modifierKey);
|
||
await sleep(100, 300);
|
||
await page.keyboard.press('Backspace');
|
||
await sleep(100, 300);
|
||
|
||
// 4. 瞬间粘贴全部文本 (始终使用已获取的 ElementHandle,支持 Shadow DOM)
|
||
await page.evaluate((content) => {
|
||
document.execCommand('insertText', false, content);
|
||
}, text);
|
||
}
|
||
}
|
||
|
||
/**
|
||
* 查找页面上所有的文件输入框 (包括 Shadow DOM)
|
||
* @private
|
||
* @param {import('playwright-core').Page} page - Playwright 页面对象
|
||
* @returns {Promise<import('playwright-core').ElementHandle[]>} 文件输入框 ElementHandle 数组
|
||
*/
|
||
async function findAllFileInputs(page) {
|
||
// 使用 Playwright 的 evaluateHandle 在浏览器上下文中深度遍历
|
||
const inputsHandle = await page.evaluateHandle(() => {
|
||
const inputs = [];
|
||
|
||
function traverse(root) {
|
||
if (!root) return;
|
||
|
||
// 1. 检查当前节点下的 input
|
||
const nodes = root.querySelectorAll('input[type="file"]');
|
||
nodes.forEach(n => inputs.push(n));
|
||
|
||
// 2. 遍历 Shadow DOM
|
||
const walker = document.createTreeWalker(root, NodeFilter.SHOW_ELEMENT, null, false);
|
||
while (walker.nextNode()) {
|
||
const node = walker.currentNode;
|
||
if (node.shadowRoot) {
|
||
traverse(node.shadowRoot);
|
||
}
|
||
}
|
||
}
|
||
|
||
traverse(document.body);
|
||
return inputs;
|
||
});
|
||
|
||
const properties = await inputsHandle.getProperties();
|
||
const handles = [];
|
||
for (const prop of properties.values()) {
|
||
const elementHandle = prop.asElement();
|
||
if (elementHandle) handles.push(elementHandle);
|
||
}
|
||
return handles;
|
||
}
|
||
|
||
/**
|
||
* 统一图片上传入口 (Camoufox/Playwright 专用稳定版)
|
||
* 策略: 深度搜索原生 input[type="file"] -> setInputFiles
|
||
* @param {import('playwright-core').Page} page - Playwright 页面对象
|
||
* @param {string|import('playwright-core').ElementHandle} target - CSS 选择器或元素句柄 (用于聚焦)
|
||
* @param {string[]} filePaths - 图片文件路径数组
|
||
* @param {Object} [options] - 可选配置
|
||
* @param {Function} [options.uploadValidator] - 自定义上传确认回调函数, 接收 response 参数
|
||
* @param {Object} [meta] - 元数据 (用于日志)
|
||
* @returns {Promise<void>}
|
||
*/
|
||
export async function pasteImages(page, target, filePaths, options = {}, meta = {}) {
|
||
if (!filePaths || filePaths.length === 0) return;
|
||
logger.info('浏览器', `正在处理 ${filePaths.length} 张图片...`, meta);
|
||
|
||
// 1. 拟人化: 先点击一下目标区域 (让后台看起来像是用户聚焦了输入框)
|
||
await safeClick(page, target, { bias: 'input' });
|
||
await sleep(300, 500);
|
||
|
||
try {
|
||
logger.debug('浏览器', '正在深度扫描文件上传控件...');
|
||
const fileInputs = await findAllFileInputs(page);
|
||
|
||
if (fileInputs.length === 0) {
|
||
throw new Error('未找到任何 input[type="file"] 控件,无法上传');
|
||
}
|
||
|
||
logger.info('浏览器', `找到 ${fileInputs.length} 个文件输入框,尝试上传...`, meta);
|
||
|
||
// LMArena 通常只有一个用于聊天的上传控件,或者我们尝试第一个可用的
|
||
// 如果有多个,通常最后一个是当前对话框的,或者我们可以尝试全部 (比较暴力但有效)
|
||
let uploaded = false;
