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codex/codex-rs
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Michael Bolin eaf12beacf Codex/windows bazel rust test coverage no rs (#16528)
# Why this PR exists

This PR is trying to fix a coverage gap in the Windows Bazel Rust test
lane.

Before this change, the Windows `bazel test //...` job was nominally
part of PR CI, but a non-trivial set of `//codex-rs/...` Rust test
targets did not actually contribute test signal on Windows. In
particular, targets such as `//codex-rs/core:core-unit-tests`,
`//codex-rs/core:core-all-test`, and `//codex-rs/login:login-unit-tests`
were incompatible during Bazel analysis on the Windows gnullvm platform,
so they never reached test execution there. That is why the
Cargo-powered Windows CI job could surface Windows-only failures that
the Bazel-powered job did not report: Cargo was executing those tests,
while Bazel was silently dropping them from the runnable target set.

The main goal of this PR is to make the Windows Bazel test lane execute
those Rust test targets instead of skipping them during analysis, while
still preserving `windows-gnullvm` as the target configuration for the
code under test. In other words: use an MSVC host/exec toolchain where
Bazel helper binaries and build scripts need it, but continue compiling
the actual crate targets with the Windows gnullvm cfgs that our current
Bazel matrix is supposed to exercise.

# Important scope note

This branch intentionally removes the non-resource-loading `.rs` test
and production-code changes from the earlier
`codex/windows-bazel-rust-test-coverage` branch. The only Rust source
changes kept here are runfiles/resource-loading fixes in TUI tests:

- `codex-rs/tui/src/chatwidget/tests.rs`
- `codex-rs/tui/tests/manager_dependency_regression.rs`

That is deliberate. Since the corresponding tests already pass under
Cargo, this PR is meant to test whether Bazel infrastructure/toolchain
fixes alone are enough to get a healthy Windows Bazel test signal,
without changing test behavior for Windows timing, shell output, or
SQLite file-locking.

# How this PR changes the Windows Bazel setup

## 1. Split Windows host/exec and target concerns in the Bazel test lane

The core change is that the Windows Bazel test job now opts into an MSVC
host platform for Bazel execution-time tools, but only for `bazel test`,
not for the Bazel clippy build.

Files:

- `.github/workflows/bazel.yml`
- `.github/scripts/run-bazel-ci.sh`
- `MODULE.bazel`

What changed:

- `run-bazel-ci.sh` now accepts `--windows-msvc-host-platform`.
- When that flag is present on Windows, the wrapper appends
`--host_platform=//:local_windows_msvc` unless the caller already
provided an explicit `--host_platform`.
- `bazel.yml` passes that wrapper flag only for the Windows `bazel test
//...` job.
- The Bazel clippy job intentionally does **not** pass that flag, so
clippy stays on the default Windows gnullvm host/exec path and continues
linting against the target cfgs we care about.
- `run-bazel-ci.sh` also now forwards `CODEX_JS_REPL_NODE_PATH` on
Windows and normalizes the `node` executable path with `cygpath -w`, so
tests that need Node resolve the runner's Node installation correctly
under the Windows Bazel test environment.

Why this helps:

- The original incompatibility chain was mostly on the **exec/tool**
side of the graph, not in the Rust test code itself. Moving host tools
to MSVC lets Bazel resolve helper binaries and generators that were not
viable on the gnullvm exec platform.
- Keeping the target platform on gnullvm preserves cfg coverage for the
crates under test, which is important because some Windows behavior
differs between `msvc` and `gnullvm`.

## 2. Teach the repo's Bazel Rust macro about Windows link flags and
integration-test knobs

Files:

- `defs.bzl`
- `codex-rs/core/BUILD.bazel`
- `codex-rs/otel/BUILD.bazel`
- `codex-rs/tui/BUILD.bazel`

What changed:

- Replaced the old gnullvm-only linker flag block with
`WINDOWS_RUSTC_LINK_FLAGS`, which now handles both Windows ABIs:
  - gnullvm gets `-C link-arg=-Wl,--stack,8388608`
- MSVC gets `-C link-arg=/STACK:8388608`, `-C
link-arg=/NODEFAULTLIB:libucrt.lib`, and `-C link-arg=ucrt.lib`
- Threaded those Windows link flags into generated `rust_binary`,
unit-test binaries, and integration-test binaries.
- Extended `codex_rust_crate(...)` with:
  - `integration_test_args`
  - `integration_test_timeout`
- Used those new knobs to:
- mark `//codex-rs/core:core-all-test` as a long-running integration
test
  - serialize `//codex-rs/otel:otel-all-test` with `--test-threads=1`
- Added `src/**/*.rs` to `codex-rs/tui` test runfiles, because one
regression test scans source files at runtime and Bazel does not expose
source-tree directories unless they are declared as data.

