feat(wrapped): 新增回复速度卡片 #3(秒回置顶关心)

- 新增年度总结卡片 #3:回复速度/置顶关心统计与排行\n- 前端新增 Card03 渲染与交互(含抽奖揭晓/Top 列表)\n- 更新年度总结卡片清单并加入评分单测
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2977094657
2026-02-03 16:31:04 +08:00
parent dbe4d54f10
commit 625526ff3b
6 changed files with 1528 additions and 3 deletions

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<template>
<WrappedCardShell :card-id="card.id" :title="card.title" :narrative="''" :variant="variant">
<!-- 子描述仅在揭晓后出现并使用打字机效果逐段输出 -->
<template #narrative>
<div v-if="phase === 'revealed'" class="mt-2 wrapped-body text-sm sm:text-base text-[#7F7F7F] leading-relaxed">
<p class="whitespace-pre-wrap">
<template v-for="(seg, i) in segments" :key="`${seg.type}-${i}`">
<template v-if="seg.type === 'buddy'">
<span
v-if="isSegVisible(i)"
class="inline-flex items-center gap-2 align-bottom px-1.5 py-0.5 rounded-lg bg-[#00000008]"
:title="bestBuddy?.displayName || ''"
>
<span class="w-5 h-5 rounded-md overflow-hidden bg-[#0000000d] flex items-center justify-center flex-shrink-0">
<img
v-if="bestBuddyAvatarUrl && avatarOk.best"
:src="bestBuddyAvatarUrl"
class="w-full h-full object-cover"
alt="avatar"
@error="avatarOk.best = false"
/>
<span v-else class="wrapped-number text-[11px] text-[#00000066]">
{{ avatarFallback(bestBuddy?.displayName) }}
</span>
</span>
<span class="wrapped-body text-sm text-[#000000e6] max-w-[12rem] truncate">
{{ bestBuddy?.displayName || '' }}
</span>
</span>
</template>
<template v-else-if="seg.type === 'contact'">
<span
v-if="isSegVisible(i)"
class="inline-flex items-center gap-1.5 align-bottom px-1.5 py-0.5 rounded-lg bg-[#00000008]"
:title="seg.contact?.displayName || ''"
>
<span class="w-4 h-4 rounded-md overflow-hidden bg-[#0000000d] flex items-center justify-center flex-shrink-0">
<img
v-if="resolveMediaUrl(seg.contact?.avatarUrl) && avatarOk[seg.contact?.username] !== false"
:src="resolveMediaUrl(seg.contact?.avatarUrl)"
class="w-full h-full object-cover"
alt="avatar"
@error="avatarOk[seg.contact?.username] = false"
/>
<span v-else class="wrapped-number text-[9px] text-[#00000066]">
{{ avatarFallback(seg.contact?.displayName) }}
</span>
</span>
<span class="wrapped-body text-sm text-[#000000e6] max-w-[8rem] truncate">
{{ seg.contact?.displayName || '' }}
</span>
</span>
</template>
<template v-else>
<span
v-if="seg.type === 'num'"
class="wrapped-number text-[#07C160] font-semibold"
>
{{ segTextShown(i) }}
</span>
<span v-else>{{ segTextShown(i) }}</span>
</template>
</template>
<span v-if="typingActive" class="type-caret" aria-hidden="true"></span>
</p>
</div>
</template>
<!-- 无可统计数据/索引未就绪保留原来的引导与进度展示 -->
<div v-if="replyEvents <= 0" class="text-sm text-[#7F7F7F]">
<div class="rounded-xl border border-[#EDEDED] bg-white/60 p-4">
<div class="wrapped-label text-xs text-[#00000066]">如何生成本页数据</div>
<div class="mt-2 wrapped-body text-sm text-[#7F7F7F] leading-relaxed">
<p>本页需要使用消息搜索索引来合并所有消息分片并计算回复耗时</p>
<p v-if="indexBuild && indexBuild.status === 'building'" class="mt-2">
索引正在构建中已索引
<span class="wrapped-number text-[#07C160] font-semibold">{{ formatInt(indexBuild.indexedMessages) }}</span>
条消息
<span v-if="indexBuild.currentConversation" class="text-[#00000055]">当前{{ indexBuild.currentConversation }}</span>
</p>
<p v-else-if="indexBuild && indexBuild.status === 'error'" class="mt-2 text-red-600">
索引构建失败{{ indexBuild.error || '未知错误' }}
</p>
<p v-if="!usedIndex" class="mt-2">
