Commit Graph

12 Commits

  • feat: configurable keybindings for all editor and app actions
    All keybindings configurable via ~/.pi/agent/keybindings.json
    
    Editor actions:
    - cursorUp, cursorDown, cursorLeft, cursorRight
    - cursorWordLeft, cursorWordRight, cursorLineStart, cursorLineEnd
    - deleteCharBackward, deleteCharForward, deleteWordBackward
    - deleteToLineStart, deleteToLineEnd
    - newLine, submit, tab
    - selectUp, selectDown, selectConfirm, selectCancel
    
    App actions:
    - interrupt, clear, exit, suspend
    - cycleThinkingLevel, cycleModelForward, cycleModelBackward
    - selectModel, expandTools, toggleThinking, externalEditor
    
    Also adds support for numpad Enter key (Kitty protocol codepoint 57414
    and SS3 M sequence)
    
    Example emacs-style keybindings.json:
    {
      "cursorUp": ["up", "ctrl+p"],
      "cursorDown": ["down", "ctrl+n"],
      "cursorLeft": ["left", "ctrl+b"],
      "cursorRight": ["right", "ctrl+f"],
      "deleteCharForward": ["delete", "ctrl+d"],
      "cycleModelForward": "ctrl+o"
    }
  • Add setEditorText/getEditorText to hook UI context, improve custom() API
    - Add setEditorText() and getEditorText() to HookUIContext for prompt generator pattern
    - custom() now accepts async factories for fire-and-forget work
    - Add CancellableLoader component to tui package
    - Add BorderedLoader component for hooks with cancel UI
    - Export HookAPI, HookContext, HookFactory from main package
    - Update all examples to import from packages instead of relative paths
    - Update hooks.md and custom-tools.md documentation
    
    fixes #350
  • refactor(coding-agent): fix compaction for branched sessions, consolidate hook context types
    Compaction API:
    - prepareCompaction() now takes (pathEntries, settings) only
    - CompactionPreparation restructured: removed cutPoint/messagesToKeep/boundaryStart, added turnPrefixMessages/isSplitTurn/previousSummary/fileOps/settings
    - compact() now takes (preparation, model, apiKey, customInstructions?, signal?)
    - Fixed token overflow by using getPath() instead of getEntries()
    
    Hook types:
    - HookEventContext renamed to HookContext
    - HookCommandContext removed, RegisteredCommand.handler takes (args, ctx)
    - HookContext now includes model field
    - SessionBeforeCompactEvent: removed previousCompactions/model, added branchEntries
    - SessionBeforeTreeEvent: removed model (use ctx.model)
    - HookRunner.initialize() added for modes to set up callbacks
  • Remove allowDuringStreaming flag - commands always run immediately
    Hook commands now always execute immediately, even during streaming.
    If a command needs to interact with the LLM, it uses pi.sendMessage()
    which handles queueing automatically.
    
    This simplifies the API and eliminates the issue of queued slash
    commands being sent to the LLM instead of executing.
  • Snake: add full border frame and pause/resume with session persistence
    - Full box border around title, game area, and instructions
    - ESC pauses and saves state to session via pi.appendEntry()
    - Resume shows 'PAUSED - press any key to continue'
    - Q quits and clears saved state
    - High score persists across games
  • Fix snake velocity: render cells as 2 chars wide for square aspect
    Terminal cells are ~2:1 aspect ratio, so movement appeared faster
    vertically. Now each game cell is 2 characters wide.
  • Improve snake game visuals
    - Rounded box corners (╭╮╰╯)
    - Better characters: ● head, ○ body, ◆ food, · empty
    - Colored title with emoji
    - Dimmed borders and help text
    - Bold highlights for score and controls
  • Add immediate flag to hook commands for non-queued execution
    Commands with immediate: true run right away even during streaming.
    Used for UI-only commands like /snake that don't interact with LLM.
  • Add ui.custom() for custom hook components with keyboard focus
    - Add custom() to HookUIContext: returns { close, requestRender }
    - Component receives keyboard input via handleInput()
    - CustomMessageComponent default rendering now limits to 5 lines when collapsed
    - Add snake.ts example hook with /snake command