Files
codex/codex-rs
Curtis 'Fjord' HawthorneandGitHub 657841e7f5 Persist initialized js_repl bindings after failed cells (#13482)
## Summary

- Change `js_repl` failed-cell persistence so later cells keep prior
bindings plus only the current-cell bindings whose initialization
definitely completed before the throw.
- Preserve initialized lexical bindings across failed cells via
module-namespace readability, including top-level destructuring that
partially succeeds before a later throw.
- Preserve hoisted `var` and `function` bindings only when execution
clearly reached their declaration site, and preserve direct top-level
pre-declaration `var` writes and updates through explicit write-site
markers.
- Preserve top-level `for...in` / `for...of` `var` bindings when the
loop body executes at least once, using a first-iteration guard to avoid
per-iteration bookkeeping overhead.
- Keep prior module state intact across link-time failures and
evaluation failures before the prelude runs, while still allowing failed
cells that already recreated prior bindings to persist updates to those
existing bindings.
- Hide internal commit hooks from user `js_repl` code after the prelude
aliases them, so snippets cannot spoof committed bindings by calling the
raw `import.meta` hooks directly.
- Add focused regression coverage for the supported failed-cell
behaviors and the intentionally unsupported boundaries.
- Update `js_repl` docs and generated instructions to describe the new,
narrower failed-cell persistence model.

## Motivation

We saw `js_repl` drop bindings that had already been initialized
successfully when a later statement in the same cell threw, for example:

    const { context: liveContext, session } =
      await initializeGoogleSheetsLiveForTab(tab);
    // later statement throws

That was surprising in practice because successful earlier work
disappeared from the next cell.

This change makes failed-cell persistence more useful without trying to
model every possible partially executed JavaScript edge case. The
resulting behavior is narrower and easier to reason about:

- prior bindings are always preserved
- lexical bindings persist when their initialization completed before
the throw
- hoisted `var` / `function` bindings persist only when execution
clearly reached their declaration or a supported top-level `var` write
site
- failed cells that already recreated prior bindings can persist writes
to those existing bindings even if they introduce no new bindings

The detailed edge-case matrix stays in `docs/js_repl.md`. The
model-facing `project_doc` guidance is intentionally shorter and focused
on generation-relevant behavior.

## Supported Failed-Cell Behavior

- Prior bindings remain available after a failed cell.
- Initialized lexical bindings remain available after a failed cell.
- Top-level destructuring like `const { a, b } = ...` preserves names
whose initialization completed before a later throw.
- Hoisted `function` bindings persist when execution reached the
declaration statement before the throw.
- Direct top-level pre-declaration `var` writes and updates persist, for
example:
  - `x = 1`
  - `x += 1`
  - `x++`
- short-circuiting logical assignments only persist when the write
branch actually runs
- Non-empty top-level `for...in` / `for...of` `var` loops persist their
loop bindings.
- Failed cells can persist updates to existing carried bindings after
the prelude has run, even when the cell commits no new bindings.
- Link failures and eval failures before the prelude do not poison
`@prev`.

## Intentionally Unsupported Failed-Cell Cases

- Hoisted function reads before the declaration, such as `foo(); ...;
function foo() {}`
- Aliasing or inference-based recovery from reads before declaration
- Nested writes inside already-instrumented assignment RHS expressions
- Destructuring-assignment recovery for hoisted `var`
- Partial `var` destructuring recovery
- Pre-declaration `undefined` reads for hoisted `var`
- Empty top-level `for...in` / `for...of` loop vars
- Nested or scope-sensitive pre-declaration `var` writes outside direct
top-level expression statements
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Codex CLI (Rust Implementation)

We provide Codex CLI as a standalone, native executable to ensure a zero-dependency install.

Installing Codex

Today, the easiest way to install Codex is via npm:

npm i -g @openai/codex
codex

You can also install via Homebrew (brew install --cask codex) or download a platform-specific release directly from our GitHub Releases.

Documentation quickstart

What's new in the Rust CLI

The Rust implementation is now the maintained Codex CLI and serves as the default experience. It includes a number of features that the legacy TypeScript CLI never supported.

Config

Codex supports a rich set of configuration options. Note that the Rust CLI uses config.toml instead of config.json. See docs/config.md for details.

Model Context Protocol Support

MCP client

Codex CLI functions as an MCP client that allows the Codex CLI and IDE extension to connect to MCP servers on startup. See the configuration documentation for details.

MCP server (experimental)

Codex can be launched as an MCP server by running codex mcp-server. This allows other MCP clients to use Codex as a tool for another agent.

Use the @modelcontextprotocol/inspector to try it out:

npx @modelcontextprotocol/inspector codex mcp-server

Use codex mcp to add/list/get/remove MCP server launchers defined in config.toml, and codex mcp-server to run the MCP server directly.

Notifications

You can enable notifications by configuring a script that is run whenever the agent finishes a turn. The notify documentation includes a detailed example that explains how to get desktop notifications via terminal-notifier on macOS. When Codex detects that it is running under WSL 2 inside Windows Terminal (WT_SESSION is set), the TUI automatically falls back to native Windows toast notifications so approval prompts and completed turns surface even though Windows Terminal does not implement OSC 9.

codex exec to run Codex programmatically/non-interactively

To run Codex non-interactively, run codex exec PROMPT (you can also pass the prompt via stdin) and Codex will work on your task until it decides that it is done and exits. Output is printed to the terminal directly. You can set the RUST_LOG environment variable to see more about what's going on. Use codex exec --ephemeral ... to run without persisting session rollout files to disk.

Experimenting with the Codex Sandbox

To test to see what happens when a command is run under the sandbox provided by Codex, we provide the following subcommands in Codex CLI:

# macOS
codex sandbox macos [--full-auto] [--log-denials] [COMMAND]...

# Linux
codex sandbox linux [--full-auto] [COMMAND]...

# Windows
codex sandbox windows [--full-auto] [COMMAND]...

# Legacy aliases
codex debug seatbelt [--full-auto] [--log-denials] [COMMAND]...
codex debug landlock [--full-auto] [COMMAND]...

Selecting a sandbox policy via --sandbox

The Rust CLI exposes a dedicated --sandbox (-s) flag that lets you pick the sandbox policy without having to reach for the generic -c/--config option:

# Run Codex with the default, read-only sandbox
codex --sandbox read-only

# Allow the agent to write within the current workspace while still blocking network access
codex --sandbox workspace-write

# Danger! Disable sandboxing entirely (only do this if you are already running in a container or other isolated env)
codex --sandbox danger-full-access

The same setting can be persisted in ~/.codex/config.toml via the top-level sandbox_mode = "MODE" key, e.g. sandbox_mode = "workspace-write". In workspace-write, Codex also includes ~/.codex/memories in its writable roots so memory maintenance does not require an extra approval.

Code Organization

This folder is the root of a Cargo workspace. It contains quite a bit of experimental code, but here are the key crates:

  • core/ contains the business logic for Codex. Ultimately, we hope this to be a library crate that is generally useful for building other Rust/native applications that use Codex.
  • exec/ "headless" CLI for use in automation.
  • tui/ CLI that launches a fullscreen TUI built with Ratatui.
  • cli/ CLI multitool that provides the aforementioned CLIs via subcommands.

If you want to contribute or inspect behavior in detail, start by reading the module-level README.md files under each crate and run the project workspace from the top-level codex-rs directory so shared config, features, and build scripts stay aligned.