Why this helps:

- Once host-side MSVC tools are available, we still need the generated
Rust test binaries to link correctly on Windows. The MSVC-side
stack/UCRT flags make those binaries behave more like their Cargo-built
equivalents.
- The integration-test macro knobs avoid hardcoding one-off test
behavior in ad hoc BUILD rules and make the generated test targets more
expressive where Bazel and Cargo have different runtime defaults.

## 3. Patch `rules_rs` / `rules_rust` so Windows MSVC exec-side Rust and
build scripts are actually usable

Files:

- `MODULE.bazel`
- `patches/rules_rs_windows_exec_linker.patch`
- `patches/rules_rust_windows_bootstrap_process_wrapper_linker.patch`
- `patches/rules_rust_windows_build_script_runner_paths.patch`
- `patches/rules_rust_windows_exec_msvc_build_script_env.patch`
- `patches/rules_rust_windows_msvc_direct_link_args.patch`
- `patches/rules_rust_windows_process_wrapper_skip_temp_outputs.patch`
- `patches/BUILD.bazel`

What these patches do:

- `rules_rs_windows_exec_linker.patch`
- Adds a `rust-lld` filegroup for Windows Rust toolchain repos,
symlinked to `lld-link.exe` from `PATH`.
  - Marks Windows toolchains as using a direct linker driver.
  - Supplies Windows stdlib link flags for both gnullvm and MSVC.
- `rules_rust_windows_bootstrap_process_wrapper_linker.patch`
- For Windows MSVC Rust targets, prefers the Rust toolchain linker over
an inherited C++ linker path like `clang++`.
- This specifically avoids the broken mixed-mode command line where
rustc emits MSVC-style `/NOLOGO` / `/LIBPATH:` / `/OUT:` arguments but
Bazel still invokes `clang++.exe`.
- `rules_rust_windows_build_script_runner_paths.patch`
- Normalizes forward-slash execroot-relative paths into Windows path
separators before joining them on Windows.
- Uses short Windows paths for `RUSTC`, `OUT_DIR`, and the build-script
working directory to avoid path-length and quoting issues in third-party
build scripts.
- Exposes `RULES_RUST_BAZEL_BUILD_SCRIPT_RUNNER=1` to build scripts so
crate-local patches can detect "this is running under Bazel's
build-script runner".
- Fixes the Windows runfiles cleanup filter so generated files with
retained suffixes are actually retained.
- `rules_rust_windows_exec_msvc_build_script_env.patch`
- For exec-side Windows MSVC build scripts, stops force-injecting
Bazel's `CC`, `CXX`, `LD`, `CFLAGS`, and `CXXFLAGS` when that would send
GNU-flavored tool paths/flags into MSVC-oriented Cargo build scripts.
- Rewrites or strips GNU-only `--sysroot`, MinGW include/library paths,
stack-protector, and `_FORTIFY_SOURCE` flags on the MSVC exec path.
- The practical effect is that build scripts can fall back to the Visual
Studio toolchain environment already exported by CI instead of crashing
inside Bazel's hermetic `clang.exe` setup.
- `rules_rust_windows_msvc_direct_link_args.patch`
- When using a direct linker on Windows, stops forwarding GNU driver
flags such as `-L...` and `--sysroot=...` that `lld-link.exe` does not
understand.
- Passes non-`.lib` native artifacts as explicit `-Clink-arg=<path>`
entries when needed.
- Filters C++ runtime libraries to `.lib` artifacts on the Windows
direct-driver path.
- `rules_rust_windows_process_wrapper_skip_temp_outputs.patch`
- Excludes transient `*.tmp*` and `*.rcgu.o` files from process-wrapper
dependency search-path consolidation, so unstable compiler outputs do
not get treated as real link search-path inputs.

Why this helps:

- The host-platform split alone was not enough. Once Bazel started
analyzing/running previously incompatible Rust tests on Windows, the
next failures were in toolchain plumbing:
- MSVC-targeted Rust tests were being linked through `clang++` with
MSVC-style arguments.
- Cargo build scripts running under Bazel's Windows MSVC exec platform
were handed Unix/GNU-flavored path and flag shapes.
- Some generated paths were too long or had path-separator forms that
third-party Windows build scripts did not tolerate.
- These patches make that mixed Bazel/Cargo/Rust/MSVC path workable
enough for the test lane to actually build and run the affected crates.

