Merge pull request #544 from irihitech/avatar

Enhance Avatar & Badge
This commit is contained in:
Dong Bin
2025-01-17 16:10:12 +08:00
committed by GitHub
12 changed files with 391 additions and 354 deletions

View File

@@ -93,5 +93,11 @@
</u:Avatar.HoverMask>
</u:Avatar>
</StackPanel>
<StackPanel Orientation="Horizontal" Spacing="8">
<u:Avatar Content="AS" />
<u:Avatar Content="Semi" Padding="4" />
<u:Avatar Content="Semi" Padding="10" />
</StackPanel>
</StackPanel>
</UserControl>

View File

@@ -16,341 +16,306 @@
<StackPanel.Styles>
<Style Selector="u|Badge">
<Setter Property="Margin" Value="14" />
<Style Selector="^ Border">
<Setter Property="Background" Value="{DynamicResource SemiOrange3}" />
<Setter Property="CornerRadius" Value="8" />
<Style Selector="^ TextBlock">
<Setter Property="HorizontalAlignment" Value="Center" />
<Setter Property="VerticalAlignment" Value="Center" />
</Style>
</Style>
<Setter Property="Margin" Value="10" />
</Style>
</StackPanel.Styles>
<StackPanel Orientation="Horizontal">
<u:Badge
HorizontalAlignment="Center"
Header="500"
OverflowCount="100">
<Border Width="100" Height="50">
<TextBlock Text="■■■"/>
</Border>
<u:Badge Header="5">
<u:Avatar Classes="Square Blue" Content="BM" />
</u:Badge>
<u:Badge Header="SUCCEED!">
<Border Width="100" Height="50">
<TextBlock Text="■■■"/>
</Border>
<u:Badge Dot="True">
<u:Avatar Classes="Square Blue" Content="YL" />
</u:Badge>
<!-- <u:Badge> -->
<!-- <u:Badge.Header> -->
<!-- <PathIcon -->
<!-- Theme="{StaticResource PathIcon}" -->
<!-- Data="{StaticResource SemiIconLock}" /> -->
<!-- </u:Badge.Header> -->
<!-- <u:Avatar Classes="Square Blue" Content="YL" /> -->
<!-- </u:Badge> -->
<u:Badge Header="NEW">
<u:Avatar Classes="Square LightBlue" Content="WF" />
</u:Badge>
<u:Badge Header="Hello" />
<u:Badge Header="Hello" Dot="True" />
</StackPanel>
<StackPanel Orientation="Horizontal">
<u:Badge Header="5" CornerPosition="TopLeft">
<Border Width="100" Height="50">
<TextBlock Text="■■■"/>
</Border>
<u:Badge Header="99">
<u:Avatar Classes="Square Teal" Content="ZH" />
</u:Badge>
<u:Badge Header="5" CornerPosition="TopRight">
<Border Width="100" Height="50">
<TextBlock Text="■■■"/>
</Border>
<u:Badge Header="100">
<u:Avatar Classes="Square Teal" Content="HS" />
</u:Badge>
<u:Badge Header="5" CornerPosition="BottomLeft">
<Border Width="100" Height="50">
<TextBlock Text="■■■"/>
</Border>
<u:Badge Header="99" OverflowCount="10">
<u:Avatar Classes="Square Green" Content="DY" />
</u:Badge>
<u:Badge Header="5" CornerPosition="BottomRight">
<Border Width="100" Height="50">
<TextBlock Text="■■■"/>
</Border>
<u:Badge Header="1000" OverflowCount="999">
<u:Avatar Classes="Square Green" Content="TT" />
</u:Badge>
</StackPanel>
<StackPanel Orientation="Horizontal">
<u:Badge
Header="VIP"
CornerPosition="TopLeft"
Dot="True">
<Border Width="100" Height="50">
<TextBlock Text="■■■"/>
</Border>
<u:Badge Classes="Danger" Header="VIP" CornerPosition="TopRight">
<u:Avatar Classes="Square Amber" Content="ZH" />
</u:Badge>
<u:Badge
Header="VIP"
CornerPosition="TopRight"
Dot="True">
<Border Width="100" Height="50">
<TextBlock Text="■■■"/>
</Border>
<u:Badge Classes="Danger" Header="VIP" CornerPosition="BottomRight">
<u:Avatar Classes="Square Amber" Content="HS" />
</u:Badge>
<u:Badge
Header="VIP"
CornerPosition="BottomLeft"
Dot="True">
<Border Width="100" Height="50">
<TextBlock Text="■■■"/>
</Border>
<u:Badge Classes="Danger" Header="VIP" CornerPosition="TopLeft">
<u:Avatar Classes="Square Orange" Content="DY" />
</u:Badge>
<u:Badge
Header="VIP"
CornerPosition="BottomRight"
Dot="True">
<Border Width="100" Height="50">
<TextBlock Text="■■■"/>
</Border>
<u:Badge Classes="Danger" Header="VIP" CornerPosition="BottomLeft">
<u:Avatar Classes="Square Orange" Content="TT" />
</u:Badge>
</StackPanel>
<StackPanel Orientation="Horizontal">
<u:Badge Header="5">
<u:Avatar Classes="Square Indigo" Content="XZ" />
</u:Badge>
<u:Badge Header="5" Classes="Light">
<u:Avatar Classes="Square Indigo" Content="YB" />
</u:Badge>
<u:Badge Header="5" Classes="Inverted">
<u:Avatar Classes="Square LightGreen" Content="LX" />
</u:Badge>
<u:Badge Header="5" Dot="True">
<u:Avatar Classes="Square LightGreen" Content="YZ" />
</u:Badge>
<u:Badge Header="5" Classes="Light" Dot="True">
<u:Avatar Classes="Square Lime" Content="HW" />
</u:Badge>
<Border
Background="{DynamicResource SemiColorFill0}"
