feat: initialize tag input

This commit is contained in:
rabbitism
2023-06-29 01:45:58 +08:00
parent c2031dd05d
commit 9d249b01cd
8 changed files with 302 additions and 1 deletions

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@@ -1,5 +1,5 @@
using Avalonia.Metadata;
[assembly:XmlnsPrefix("https://irihi.tech/ursa", "u")]
[assembly:XmlnsDefinition("https://irihi.tech/ursa", "Ursa")]
[assembly:XmlnsDefinition("https://irihi.tech/ursa", "Ursa.Controls")]
[assembly:XmlnsPrefix("https://irihi.tech/ursa", "u")]

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using System.Collections;
using Avalonia;
using Avalonia.Collections;
using Avalonia.Controls;
using Avalonia.Controls.Primitives;
using Avalonia.Controls.Templates;
using Avalonia.Layout;
using Avalonia.Styling;
namespace Ursa.Controls;
public class TagInput: TemplatedControl
{
public static readonly StyledProperty<IList<string>> TagsProperty = AvaloniaProperty.Register<TagInput, IList<string>>(
nameof(Tags));
private TextBox _textBox;
public IList<string> Tags
{
get => GetValue(TagsProperty);
set => SetValue(TagsProperty, value);
}
public static readonly StyledProperty<IList> ItemsProperty = AvaloniaProperty.Register<TagInput, IList>(
nameof(Items));
public IList Items
{
get => GetValue(ItemsProperty);
set => SetValue(ItemsProperty, value);
}
public TagInput()
{
_textBox = new TextBox();
}
public static readonly StyledProperty<ControlTheme> InputThemeProperty = AvaloniaProperty.Register<TagInput, ControlTheme>(
nameof(InputTheme));
public ControlTheme InputTheme
{
get => GetValue(InputThemeProperty);
set => SetValue(InputThemeProperty, value);
}
public static readonly StyledProperty<IDataTemplate?> ItemTemplateProperty = AvaloniaProperty.Register<TagInput, IDataTemplate?>(
nameof(ItemTemplate));
public IDataTemplate? ItemTemplate
{
get => GetValue(ItemTemplateProperty);
set => SetValue(ItemTemplateProperty, value);
}
protected override void OnApplyTemplate(TemplateAppliedEventArgs e)
{
base.OnApplyTemplate(e);
Items = new AvaloniaList<object>();
if (IsSet(InputThemeProperty) && InputTheme.TargetType == typeof(TextBox))
{
_textBox.Theme = InputTheme;
}
_textBox.KeyDown += (sender, args) =>
{
if (args.Key == Avalonia.Input.Key.Enter)
{
Items.Insert(Items.Count - 1, _textBox.Text);
// Tags.Insert(Items.Count - 1, _textBox.Text ?? string.Empty);
_textBox.Text = "";
}
};
Items.Add(_textBox);
}
}

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@@ -0,0 +1,109 @@
using Avalonia;
using Avalonia.Controls;
using Avalonia.Utilities;
namespace Ursa.Controls;
/// <summary>
/// TagInputPanel is a horizontal wrap with last item filling last row.
/// </summary>
public class TagInputPanel: Panel
{
protected override Size MeasureOverride(Size availableSize)
{
// return base.MeasureOverride(availableSize);
double currentLineX = 0;
double currentLineHeight = 0;
double totalHeight = 0;
var children = Children;
for (int i = 0; i < children.Count-1; i++)
{
var child = children[i];
child.Measure(availableSize);
double deltaX = availableSize.Width - currentLineX;
// Width is enough to place next child
if (MathUtilities.GreaterThan(deltaX, child.DesiredSize.Width))
{
currentLineX+=child.DesiredSize.Width;
currentLineHeight = Math.Max(currentLineHeight, child.DesiredSize.Height);
}
// Width is not enough to place next child
// reset currentLineX and currentLineHeight
// accumulate last line height to total height.
// Notice: last line height accumulation only happens when restarting a new line, so it needs to finally add one more time outside iteration.
else
{
currentLineX = child.DesiredSize.Width;
totalHeight += currentLineHeight;
currentLineHeight = child.DesiredSize.Height;
}
}
var last = children[children.Count - 1];
last.Measure(availableSize);
double lastDeltaX = availableSize.Width - currentLineX;
// If width is not enough, add a new line, and recalculate total height
if (lastDeltaX < 30)
{
totalHeight+=currentLineHeight;
totalHeight += last.DesiredSize.Height;
}
else
{
currentLineHeight = Math.Max(currentLineHeight, last.DesiredSize.Height);
totalHeight += currentLineHeight;
}
return new Size(availableSize.Width, totalHeight);
}
protected override Size ArrangeOverride(Size finalSize)
{
double currentLineX = 0;
double currentLineHeight = 0;
double totalHeight = 0;
var children = Children;
for (int i = 0; i < children.Count - 1; i++)
{
var child = children[i];
double deltaX = finalSize.Width - currentLineX;
// Width is enough to place next child
if (MathUtilities.GreaterThan(deltaX, child.DesiredSize.Width))
{
child.Arrange(new Rect(currentLineX, totalHeight, child.DesiredSize.Width, child.DesiredSize.Height));
currentLineX += child.DesiredSize.Width;
currentLineHeight = Math.Max(currentLineHeight, child.DesiredSize.Height);
}
// Width is not enough to place next child
// reset currentLineX and currentLineHeight
// accumulate last line height to total height.
// Notice: last line height accumulation only happens when restarting a new line, so it needs to finally add one more time outside iteration.
else
{
totalHeight += currentLineHeight;
child.Arrange(new Rect(0, totalHeight, finalSize.Width, child.DesiredSize.Height));
currentLineX = child.DesiredSize.Width;
currentLineHeight = child.DesiredSize.Height;
}
}
var last = children[children.Count - 1];
double lastDeltaX = finalSize.Width - currentLineX;
// If width is not enough, add a new line, and recalculate total height
if (lastDeltaX < 10)
{
totalHeight += currentLineHeight;
last.Arrange(new Rect(0, totalHeight, finalSize.Width, last.DesiredSize.Height));
totalHeight += last.DesiredSize.Height;
}
else
{
last.Arrange(new Rect(currentLineX, totalHeight,lastDeltaX, last.DesiredSize.Height));
currentLineHeight = Math.Max(currentLineHeight, last.DesiredSize.Height);
totalHeight += currentLineHeight;
}
return new Size(finalSize.Width, totalHeight);
}
}