|
||
|
||
for (const handle of fileInputs) {
|
||
try {
|
||
// 检查元素是否连接在 DOM 上
|
||
const isConnected = await handle.evaluate(el => el.isConnected);
|
||
if (!isConnected) continue;
|
||
|
||
// 使用 Playwright 原生上传 (绕过所有事件拦截)
|
||
await handle.setInputFiles(filePaths);
|
||
uploaded = true;
|
||
logger.debug('浏览器', '已通过原生控件提交图片');
|
||
break; // 只要有一个成功就停止
|
||
} catch (e) {
|
||
// 忽略不可操作的 input (比如被禁用的)
|
||
logger.debug('浏览器', `跳过不可用的文件输入框: ${e.message}`);
|
||
}
|
||
}
|
||
|
||
if (!uploaded) {
|
||
throw new Error('所有文件控件均无法接受输入');
|
||
}
|
||
|
||
// 如果提供了自定义的上传确认函数,使用它
|
||
if (options.uploadValidator && typeof options.uploadValidator === 'function') {
|
||
const expectedUploads = filePaths.length;
|
||
let validatedCount = 0;
|
||
|
||
const uploadPromise = new Promise((resolve) => {
|
||
const timeout = setTimeout(() => {
|
||
cleanup();
|
||
logger.warn('浏览器', `图片上传等待超时 (已确认: ${validatedCount}/${expectedUploads})`, meta);
|
||
resolve();
|
||
}, 60000); // 60s 超时
|
||
|
||
const onResponse = (response) => {
|
||
if (options.uploadValidator(response)) {
|
||
validatedCount++;
|
||
logger.info('浏览器', `图片上传进度: ${validatedCount}/${expectedUploads}`, meta);
|
||
if (validatedCount >= expectedUploads) {
|
||
cleanup();
|
||
resolve();
|
||
}
|
||
}
|
||
};
|
||
|
||
const cleanup = () => {
|
||
clearTimeout(timeout);
|
||
page.off('response', onResponse);
|
||
};
|
||
|
||
page.on('response', onResponse);
|
||
});
|
||
|
||
logger.info('浏览器', `已提交图片, 正在等待上传确认...`, meta);
|
||
await uploadPromise;
|
||
logger.info('浏览器', `所有图片上传完成`, meta);
|
||
} else {
|
||
// 默认行为: 等待上传预览出现
|
||
logger.info('浏览器', `已提交图片, 等待预览生成...`, meta);
|
||
await sleep(500, 1000);
|
||
}
|
||
|
||
} catch (e) {
|
||
logger.error('浏览器', `上传失败: ${e.message}`);
|
||
throw e;
|
||
}
|
||
}
|
||
|
||
/**
|
||
* 通过 filechooser 事件上传文件 (适用于无 DOM input 元素的场景,如 Firefox)
|
||
* @param {import('playwright-core').Page} page - Playwright 页面对象
|
||
* @param {string|import('playwright-core').ElementHandle|import('playwright-core').Locator} triggerTarget - 触发文件选择的按钮
|
||
* @param {string[]} filePaths - 文件路径数组
|
||
* @param {Object} [options] - 可选配置
|
||
* @param {Function} [options.uploadValidator] - 自定义上传确认回调函数, 接收 response 参数,返回 true 表示该响应代表一次成功上传
|
||
* @param {number} [options.timeout=60000] - 上传超时时间 (毫秒)
|
||
* @param {string} [options.clickAction='click'] - 点击动作: 'click' 或 'dblclick'
|
||
* @param {Object} [meta] - 元数据 (用于日志)
|
||
* @returns {Promise<void>}
|
||
*/
|
||
export async function uploadFilesViaChooser(page, triggerTarget, filePaths, options = {}, meta = {}) {
|
||
if (!filePaths || filePaths.length === 0) return;
|
||
|
||
const timeout = options.timeout || 60000;
|
||
const clickAction = options.clickAction || 'click';
|
||
const expectedUploads = filePaths.length;
|
||