CornerRadius="4">
<u:Badge Header="5" Classes="Inverted" Dot="True">
<u:Avatar Classes="Square Lime" Content="XM" />
</u:Badge>
</Border>
</StackPanel>
<StackPanel Orientation="Horizontal">
<u:Badge Header="5">
<u:Avatar Classes="Square Violet" Content="MR" />
</u:Badge>
<u:Badge Header="5" Classes="Secondary">
<u:Avatar Classes="Square Violet" Content="YL" />
</u:Badge>
<u:Badge Header="5" Classes="Tertiary">
<u:Avatar Classes="Square Red" Content="ZW" />
</u:Badge>
<u:Badge Header="5" Classes="Warning">
<u:Avatar Classes="Square Red" Content="JL" />
</u:Badge>
<u:Badge Header="5" Classes="Danger">
<u:Avatar Classes="Square Pink" Content="RT" />
</u:Badge>
<u:Badge Header="5" Classes="Primary" Dot="True">
<u:Avatar Classes="Square Pink" Content="YF" />
</u:Badge>
</StackPanel>
<StackPanel Orientation="Horizontal">
<u:Badge Header="5" />
<u:Badge Classes="Light" Header="NEW" />
<u:Badge Classes="Danger" Header="99" OverflowCount="10" />
<u:Badge Classes="Primary" Dot="True" />
<u:Badge Classes="Secondary" Dot="True" />
<u:Badge Classes="Tertiary" Dot="True" />
<u:Badge Classes="Success" Dot="True" />
<u:Badge Classes="Warning" Dot="True" />
<u:Badge Classes="Danger" Dot="True" />
</StackPanel>
<u:Badge HorizontalAlignment="Stretch" Header="VIP">
<Border Height="50">
<TextBlock Text="■■■"/>
<Border Theme="{StaticResource CardBorder}" Margin="0">
<TextBlock
HorizontalAlignment="Center"
VerticalAlignment="Center"
Text="Stretch Space"
FontWeight="600" />
</Border>
</u:Badge>
<StackPanel Orientation="Horizontal">
<u:Badge Header="URSA" Classes="Primary">
<Border Width="100" Height="50">
<TextBlock Text="Solid"/>
</Border>
<u:Avatar Classes="Square Indigo" Content="Solid" />
</u:Badge>
<u:Badge Header="URSA" Classes="Secondary">
<Border Width="100" Height="50">
<TextBlock Text="Solid"/>
</Border>
<u:Avatar Classes="Square Indigo" Content="Solid" />
</u:Badge>
<u:Badge Header="URSA" Classes="Tertiary">
<Border Width="100" Height="50">
<TextBlock Text="Solid"/>
</Border>
<u:Avatar Classes="Square Indigo" Content="Solid" />
</u:Badge>
<u:Badge Header="URSA" Classes="Success">
<Border Width="100" Height="50">
<TextBlock Text="Solid"/>
</Border>
<u:Avatar Classes="Square Indigo" Content="Solid" />
</u:Badge>
<u:Badge Header="URSA" Classes="Warning">
<Border Width="100" Height="50">
<TextBlock Text="Solid"/>
</Border>
<u:Avatar Classes="Square Indigo" Content="Solid" />
</u:Badge>
<u:Badge Header="URSA" Classes="Danger">
<Border Width="100" Height="50">
<TextBlock Text="Solid"/>
</Border>
<u:Avatar Classes="Square Indigo" Content="Solid" />
</u:Badge>
</StackPanel>
<StackPanel Orientation="Horizontal">
<u:Badge Header="URSA" Classes="Light Primary">
<Border Width="100" Height="50">
<TextBlock Text="Light"/>
</Border>
<u:Avatar Classes="Square Indigo" Content="Light" />
</u:Badge>
<u:Badge Header="URSA" Classes="Light Secondary">
<Border Width="100" Height="50">
<TextBlock Text="Light"/>
</Border>
<u:Avatar Classes="Square Indigo" Content="Light" />
</u:Badge>
<u:Badge Header="URSA" Classes="Light Tertiary">
<Border Width="100" Height="50">
<TextBlock Text="Light"/>
</Border>
<u:Avatar Classes="Square Indigo" Content="Light" />
</u:Badge>
<u:Badge Header="URSA" Classes="Light Success">
<Border Width="100" Height="50">
<TextBlock Text="Light"/>
</Border>
<u:Avatar Classes="Square Indigo" Content="Light" />
</u:Badge>
<u:Badge Header="URSA" Classes="Light Warning">
<Border Width="100" Height="50">
<TextBlock Text="Light"/>
</Border>
<u:Avatar Classes="Square Indigo" Content="Light" />
</u:Badge>
<u:Badge Header="URSA" Classes="Light Danger">
<Border Width="100" Height="50">
<TextBlock Text="Light"/>
</Border>
<u:Avatar Classes="Square Indigo" Content="Light" />
</u:Badge>
</StackPanel>
<StackPanel Orientation="Horizontal">
<u:Badge Header="URSA" Classes="Inverted Primary">
<Border Width="100" Height="50">
<TextBlock Text="Inverted"/>
</Border>
<u:Avatar Classes="Square LightGreen" Content="Inverted" />
</u:Badge>
<u:Badge Header="URSA" Classes="Inverted Secondary">
<Border Width="100" Height="50">
<TextBlock Text="Inverted"/>
</Border>
<u:Avatar Classes="Square LightGreen" Content="Inverted" />
</u:Badge>
<u:Badge Header="URSA" Classes="Inverted Tertiary">
<Border Width="100" Height="50">
<TextBlock Text="Inverted"/>
</Border>
<u:Avatar Classes="Square LightGreen" Content="Inverted" />