## 4. Patch third-party crate build scripts that were not robust under
Bazel's Windows MSVC build-script path

Files:

- `MODULE.bazel`
- `patches/aws-lc-sys_windows_msvc_prebuilt_nasm.patch`
- `patches/ring_windows_msvc_include_dirs.patch`
- `patches/zstd-sys_windows_msvc_include_dirs.patch`

What changed:

- `aws-lc-sys`
- Detects Bazel's Windows MSVC build-script runner via
`RULES_RUST_BAZEL_BUILD_SCRIPT_RUNNER` or a `bazel-out` manifest-dir
path.
- Uses `clang-cl` for Bazel Windows MSVC builds when no explicit
`CC`/`CXX` is set.
- Allows prebuilt NASM on the Bazel Windows MSVC path even when `nasm`
is not available directly in the runner environment.
- Avoids canonicalizing `CARGO_MANIFEST_DIR` in the Bazel Windows MSVC
case, because that path may point into Bazel output/runfiles state where
preserving the given path is more reliable than forcing a local
filesystem canonicalization.
- `ring`
- Under the Bazel Windows MSVC build-script runner, copies the
pregenerated source tree into `OUT_DIR` and uses that as the
generated-source root.
- Adds include paths needed by MSVC compilation for
Fiat/curve25519/P-256 generated headers.
- Rewrites a few relative includes in C sources so the added include
directories are sufficient.
- `zstd-sys`
- Adds MSVC-only include directories for `compress`, `decompress`, and
feature-gated dictionary/legacy/seekable sources.
- Skips `-fvisibility=hidden` on MSVC targets, where that
GCC/Clang-style flag is not the right mechanism.

Why this helps:

- After the `rules_rust` plumbing started running build scripts on the
Windows MSVC exec path, some third-party crates still failed for
crate-local reasons: wrong compiler choice, missing include directories,
build-script assumptions about manifest paths, or Unix-only C compiler
flags.
- These crate patches address those crate-local assumptions so the
larger toolchain change can actually reach first-party Rust test
execution.

## 5. Keep the only `.rs` test changes to Bazel/Cargo runfiles parity

Files:

- `codex-rs/tui/src/chatwidget/tests.rs`
- `codex-rs/tui/tests/manager_dependency_regression.rs`

What changed:

- Instead of asking `find_resource!` for a directory runfile like
`src/chatwidget/snapshots` or `src`, these tests now resolve one known
file runfile first and then walk to its parent directory.

Why this helps:

- Bazel runfiles are more reliable for explicitly declared files than
for source-tree directories that happen to exist in a Cargo checkout.
- This keeps the tests working under both Cargo and Bazel without
changing their actual assertions.

# What we tried before landing on this shape, and why those attempts did
not work

## Attempt 1: Force `--host_platform=//:local_windows_msvc` for all
Windows Bazel jobs

This did make the previously incompatible test targets show up during
analysis, but it also pushed the Bazel clippy job and some unrelated
build actions onto the MSVC exec path.

Why that was bad:

- Windows clippy started running third-party Cargo build scripts with
Bazel's MSVC exec settings and crashed in crates such as `tree-sitter`
and `libsqlite3-sys`.
- That was a regression in a job that was previously giving useful
gnullvm-targeted lint signal.

What this PR does instead:

- The wrapper flag is opt-in, and `bazel.yml` uses it only for the
Windows `bazel test` lane.
- The clippy lane stays on the default Windows gnullvm host/exec
configuration.

## Attempt 2: Broaden the `rules_rust` linker override to all Windows
Rust actions

This fixed the MSVC test-lane failure where normal `rust_test` targets
were linked through `clang++` with MSVC-style arguments, but it broke
the default gnullvm path.

Why that was bad:

-
`@@rules_rs++rules_rust+rules_rust//util/process_wrapper:process_wrapper`
on the gnullvm exec platform started linking with `lld-link.exe` and
then failed to resolve MinGW-style libraries such as `-lkernel32`,
`-luser32`, and `-lmingw32`.

What this PR does instead:

- The linker override is restricted to Windows MSVC targets only.
- The gnullvm path keeps its original linker behavior, while MSVC uses
the direct Windows linker.

