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codex/codex-rs
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Felipe Coury 0bdeab330b fix(tui): recall accepted slash commands locally (#17336)
# TL;DR

- Adds recognized slash commands to the TUI's local in-session recall
history.
- This is the MVP of the whole feature: it keeps slash-command recall
local only: nothing is written to persistent history, app-server
history, or core history storage.
- Treats slash commands like submitted text once they parse as a known
built-in command, regardless of whether command dispatch later succeeds.

# Problem

Slash commands are handled outside the normal message submission path,
so they could clear the composer without becoming part of the local
Up-arrow recall list. That made command-heavy workflows awkward: after
running `/diff`, `/rename Better title`, `/plan investigate this`, or
even a valid command that reports a usage error, users had to retype the
command instead of recalling and editing it like a normal prompt.

The goal of this PR is to make slash commands feel like submitted input
inside the current TUI session while keeping the change deliberately
local. This is not persistent history yet; it only affects the
composer's in-memory recall behavior.

# Mental model

The composer owns draft state and local recall. When slash input parses
as a recognized built-in command, the composer stages the submitted
command text before returning `InputResult::Command` or
`InputResult::CommandWithArgs`. `ChatWidget` then dispatches the command
and records the staged entry once dispatch returns to the input-result
path.

Command-name recognition is the only validation before local recall. A
valid slash command is recallable whether it succeeds, fails with a
usage error, no-ops, is unavailable while a task is running, or is
skipped by command-specific logic. An unrecognized slash command is
different: it is restored as a draft, surfaces the existing
unrecognized-command message, and is not added to recall.

Bare commands recalled from typed text use the trimmed submitted draft.
Commands selected from the popup record the canonical command text, such
as `/diff`, rather than the partial filter text the user typed. Inline
commands with arguments keep the original command invocation available
locally even when their arguments are later prepared through the normal
submission pipeline.

# Non-goals

Persisting slash commands across sessions is intentionally out of scope.
This change does not modify app-server history, core history storage,
protocol events, or message submission semantics.

This does not change command availability, command side effects, popup
filtering, command parsing, or the semantics of unsupported commands. It
only changes whether recognized slash-command invocations are available
through local Up-arrow recall after the user submits them.

# Tradeoffs

The main tradeoff is that recall is based on command recognition, not
command outcome. This intentionally favors a simpler user model: if the
TUI accepted the input as a slash command, the user can recall and edit
that input just like plain text. That means valid-but-unsuccessful
invocations such as usage errors are recallable, which is useful when
the next action is usually to edit and retry.

The previous accept/reject design required command dispatch to report a
boolean outcome, which made the dispatcher API noisier and forced every
branch to decide history behavior. This version keeps the dispatch APIs
as side-effect-only methods and localizes history recording to the
slash-command input path.

Inline command handling still avoids double-recording by preparing
inline arguments without using the normal message-submission history
path. The staged slash-command entry remains the single local recall
record for the command invocation.

# Architecture

`ChatComposer` stages a pending `HistoryEntry` when recognized
slash-command input is promoted into an input result. The pending entry
mirrors the existing local history payload shape so recall can restore
text elements, local images, remote images, mention bindings, and
pending paste state when those are present.

`BottomPane` exposes a narrow method for recording that staged command
entry because it owns the composer. `ChatWidget` records the staged
entry after dispatching a recognized command from the input-result
match. Valid commands rejected before they reach `ChatWidget`, such as
commands unavailable while a task is running, are staged and recorded in
the composer path that detects the rejection.

Slash-command dispatch itself now lives in
`chatwidget/slash_dispatch.rs` so the behavior is reviewable without
adding more weight to `chatwidget.rs`. The extraction is
behavior-preserving: the dispatch match arms stay intact, while the
input flow in `chatwidget.rs` remains the single place that connects
submitted slash-command input to dispatch.

# Observability

There is no new logging because this is a local UI recall behavior and
the result is directly visible through Up-arrow recall. The practical
debug path is to trace Enter through
`ChatComposer::try_dispatch_bare_slash_command`,
`ChatComposer::try_dispatch_slash_command_with_args`, or popup Enter/Tab
handling, then confirm the recognized command is staged before dispatch
and recorded exactly once afterward.

If a valid command unexpectedly does not appear in recall, check whether
the input path staged slash history before clearing the composer and
whether it used the `ChatWidget` slash-dispatch wrapper. If an
unrecognized command unexpectedly appears in recall, check the parser
branch that should restore the draft instead of staging history.

# Tests

Composer-level tests cover staging and recording for a bare typed slash
command, a popup-selected command, and an inline command with arguments.

