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codex/codex-rs
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Michael Bolin d8f9bb65e2 # Split command parsing/safety out of codex-core into new codex-command (#11361)
`codex-core` had accumulated command parsing and command safety logic
(`bash`, `powershell`, `parse_command`, and `command_safety`) that is
logically cohesive but orthogonal to most core session/runtime logic.
Keeping this code in `codex-core` made the crate increasingly monolithic
and raised iteration cost for unrelated core changes.

This change extracts that surface into a dedicated crate,
`codex-command`, while preserving existing `codex_core::...` call sites
via re-exports.

## Why this refactor

During analysis, command parsing/safety stood out as a good first split
because it has:

- a clear domain boundary (shell parsing + safety classification)
- relatively self-contained dependencies (notably `tree-sitter` /
`tree-sitter-bash`)
- a meaningful standalone test surface (`134` tests moved with the
crate)
- many downstream uses that benefit from independent compilation and
caching

The practical problem was build latency from a large `codex-core`
compile/test graph. Clean-build timings before and after this split
showed measurable wins:

- `cargo check -p codex-core`: `57.08s` -> `53.54s` (~`6.2%` faster)
- `cargo test -p codex-core --no-run`: `2m39.9s` -> `2m20s` (~`12.4%`
faster)
- `codex-core lib` compile unit: `57.18s` -> `49.67s` (~`13.1%` faster)
- `codex-core lib(test)` compile unit: `60.87s` -> `53.21s` (~`12.6%`
faster)

This gives a concrete reduction in core build overhead without changing
behavior.

## What changed

### New crate

- Added `codex-rs/command` as workspace crate `codex-command`.
- Added:
  - `command/src/lib.rs`
  - `command/src/bash.rs`
  - `command/src/powershell.rs`
  - `command/src/parse_command.rs`
  - `command/src/command_safety/*`
  - `command/src/shell_detect.rs`
  - `command/BUILD.bazel`

### Code moved out of `codex-core`

- Moved modules from `core/src` into `command/src`:
  - `bash.rs`
  - `powershell.rs`
  - `parse_command.rs`
  - `command_safety/*`

### Dependency graph updates

- Added workspace member/dependency entries for `codex-command` in
`codex-rs/Cargo.toml`.
- Added `codex-command` dependency to `codex-rs/core/Cargo.toml`.
- Removed `tree-sitter` and `tree-sitter-bash` from `codex-core` direct
deps (now owned by `codex-command`).

### API compatibility for callers

To avoid immediate downstream churn, `codex-core` now re-exports the
moved modules/functions:

- `codex_command::bash`
- `codex_command::powershell`
- `codex_command::parse_command`
- `codex_command::is_safe_command`
- `codex_command::is_dangerous_command`

This keeps existing `codex_core::...` paths working while enabling
gradual migration to direct `codex-command` usage.

### Internal decoupling detail

- Added `command::shell_detect` so moved `bash`/`powershell` logic no
longer depends on core shell internals.
- Adjusted PowerShell helper visibility in `codex-command` for existing
core test usage (`UTF8` prefix helper + executable discovery functions).

## Validation

- `just fmt`
- `just fix -p codex-command -p codex-core`
- `cargo test -p codex-command` (`134` passed)
- `cargo test -p codex-core --no-run`
- `cargo test -p codex-core shell_command_handler`

## Notes / follow-up

This commit intentionally prioritizes boundary extraction and
compatibility. A follow-up can migrate downstream crates to depend
directly on `codex-command` (instead of through `codex-core` re-exports)
to realize additional incremental build wins.
d8f9bb65e2 · 2026-02-10 14:43:16 -08:00
History
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2026-02-08 15:07:53 -08:00
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2026-02-10 22:12:50 +00:00

Codex CLI (Rust Implementation)

We provide Codex CLI as a standalone, native executable to ensure a zero-dependency install.

Installing Codex

Today, the easiest way to install Codex is via npm:

npm i -g @openai/codex
codex

You can also install via Homebrew (brew install --cask codex) or download a platform-specific release directly from our GitHub Releases.

Documentation quickstart

What's new in the Rust CLI

The Rust implementation is now the maintained Codex CLI and serves as the default experience. It includes a number of features that the legacy TypeScript CLI never supported.

Config

Codex supports a rich set of configuration options. Note that the Rust CLI uses config.toml instead of config.json. See docs/config.md for details.

Model Context Protocol Support

MCP client

Codex CLI functions as an MCP client that allows the Codex CLI and IDE extension to connect to MCP servers on startup. See the configuration documentation for details.

MCP server (experimental)

Codex can be launched as an MCP server by running codex mcp-server. This allows other MCP clients to use Codex as a tool for another agent.

Use the @modelcontextprotocol/inspector to try it out:

npx @modelcontextprotocol/inspector codex mcp-server

Use codex mcp to add/list/get/remove MCP server launchers defined in config.toml, and codex mcp-server to run the MCP server directly.

Notifications

You can enable notifications by configuring a script that is run whenever the agent finishes a turn. The notify documentation includes a detailed example that explains how to get desktop notifications via terminal-notifier on macOS. When Codex detects that it is running under WSL 2 inside Windows Terminal (WT_SESSION is set), the TUI automatically falls back to native Windows toast notifications so approval prompts and completed turns surface even though Windows Terminal does not implement OSC 9.

codex exec to run Codex programmatically/non-interactively

To run Codex non-interactively, run codex exec PROMPT (you can also pass the prompt via stdin) and Codex will work on your task until it decides that it is done and exits. Output is printed to the terminal directly. You can set the RUST_LOG environment variable to see more about what's going on. Use codex exec --ephemeral ... to run without persisting session rollout files to disk.

Experimenting with the Codex Sandbox

To test to see what happens when a command is run under the sandbox provided by Codex, we provide the following subcommands in Codex CLI:

# macOS
codex sandbox macos [--full-auto] [--log-denials] [COMMAND]...

# Linux
codex sandbox linux [--full-auto] [COMMAND]...

# Windows
codex sandbox windows [--full-auto] [COMMAND]...

# Legacy aliases
codex debug seatbelt [--full-auto] [--log-denials] [COMMAND]...
codex debug landlock [--full-auto] [COMMAND]...

Selecting a sandbox policy via --sandbox

The Rust CLI exposes a dedicated --sandbox (-s) flag that lets you pick the sandbox policy without having to reach for the generic -c/--config option:

# Run Codex with the default, read-only sandbox
codex --sandbox read-only

# Allow the agent to write within the current workspace while still blocking network access
codex --sandbox workspace-write

# Danger! Disable sandboxing entirely (only do this if you are already running in a container or other isolated env)
codex --sandbox danger-full-access

The same setting can be persisted in ~/.codex/config.toml via the top-level sandbox_mode = "MODE" key, e.g. sandbox_mode = "workspace-write".

Code Organization

This folder is the root of a Cargo workspace. It contains quite a bit of experimental code, but here are the key crates:

  • core/ contains the business logic for Codex. Ultimately, we hope this to be a library crate that is generally useful for building other Rust/native applications that use Codex.
  • exec/ "headless" CLI for use in automation.
  • tui/ CLI that launches a fullscreen TUI built with Ratatui.
  • cli/ CLI multitool that provides the aforementioned CLIs via subcommands.

If you want to contribute or inspect behavior in detail, start by reading the module-level README.md files under each crate and run the project workspace from the top-level codex-rs directory so shared config, features, and build scripts stay aligned.