## Summary
This is a purely mechanical refactor of `OtelManager` ->
`SessionTelemetry` to better convey what the struct is doing. No
behavior change.
## Why
`OtelManager` ended up sounding much broader than what this type
actually does. It doesn't manage OTEL globally; it's the session-scoped
telemetry surface for emitting log/trace events and recording metrics
with consistent session metadata (`app_version`, `model`, `slug`,
`originator`, etc.).
`SessionTelemetry` is a more accurate name, and updating the call sites
makes that boundary a lot easier to follow.
## Validation
- `just fmt`
- `cargo test -p codex-otel`
- `cargo test -p codex-core`
#### What
Add structured `@plugin` parsing and TUI support for plugin mentions.
- Core: switch from plain-text `@display_name` parsing to structured
`plugin://...` mentions via `UserInput::Mention` and
`[$...](plugin://...)` links in text, same pattern as apps/skills.
- TUI: add plugin mention popup, autocomplete, and chips when typing
`$`. Load plugin capability summaries and feed them into the composer;
plugin mentions appear alongside skills and apps.
- Generalize mention parsing to a sigil parameter, still defaults to `$`
<img width="797" height="119" alt="image"
src="https://github.com/user-attachments/assets/f0fe2658-d908-4927-9139-73f850805ceb"
/>
Builds on #13510. Currently clients have to build their own `id` via
`plugin@marketplace` and filter plugins to show by `enabled`, but we
will add `id` and `available` as fields returned from `plugin/list`
soon.
####Tests
Added tests, verified locally.
## Summary
This change removes the compiled permissions field from skill metadata
and keeps permission_profile as the single source of truth.
Skill loading no longer compiles skill permissions eagerly. Instead, the
zsh-fork skill escalation path compiles `skill.permission_profile` when
it needs to determine the sandbox to apply for a skill script.
## Behavior change
For skills that declare:
```
permissions: {}
```
we now treat that the same as having no skill permissions override,
instead of creating and using a default readonly sandbox. This change
makes the behavior more intuitive:
- only non-empty skill permission profiles affect sandboxing
- omitting permissions and writing permissions: {} now mean the same
thing
- skill metadata keeps a single permissions representation instead of
storing derived state too
Overall, this makes skill sandbox behavior easier to understand and more
predictable.
Support loading plugins.
Plugins can now be enabled via [plugins.<name>] in config.toml. They are
loaded as first-class entities through PluginsManager, and their default
skills/ and .mcp.json contributions are integrated into the existing
skills and MCP flows.
## Summary
- Preserve each skill’s raw permissions block as a permission_profile on
SkillMetadata during skill loading.
- Keep compiling that same metadata into the existing runtime
Permissions object, so current enforcement
behavior stays intact.
- When zsh-fork intercepts execution of a script that belongs to a
skill, include the skill’s
permission_profile in the exec approval request.
- This lets approval UIs show the extra filesystem access the skill
declared when prompting for approval.
Rename `SkillMetadata.path` to `SkillMetadata.path_to_skills_md` for
clarity.
Would ideally change the type to `AbsolutePathBuf`, but that can be done
later.
- use `skills_for_cwd` lookup to scope allowed skills and build
invocation context for downstream processing
- add detection in `stream_events_utils` to classify tool calls as
implicit skill invocations per the proposal (script runners, extensions,
`scripts` dirs, and SKILL.md reads)
- deduplicate invocations per turn and emit analytics/OTEL events on the
same background queue as explicit invokes
## What changed
- In `codex-rs/core/src/skills/injection.rs`, we now honor explicit
`UserInput::Skill { name, path }` first, then fall back to text mentions
only when safe.
- In `codex-rs/tui/src/bottom_pane/chat_composer.rs`, mention selection
is now token-bound (selected mention is tied to the specific inserted
`$token`), and we snapshot bindings at submit time so selection is not
lost.
- In `codex-rs/tui/src/chatwidget.rs` and
`codex-rs/tui/src/bottom_pane/mod.rs`, submit/queue paths now consume
the submit-time mention snapshot (instead of rereading cleared composer
state).
- In `codex-rs/tui/src/mention_codec.rs` and
`codex-rs/tui/src/bottom_pane/chat_composer_history.rs`, history now
round-trips mention targets so resume restores the same selected
duplicate.
- In `codex-rs/tui/src/bottom_pane/skill_popup.rs` and
`codex-rs/tui/src/bottom_pane/chat_composer.rs`, duplicate labels are
normalized to `[Repo]` / `[App]`, app rows no longer show `Connected -`,
and description space is a bit wider.
<img width="550" height="163" alt="Screenshot 2026-02-05 at 9 56 56 PM"
src="https://github.com/user-attachments/assets/346a7eb2-a342-4a49-aec8-68dfec0c7d89"
/>
<img width="550" height="163" alt="Screenshot 2026-02-05 at 9 57 09 PM"
src="https://github.com/user-attachments/assets/5e04d9af-cccf-4932-98b3-c37183e445ed"
/>
## Before vs now
- Before: selecting a duplicate could still submit the default/repo
match, and resume could lose which duplicate was originally selected.
- Now: the exact selected target (skill path or app id) is preserved
through submit, queue/restore, and resume.
## Manual test
1. Build and run this branch locally:
- `cd /Users/daniels/code/codex/codex-rs`
- `cargo build -p codex-cli --bin codex`
- `./target/debug/codex`
2. Open mention picker with `$` and pick a duplicate entry (not the
first one).
3. Confirm duplicate UI:
- repo duplicate rows show `[Repo]`
- app duplicate rows show `[App]`
- app description does **not** start with `Connected -`
4. Submit the prompt, then press Up to restore draft and submit again.
Expected: it keeps the same selected duplicate target.
5. Use `/resume` to reopen the session and send again.
Expected: restored mention still resolves to the same duplicate target.
- [x] Support `/apps` slash command to browse the apps in tui.
- [x] Support inserting apps to prompt using `$`.
- [x] Lots of simplification/renaming from connectors to apps.
## Summary
We have a variety of things we refer to as instructions in the code
base: our current canonical terms are:
- base instructions (raw string)
- developer instructions (has a type in protocol)
- user instructions
We also have `instructions` floating around in various places. We should
standardize on the above, and start using types to prevent them from
ending up in the wrong place. There will be additional PRs, but I'm
going to keep these small so we can easily follow them!
## Testing
- [x] Tests pass, this is purely a file move
1. Skills load once in core at session start; the cached outcome is
reused across core and surfaced to TUI via SessionConfigured.
2. TUI detects explicit skill selections, and core injects the matching
SKILL.md content into the turn when a selected skill is present.