</u:Badge>
<u:Badge Header="URSA" Classes="Inverted Success">
<Border Width="100" Height="50">
<TextBlock Text="Inverted"/>
</Border>
<u:Avatar Classes="Square LightGreen" Content="Inverted" />
</u:Badge>
<u:Badge Header="URSA" Classes="Inverted Warning">
<Border Width="100" Height="50">
<TextBlock Text="Inverted"/>
</Border>
<u:Avatar Classes="Square LightGreen" Content="Inverted" />
</u:Badge>
<u:Badge Header="URSA" Classes="Inverted Danger">
<Border Width="100" Height="50">
<TextBlock Text="Inverted"/>
</Border>
<u:Avatar Classes="Square LightGreen" Content="Inverted" />
</u:Badge>
</StackPanel>
<StackPanel Orientation="Horizontal">
<u:Badge
Header="URSA"
Classes="Primary"
Dot="True">
<Border Width="100" Height="50">
<TextBlock Text="Solid"/>
</Border>
<u:Avatar Classes="Square Lime" Content="Solid" />
</u:Badge>
<u:Badge
Header="URSA"
Classes="Secondary"
Dot="True">
<Border Width="100" Height="50">
<TextBlock Text="Solid"/>
</Border>
<u:Avatar Classes="Square Lime" Content="Solid" />
</u:Badge>
<u:Badge
Header="URSA"
Classes="Tertiary"
Dot="True">
<Border Width="100" Height="50">
<TextBlock Text="Solid"/>
</Border>
<u:Avatar Classes="Square Lime" Content="Solid" />
</u:Badge>
<u:Badge
Header="URSA"
Classes="Success"
Dot="True">
<Border Width="100" Height="50">
<TextBlock Text="Solid"/>
</Border>
<u:Avatar Classes="Square Lime" Content="Solid" />
</u:Badge>
<u:Badge
Header="URSA"
Classes="Warning"
Dot="True">
<Border Width="100" Height="50">
<TextBlock Text="Solid"/>
</Border>
<u:Avatar Classes="Square Lime" Content="Solid" />
</u:Badge>
<u:Badge
Header="URSA"
Classes="Danger"
Dot="True">
<Border Width="100" Height="50">
<TextBlock Text="Solid"/>
</Border>
<u:Avatar Classes="Square Lime" Content="Solid" />
</u:Badge>
</StackPanel>
<StackPanel Orientation="Horizontal">
<u:Badge
Header="URSA"
Classes="Light Primary"
Dot="True">
<Border Width="100" Height="50">
<TextBlock Text="Light"/>
</Border>
<u:Avatar Classes="Square Violet" Content="Light" />
</u:Badge>
<u:Badge
Header="URSA"
Classes="Light Secondary"
Dot="True">
<Border Width="100" Height="50">
<TextBlock Text="Light"/>
</Border>
<u:Avatar Classes="Square Violet" Content="Light" />
</u:Badge>
<u:Badge
Header="URSA"
Classes="Light Tertiary"
Dot="True">
<Border Width="100" Height="50">
<TextBlock Text="Light"/>
</Border>
<u:Avatar Classes="Square Violet" Content="Light" />
</u:Badge>
<u:Badge
Header="URSA"
Classes="Light Success"
Dot="True">
<Border Width="100" Height="50">
<TextBlock Text="Light"/>
</Border>
<u:Avatar Classes="Square Violet" Content="Light" />
</u:Badge>
<u:Badge
Header="URSA"
Classes="Light Warning"
Dot="True">
<Border Width="100" Height="50">
<TextBlock Text="Light"/>
</Border>
<u:Avatar Classes="Square Violet" Content="Light" />
</u:Badge>
<u:Badge
Header="URSA"
Classes="Light Danger"
Dot="True">
<Border Width="100" Height="50">
<TextBlock Text="Light"/>
</Border>
<u:Avatar Classes="Square Violet" Content="Light" />
</u:Badge>
</StackPanel>
<Border Background="{DynamicResource SemiGrey2}" CornerRadius="4">
<Border Background="{DynamicResource SemiColorFill0}" CornerRadius="4">
<StackPanel Orientation="Horizontal">
<u:Badge
Header="URSA"
Classes="Inverted Primary"
Dot="True">
<Border Width="100" Height="50">
<TextBlock Text="Inverted"/>
</Border>
<u:Avatar Classes="Square Pink" Content="Inverted" />
</u:Badge>
<u:Badge
Header="URSA"
Classes="Inverted Secondary"
Dot="True">
<Border Width="100" Height="50">
<TextBlock Text="Inverted"/>
</Border>
<u:Avatar Classes="Square Pink" Content="Inverted" />
</u:Badge>
<u:Badge
Header="URSA"
Classes="Inverted Tertiary"
Dot="True">
<Border Width="100" Height="50">
<TextBlock Text="Inverted"/>
</Border>
<u:Avatar Classes="Square Pink" Content="Inverted" />
</u:Badge>
<u:Badge
Header="URSA"
Classes="Inverted Success"
Dot="True">
<Border Width="100" Height="50">
<TextBlock Text="Inverted"/>
</Border>
<u:Avatar Classes="Square Pink" Content="Inverted" />
</u:Badge>
<u:Badge
Header="URSA"
Classes="Inverted Warning"
Dot="True">
<Border Width="100" Height="50">
<TextBlock Text="Inverted"/>
</Border>
<u:Avatar Classes="Square Pink" Content="Inverted" />
</u:Badge>
<u:Badge
Header="URSA"
Classes="Inverted Danger"
Dot="True">
<Border Width="100" Height="50">
<TextBlock Text="Inverted"/>
</Border>
<u:Avatar Classes="Square Pink" Content="Inverted" />
</u:Badge>
</StackPanel>
</Border>