## Attempt 3: Keep everything on pure Windows gnullvm and patch the V8 /
Python incompatibility chain instead

This would have preserved a single Windows ABI everywhere, but it is a
much larger project than this PR.

Why that was not the practical first step:

- The original incompatibility chain ran through exec-side generators
and helper tools, not only through crate code.
- `third_party/v8` is already special-cased on Windows gnullvm because
`rusty_v8` only publishes Windows prebuilts under MSVC names.
- Fixing that path likely means deeper changes in
V8/rules_python/rules_rust toolchain resolution and generator execution,
not just one local CI flag.

What this PR does instead:

- Keep gnullvm for the target cfgs we want to exercise.
- Move only the Windows test lane's host/exec platform to MSVC, then
patch the build-script/linker boundary enough for that split
configuration to work.

## Attempt 4: Validate compatibility with `bazel test --nobuild ...`

This turned out to be a misleading local validation command.

Why:

- `bazel test --nobuild ...` can successfully analyze targets and then
still exit 1 with "Couldn't start the build. Unable to run tests"
because there are no runnable test actions after `--nobuild`.

Better local check:

```powershell
bazel build --nobuild --keep_going --host_platform=//:local_windows_msvc //codex-rs/login:login-unit-tests //codex-rs/core:core-unit-tests //codex-rs/core:core-all-test
```

# Which patches probably deserve upstream follow-up

My rough take is that the `rules_rs` / `rules_rust` patches are the
highest-value upstream candidates, because they are fixing generic
Windows host/exec + MSVC direct-linker behavior rather than
Codex-specific test logic.

Strong upstream candidates:

- `patches/rules_rs_windows_exec_linker.patch`
- `patches/rules_rust_windows_bootstrap_process_wrapper_linker.patch`
- `patches/rules_rust_windows_build_script_runner_paths.patch`
- `patches/rules_rust_windows_exec_msvc_build_script_env.patch`
- `patches/rules_rust_windows_msvc_direct_link_args.patch`
- `patches/rules_rust_windows_process_wrapper_skip_temp_outputs.patch`

Why these seem upstreamable:

- They address general-purpose problems in the Windows MSVC exec path:
  - missing direct-linker exposure for Rust toolchains
  - wrong linker selection when rustc emits MSVC-style args
- Windows path normalization/short-path issues in the build-script
runner
  - forwarding GNU-flavored CC/link flags into MSVC Cargo build scripts
  - unstable temp outputs polluting process-wrapper search-path state

Potentially upstreamable crate patches, but likely with more care:

- `patches/zstd-sys_windows_msvc_include_dirs.patch`
- `patches/ring_windows_msvc_include_dirs.patch`
- `patches/aws-lc-sys_windows_msvc_prebuilt_nasm.patch`

Notes on those:

- The `zstd-sys` and `ring` include-path fixes look fairly generic for
MSVC/Bazel build-script environments and may be straightforward to
propose upstream after we confirm CI stability.
- The `aws-lc-sys` patch is useful, but it includes a Bazel-specific
environment probe and CI-specific compiler fallback behavior. That
probably needs a cleaner upstream-facing shape before sending it out, so
upstream maintainers are not forced to adopt Codex's exact CI
assumptions.

Probably not worth upstreaming as-is:

- The repo-local Starlark/test target changes in `defs.bzl`,
`codex-rs/*/BUILD.bazel`, and `.github/scripts/run-bazel-ci.sh` are
mostly Codex-specific policy and CI wiring, not generic rules changes.

# Validation notes for reviewers

On this branch, I ran the following local checks after dropping the
non-resource-loading Rust edits:

```powershell
cargo test -p codex-tui
just --shell 'C:\Program Files\Git\bin\bash.exe' --shell-arg -lc -- fix -p codex-tui
python .\tools\argument-comment-lint\run-prebuilt-linter.py -p codex-tui
just --shell 'C:\Program Files\Git\bin\bash.exe' --shell-arg -lc fmt
```

One local caveat:

- `just argument-comment-lint` still fails on this Windows machine for
an unrelated Bazel toolchain-resolution issue in
`//codex-rs/exec:exec-all-test`, so I used the direct prebuilt linter
for `codex-tui` as the local fallback.

