Merge pull request #752 from yangjieshao/main
修复了NumPad对NumericUpDown和IPv4Box的支持
This commit is contained in:
@@ -1,10 +1,14 @@
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using System;
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using Avalonia;
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using Avalonia;
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using Avalonia.Dialogs;
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using Avalonia.Media;
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using System;
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using System.Runtime.Versioning;
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namespace Ursa.Demo.Desktop;
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[SupportedOSPlatform("windows")]
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[SupportedOSPlatform("linux")]
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[SupportedOSPlatform("macos")]
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class Program
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{
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// Initialization code. Don't use any Avalonia, third-party APIs or any
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@@ -21,11 +21,21 @@
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HorizontalAlignment="Stretch"
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u:NumPad.Attach="True"
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Watermark="Invoke NumPad" />
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<u:IPv4Box Width="200" u:NumPad.Attach="True" />
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<u:IPv4Box
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Width="200"
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u:NumPad.Attach="True"
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InputMode="Fast"
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ShowLeadingZero="False" />
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<u:NumericIntUpDown
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HorizontalAlignment="Stretch"
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u:NumPad.Attach="True"
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Watermark="Invoke NumPad" />
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Watermark="Invoke u:NumericIntUpDown" />
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<NumericUpDown
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u:NumPad.Attach="True"
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ButtonSpinnerLocation="Left"
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Watermark="NumericUpDown" />
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<Border Theme="{DynamicResource CardBorder}">
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<StackPanel>
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<TextBox Name="text" Width="200" />
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@@ -1,4 +1,4 @@
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<ResourceDictionary
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<ResourceDictionary
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xmlns="https://github.com/avaloniaui"
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xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
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xmlns:u="https://irihi.tech/ursa">
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@@ -92,7 +92,7 @@
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</u:NumPadButton>
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<u:NumPadButton
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Grid.Row="1"
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Grid.RowSpan="2"
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Grid.RowSpan="1"
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Grid.Column="3"
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Height="{x:Static x:Double.NaN}"
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VerticalAlignment="Stretch"
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@@ -100,6 +100,16 @@
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FunctionKey="Add"
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NumContent="+"
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NumKey="Add" />
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<u:NumPadButton
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Grid.Row="2"
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Grid.RowSpan="1"
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Grid.Column="3"
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Height="{x:Static x:Double.NaN}"
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VerticalAlignment="Stretch"
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FunctionContent="←"
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FunctionKey="Back"
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NumContent="←"
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NumKey="Back" />
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<u:NumPadButton
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Grid.Row="2"
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Grid.Column="0"
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@@ -1,4 +1,4 @@
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using System.Net;
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using System.Net;
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using Avalonia;
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using Avalonia.Controls;
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using Avalonia.Controls.Metadata;
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@@ -108,6 +108,24 @@ public class IPv4Box: TemplatedControl
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});
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}
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/// <summary>
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/// 是否使用小键盘输入
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/// </summary>
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internal bool IsTargetByNumPad
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{
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set
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{
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if(_isTargetByNumPad
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&&!value)
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{
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SetLostFocus();
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}
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_isTargetByNumPad =value;
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}
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get => _isTargetByNumPad;
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}
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private bool _isTargetByNumPad;
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#region Overrides
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protected override void OnApplyTemplate(TemplateAppliedEventArgs e)
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{
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@@ -308,6 +326,15 @@ public class IPv4Box: TemplatedControl
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protected override void OnLostFocus(RoutedEventArgs e)
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{
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base.OnLostFocus(e);
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if (IsTargetByNumPad)
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{
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return;
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}
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SetLostFocus();
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}
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private void SetLostFocus()
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{
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foreach (var pre in _presenters)
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{
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pre?.HideCaret();
