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codex/codex-rs/protocol
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sayan-oai 11faf9af94 Expose explicit dynamic tool namespaces in thread start (#27371)
Stacked on #27365.

## Stack note

[#27365](https://github.com/openai/codex/pull/27365) kept `thread/start`
unchanged and converted its input in `thread_processor`. This PR updates
`thread/start` to accept explicit functions and namespaces directly.

Legacy per-tool arrays are still accepted and converted while reading
the request. As a result, `thread_processor` can validate and pass the
tools through directly, which is why some code added in #27365 is
removed here.

## Why

`thread/start.dynamicTools` still repeats namespace data on each
function even though core now stores explicit namespace groups. The
request API should use the same shape so each namespace has one
description and one member list.

## What changed

- Accept top-level functions and explicit namespace objects in
`dynamicTools`.
- Continue accepting fully legacy flat arrays, including
`exposeToContext`.
- Reject arrays that mix legacy and canonical entries.
- Reuse the protocol types directly and remove the temporary app-server
adapter.
- Update validation, docs, the test client, and generated schemas.

## Test plan

- `just test -p codex-app-server-protocol`
- `just test -p codex-app-server
dynamic_tool_call_round_trip_sends_text_content_items_to_model`
- `just test -p codex-app-server
thread_start_normalizes_legacy_dynamic_tools_into_model_request`
- `just test -p codex-app-server
thread_start_rejects_mixed_dynamic_tool_formats`
- `just test -p codex-app-server
thread_start_rejects_hidden_dynamic_tools_without_namespace`
11faf9af94 ยท 2026-06-15 15:35:57 +00:00
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codex-protocol

This crate defines the "types" for the protocol used by Codex CLI, which includes both "internal types" for communication between codex-core and codex-tui, as well as "external types" used with codex app-server.

This crate should have minimal dependencies.

Ideally, we should avoid "material business logic" in this crate, as we can always introduce Ext-style traits to add functionality to types in other crates.