# Expected reviewer takeaway

If this PR goes green, the important conclusion is that the Windows
Bazel test coverage gap was primarily a Bazel host/exec toolchain
problem, not a need to make the Rust tests themselves Windows-specific.
That would be a strong signal that the deleted non-resource-loading Rust
test edits from the earlier branch should stay out, and that future work
should focus on upstreaming the generic `rules_rs` / `rules_rust`
Windows fixes and reducing the crate-local patch surface.
eaf12beacf · 2026-04-03 15:34:03 -07:00
History
..
2026-02-25 20:59:07 -08:00
2026-04-01 09:14:29 -07:00

Codex CLI (Rust Implementation)

We provide Codex CLI as a standalone, native executable to ensure a zero-dependency install.

Installing Codex

Today, the easiest way to install Codex is via npm:

npm i -g @openai/codex
codex

You can also install via Homebrew (brew install --cask codex) or download a platform-specific release directly from our GitHub Releases.

Documentation quickstart

What's new in the Rust CLI

The Rust implementation is now the maintained Codex CLI and serves as the default experience. It includes a number of features that the legacy TypeScript CLI never supported.

Config

Codex supports a rich set of configuration options. Note that the Rust CLI uses config.toml instead of config.json. See docs/config.md for details.

Model Context Protocol Support

MCP client

Codex CLI functions as an MCP client that allows the Codex CLI and IDE extension to connect to MCP servers on startup. See the configuration documentation for details.

MCP server (experimental)

Codex can be launched as an MCP server by running codex mcp-server. This allows other MCP clients to use Codex as a tool for another agent.

Use the @modelcontextprotocol/inspector to try it out:

npx @modelcontextprotocol/inspector codex mcp-server

Use codex mcp to add/list/get/remove MCP server launchers defined in config.toml, and codex mcp-server to run the MCP server directly.

Notifications

You can enable notifications by configuring a script that is run whenever the agent finishes a turn. The notify documentation includes a detailed example that explains how to get desktop notifications via terminal-notifier on macOS. When Codex detects that it is running under WSL 2 inside Windows Terminal (WT_SESSION is set), the TUI automatically falls back to native Windows toast notifications so approval prompts and completed turns surface even though Windows Terminal does not implement OSC 9.

codex exec to run Codex programmatically/non-interactively

To run Codex non-interactively, run codex exec PROMPT (you can also pass the prompt via stdin) and Codex will work on your task until it decides that it is done and exits. If you provide both a prompt argument and piped stdin, Codex appends stdin as a <stdin> block after the prompt so patterns like echo "my output" | codex exec "Summarize this concisely" work naturally. Output is printed to the terminal directly. You can set the RUST_LOG environment variable to see more about what's going on. Use codex exec --ephemeral ... to run without persisting session rollout files to disk.

Experimenting with the Codex Sandbox

To test to see what happens when a command is run under the sandbox provided by Codex, we provide the following subcommands in Codex CLI:

# macOS
codex sandbox macos [--full-auto] [--log-denials] [COMMAND]...

# Linux
codex sandbox linux [--full-auto] [COMMAND]...

# Windows
codex sandbox windows [--full-auto] [COMMAND]...

# Legacy aliases
codex debug seatbelt [--full-auto] [--log-denials] [COMMAND]...
codex debug landlock [--full-auto] [COMMAND]...

Selecting a sandbox policy via --sandbox

The Rust CLI exposes a dedicated --sandbox (-s) flag that lets you pick the sandbox policy without having to reach for the generic -c/--config option:

# Run Codex with the default, read-only sandbox
codex --sandbox read-only

# Allow the agent to write within the current workspace while still blocking network access
codex --sandbox workspace-write

# Danger! Disable sandboxing entirely (only do this if you are already running in a container or other isolated env)
codex --sandbox danger-full-access

The same setting can be persisted in ~/.codex/config.toml via the top-level sandbox_mode = "MODE" key, e.g. sandbox_mode = "workspace-write". In workspace-write, Codex also includes ~/.codex/memories in its writable roots so memory maintenance does not require an extra approval.

Code Organization

This folder is the root of a Cargo workspace. It contains quite a bit of experimental code, but here are the key crates:

  • core/ contains the business logic for Codex. Ultimately, we hope this to be a library crate that is generally useful for building other Rust/native applications that use Codex.
  • exec/ "headless" CLI for use in automation.
  • tui/ CLI that launches a fullscreen TUI built with Ratatui.
  • cli/ CLI multitool that provides the aforementioned CLIs via subcommands.

If you want to contribute or inspect behavior in detail, start by reading the module-level README.md files under each crate and run the project workspace from the top-level codex-rs directory so shared config, features, and build scripts stay aligned.