View File

@@ -103,24 +103,24 @@
Content="Step 1"
Header="ToDo"
Type="Default"
Time="2023-01-14 09:24:05"/>
Time="2023-01-14 09:24:05" />
<u:TimelineItem
Content="Step 2"
Header="Start"
Position="Right"
Type="Ongoing"
Time="2024-01-04 22:32:58"/>
Time="2024-01-04 22:32:58" />
<u:TimelineItem
Content="Step 3"
Header="In Between"
Type="Warning"
Time="2024-01-05 00:08:29"/>
Time="2024-01-05 00:08:29" />
<u:TimelineItem
Content="Step 4"
Header="Finished"
Position="Right"
Type="Success"
Time="2024-01-05 00:27:44"/>
Time="2024-01-05 00:27:44" />
</u:Timeline>
<StackPanel Grid.Column="2" Spacing="20">
<u:ButtonGroup Classes="Primary Solid" ItemsSource="{Binding ButtonGroupItems}" />
@@ -133,58 +133,38 @@
</StackPanel>
<StackPanel Grid.Column="2" Grid.Row="1" Spacing="20" Margin="8">
<u:Divider HorizontalContentAlignment="Right">Badge</u:Divider>
<u:Divider HorizontalContentAlignment="Right">
<u:Badge Header="Badge" />
</u:Divider>
<WrapPanel Orientation="Horizontal">
<u:Badge Header="Ursa" CornerPosition="TopRight">
<Border Classes="Hover">
<TextBlock Text="Pyro"/>
</Border>
<u:Badge Classes="Light" Header="Pyro">
<u:Avatar Classes="Red" Content="火" />
</u:Badge>
<u:Badge
HorizontalAlignment="Center"
CornerPosition="TopRight"
Header="500"
OverflowCount="99">
<Border Classes="Hover">
<TextBlock Text="Hydro"/>
</Border>
<u:Badge Classes="Inverted" Header="500" OverflowCount="99">
<u:Avatar Classes="Square Blue" Content="水" />
</u:Badge>
<u:Badge
Header="Ursa"
CornerPosition="TopRight"
Dot="True">
<Border Classes="Hover">
<TextBlock Text="Ameno"/>
</Border>
<u:Badge Classes="Secondary" Dot="True">
<u:Avatar Classes="Square Green" Content="风" />
</u:Badge>
<u:Badge Classes="Tertiary" Header="Electro">
<u:Avatar Classes="Square Violet" Content="雷" />
</u:Badge>
<u:Badge Classes="Success" Header="Dendro" CornerPosition="BottomLeft">
<u:Avatar Classes="Square Lime" Content="草" />
</u:Badge>
<u:Badge Classes="Warning" Header="Cryo" CornerPosition="BottomRight">
<u:Avatar Classes="Square LightBlue" Content="冰" />
</u:Badge>
<u:Badge Classes="Danger" Header="Geo" CornerPosition="TopRight">
<u:Avatar Classes="Square Amber" Content="岩" />
</u:Badge>
<u:Badge Header="Ursa" />
<u:Badge Header="Ursa" Dot="True" />
</WrapPanel>
<WrapPanel Orientation="Horizontal">
<u:Badge Header="Ursa" Classes="Secondary">
<Border Classes="Hover">
<TextBlock Text="Electro"/>
</Border>
</u:Badge>
<u:Badge Header="Ursa" Classes="Tertiary" CornerPosition="BottomLeft">
<Border Classes="Hover">
<TextBlock Text="Dendro"/>
</Border>
</u:Badge>
<u:Badge Header="Ursa" Classes="Warning" CornerPosition="BottomRight">
<Border Classes="Hover">
<TextBlock Text="Cryo"/>
</Border>
</u:Badge>
<u:Badge Header="Ursa" Classes="Danger" CornerPosition="TopRight">
<Border Classes="Hover">
<TextBlock Text="Geo"/>
</Border>
</u:Badge>
<u:Badge Dot="True" />
</WrapPanel>
<u:Divider>DualBadge</u:Divider>
<u:Divider>
<u:DualBadge Content="DualBadge" />
</u:Divider>
<WrapPanel Orientation="Horizontal">
<u:DualBadge Header="downloads">
<u:DualBadge.Icon>

View File

@@ -1,14 +1,20 @@
<ResourceDictionary
xmlns="https://github.com/avaloniaui"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:u="https://irihi.tech/ursa"
xmlns:converters="clr-namespace:Ursa.Converters;assembly=Ursa">
<converters:DivideByTwoConverter x:Key="DivideByTwoConverter" />
xmlns:u="https://irihi.tech/ursa">
<Design.PreviewWith>
<StackPanel Margin="20" Orientation="Horizontal" Spacing="8">
<u:Avatar Content="AS" />
<u:Avatar Content="Semi" Padding="4" />
<u:Avatar Content="Semi" Padding="10" />
</StackPanel>
</Design.PreviewWith>
<ControlTheme x:Key="{x:Type u:Avatar}" TargetType="{x:Type u:Avatar}">
<Setter Property="Foreground" Value="{DynamicResource AvatarForeground}" />
<Setter Property="Background" Value="{DynamicResource AvatarGreyBackground}" />
<Setter Property="FontSize" Value="{DynamicResource AvatarMediumFontSize}" />
<Setter Property="FontWeight" Value="{DynamicResource AvatarFontWeight}" />
<Setter Property="Padding" Value="3" />
<Setter Property="Width" Value="{DynamicResource AvatarMediumWidth}" />
<Setter Property="Height" Value="{Binding $self.Width}" />
<Setter Property="Cursor" Value="Hand" />
@@ -25,13 +31,18 @@
BorderThickness="{TemplateBinding BorderThickness}"
CornerRadius="{TemplateBinding CornerRadius}"
Background="{TemplateBinding Background}" />
<ContentPresenter
Name="PART_ContentPresenter"
IsVisible="{TemplateBinding Source, Converter={x:Static ObjectConverters.IsNull}}"
CornerRadius="{TemplateBinding CornerRadius}"
Content="{TemplateBinding Content}"
HorizontalContentAlignment="Center"
VerticalContentAlignment="Center" />
<Viewbox
Margin="{TemplateBinding Padding}"
StretchDirection="DownOnly">
<ContentPresenter
Name="PART_ContentPresenter"
IsVisible="{TemplateBinding Source, Converter={x:Static ObjectConverters.IsNull}}"
CornerRadius="{TemplateBinding CornerRadius}"
Content="{TemplateBinding Content}"
ContentTemplate="{TemplateBinding ContentTemplate}"
HorizontalContentAlignment="Center"
VerticalContentAlignment="Center" />
</Viewbox>
<Image Source="{TemplateBinding Source}" />
<ContentPresenter
Name="PART_HoverMask"