你可以先在聊天记录搜索中构建索引或调用后端接口
<code class="px-1 py-0.5 bg-[#00000008] rounded">/api/chat/search-index/build</code>
然后回到这里点击左上角强制刷新或本页重试
</p>
</div>
</div>
</div>
<!-- 主内容抽奖揭晓 + 右侧年度 Top10 总消息 bar race -->
<div v-else class="w-full">
<div class="grid grid-cols-1 lg:grid-cols-2 gap-8 items-center" :class="isRetro ? 'lg:items-start' : ''">
<!-- Left: 抽奖区 -->
<div
class="reply-buddy-rail flex flex-col items-center justify-center transition-transform duration-500 will-change-transform"
:class="leftRailClass"
>
<div class="wrapped-label text-xs text-[#00000066]">最佳聊天搭子</div>
<div
class="mt-4 w-28 h-28 sm:w-32 sm:h-32 rounded-2xl border border-[#EDEDED] overflow-hidden flex items-center justify-center"
:class="isRetro ? 'bg-transparent' : 'bg-white/60'"
>
<img
v-if="shownAvatarUrl && shownAvatarOk"
:src="shownAvatarUrl"
class="w-full h-full object-cover"
alt="avatar"
@error="onShownAvatarError"
/>
<img
v-else-if="isGameboy && phase === 'idle'"
src="/assets/images/LuckyBlock.png"
class="w-full h-full object-contain"
alt="Lucky Block"
/>
<div
v-else
class="w-full h-full flex items-center justify-center"
>
<span class="wrapped-number text-3xl text-[#00000066]">
{{ shownAvatarFallback }}
</span>
</div>
</div>
<div class="mt-4 min-h-[1.75rem] wrapped-body text-base text-[#000000e6] max-w-[18rem] truncate" :title="shownDisplayName">
{{ shownDisplayName }}
</div>
<div class="mt-5">
<button
v-if="phase === 'idle'"
type="button"
class="inline-flex items-center justify-center px-5 py-2.5 rounded-xl bg-[#07C160] text-white text-sm sm:text-base wrapped-label hover:bg-[#06AD56] transition shadow-sm"
@click="startLottery"
>
今年谁是你的最佳聊天搭子呢
</button>
<button
v-else-if="phase === 'rolling'"
type="button"
disabled
class="inline-flex items-center justify-center px-5 py-2.5 rounded-xl bg-[#07C160]/70 text-white text-sm sm:text-base wrapped-label cursor-not-allowed"
>
生成中
</button>
<button
v-else
type="button"
class="inline-flex items-center justify-center px-4 py-2 rounded-xl bg-transparent border border-[#07C160]/35 text-[#07C160] text-sm wrapped-label hover:bg-[#07C160]/10 transition"
@click="restart"
>
再看一次
</button>
</div>
</div>
<!-- Right: bar race揭晓后出现 -->
<Transition name="chart-fade">
<div v-if="showChart" class="w-full" :class="isRetro ? 'lg:self-start' : ''">
<div
class="rounded-2xl border border-[#EDEDED] bg-white/60"
:class="isRetro ? 'p-3 sm:p-4' : 'p-4 sm:p-5'"
>
<div class="flex items-center justify-between gap-4">
<div>
<div class="wrapped-label text-xs text-[#00000066]">年度聊天排行总消息数</div>
<div class="wrapped-body text-sm text-[#000000e6]" :class="isRetro ? 'mt-0.5' : 'mt-1'">
<span class="wrapped-number text-[#07C160] font-semibold">{{ raceDate }}</span>
<span class="text-[#00000055]"> · 0.1/</span>
</div>
</div>
</div>
<div v-if="raceDay > 0 && raceItems.length === 0" class="mt-4 wrapped-body text-sm text-[#7F7F7F]">
暂无可展示的排行榜数据
</div>
<div v-else class="race-scroll mt-4 max-h-[26rem] overflow-auto pr-1">
<TransitionGroup
name="race"
tag="div"
:class="isRetro ? 'space-y-1.5' : 'space-y-2'"
>
<div
v-for="item in raceItems"
:key="item.username"
class="race-row flex items-center"
:class="isRetro ? 'gap-3' : 'gap-3'"
>
<div class="w-6 text-right wrapped-label text-[11px] text-[#00000055]">
{{ item.rank }}
</div>
<div
class="rounded-md overflow-hidden bg-[#0000000d] flex items-center justify-center flex-shrink-0"
:class="isRetro ? 'w-6 h-6' : 'w-7 h-7'"