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@@ -318,6 +345,7 @@ public class IPv4Box: TemplatedControl
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SetIPAddressInternal();
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}
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protected override void OnGotFocus(GotFocusEventArgs e)
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{
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_currentActivePresenter = _firstText;
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@@ -1,6 +1,9 @@
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using Avalonia;
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using Avalonia;
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using Avalonia.Controls;
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using Avalonia.Controls.Primitives;
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using Avalonia.Controls.Templates;
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using Avalonia.Input;
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using Avalonia.LogicalTree;
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using Irihi.Avalonia.Shared.Helpers;
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namespace Ursa.Controls;
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@@ -16,6 +19,11 @@ public class NumPad: TemplatedControl
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set => SetValue(TargetProperty, value);
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}
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/// <summary>
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/// Target 目标内部的 TextBox 控件
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/// </summary>
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private TextBox? _targetInnerText;
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public static readonly StyledProperty<bool> NumModeProperty = AvaloniaProperty.Register<NumPad, bool>(
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nameof(NumMode), defaultValue: true);
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@@ -54,10 +62,24 @@ public class NumPad: TemplatedControl
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var existing = OverlayDialog.Recall<NumPad>(null);
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if (existing is not null)
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{
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if(existing.Target is IPv4Box pv4Box)
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{
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pv4Box.IsTargetByNumPad = false; // 取消 IPv4Box 的 NumPad 输入模式
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}
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existing.Target = sender as InputElement;
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existing._targetInnerText = FindTextBoxInTarget((sender as InputElement)!);
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if (existing.Target is IPv4Box pv4Box2)
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{
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pv4Box2.IsTargetByNumPad = true;
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}
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return;
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}
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var numPad = new NumPad() { Target = sender as InputElement };
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var numPad = new NumPad()
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{
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Target = sender as InputElement ,
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_targetInnerText = FindTextBoxInTarget((sender as InputElement)!)
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};
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OverlayDialog.Show(numPad, new object(), options: new OverlayDialogOptions() { Buttons = DialogButton.None });
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}
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@@ -84,9 +106,12 @@ public class NumPad: TemplatedControl
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{
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if (Target is null || o is not NumPadButton b) return;
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var key = (b.NumMode ? b.NumKey : b.FunctionKey)?? Key.None;
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// 如果存在内部为 TextBox 的目标控件,则使用该 TextBox 作为输入目标
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var realTarget = _targetInnerText ?? Target;
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if (KeyInputMapping.TryGetValue(key, out var s))
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{
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Target.RaiseEvent(new TextInputEventArgs()
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realTarget.RaiseEvent(new TextInputEventArgs()
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{
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Source = this,
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RoutedEvent = TextInputEvent,
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@@ -95,7 +120,7 @@ public class NumPad: TemplatedControl
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}
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else
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{
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Target.RaiseEvent(new KeyEventArgs()
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realTarget.RaiseEvent(new KeyEventArgs()
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{
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Source = this,
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RoutedEvent = KeyDownEvent,
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@@ -103,4 +128,33 @@ public class NumPad: TemplatedControl
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});
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}
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}
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/// <summary>
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/// 在目标控件中查找 TextBox 控件
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/// </summary>
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/// <param name="target">目标控件</param>
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/// <returns>找到的 TextBox,如果没有找到则返回 null</returns>
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private static TextBox? FindTextBoxInTarget(InputElement target)
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{
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// 如果目标本身就是 TextBox
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if (target is TextBox textBox)
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return textBox;
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// 如果目标是 TemplatedControl,并且已经应用了模板
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if (target is TemplatedControl templatedControl && templatedControl.IsInitialized)
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{
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// 尝试通过模板查找 PART_TextBox
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if (templatedControl.GetTemplateChildren().FirstOrDefault(c => c is TextBox) is TextBox partTextBox)
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return partTextBox;
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}
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// 如果目标是 ILogical,使用 LogicalTree 扩展方法查找
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if (target is ILogical logical)
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{
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// 使用 GetLogicalDescendants 方法查找所有逻辑子控件
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var textBoxes = logical.GetLogicalDescendants().OfType<TextBox>();
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return textBoxes.FirstOrDefault();
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}
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return null;
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}
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}
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@@ -32,6 +32,10 @@ public class NumericIntUpDown : NumericUpDownBase<int>
