## Summary - submit `Enter` steers immediately while a turn is already running instead of routing them through `queued_user_messages` - keep those submitted steers visible in the footer as `pending_steers` until core records them as a user message or aborts the turn - reconcile pending steers on `ItemCompleted(UserMessage)`, not `RawResponseItem` - emit user-message item lifecycle for leftover pending input at task finish, then remove the TUI `TurnComplete` fallback - keep `queued_user_messages` for actual queued drafts, rendered below pending steers ## Problem While the assistant was generating, pressing `Enter` could send the input into `queued_user_messages`. That queue only drains after the turn ends, so ordinary steers behaved like queued drafts instead of landing at the next core sampling boundary. The first version of this fix also used `RawResponseItem` to decide when a steer had landed. Review feedback was that this is the wrong abstraction for client behavior. There was also a late edge case in core: if pending steer input was accepted after the final sampling decision but before `TurnComplete`, core would record that user message into history at task finish without emitting `ItemStarted(UserMessage)` / `ItemCompleted(UserMessage)`. TUI had a fallback to paper over that gap locally. ## Approach - `Enter` during an active turn now submits a normal `Op::UserTurn` immediately - TUI keeps a local pending-steer preview instead of rendering that user message into history immediately - when core records the steer as `ItemCompleted(UserMessage)`, TUI matches and removes the corresponding pending preview, then renders the committed user message - core now emits the same user-message lifecycle when `on_task_finished(...)` drains leftover pending user input, before `TurnComplete` - with that lifecycle gap closed in core, TUI no longer needs to flush pending steers into history on `TurnComplete` - if the turn is interrupted, pending steers and queued drafts are both restored into the composer, with pending steers first ## Notes - `Tab` still uses the real queued-message path - `queued_user_messages` and `pending_steers` are separate state with separate semantics - the pending-steer matching key is built directly from `UserInput` - this removes the new TUI dependency on `RawResponseItem` ## Validation - `just fmt` - `cargo test -p codex-core task_finish_emits_turn_item_lifecycle_for_leftover_pending_user_input -- --nocapture` - `cargo test -p codex-tui`
Codex CLI (Rust Implementation)
We provide Codex CLI as a standalone, native executable to ensure a zero-dependency install.
Installing Codex
Today, the easiest way to install Codex is via npm:
npm i -g @openai/codex
codex
You can also install via Homebrew (brew install --cask codex) or download a platform-specific release directly from our GitHub Releases.
Documentation quickstart
- First run with Codex? Start with
docs/getting-started.md(links to the walkthrough for prompts, keyboard shortcuts, and session management). - Want deeper control? See
docs/config.mdanddocs/install.md.
What's new in the Rust CLI
The Rust implementation is now the maintained Codex CLI and serves as the default experience. It includes a number of features that the legacy TypeScript CLI never supported.
Config
Codex supports a rich set of configuration options. Note that the Rust CLI uses config.toml instead of config.json. See docs/config.md for details.
Model Context Protocol Support
MCP client
Codex CLI functions as an MCP client that allows the Codex CLI and IDE extension to connect to MCP servers on startup. See the configuration documentation for details.
MCP server (experimental)
Codex can be launched as an MCP server by running codex mcp-server. This allows other MCP clients to use Codex as a tool for another agent.
Use the @modelcontextprotocol/inspector to try it out:
npx @modelcontextprotocol/inspector codex mcp-server
Use codex mcp to add/list/get/remove MCP server launchers defined in config.toml, and codex mcp-server to run the MCP server directly.
Notifications
You can enable notifications by configuring a script that is run whenever the agent finishes a turn. The notify documentation includes a detailed example that explains how to get desktop notifications via terminal-notifier on macOS. When Codex detects that it is running under WSL 2 inside Windows Terminal (WT_SESSION is set), the TUI automatically falls back to native Windows toast notifications so approval prompts and completed turns surface even though Windows Terminal does not implement OSC 9.
codex exec to run Codex programmatically/non-interactively
To run Codex non-interactively, run codex exec PROMPT (you can also pass the prompt via stdin) and Codex will work on your task until it decides that it is done and exits. Output is printed to the terminal directly. You can set the RUST_LOG environment variable to see more about what's going on.
Use codex exec --ephemeral ... to run without persisting session rollout files to disk.
Experimenting with the Codex Sandbox
To test to see what happens when a command is run under the sandbox provided by Codex, we provide the following subcommands in Codex CLI:
# macOS
codex sandbox macos [--full-auto] [--log-denials] [COMMAND]...
# Linux
codex sandbox linux [--full-auto] [COMMAND]...
# Windows
codex sandbox windows [--full-auto] [COMMAND]...
# Legacy aliases
codex debug seatbelt [--full-auto] [--log-denials] [COMMAND]...
codex debug landlock [--full-auto] [COMMAND]...
Selecting a sandbox policy via --sandbox
The Rust CLI exposes a dedicated --sandbox (-s) flag that lets you pick the sandbox policy without having to reach for the generic -c/--config option:
# Run Codex with the default, read-only sandbox
codex --sandbox read-only
# Allow the agent to write within the current workspace while still blocking network access
codex --sandbox workspace-write
# Danger! Disable sandboxing entirely (only do this if you are already running in a container or other isolated env)
codex --sandbox danger-full-access
The same setting can be persisted in ~/.codex/config.toml via the top-level sandbox_mode = "MODE" key, e.g. sandbox_mode = "workspace-write".
Code Organization
This folder is the root of a Cargo workspace. It contains quite a bit of experimental code, but here are the key crates:
core/contains the business logic for Codex. Ultimately, we hope this to be a library crate that is generally useful for building other Rust/native applications that use Codex.exec/"headless" CLI for use in automation.tui/CLI that launches a fullscreen TUI built with Ratatui.cli/CLI multitool that provides the aforementioned CLIs via subcommands.
If you want to contribute or inspect behavior in detail, start by reading the module-level README.md files under each crate and run the project workspace from the top-level codex-rs directory so shared config, features, and build scripts stay aligned.