>
<img
v-if="item.avatarUrl && avatarOk[item.username] !== false"
:src="item.avatarUrl"
class="w-full h-full object-cover"
alt="avatar"
@error="avatarOk[item.username] = false"
/>
<span v-else class="wrapped-number text-[11px] text-[#00000066]">
{{ avatarFallback(item.displayName) }}
</span>
</div>
<div class="min-w-0 flex-1">
<div class="flex items-center justify-between gap-3">
<div class="min-w-0">
<div class="wrapped-body text-[#000000e6] truncate" :class="isRetro ? 'text-xs' : 'text-sm'" :title="item.displayName">
{{ item.displayName }}
</div>
</div>
<div class="wrapped-number text-xs text-[#07C160] font-semibold">
{{ formatInt(item.value) }}
</div>
</div>
<div class="mt-1 rounded-full bg-[#00000008] overflow-hidden" :class="isRetro ? 'h-1.5' : 'h-2'">
<div
class="race-bar h-full rounded-full bg-[#07C160]"
:style="{ width: `${item.pct}%` }"
/>
</div>
</div>
</div>
</TransitionGroup>
</div>
</div>
</div>
</Transition>
</div>
</div>
</WrappedCardShell>
</template>
<script setup>
import { computed, onBeforeUnmount, reactive, ref, watch } from 'vue'
import { useWrappedTheme } from '~/composables/useWrappedTheme'
const props = defineProps({
card: { type: Object, required: true },
variant: { type: String, default: 'panel' } // 'panel' | 'slide'
})
const { theme } = useWrappedTheme()
const isGameboy = computed(() => theme.value === 'gameboy')
const isDos = computed(() => theme.value === 'dos')
const isRetro = computed(() => isGameboy.value || isDos.value)
const nfInt = new Intl.NumberFormat('zh-CN', { maximumFractionDigits: 0 })
const formatInt = (n) => nfInt.format(Math.round(Number(n) || 0))
// Data (from backend)
const replyEvents = computed(() => Number(props.card?.data?.replyEvents || 0))
const fastestReplySeconds = computed(() => props.card?.data?.fastestReplySeconds ?? null)
const longestReplySeconds = computed(() => props.card?.data?.longestReplySeconds ?? null)
const sentToContacts = computed(() => Number(props.card?.data?.sentToContacts || 0))
const bestBuddy = computed(() => {
const o = props.card?.data?.bestBuddy
return o && typeof o === 'object' && typeof o.displayName === 'string' ? o : null
})
const fastestContact = computed(() => {
const o = props.card?.data?.fastest
return o && typeof o === 'object' && typeof o.displayName === 'string' ? o : null
})
const slowestContact = computed(() => {
const o = props.card?.data?.slowest
return o && typeof o === 'object' && typeof o.displayName === 'string' ? o : null
})
const usedIndex = computed(() => !!props.card?.data?.settings?.usedIndex)
const indexBuild = computed(() => {
const st = props.card?.data?.settings?.indexStatus
const b = st?.index?.build
if (!b || typeof b !== 'object') return null
return {
status: String(b.status || ''),
indexedMessages: Number(b.indexedMessages || 0),
currentConversation: String(b.currentConversation || ''),
error: String(b.error || '')
}
})
// Media URL resolving (same behavior as other wrapped components)
const mediaBase = process.client ? 'http://localhost:8000' : ''
const resolveMediaUrl = (value) => {
const raw = String(value || '').trim()
if (!raw) return ''
if (/^https?:\/\//i.test(raw)) {
try {
const host = new URL(raw).hostname.toLowerCase()
if (host.endsWith('.qpic.cn') || host.endsWith('.qlogo.cn')) {
return `${mediaBase}/api/chat/media/proxy_image?url=${encodeURIComponent(raw)}`
}
} catch {}
return raw
}