View File

@@ -3,7 +3,30 @@
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:converters="clr-namespace:Ursa.Converters;assembly=Ursa"
xmlns:u="https://irihi.tech/ursa">
<!-- Add Resources Here -->
<Design.PreviewWith>
<StackPanel Orientation="Horizontal" Margin="20" Width="300" Spacing="10">
<u:Badge Header="5">
<u:Avatar Classes="Square Blue" Content="BM" />
</u:Badge>
<u:Badge Dot="True">
<u:Avatar Classes="Square Blue" Content="YL" />
</u:Badge>
<u:Badge>
<u:Badge.Header>
<PathIcon
Theme="{StaticResource InnerPathIcon}"
Data="{StaticResource SemiIconLock}" />
</u:Badge.Header>
<u:Avatar Classes="Square Blue" Content="YL" />
</u:Badge>
<u:Badge Header="NEW">
<u:Avatar Classes="Square LightBlue" Content="WF" />
</u:Badge>
<u:Badge Classes="Light" Header="Pyro" CornerPosition="BottomLeft">
<u:Avatar Classes="Red" Content="火" />
</u:Badge>
</StackPanel>
</Design.PreviewWith>
<converters:BadgeContentOverflowConverter x:Key="BadgeContentConverter" />
@@ -22,7 +45,7 @@
<Setter Property="CornerPosition" Value="{DynamicResource BadgeCornerPosition}" />
<Setter Property="Template">
<ControlTemplate TargetType="{x:Type u:Badge}">
<Grid
<Panel
HorizontalAlignment="{TemplateBinding HorizontalAlignment}"
VerticalAlignment="{TemplateBinding VerticalAlignment}"
ClipToBounds="False">
@@ -39,16 +62,19 @@
MinWidth="{DynamicResource BadgeMinWidth}"
MinHeight="{DynamicResource BadgeMinHeight}"
Padding="{DynamicResource BadgePadding}"
HorizontalAlignment="Right"
VerticalAlignment="Top"
Background="{TemplateBinding Background}"
BorderBrush="{TemplateBinding BorderBrush}"
BorderThickness="{TemplateBinding BorderThickness}"
CornerRadius="{TemplateBinding CornerRadius}"
IsVisible="{Binding Header, RelativeSource={RelativeSource TemplatedParent}, Converter={x:Static ObjectConverters.IsNotNull}}"
RenderTransformOrigin=".5,.5"
Theme="{TemplateBinding BadgeTheme}"
UseLayoutRounding="False">
<Border.IsVisible>
<MultiBinding Converter="{x:Static BoolConverters.Or}">
<Binding Path="Header" RelativeSource="{RelativeSource TemplatedParent}" Converter="{x:Static ObjectConverters.IsNotNull}" />
<Binding Path="Dot" RelativeSource="{RelativeSource TemplatedParent}" />
</MultiBinding>
</Border.IsVisible>
<ContentPresenter
Name="{x:Static u:Badge.PART_HeaderPresenter}"
HorizontalAlignment="Center"
@@ -65,40 +91,17 @@
</ContentPresenter.Content>
</ContentPresenter>
</Border>
</Grid>
</Panel>
</ControlTemplate>
</Setter>
<Style Selector="^[Dot=True]">
<Setter Property="Template">
<ControlTemplate TargetType="{x:Type u:Badge}">
<Grid
HorizontalAlignment="{TemplateBinding HorizontalAlignment}"
VerticalAlignment="{TemplateBinding VerticalAlignment}"
ClipToBounds="False">
<ContentPresenter
Name="{x:Static u:Badge.PART_ContentPresenter}"
Margin="{TemplateBinding Padding}"
HorizontalAlignment="{TemplateBinding HorizontalAlignment}"
VerticalAlignment="{TemplateBinding VerticalAlignment}"
Content="{TemplateBinding Content}"
ContentTemplate="{TemplateBinding ContentTemplate}"
Foreground="{DynamicResource BadgeContentForeground}" />
<Border
Name="{x:Static u:Badge.PART_BadgeContainer}"
Width="{DynamicResource BadgeDotWidth}"
Height="{DynamicResource BadgeDotHeight}"
HorizontalAlignment="Right"
VerticalAlignment="Top"
Background="{TemplateBinding Background}"
BorderBrush="{TemplateBinding BorderBrush}"
BorderThickness="{TemplateBinding BorderThickness}"
CornerRadius="{TemplateBinding CornerRadius}"
IsVisible="{Binding Header, RelativeSource={RelativeSource TemplatedParent}, Converter={x:Static ObjectConverters.IsNotNull}}"
RenderTransformOrigin=".5,.5" />
</Grid>
</ControlTemplate>
</Setter>
<Style Selector="^[Dot=True] /template/ Border#PART_BadgeContainer">
<Setter Property="Padding" Value="0" />
<Setter Property="MinWidth" Value="{DynamicResource BadgeDotWidth}" />
<Setter Property="MinHeight" Value="{DynamicResource BadgeDotHeight}" />
</Style>
<Style Selector="^[Dot=True] /template/ ContentPresenter#PART_HeaderPresenter">
<Setter Property="IsVisible" Value="False" />
</Style>
<Style Selector="^[CornerPosition=TopLeft] /template/ Border#PART_BadgeContainer">
@@ -138,6 +141,12 @@
</Style>
<Style Selector="^.Light">
<Style Selector="^/template/ ContentPresenter#PART_HeaderPresenter">
<Setter Property="Foreground" Value="{DynamicResource BadgeLightPrimaryBadgeForeground}" />
</Style>
<Style Selector="^/template/ Border#PART_BadgeContainer">
<Setter Property="Background" Value="{DynamicResource BadgeLightPrimaryBadgeBackground}" />
</Style>
<Style Selector="^.Primary">
<Style Selector="^/template/ ContentPresenter#PART_HeaderPresenter">
<Setter Property="Foreground" Value="{DynamicResource BadgeLightPrimaryBadgeForeground}" />
@@ -191,6 +200,7 @@
<Style Selector="^/template/ Border#PART_BadgeContainer">
<Setter Property="Background" Value="{DynamicResource BadgeInvertedBadgeBackground}" />
</Style>
<Setter Property="Foreground" Value="{DynamicResource BadgeInvertedPrimaryBadgeForeground}" />
<Style Selector="^.Primary /template/ ContentPresenter#PART_HeaderPresenter">
<Setter Property="Foreground" Value="{DynamicResource BadgeInvertedPrimaryBadgeForeground}" />
</Style>

