## Problem Before this change, composer paths that cleared the textarea after submit or slash-command dispatch also cleared the textarea kill buffer. That meant a user could `Ctrl+K` part of a draft, trigger a composer action that cleared the visible draft, and then lose the ability to `Ctrl+Y` the killed text back. This was especially awkward for workflows where the user wants to temporarily remove text, run a composer action such as changing reasoning level or dispatching a slash command, and then restore the killed text into the now-empty draft. ## Mental model This change separates visible draft state from editing-history state. The visible draft includes the current textarea contents and text elements that should be cleared when the composer submits or dispatches a command. The kill buffer is different: it represents the most recent killed text and should survive those composer-driven clears so the user can still yank it back afterward. After this change, submit and slash-command dispatch still clear the visible textarea contents, but they no longer erase the most recent kill. ## Non-goals This does not implement a multi-entry kill ring or change the semantics of `Ctrl+K` and `Ctrl+Y` beyond preserving the existing yank target across these clears. It also does not change how submit, slash-command parsing, prompt expansion, or attachment handling work, except that those flows no longer discard the textarea kill buffer as a side effect of clearing the draft. ## Tradeoffs The main tradeoff is that clearing the visible textarea is no longer equivalent to fully resetting all editing state. That is intentional here, because submit and slash-command dispatch are composer actions, not requests to forget the user's most recent kill. The benefit is better editing continuity. The cost is that callers must understand that full-buffer replacement resets visible draft state but not the kill buffer. ## Architecture The behavioral change is in `TextArea`: full-buffer replacement now rebuilds text and elements without clearing `kill_buffer`. `ChatComposer` already clears the textarea after successful submit and slash-command dispatch by calling into those textarea replacement paths. With this change, those existing composer flows inherit the new behavior automatically: the visible draft is cleared, but the last killed text remains available for `Ctrl+Y`. The tests cover both layers: - `TextArea` verifies that the kill buffer survives full-buffer replacement. - `ChatComposer` verifies that it survives submit. - `ChatComposer` also verifies that it survives slash-command dispatch. ## Observability There is no dedicated logging for kill-buffer preservation. The most direct way to reason about the behavior is to inspect textarea-wide replacement paths and confirm whether they treat the kill buffer as visible-buffer state or as editing-history state. If this regresses in the future, the likely failure mode is simple and user-visible: `Ctrl+Y` stops restoring text after submit or slash-command clears even though ordinary kill/yank still works within a single uninterrupted draft. ## Tests Added focused regression coverage for the new contract: - `kill_buffer_persists_across_set_text` - `kill_buffer_persists_after_submit` - `kill_buffer_persists_after_slash_command_dispatch` Local verification: - `just fmt` - `cargo test -p codex-tui` --------- Co-authored-by: Josh McKinney <joshka@openai.com>
Codex CLI (Rust Implementation)
We provide Codex CLI as a standalone, native executable to ensure a zero-dependency install.
Installing Codex
Today, the easiest way to install Codex is via npm:
npm i -g @openai/codex
codex
You can also install via Homebrew (brew install --cask codex) or download a platform-specific release directly from our GitHub Releases.
Documentation quickstart
- First run with Codex? Start with
docs/getting-started.md(links to the walkthrough for prompts, keyboard shortcuts, and session management). - Want deeper control? See
docs/config.mdanddocs/install.md.
What's new in the Rust CLI
The Rust implementation is now the maintained Codex CLI and serves as the default experience. It includes a number of features that the legacy TypeScript CLI never supported.
Config
Codex supports a rich set of configuration options. Note that the Rust CLI uses config.toml instead of config.json. See docs/config.md for details.
Model Context Protocol Support
MCP client
Codex CLI functions as an MCP client that allows the Codex CLI and IDE extension to connect to MCP servers on startup. See the configuration documentation for details.
MCP server (experimental)
Codex can be launched as an MCP server by running codex mcp-server. This allows other MCP clients to use Codex as a tool for another agent.
Use the @modelcontextprotocol/inspector to try it out:
npx @modelcontextprotocol/inspector codex mcp-server
Use codex mcp to add/list/get/remove MCP server launchers defined in config.toml, and codex mcp-server to run the MCP server directly.
Notifications
You can enable notifications by configuring a script that is run whenever the agent finishes a turn. The notify documentation includes a detailed example that explains how to get desktop notifications via terminal-notifier on macOS. When Codex detects that it is running under WSL 2 inside Windows Terminal (WT_SESSION is set), the TUI automatically falls back to native Windows toast notifications so approval prompts and completed turns surface even though Windows Terminal does not implement OSC 9.
codex exec to run Codex programmatically/non-interactively
To run Codex non-interactively, run codex exec PROMPT (you can also pass the prompt via stdin) and Codex will work on your task until it decides that it is done and exits. Output is printed to the terminal directly. You can set the RUST_LOG environment variable to see more about what's going on.
Use codex exec --ephemeral ... to run without persisting session rollout files to disk.
Experimenting with the Codex Sandbox
To test to see what happens when a command is run under the sandbox provided by Codex, we provide the following subcommands in Codex CLI:
# macOS
codex sandbox macos [--full-auto] [--log-denials] [COMMAND]...
# Linux
codex sandbox linux [--full-auto] [COMMAND]...
# Windows
codex sandbox windows [--full-auto] [COMMAND]...
# Legacy aliases
codex debug seatbelt [--full-auto] [--log-denials] [COMMAND]...
codex debug landlock [--full-auto] [COMMAND]...
Selecting a sandbox policy via --sandbox
The Rust CLI exposes a dedicated --sandbox (-s) flag that lets you pick the sandbox policy without having to reach for the generic -c/--config option:
# Run Codex with the default, read-only sandbox
codex --sandbox read-only
# Allow the agent to write within the current workspace while still blocking network access
codex --sandbox workspace-write
# Danger! Disable sandboxing entirely (only do this if you are already running in a container or other isolated env)
codex --sandbox danger-full-access
The same setting can be persisted in ~/.codex/config.toml via the top-level sandbox_mode = "MODE" key, e.g. sandbox_mode = "workspace-write".
Code Organization
This folder is the root of a Cargo workspace. It contains quite a bit of experimental code, but here are the key crates:
core/contains the business logic for Codex. Ultimately, we hope this to be a library crate that is generally useful for building other Rust/native applications that use Codex.exec/"headless" CLI for use in automation.tui/CLI that launches a fullscreen TUI built with Ratatui.cli/CLI multitool that provides the aforementioned CLIs via subcommands.
If you want to contribute or inspect behavior in detail, start by reading the module-level README.md files under each crate and run the project workspace from the top-level codex-rs directory so shared config, features, and build scripts stay aligned.