return `${mediaBase}${raw.startsWith('/') ? '' : '/'}${raw}`
}
const avatarFallback = (name) => {
const s = String(name || '').trim()
return s ? s[0] : '?'
}
const avatarOk = reactive({ best: true })
const bestBuddyAvatarUrl = computed(() => resolveMediaUrl(bestBuddy.value?.avatarUrl))
watch(bestBuddyAvatarUrl, () => { avatarOk.best = true })
const resetAvatarOk = () => {
for (const k of Object.keys(avatarOk)) delete avatarOk[k]
avatarOk.best = true
}
// ---------------- Lottery (7s, ease-out slowdown) ----------------
const phase = ref('idle') // idle | rolling | revealed
const shownUser = ref(null) // current candidate object
const shownAvatarOk = ref(true)
const leftDocked = ref(false) // center -> left after reveal (lg)
const showChart = ref(false) // shown after the left block docks
let lotteryTimer = null
let typingTimer = null
let raceTimer = null
let dockTimer = null
let chartTimer = null
const candidates = computed(() => {
// Prefer allContacts (all contacts from contact.db) for more variety in lottery animation
const allContacts = Array.isArray(props.card?.data?.allContacts) ? props.card.data.allContacts : []
const topTotals = Array.isArray(props.card?.data?.topTotals) ? props.card.data.topTotals : []
// Merge allContacts and topTotals, deduplicate by username
const seen = new Set()
const out = []
for (const x of [...allContacts, ...topTotals]) {
if (x && typeof x === 'object' && typeof x.displayName === 'string' && !seen.has(x.username)) {
seen.add(x.username)
out.push(x)
}
}
// Ensure bestBuddy is in candidate pool
if (bestBuddy.value && !seen.has(bestBuddy.value.username)) {
out.unshift(bestBuddy.value)
}
return out
})
const shownDisplayName = computed(() => {
if (phase.value === 'idle') return '点击按钮揭晓'
const o = shownUser.value
const name = String(o?.displayName || o?.maskedName || '').trim()
return name || '…'
})
const shownAvatarUrl = computed(() => {
const o = shownUser.value
if (!o) return ''
return resolveMediaUrl(o.avatarUrl)
})
const shownAvatarFallback = computed(() => (
phase.value === 'idle' ? '?' : avatarFallback(shownDisplayName.value)
))
const onShownAvatarError = () => { shownAvatarOk.value = false }
const pickRandomCandidate = (prevUsername) => {
const pool = candidates.value
if (!Array.isArray(pool) || pool.length === 0) return bestBuddy.value || null
if (pool.length === 1) return pool[0]
for (let i = 0; i < 6; i += 1) {
const idx = Math.floor(Math.random() * pool.length)
const c = pool[idx]
if (c && c.username !== prevUsername) return c
}
return pool[Math.floor(Math.random() * pool.length)]
}
const clearTimers = () => {
if (lotteryTimer) clearTimeout(lotteryTimer)
lotteryTimer = null
if (typingTimer) clearTimeout(typingTimer)
typingTimer = null
if (raceTimer) clearInterval(raceTimer)
raceTimer = null
if (dockTimer) clearTimeout(dockTimer)
dockTimer = null
if (chartTimer) clearTimeout(chartTimer)
chartTimer = null
}
const leftRailClass = computed(() => {
const shouldCenter = phase.value !== 'revealed' || !leftDocked.value
return [
'ease-[cubic-bezier(0.22,1,0.36,1)]',
shouldCenter ? 'lg:translate-x-1/2' : ''
]
})
const startLottery = () => {
clearTimers()
resetAvatarOk()
shownAvatarOk.value = true
leftDocked.value = false
showChart.value = false
phase.value = 'rolling'
typingReset()
raceReset()
const durationMs = 7000
// Too-fast swapping makes the avatar transition lag behind; slow it down a bit (but keep it lively).