View File

@@ -3,32 +3,32 @@
<SolidColorBrush x:Key="BadgeForeground" Color="#1C1F23" />
<SolidColorBrush x:Key="BadgeContentForeground" Color="White" />
<!-- Solid -->
<SolidColorBrush x:Key="BadgePrimaryBadgeBackground" Color="#FF54A9FF" />
<SolidColorBrush x:Key="BadgeSecondaryBadgeBackground" Color="#FF40B4F3" />
<SolidColorBrush x:Key="BadgeTertiaryBadgeBackground" Color="#FF888D92" />
<SolidColorBrush x:Key="BadgeSuccessBadgeBackground" Color="#FF5DC264" />
<SolidColorBrush x:Key="BadgeWarningBadgeBackground" Color="#FFFFAE43" />
<SolidColorBrush x:Key="BadgeDangerBadgeBackground" Color="#FFFC725A" />
<SolidColorBrush x:Key="BadgePrimaryBadgeBackground" Color="#54A9FF" />
<SolidColorBrush x:Key="BadgeSecondaryBadgeBackground" Color="#40B4F3" />
<SolidColorBrush x:Key="BadgeTertiaryBadgeBackground" Color="#888D92" />
<SolidColorBrush x:Key="BadgeSuccessBadgeBackground" Color="#5DC264" />
<SolidColorBrush x:Key="BadgeWarningBadgeBackground" Color="#FFAE43" />
<SolidColorBrush x:Key="BadgeDangerBadgeBackground" Color="#FC725A" />
<!-- Light -->
<SolidColorBrush x:Key="BadgeLightPrimaryBadgeForeground" Color="#FF54A9FF" />
<SolidColorBrush x:Key="BadgeLightPrimaryBadgeBackground" Color="#FF003D8F" />
<SolidColorBrush x:Key="BadgeLightSecondaryBadgeForeground" Color="#FF40B4F3" />
<SolidColorBrush x:Key="BadgeLightSecondaryBadgeBackground" Color="#FF004B83" />
<SolidColorBrush x:Key="BadgeLightTertiaryBadgeForeground" Color="#FF888D92" />
<SolidColorBrush x:Key="BadgeLightTertiaryBadgeBackground" Color="#FF2E3238" />
<SolidColorBrush x:Key="BadgeLightSuccessBadgeForeground" Color="#FF5DC264" />
<SolidColorBrush x:Key="BadgeLightSuccessBadgeBackground" Color="#FF1B5924" />
<SolidColorBrush x:Key="BadgeLightWarningBadgeForeground" Color="#FFFFAE43" />
<SolidColorBrush x:Key="BadgeLightWarningBadgeBackground" Color="#FF7E3100" />
<SolidColorBrush x:Key="BadgeLightDangerBadgeForeground" Color="#FFFC725A" />
<SolidColorBrush x:Key="BadgeLightDangerBadgeBackground" Color="#FF8E0805" />
<SolidColorBrush x:Key="BadgeLightPrimaryBadgeForeground" Color="#54A9FF" />
<SolidColorBrush x:Key="BadgeLightPrimaryBadgeBackground" Color="#053170" />
<SolidColorBrush x:Key="BadgeLightSecondaryBadgeForeground" Color="#40B4F3" />
<SolidColorBrush x:Key="BadgeLightSecondaryBadgeBackground" Color="#003761" />
<SolidColorBrush x:Key="BadgeLightTertiaryBadgeForeground" Color="#888D92" />
<SolidColorBrush x:Key="BadgeLightTertiaryBadgeBackground" Color="#1C1F23" />
<SolidColorBrush x:Key="BadgeLightSuccessBadgeForeground" Color="#5DC264" />
<SolidColorBrush x:Key="BadgeLightSuccessBadgeBackground" Color="#123C19" />
<SolidColorBrush x:Key="BadgeLightWarningBadgeForeground" Color="#FFAE43" />
<SolidColorBrush x:Key="BadgeLightWarningBadgeBackground" Color="#551F03" />
<SolidColorBrush x:Key="BadgeLightDangerBadgeForeground" Color="#FC725A" />
<SolidColorBrush x:Key="BadgeLightDangerBadgeBackground" Color="#6C090B" />
<!-- Inverted -->
<SolidColorBrush x:Key="BadgeInvertedBadgeBackground" Color="#1C1F23" />
<SolidColorBrush x:Key="BadgeInvertedPrimaryBadgeForeground" Color="#FF54A9FF" />
<SolidColorBrush x:Key="BadgeInvertedSecondaryBadgeForeground" Color="#FF40B4F3" />
<SolidColorBrush x:Key="BadgeInvertedTertiaryBadgeForeground" Color="#FF888D92" />
<SolidColorBrush x:Key="BadgeInvertedSuccessBadgeForeground" Color="#FF5DC264" />
<SolidColorBrush x:Key="BadgeInvertedWarningBadgeForeground" Color="#FFFFAE43" />
<SolidColorBrush x:Key="BadgeInvertedDangerBadgeForeground" Color="#FFFC725A" />
<SolidColorBrush x:Key="BadgeInvertedPrimaryBadgeForeground" Color="#54A9FF" />
<SolidColorBrush x:Key="BadgeInvertedSecondaryBadgeForeground" Color="#40B4F3" />
<SolidColorBrush x:Key="BadgeInvertedTertiaryBadgeForeground" Color="#888D92" />
<SolidColorBrush x:Key="BadgeInvertedSuccessBadgeForeground" Color="#5DC264" />
<SolidColorBrush x:Key="BadgeInvertedWarningBadgeForeground" Color="#FFAE43" />
<SolidColorBrush x:Key="BadgeInvertedDangerBadgeForeground" Color="#FC725A" />
</ResourceDictionary>

