feat: add loading.
This commit is contained in:
@@ -13,18 +13,19 @@
|
||||
<vm:SkeletonDemoViewModel />
|
||||
</Design.DataContext>
|
||||
<StackPanel>
|
||||
<ToggleSwitch Name="s" />
|
||||
<Grid MinWidth="400" HorizontalAlignment="Left">
|
||||
<Grid.ColumnDefinitions>
|
||||
<ColumnDefinition Width="auto" />
|
||||
<ColumnDefinition />
|
||||
</Grid.ColumnDefinitions>
|
||||
<ToggleSwitch Name="loading" Content="Loading" />
|
||||
<ToggleSwitch Name="active" Content="Active" />
|
||||
<Grid
|
||||
MinWidth="400"
|
||||
HorizontalAlignment="Left"
|
||||
ColumnDefinitions="auto,*">
|
||||
<u:Skeleton
|
||||
Width="100"
|
||||
Height="100"
|
||||
VerticalAlignment="Center"
|
||||
CornerRadius="2"
|
||||
IsActive="{Binding #s.IsChecked}">
|
||||
IsActive="{Binding #active.IsChecked}"
|
||||
Loading="{Binding #loading.IsChecked}">
|
||||
<Image RenderOptions.BitmapInterpolationMode="HighQuality" Source="../Assets/Ursa.ico" />
|
||||
</u:Skeleton>
|
||||
<UniformGrid
|
||||
@@ -36,20 +37,23 @@
|
||||
Margin="0,0,200,0"
|
||||
VerticalAlignment="Top"
|
||||
CornerRadius="2"
|
||||
IsActive="{Binding #s.IsChecked}">
|
||||
IsActive="{Binding #active.IsChecked}"
|
||||
Loading="{Binding #loading.IsChecked}">
|
||||
<TextBlock Margin="0,2" Text="是先有鸡还是先有蛋" />
|
||||
</u:Skeleton>
|
||||
<u:Skeleton
|
||||
Margin="0,0,100,0"
|
||||
VerticalAlignment="Center"
|
||||
CornerRadius="2"
|
||||
IsActive="{Binding #s.IsChecked}">
|
||||
IsActive="{Binding #active.IsChecked}"
|
||||
Loading="{Binding #loading.IsChecked}">
|
||||
<TextBlock Margin="0,2" Text="什么是工匠精神" />
|
||||
</u:Skeleton>
|
||||
<u:Skeleton
|
||||
VerticalAlignment="Bottom"
|
||||
CornerRadius="2"
|
||||
IsActive="{Binding #s.IsChecked}">
|
||||
IsActive="{Binding #active.IsChecked}"
|
||||
Loading="{Binding #loading.IsChecked}">
|
||||
<TextBlock Margin="0,2" Text="看山不是山,看水不是水,看山还是山,看水还是水" />
|
||||
</u:Skeleton>
|
||||
</UniformGrid>
|
||||
|
||||
@@ -26,22 +26,27 @@
|
||||
ContentTemplate="{TemplateBinding ContentTemplate}" />
|
||||
<Border
|
||||
x:Name="PART_Border"
|
||||
IsHitTestVisible="{TemplateBinding IsActive}"
|
||||
IsVisible="{TemplateBinding IsActive}">
|
||||
Classes.Active="{Binding Path= IsActive, RelativeSource={RelativeSource TemplatedParent}}"
|
||||
IsHitTestVisible="{TemplateBinding Loading}"
|
||||
IsVisible="{TemplateBinding Loading}"
|
||||
>
|
||||
<Border.Styles>
|
||||
<Style Selector="Border">
|
||||
<Setter Property="Background" Value="{DynamicResource SkeletonDefaultBackground}"></Setter>
|
||||
</Style>
|
||||
<Style Selector="Border.Active">
|
||||
<Style.Animations>
|
||||
<Animation
|
||||
FillMode="Both"
|
||||
FillMode="None"
|
||||
IterationCount="Infinite"
|
||||
Easing="CubicEaseInOut"
|
||||
PlaybackDirection="Alternate"
|
||||
Duration="0:0:1.4">
|
||||
<KeyFrame Cue="0%">
|
||||
<Setter Property="Background" Value="{DynamicResource SkeletonStartAnimationBackground}" />
|
||||
<Setter Property="Border.Background" Value="{DynamicResource SkeletonStartAnimationBackground}" />
|
||||
</KeyFrame>
|
||||
<KeyFrame Cue="100%">
|
||||
<Setter Property="Background" Value="{DynamicResource SkeletonEndAnimationBackground}" />
|
||||
<Setter Property="Border.Background" Value="{DynamicResource SkeletonEndAnimationBackground}" />
|
||||
</KeyFrame>
|
||||
</Animation>
|
||||
</Style.Animations>
|
||||
|
||||
@@ -9,5 +9,6 @@
|
||||
<GradientStop Offset="1" Color="#FF2E3238" />
|
||||
<GradientStop Offset="1" Color="#FF1C1F23" />
|
||||
</LinearGradientBrush>
|
||||
<SolidColorBrush x:Key="SkeletonDefaultBackground" Color="#FF1C1F23"></SolidColorBrush>
|
||||
<!-- Add Resources Here -->
|
||||
</ResourceDictionary>
|
||||
|
||||
@@ -9,5 +9,6 @@
|
||||
<GradientStop Offset="1" Color="#FFE6E8EA" />
|
||||
<GradientStop Offset="1" Color="#FFF9F9F9" />
|
||||
</LinearGradientBrush>
|
||||
<SolidColorBrush x:Key="SkeletonDefaultBackground" Color="#FFF9F9F9"></SolidColorBrush>
|
||||
<!-- Add Resources Here -->
|
||||
</ResourceDictionary>
|
||||
|
||||
@@ -16,5 +16,14 @@ namespace Ursa.Controls
|
||||
get { return GetValue(IsActiveProperty); }
|
||||
set { SetValue(IsActiveProperty, value); }
|
||||
}
|
||||
|
||||
public static readonly StyledProperty<bool> LoadingProperty =
|
||||
AvaloniaProperty.Register<Skeleton, bool>(nameof(Loading));
|
||||
|
||||
public bool Loading
|
||||
{
|
||||
get => GetValue(LoadingProperty);
|
||||
set => SetValue(LoadingProperty, value);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user