const minDelay = 60
const maxDelay = 220
const startedAt = performance.now()
const tick = () => {
const now = performance.now()
const elapsed = now - startedAt
const t = Math.max(0, Math.min(1, elapsed / durationMs))
const prev = String(shownUser.value?.username || '')
let next = pickRandomCandidate(prev)
const target = bestBuddy.value
// Near the end, gradually "stick" to the final result to create a smooth slow-stop feeling.
if (target && typeof target === 'object') {
if (t >= 0.97) {
next = target
} else if (t >= 0.85) {
const p = Math.max(0, Math.min(1, (t - 0.85) / 0.12))
if (Math.random() < p) next = target
}
}
shownUser.value = next
shownAvatarOk.value = true
if (t >= 1) {
finishReveal()
return
}
// Ease-out: slow down near the end to build suspense.
const easeOutCubic = 1 - Math.pow(1 - t, 3)
const delay = Math.round(minDelay + (maxDelay - minDelay) * easeOutCubic)
lotteryTimer = setTimeout(tick, delay)
}
tick()
}
const finishReveal = () => {
clearTimers()
phase.value = 'revealed'
shownUser.value = bestBuddy.value || shownUser.value
shownAvatarOk.value = true
leftDocked.value = false
showChart.value = false
// Start the narrative right away; dock left, then show the chart.
startTypewriter()
const settleMs = 240
const slideMs = 520
dockTimer = setTimeout(() => { leftDocked.value = true }, settleMs)
chartTimer = setTimeout(() => {
showChart.value = true
startRace()
}, settleMs + slideMs)
}
const restart = () => {
// Keep UX simple: replay the same reveal, but still run the suspense animation.