let uploadedCount = 0;
|
||
|
||
logger.info('浏览器', `正在处理 ${filePaths.length} 张图片 (filechooser 模式)...`, meta);
|
||
|
||
// 设置上传确认监听
|
||
const uploadPromise = new Promise((resolve) => {
|
||
if (!options.uploadValidator) {
|
||
// 无验证器,直接 resolve
|
||
resolve();
|
||
return;
|
||
}
|
||
|
||
const timeoutId = setTimeout(() => {
|
||
cleanup();
|
||
logger.warn('浏览器', `图片上传等待超时 (已确认: ${uploadedCount}/${expectedUploads})`, meta);
|
||
resolve();
|
||
}, timeout);
|
||
|
||
const onResponse = (response) => {
|
||
if (options.uploadValidator(response)) {
|
||
uploadedCount++;
|
||
logger.info('浏览器', `图片上传进度: ${uploadedCount}/${expectedUploads}`, meta);
|
||
if (uploadedCount >= expectedUploads) {
|
||
cleanup();
|
||
resolve();
|
||
}
|
||
}
|
||
};
|
||
|
||
const cleanup = () => {
|
||
clearTimeout(timeoutId);
|
||
page.off('response', onResponse);
|
||
};
|
||
|
||
page.on('response', onResponse);
|
||
});
|
||
|
||
// 设置等待 filechooser 事件(在点击之前,带超时保护)
|
||
const fileChooserPromise = page.waitForEvent('filechooser', { timeout: 30000 });
|
||
|
||
// 点击触发按钮(支持单击或双击)
|
||
const clickCount = clickAction === 'dblclick' ? 2 : 1;
|
||
await safeClick(page, triggerTarget, { bias: 'button', clickCount });
|
||
|
||
// 等待 filechooser 事件并设置文件
|
||
const fileChooser = await fileChooserPromise;
|
||
await fileChooser.setFiles(filePaths);
|
||
logger.debug('浏览器', '已通过 filechooser 提交文件');
|
||
|
||
// 等待上传完成(如果有验证器)
|
||
if (options.uploadValidator) {
|
||
await uploadPromise;
|
||
logger.info('浏览器', '所有图片上传完成', meta);
|
||
}
|
||
}
|
||
|
||
/**
|
||
* 检查页面是否有效
|
||
* @param {import('playwright-core').Page} page
|
||
* @returns {boolean}
|
||
*/
|
||
export function isPageValid(page) {
|
||
try {
|
||
return page && !page.isClosed();
|
||
} catch {
|
||
return false;
|
||
}
|
||
}
|
||
|
||
/**
|
||
* 创建页面关闭/崩溃监听Promise
|
||
* @param {import('playwright-core').Page} page
|
||
* @returns {{promise: Promise, cleanup: Function}}
|
||
*/
|
||
export function createPageCloseWatcher(page) {
|
||
let closeHandler, crashHandler;
|
||
|
||
const promise = new Promise((_, reject) => {
|
||
closeHandler = () => reject(new Error('PAGE_CLOSED'));
|
||
crashHandler = () => reject(new Error('PAGE_CRASHED'));
|
||
|
||
page.once('close', closeHandler);
|
||
page.once('crash', crashHandler);
|
||
});
|
||
|
||
const cleanup = () => {
|
||
if (closeHandler) page.off('close', closeHandler);
|
||
if (crashHandler) page.off('crash', crashHandler);
|
||
};
|
||
|
||
return { promise, cleanup };
|
||
}
|
||
|
||
/**
|
||
* 获取当前页面的所有 Cookies (实时从浏览器获取)
|
||
* @param {import('playwright-core').Page} page - Playwright 页面实例
|
||
* @returns {Promise<object[]>} Cookies 数组 (JSON 格式)
|
||
*/
|
||
export async function getCookies(page) {
|
||
const context = page.context();
|
||
return await context.cookies();
|
||
}
|