feat: make drawer api similar to dialog.
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@@ -1,17 +0,0 @@
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using Ursa.Common;
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namespace Ursa.Controls.Options;
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public class CustomDrawerOptions
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{
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internal static CustomDrawerOptions Default => new ();
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public Position Position { get; set; } = Position.Right;
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public bool CanClickOnMaskToClose { get; set; } = true;
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public bool CanLightDismiss { get; set; } = false;
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public bool ShowMask { get; set; } = true;
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public bool IsCloseButtonVisible { get; set; } = true;
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public double? MinWidth { get; set; } = null;
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public double? MinHeight { get; set; } = null;
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public double? MaxWidth { get; set; } = null;
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public double? MaxHeight { get; set; } = null;
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}
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@@ -2,13 +2,11 @@
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namespace Ursa.Controls.Options;
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public class DefaultDrawerOptions
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public class DrawerOptions
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{
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internal static DefaultDrawerOptions Default => new ();
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internal static DrawerOptions Default => new ();
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public Position Position { get; set; } = Position.Right;
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public bool CanClickOnMaskToClose { get; set; } = true;
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public bool CanLightDismiss { get; set; } = false;
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public bool ShowMask { get; set; } = true;
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public bool CanLightDismiss { get; set; } = true;
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public bool IsCloseButtonVisible { get; set; } = true;
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public double? MinWidth { get; set; } = null;
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public double? MinHeight { get; set; } = null;
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@@ -16,4 +14,5 @@ public class DefaultDrawerOptions
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public double? MaxHeight { get; set; } = null;
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public DialogButton Buttons { get; set; } = DialogButton.OKCancel;
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public string? Title { get; set; }
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public bool ShowCloseButton { get; set; } = true;
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}
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