startLottery()
}
// ---------------- Typewriter narrative ----------------
const typedSegIdx = ref(0)
const typedCharIdx = ref(0)
const typingActive = ref(false)
const formatDuration = (sec) => {
const s = Math.max(0, Math.round(Number(sec) || 0))
if (!Number.isFinite(s) || s <= 0) return '0秒'
if (s < 60) return `${s}`
const m = Math.floor(s / 60)
const ss = s % 60
if (m < 60) return ss ? `${m}${ss}` : `${m}分钟`
const h = Math.floor(m / 60)
const mm = m % 60
if (h < 24) return mm ? `${h}小时${mm}分钟` : `${h}小时`
const d = Math.floor(h / 24)
const hh = h % 24
return hh ? `${d}${hh}小时` : `${d}`
}
const segments = computed(() => {
const buddy = bestBuddy.value
if (!buddy) return []
const outMsg = Number(buddy.outgoingMessages || 0)
const inMsg = Number(buddy.incomingMessages || 0)
const replyCount = Number(buddy.replyCount || 0)
const avgReply = Math.round(Number(buddy.avgReplySeconds || 0))
const fastest = fastestReplySeconds.value
const longest = longestReplySeconds.value
const segs = [
{ type: 'text', text: '今年你总共给 ' },
{ type: 'num', text: formatInt(sentToContacts.value) },
{ type: 'text', text: ' 人发送过消息,其中给 ' },
{ type: 'buddy' },
{ type: 'text', text: ' 发送了 ' },
{ type: 'num', text: formatInt(outMsg) },
{ type: 'text', text: ' 条消息,收到了 ' },
{ type: 'num', text: formatInt(inMsg) },
{ type: 'text', text: ' 条消息。' },
{ type: 'text', text: '你们之间统计到 ' },
{ type: 'num', text: formatInt(replyCount) },
{ type: 'text', text: ' 次回复,平均每条回复用时 ' },
{ type: 'num', text: formatDuration(avgReply) },
{ type: 'text', text: '。' }
]
if (fastest != null) {
segs.push({ type: 'text', text: '今年你最快一次只用了 ' })
segs.push({ type: 'num', text: formatDuration(fastest) })
segs.push({ type: 'text', text: ' 就回了' })
if (fastestContact.value) {
segs.push({ type: 'contact', contact: fastestContact.value })
}
segs.push({ type: 'text', text: '的消息;' })
}
if (longest != null) {
segs.push({ type: 'text', text: '最长一次让' })
if (slowestContact.value) {
segs.push({ type: 'contact', contact: slowestContact.value })
} else {
segs.push({ type: 'text', text: '对方' })
}
segs.push({ type: 'text', text: '等了 ' })
segs.push({ type: 'num', text: formatDuration(longest) })
segs.push({ type: 'text', text: '。' })
}
return segs
})
const typingReset = () => {
typedSegIdx.value = 0
typedCharIdx.value = 0
typingActive.value = false
}
const isSegVisible = (i) => {
const segType = segments.value[i]?.type
return i < typedSegIdx.value || (i === typedSegIdx.value && (segType === 'buddy' || segType === 'contact'))
}
const segTextShown = (i) => {
const seg = segments.value[i]
if (!seg || seg.type === 'buddy') return ''
if (i < typedSegIdx.value) return String(seg.text || '')
if (i > typedSegIdx.value) return ''
return String(seg.text || '').slice(0, Math.max(0, typedCharIdx.value))
}
const startTypewriter = () => {
typingReset()
typingActive.value = true
const charDelay = 26
const segPause = 140
const step = () => {
const seg = segments.value[typedSegIdx.value]
if (!seg) {
typingActive.value = false
typingTimer = null
return
}
if (seg.type === 'buddy') {
// Show the buddy tag as a whole, then continue.
typedSegIdx.value += 1
typedCharIdx.value = 0
typingTimer = setTimeout(step, segPause)
return
}
const txt = String(seg.text || '')
typedCharIdx.value += 1
if (typedCharIdx.value >= txt.length) {
typedSegIdx.value += 1
typedCharIdx.value = 0
typingTimer = setTimeout(step, segPause)
return
}
typingTimer = setTimeout(step, charDelay)
}
step()
}
// ---------------- Bar race (0.1s per day) ----------------
const race = computed(() => props.card?.data?.race || null)
const raceDays = computed(() => Math.max(0, Number(race.value?.days || 0)))
const raceSeriesRaw = computed(() => (Array.isArray(race.value?.series) ? race.value.series : []))
const raceSeries = computed(() => {
// Pre-resolve avatar URLs once to avoid doing it in tight animation loops.