Chat-widget tests cover valid commands being recallable after normal
dispatch, inline dispatch, usage errors, task-running unavailability,
no-op stub dispatch, and command-specific skip behavior such as `/init`
when an instructions file already exists. They also cover the negative
case: unrecognized slash commands are not added to local recall.
0bdeab330b · 2026-04-11 12:40:08 -03:00
History
..
2026-02-25 20:59:07 -08:00
2026-04-10 19:18:37 -07:00
2026-04-10 20:25:31 -07:00

Codex CLI (Rust Implementation)

We provide Codex CLI as a standalone, native executable to ensure a zero-dependency install.

Installing Codex

Today, the easiest way to install Codex is via npm:

npm i -g @openai/codex
codex

You can also install via Homebrew (brew install --cask codex) or download a platform-specific release directly from our GitHub Releases.

Documentation quickstart

What's new in the Rust CLI

The Rust implementation is now the maintained Codex CLI and serves as the default experience. It includes a number of features that the legacy TypeScript CLI never supported.

Config

Codex supports a rich set of configuration options. Note that the Rust CLI uses config.toml instead of config.json. See docs/config.md for details.

Model Context Protocol Support

MCP client

Codex CLI functions as an MCP client that allows the Codex CLI and IDE extension to connect to MCP servers on startup. See the configuration documentation for details.

MCP server (experimental)

Codex can be launched as an MCP server by running codex mcp-server. This allows other MCP clients to use Codex as a tool for another agent.

Use the @modelcontextprotocol/inspector to try it out:

npx @modelcontextprotocol/inspector codex mcp-server

Use codex mcp to add/list/get/remove MCP server launchers defined in config.toml, and codex mcp-server to run the MCP server directly.

Notifications

You can enable notifications by configuring a script that is run whenever the agent finishes a turn. The notify documentation includes a detailed example that explains how to get desktop notifications via terminal-notifier on macOS. When Codex detects that it is running under WSL 2 inside Windows Terminal (WT_SESSION is set), the TUI automatically falls back to native Windows toast notifications so approval prompts and completed turns surface even though Windows Terminal does not implement OSC 9.

codex exec to run Codex programmatically/non-interactively

To run Codex non-interactively, run codex exec PROMPT (you can also pass the prompt via stdin) and Codex will work on your task until it decides that it is done and exits. If you provide both a prompt argument and piped stdin, Codex appends stdin as a <stdin> block after the prompt so patterns like echo "my output" | codex exec "Summarize this concisely" work naturally. Output is printed to the terminal directly. You can set the RUST_LOG environment variable to see more about what's going on. Use codex exec --ephemeral ... to run without persisting session rollout files to disk.

Experimenting with the Codex Sandbox

To test to see what happens when a command is run under the sandbox provided by Codex, we provide the following subcommands in Codex CLI:

# macOS
codex sandbox macos [--full-auto] [--log-denials] [COMMAND]...

# Linux
codex sandbox linux [--full-auto] [COMMAND]...

# Windows
codex sandbox windows [--full-auto] [COMMAND]...

# Legacy aliases
codex debug seatbelt [--full-auto] [--log-denials] [COMMAND]...
codex debug landlock [--full-auto] [COMMAND]...

Selecting a sandbox policy via --sandbox

The Rust CLI exposes a dedicated --sandbox (-s) flag that lets you pick the sandbox policy without having to reach for the generic -c/--config option:

# Run Codex with the default, read-only sandbox
codex --sandbox read-only

# Allow the agent to write within the current workspace while still blocking network access
codex --sandbox workspace-write

# Danger! Disable sandboxing entirely (only do this if you are already running in a container or other isolated env)
codex --sandbox danger-full-access

The same setting can be persisted in ~/.codex/config.toml via the top-level sandbox_mode = "MODE" key, e.g. sandbox_mode = "workspace-write". In workspace-write, Codex also includes ~/.codex/memories in its writable roots so memory maintenance does not require an extra approval.

Code Organization

This folder is the root of a Cargo workspace. It contains quite a bit of experimental code, but here are the key crates:

  • core/ contains the business logic for Codex. Ultimately, we hope this to be a library crate that is generally useful for building other Rust/native applications that use Codex.
  • exec/ "headless" CLI for use in automation.
  • tui/ CLI that launches a fullscreen TUI built with Ratatui.
  • cli/ CLI multitool that provides the aforementioned CLIs via subcommands.

If you want to contribute or inspect behavior in detail, start by reading the module-level README.md files under each crate and run the project workspace from the top-level codex-rs directory so shared config, features, and build scripts stay aligned.