View File

@@ -3,32 +3,32 @@
<SolidColorBrush x:Key="BadgeForeground" Color="White" />
<SolidColorBrush x:Key="BadgeContentForeground" Color="#1C1F23" />
<!-- Solid -->
<SolidColorBrush x:Key="BadgePrimaryBadgeBackground" Color="#0077F0" />
<SolidColorBrush x:Key="BadgePrimaryBadgeBackground" Color="#0077FA" />
<SolidColorBrush x:Key="BadgeSecondaryBadgeBackground" Color="#0095EE" />
<SolidColorBrush x:Key="BadgeTertiaryBadgeBackground" Color="#6B7075" />
<SolidColorBrush x:Key="BadgeSuccessBadgeBackground" Color="#3BB346" />
<SolidColorBrush x:Key="BadgeWarningBadgeBackground" Color="#FC8800" />
<SolidColorBrush x:Key="BadgeDangerBadgeBackground" Color="#F93920" />
<SolidColorBrush x:Key="BadgeSuccessBadgeBackground" Color="#3BB346" />
<!-- Light -->
<SolidColorBrush x:Key="BadgeLightPrimaryBadgeForeground" Color="#0077FA" />
<SolidColorBrush x:Key="BadgeLightPrimaryBadgeBackground" Color="#D4ECFF" />
<SolidColorBrush x:Key="BadgeLightPrimaryBadgeBackground" Color="#EAF5FF" />
<SolidColorBrush x:Key="BadgeLightSecondaryBadgeForeground" Color="#0095EE" />
<SolidColorBrush x:Key="BadgeLightSecondaryBadgeBackground" Color="#CEEEFC" />
<SolidColorBrush x:Key="BadgeLightSecondaryBadgeBackground" Color="#E9F7FD" />
<SolidColorBrush x:Key="BadgeLightTertiaryBadgeForeground" Color="#6B7075" />
<SolidColorBrush x:Key="BadgeLightTertiaryBadgeBackground" Color="#E6E8EA" />
<SolidColorBrush x:Key="BadgeLightWarningBadgeForeground" Color="#FC8800" />
<SolidColorBrush x:Key="BadgeLightWarningBadgeBackground" Color="#FFEFD0" />
<SolidColorBrush x:Key="BadgeLightDangerBadgeForeground" Color="#F93920" />
<SolidColorBrush x:Key="BadgeLightDangerBadgeBackground" Color="#FEE0D5" />
<SolidColorBrush x:Key="BadgeLightTertiaryBadgeBackground" Color="#F9F9F9" />
<SolidColorBrush x:Key="BadgeLightSuccessBadgeForeground" Color="#3BB346" />
<SolidColorBrush x:Key="BadgeLightSuccessBadgeBackground" Color="#D0F0D1" />
<SolidColorBrush x:Key="BadgeLightSuccessBadgeBackground" Color="#ECF7EC" />
<SolidColorBrush x:Key="BadgeLightWarningBadgeForeground" Color="#FC8800" />
<SolidColorBrush x:Key="BadgeLightWarningBadgeBackground" Color="#FFF8EA" />
<SolidColorBrush x:Key="BadgeLightDangerBadgeForeground" Color="#F93920" />
<SolidColorBrush x:Key="BadgeLightDangerBadgeBackground" Color="#FEF2ED" />
<!-- Inverted -->
<SolidColorBrush x:Key="BadgeInvertedBadgeBackground" Color="White" />
<SolidColorBrush x:Key="BadgeInvertedPrimaryBadgeForeground" Color="#0077F0" />
<SolidColorBrush x:Key="BadgeInvertedPrimaryBadgeForeground" Color="#0077FA" />
<SolidColorBrush x:Key="BadgeInvertedSecondaryBadgeForeground" Color="#0095EE" />
<SolidColorBrush x:Key="BadgeInvertedTertiaryBadgeForeground" Color="#6B7075" />
<SolidColorBrush x:Key="BadgeInvertedSuccessBadgeForeground" Color="#3BB346" />
<SolidColorBrush x:Key="BadgeInvertedWarningBadgeForeground" Color="#FC8800" />
<SolidColorBrush x:Key="BadgeInvertedDangerBadgeForeground" Color="#F93920" />
<SolidColorBrush x:Key="BadgeInvertedSuccessBadgeForeground" Color="#3BB346" />
</ResourceDictionary>

View File

@@ -6,9 +6,9 @@
<x:Double x:Key="BadgeMinHeight">18</x:Double>
<x:Double x:Key="BadgeDotWidth">8</x:Double>
<x:Double x:Key="BadgeDotHeight">8</x:Double>
<Thickness x:Key="BadgePadding">6,0</Thickness>
<Thickness x:Key="BadgePadding">4,0</Thickness>
<Thickness x:Key="BadgeBorderThickness">1</Thickness>
<x:Double x:Key="BadgeFontSize">10</x:Double>
<x:Double x:Key="BadgeFontSize">12</x:Double>
<CornerRadius x:Key="BadgeCornerRadius">100</CornerRadius>
<common:CornerPosition x:Key="BadgeCornerPosition">TopRight</common:CornerPosition>
</ResourceDictionary>

