Commit Graph

5 Commits

  • fix(ci) lock rust toolchain at 1.93.0 to unblock (#11703)
    ## Summary
    CI is broken on main because our CI toolchain is trying to run 1.93.1
    while our rust toolchain is locked at 1.93.0. I'm sure it's likely safe
    to upgrade, but let's keep things stable for now.
    
    ## Testing
    - [x] CI should hopefully pass
  • ci: capture cargo timings in Rust CI and release workflows (#11543)
    ## Why
    We want actionable build-hotspot data from CI so we can tune Rust
    workflow performance (for example, target coverage, cache behavior, and
    job shape) based on actual compile-time bottlenecks.
    
    `cargo` timing reports are lightweight and provide a direct way to
    inspect where compilation time is spent.
    
    ## What Changed
    - Updated `.github/workflows/rust-release.yml` to run `cargo build` with
    `--timings` and upload `target/**/cargo-timings/cargo-timing.html`.
    - Updated `.github/workflows/rust-release-windows.yml` to run `cargo
    build` with `--timings` and upload
    `target/**/cargo-timings/cargo-timing.html`.
    - Updated `.github/workflows/rust-ci.yml` to:
      - run `cargo clippy` with `--timings`
      - run `cargo nextest run` with `--timings` (stable-compatible)
    - upload `target/**/cargo-timings/cargo-timing.html` artifacts for both
    the clippy and nextest jobs
    
    Artifacts are matrix-scoped via artifact names so timings can be
    compared per target/profile.
    
    ## Verification
    - Confirmed the net diff is limited to:
      - `.github/workflows/rust-ci.yml`
      - `.github/workflows/rust-release.yml`
      - `.github/workflows/rust-release-windows.yml`
    - Verified timing uploads are added immediately after the corresponding
    timed commands in each workflow.
    - Confirmed stable Cargo accepts plain `--timings` for the compile phase
    (`cargo test --no-run --timings`) and generates
    `target/cargo-timings/cargo-timing.html`.
    - Ran VS Code diagnostics on modified workflow files; no new diagnostics
    were introduced by these changes.
  • ci(windows): use DotSlash for zstd in rust-release-windows (#11542)
    ## Why
    Installing `zstd` via Chocolatey in
    `.github/workflows/rust-release-windows.yml` has been taking about a
    minute on Windows release runs. This adds avoidable latency to each
    release job.
    
    Using DotSlash removes that package-manager install step and pins the
    exact binary we use for compression.
    
    ## What Changed
    - Added `.github/workflows/zstd`, a DotSlash wrapper that fetches
    `zstd-v1.5.7-win64.zip` with pinned size and digest.
    - Updated `.github/workflows/rust-release-windows.yml` to:
      - install DotSlash via `facebook/install-dotslash@v2`
    - replace `zstd -T0 -19 ...` with
    `${GITHUB_WORKSPACE}/.github/workflows/zstd -T0 -19 ...`
    - `windows-aarch64` uses the same win64 upstream zstd artifact because
    upstream releases currently publish `win32` and `win64` binaries.
    
    ## Verification
    - Verified the workflow now resolves the DotSlash file from
    `${GITHUB_WORKSPACE}` while the job runs with `working-directory:
    codex-rs`.
    - Ran VS Code diagnostics on changed files:
      - `.github/workflows/rust-release-windows.yml`
      - `.github/workflows/zstd`
  • ci: remove actions/cache from rust release workflows (#11540)
    ## Why
    
    `rust-release` cache restore has had very low practical value, while
    cache save consistently costs significant time (usually adding ~3
    minutes to the critical path of a release workflow).
    
    From successful release-tag runs with cache steps (`289` runs total):
    - Alpha tags: cache download averaged ~5s/run, cache upload averaged
    ~230s/run.
    - Stable tags: cache download averaged ~5s/run, cache upload averaged
    ~227s/run.
    - Windows release builds specifically: download ~2s/run vs upload
    ~169-170s/run.
    
    Hard step-level signal from the same successful release-tag runs:
    - Cache restore (`Run actions/cache`): `2,314` steps, total `1,515s`
    (~0.65s/step).
    - `95.3%` of restore steps finished in `<=1s`; `99.7%` finished in
    `<=2s`; `0` steps took `>=10s`.
    - Cache save (`Post Run actions/cache`): `2,314` steps, total `66,295s`
    (~28.65s/step).
    
    Run-level framing:
    - Download total was `<=10s` in `288/289` runs (`99.7%`).
    - Upload total was `>=120s` in `285/289` runs (`98.6%`).
    
    The net effect is that release jobs are spending time uploading caches
    that are rarely useful for subsequent runs.
    
    ## What Changed
    
    - Removed the `actions/cache@v5` step from
    `.github/workflows/rust-release.yml`.
    - Removed the `actions/cache@v5` step from
    `.github/workflows/rust-release-windows.yml`.
    - Left build, signing, packaging, and publishing flow unchanged.
    
    ## Validation
    
    - Queried historical `rust-release` run/job step timing and compared
    cache download vs upload for alpha and stable release tags.
    - Spot-checked release logs and observed repeated `Cache not found ...`
    followed by `Cache saved ...` patterns.
  • feat: build windows support binaries in parallel (#11500)
    Windows release builds were compiling and linking four release binaries
    on a single runner, which slowed the release pipeline. The
    Windows-specific logic also made `rust-release.yml` harder to read and
    maintain.
    
    ## What Changed
    
    - Extracted Windows release logic into a reusable workflow at
    `.github/workflows/rust-release-windows.yml`.
    - Updated `.github/workflows/rust-release.yml` to call the reusable
    Windows workflow via `workflow_call`.
    - Parallelized Windows binary builds with one 4-entry matrix over two
    targets (`x86_64-pc-windows-msvc`, `aarch64-pc-windows-msvc`) and two
    bundles (`primary`, `helpers`).
    - Kept signing centralized per target by downloading both prebuilt
    bundles and signing all four executables together.
    - Preserved final release artifact behavior and filtered intermediate
    `windows-binaries*` artifacts out of the published release asset set.