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var result = a - b;
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return result > Value ? Minimum : result;
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}
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public override void Clear()
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{
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base.Clear();
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}
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}
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public class NumericUIntUpDown : NumericUpDownBase<uint>
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@@ -68,6 +72,10 @@ public class NumericUIntUpDown : NumericUpDownBase<uint>
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var result = a - b;
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return result > Value ? Minimum : result;
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}
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public override void Clear()
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{
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base.Clear();
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}
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}
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public class NumericDoubleUpDown : NumericUpDownBase<double>
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@@ -91,6 +99,10 @@ public class NumericDoubleUpDown : NumericUpDownBase<double>
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protected override double? Add(double? a, double? b) => a + b;
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protected override double? Minus(double? a, double? b) => a - b;
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public override void Clear()
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{
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base.Clear();
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}
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}
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public class NumericByteUpDown : NumericUpDownBase<byte>
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@@ -122,6 +134,10 @@ public class NumericByteUpDown : NumericUpDownBase<byte>
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var result = a - b;
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return (byte?)(result > Value ? Minimum : result);
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}
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public override void Clear()
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{
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base.Clear();
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}
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}
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public class NumericSByteUpDown : NumericUpDownBase<sbyte>
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@@ -153,6 +169,10 @@ public class NumericSByteUpDown : NumericUpDownBase<sbyte>
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var result = a - b;
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return (sbyte?)(result > Value ? Minimum : result);
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}
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public override void Clear()
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{
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base.Clear();
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}
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}
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public class NumericShortUpDown : NumericUpDownBase<short>
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@@ -184,6 +204,10 @@ public class NumericShortUpDown : NumericUpDownBase<short>
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var result = a - b;
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return (short?)(result > Value ? Minimum : result);
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}
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public override void Clear()
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{
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base.Clear();
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}
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}
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public class NumericUShortUpDown : NumericUpDownBase<ushort>
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@@ -215,6 +239,10 @@ public class NumericUShortUpDown : NumericUpDownBase<ushort>
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var result = a - b;
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return (ushort?)(result > Value ? Minimum : result);
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}
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public override void Clear()
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{
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base.Clear();
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}
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}
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public class NumericLongUpDown : NumericUpDownBase<long>
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@@ -246,6 +274,10 @@ public class NumericLongUpDown : NumericUpDownBase<long>
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var result = a - b;
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return result > Value ? Minimum : result;
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}
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public override void Clear()
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{
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base.Clear();
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}
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}
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public class NumericULongUpDown : NumericUpDownBase<ulong>
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@@ -269,6 +301,10 @@ public class NumericULongUpDown : NumericUpDownBase<ulong>
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protected override ulong? Add(ulong? a, ulong? b) => a + b;
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protected override ulong? Minus(ulong? a, ulong? b) => a - b;
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public override void Clear()
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{
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base.Clear();
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}
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}
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public class NumericFloatUpDown : NumericUpDownBase<float>
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@@ -292,6 +328,10 @@ public class NumericFloatUpDown : NumericUpDownBase<float>
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protected override float? Add(float? a, float? b) => a + b;
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protected override float? Minus(float? a, float? b) => a - b;
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public override void Clear()
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{
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base.Clear();
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}
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}
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public class NumericDecimalUpDown : NumericUpDownBase<decimal>
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@@ -315,4 +355,9 @@ public class NumericDecimalUpDown : NumericUpDownBase<decimal>
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protected override decimal? Add(decimal? a, decimal? b) => a + b;
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protected override decimal? Minus(decimal? a, decimal? b) => a - b;
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public override void Clear()
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{
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base.Clear();
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}
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}
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