return raceSeriesRaw.value
.filter((x) => x && typeof x === 'object' && typeof x.username === 'string')
.map((x) => ({
username: String(x.username || ''),
displayName: String(x.displayName || x.maskedName || ''),
avatarUrl: resolveMediaUrl(x.avatarUrl),
cumulativeCounts: Array.isArray(x.cumulativeCounts) ? x.cumulativeCounts.map((v) => Number(v) || 0) : []
}))
})
const raceDay = ref(0)
const raceReset = () => {
raceDay.value = 0
}
const pad2 = (n) => String(n).padStart(2, '0')
const raceDate = computed(() => {
const y = Number(race.value?.year || props.card?.data?.year || new Date().getFullYear())
const step = Math.max(0, Math.min(Math.max(0, raceDays.value), Number(raceDay.value || 0)))
if (step <= 0) return `${y} 开局`
const d = Math.max(0, Math.min(Math.max(0, raceDays.value - 1), step - 1))
const dt = new Date(y, 0, 1 + d)
return `${dt.getFullYear()}-${pad2(dt.getMonth() + 1)}-${pad2(dt.getDate())}`
})
const raceItems = computed(() => {
const step = Math.max(0, Math.min(Math.max(0, raceDays.value), Number(raceDay.value || 0)))
const list = raceSeries.value
if (!Array.isArray(list) || list.length === 0) return []
let items = list.map((s) => {
const arr = s.cumulativeCounts
const v = step <= 0
? 0
: (
arr && arr.length > 0
? (step - 1 < arr.length ? Number(arr[step - 1] || 0) : Number(arr[arr.length - 1] || 0))
: 0
)
return { ...s, value: Math.max(0, v) }
})
// Hide 0-value rows so the "TOP10" can evolve naturally (people enter/leave the list over time),
// and avoid showing an arbitrary fixed set of names at the very beginning.
items = items.filter((x) => x.value > 0)
if (items.length === 0) return []
items.sort((a, b) => {
if (b.value !== a.value) return b.value - a.value
return String(a.username).localeCompare(String(b.username))
})
const maxV = Math.max(1, ...items.map((x) => x.value))
return items.slice(0, 10).map((x, idx) => ({
...x,
rank: idx + 1,
pct: Math.max(0, Math.min(100, Math.round((x.value / maxV) * 100)))
}))
})
const startRace = () => {
if (!race.value || raceDays.value <= 0 || raceSeries.value.length === 0) return
if (raceTimer) clearInterval(raceTimer)
raceDay.value = 0
raceTimer = setInterval(() => {
if (raceDay.value >= raceDays.value) {
clearInterval(raceTimer)
raceTimer = null
return
}
raceDay.value += 1
}, 100)
}
// Keep state stable when backend card updates (e.g., refresh/retry).
watch(
() => props.card?.data,
() => {
clearTimers()
resetAvatarOk()
phase.value = 'idle'
shownUser.value = null
shownAvatarOk.value = true
leftDocked.value = false
showChart.value = false
typingReset()
raceReset()
}
)
onBeforeUnmount(() => {
clearTimers()
})
</script>
<style scoped>
.type-caret {
display: inline-block;
width: 0.6ch;
height: 1em;
margin-left: 2px;
vertical-align: -0.12em;
background: rgba(7, 193, 96, 0.85);
animation: caret-blink 1s steps(1) infinite;
}
@keyframes caret-blink {
0%, 49% { opacity: 1; }
50%, 100% { opacity: 0; }
}
.chart-fade-enter-active,
.chart-fade-leave-active {
transition: opacity 240ms ease, transform 240ms ease !important;
}
.chart-fade-enter-from,
.chart-fade-leave-to {
opacity: 0;
transform: translateY(6px);
}
.reply-buddy-rail {
/* DOS theme sets `transition: text-shadow ... !important` on `*` (global).
Use an explicit transition here so the rail slide stays smooth in all themes. */
transition: transform 500ms cubic-bezier(0.22, 1, 0.36, 1) !important;
}
.race-move {
transition: transform 350ms cubic-bezier(0.22, 1, 0.36, 1) !important;
}
.race-bar {
transition: width 120ms linear !important;
}
</style>