View File

@@ -10,7 +10,7 @@ using Ursa.Common;
namespace Ursa.Controls;
[TemplatePart(PART_BadgeContainer, typeof(Border))]
public class Badge: HeaderedContentControl
public class Badge : HeaderedContentControl
{
public const string PART_ContentPresenter = "PART_ContentPresenter";
public const string PART_BadgeContainer = "PART_BadgeContainer";
@@ -18,40 +18,44 @@ public class Badge: HeaderedContentControl
private Border? _badgeContainer;
public static readonly StyledProperty<ControlTheme> BadgeThemeProperty = AvaloniaProperty.Register<Badge, ControlTheme>(
nameof(BadgeTheme));
public static readonly StyledProperty<ControlTheme> BadgeThemeProperty =
AvaloniaProperty.Register<Badge, ControlTheme>(nameof(BadgeTheme));
public ControlTheme BadgeTheme
{
get => GetValue(BadgeThemeProperty);
set => SetValue(BadgeThemeProperty, value);
}
public static readonly StyledProperty<bool> DotProperty = AvaloniaProperty.Register<Badge, bool>(
nameof(Dot));
public static readonly StyledProperty<bool> DotProperty =
AvaloniaProperty.Register<Badge, bool>(nameof(Dot));
public bool Dot
{
get => GetValue(DotProperty);
set => SetValue(DotProperty, value);
}
public static readonly StyledProperty<CornerPosition> CornerPositionProperty = AvaloniaProperty.Register<Badge, CornerPosition>(
nameof(CornerPosition));
public static readonly StyledProperty<CornerPosition> CornerPositionProperty =
AvaloniaProperty.Register<Badge, CornerPosition>(nameof(CornerPosition));
public CornerPosition CornerPosition
{
get => GetValue(CornerPositionProperty);
set => SetValue(CornerPositionProperty, value);
}
public static readonly StyledProperty<int> OverflowCountProperty = AvaloniaProperty.Register<Badge, int>(
nameof(OverflowCount));
public static readonly StyledProperty<int> OverflowCountProperty =
AvaloniaProperty.Register<Badge, int>(nameof(OverflowCount));
public int OverflowCount
{
get => GetValue(OverflowCountProperty);
set => SetValue(OverflowCountProperty, value);
}
public static readonly StyledProperty<double> BadgeFontSizeProperty = AvaloniaProperty.Register<Badge, double>(
nameof(BadgeFontSize));
public static readonly StyledProperty<double> BadgeFontSizeProperty =
AvaloniaProperty.Register<Badge, double>(nameof(BadgeFontSize));
public double BadgeFontSize
{
@@ -62,6 +66,7 @@ public class Badge: HeaderedContentControl
static Badge()
{
HeaderProperty.Changed.AddClassHandler<Badge>((badge, _) => badge.UpdateBadgePosition());
DotProperty.Changed.AddClassHandler<Badge>((badge, _) => badge.UpdateBadgePosition());
}
protected override void OnApplyTemplate(TemplateAppliedEventArgs e)
@@ -88,12 +93,14 @@ public class Badge: HeaderedContentControl
var horizontal = CornerPosition is CornerPosition.TopRight or CornerPosition.BottomRight ? 1 : -1;
if (_badgeContainer is not null && Presenter?.Child is not null)
{
_badgeContainer.RenderTransform = new TransformGroup()
_badgeContainer.RenderTransform = new TransformGroup
{
Children = new Transforms()
{
new TranslateTransform(horizontal*_badgeContainer.Bounds.Width/2,vertical*_badgeContainer.Bounds.Height/2)
}
Children =
[
new TranslateTransform(
horizontal * _badgeContainer.Bounds.Width / 2,
vertical * _badgeContainer.Bounds.Height / 2)
]
};
}
}

View File

@@ -3,18 +3,19 @@ using Avalonia.Data.Converters;
namespace Ursa.Converters;
public class BadgeContentOverflowConverter: IMultiValueConverter
public class BadgeContentOverflowConverter : IMultiValueConverter
{
public object? Convert(IList<object?> values, Type targetType, object? parameter, CultureInfo culture)
{
string overflowMark = parameter is string s ? s : "+";
if (double.TryParse(values[0]?.ToString(), out var b) && values[1] is int i and > 0)
var overflowMark = parameter as string ?? "+";
if (double.TryParse(values[0]?.ToString(), out var b) && values[1] is int count and > 0)
{
if (b > i)
if (b > count)
{
return i + overflowMark;
return $"{count}{overflowMark}";
}
}
return values[0];
}
}

View File

@@ -1,22 +0,0 @@
using System.Globalization;
using Avalonia.Data.Converters;
namespace Ursa.Converters;
public class DivideByTwoConverter : IValueConverter
{
public object? Convert(object? value, Type targetType, object? parameter, CultureInfo culture)
{
if (value is double d)
{
return d / 2;
}
return value;
}
public object ConvertBack(object? value, Type targetType, object? parameter, CultureInfo culture)
{
throw new NotImplementedException();
}
}

View File

@@ -0,0 +1,79 @@
using Avalonia.Controls;
using Avalonia.Controls.Presenters;
using Avalonia.Controls.Templates;
using Avalonia.Headless.XUnit;
using UrsaControls = Ursa.Controls;
namespace HeadlessTest.Ursa.Controls.BadgeTests;
public class BadgeTests
{
[AvaloniaFact]
public void Badge_Container_Should_DisAppear_If_Header_Is_Null_And_Dot_Equals_False()
{
// Arrange
var window = new Window();
var badge = new UrsaControls.Badge
{
Header = string.Empty,
Dot = true
};
window.Content = badge;
window.Show();
Assert.True(badge.IsVisible);
var badgeContainer = badge.GetTemplateChildren().OfType<Border>()
.FirstOrDefault(a => a.Name == UrsaControls.Badge.PART_BadgeContainer);
Assert.NotNull(badgeContainer);
Assert.True(badgeContainer.IsVisible);
// Act
badge.Header = null;
// Assert
Assert.True(badgeContainer.IsVisible);
// Act
badge.Dot = false;
// Assert
Assert.False(badgeContainer.IsVisible);
}
[AvaloniaFact]
public void Badge_Container_Should_Overflow_If_Number_Larger_Than_OverflowCount()
{
// Arrange
var window = new Window();
var badge = new UrsaControls.Badge
{
Header = 0,
OverflowCount = 10
};
window.Content = badge;
window.Show();
Assert.True(badge.IsVisible);
var header = badge.GetTemplateChildren().OfType<ContentPresenter>()
.FirstOrDefault(a => a.Name == UrsaControls.Badge.PART_HeaderPresenter);
Assert.NotNull(header);
Assert.Equal(header.Content, 0);
// Act
badge.Header = 10;
// Assert
Assert.Equal(header.Content, 10);
// Act
badge.Header = 11;
Assert.Equal(header.Content, "10+");
// Act
badge.OverflowCount = 100;
Assert.Equal(header.Content, 11);
}
}