## Why
`codex-core` was re-exporting APIs owned by sibling `codex-*` crates,
which made downstream crates depend on `codex-core` as a proxy module
instead of the actual owner crate.
Removing those forwards makes crate boundaries explicit and lets leaf
crates drop unnecessary `codex-core` dependencies. In this PR, this
reduces the dependency on `codex-core` to `codex-login` in the following
files:
```
codex-rs/backend-client/Cargo.toml
codex-rs/mcp-server/tests/common/Cargo.toml
```
## What
- Remove `codex-rs/core/src/lib.rs` re-exports for symbols owned by
`codex-login`, `codex-mcp`, `codex-rollout`, `codex-analytics`,
`codex-protocol`, `codex-shell-command`, `codex-sandboxing`,
`codex-tools`, and `codex-utils-path`.
- Delete the `default_client` forwarding shim in `codex-rs/core`.
- Update in-crate and downstream callsites to import directly from the
owning `codex-*` crate.
- Add direct Cargo dependencies where callsites now target the owner
crate, and remove `codex-core` from `codex-rs/backend-client`.
## Summary
- move the pure sandbox policy transform helpers from `codex-core` into
`codex-sandboxing`
- move the corresponding unit tests with the extracted implementation
- update `core` and `app-server` callers to import the moved APIs
directly, without re-exports or proxy methods
## Testing
- cargo test -p codex-sandboxing
- cargo test -p codex-core sandboxing
- cargo test -p codex-app-server --lib
- just fix -p codex-sandboxing
- just fix -p codex-core
- just fix -p codex-app-server
- just fmt
- just argument-comment-lint
- this allows blocking the user's prompts from executing, and also
prevents them from entering history
- handles the edge case where you can both prevent the user's prompt AND
add n amount of additionalContexts
- refactors some old code into common.rs where hooks overlap
functionality
- refactors additionalContext being previously added to user messages,
instead we use developer messages for them
- handles queued messages correctly
Sample hook for testing - if you write "[block-user-submit]" this hook
will stop the thread:
example run
```
› sup
• Running UserPromptSubmit hook: reading the observatory notes
UserPromptSubmit hook (completed)
warning: wizard-tower UserPromptSubmit demo inspected: sup
hook context: Wizard Tower UserPromptSubmit demo fired. For this reply only, include the exact
phrase 'observatory lanterns lit' exactly once near the end.
• Just riding the cosmic wave and ready to help, my friend. What are we building today? observatory
lanterns lit
› and [block-user-submit]
• Running UserPromptSubmit hook: reading the observatory notes
UserPromptSubmit hook (stopped)
warning: wizard-tower UserPromptSubmit demo blocked the prompt on purpose.
stop: Wizard Tower demo block: remove [block-user-submit] to continue.
```
.codex/config.toml
```
[features]
codex_hooks = true
```
.codex/hooks.json
```
{
"hooks": {
"UserPromptSubmit": [
{
"hooks": [
{
"type": "command",
"command": "/usr/bin/python3 .codex/hooks/user_prompt_submit_demo.py",
"timeoutSec": 10,
"statusMessage": "reading the observatory notes"
}
]
}
]
}
}
```
.codex/hooks/user_prompt_submit_demo.py
```
#!/usr/bin/env python3
import json
import sys
from pathlib import Path
def prompt_from_payload(payload: dict) -> str:
prompt = payload.get("prompt")
if isinstance(prompt, str) and prompt.strip():
return prompt.strip()
event = payload.get("event")
if isinstance(event, dict):
user_prompt = event.get("user_prompt")
if isinstance(user_prompt, str):
return user_prompt.strip()
return ""
def main() -> int:
payload = json.load(sys.stdin)
prompt = prompt_from_payload(payload)
cwd = Path(payload.get("cwd", ".")).name or "wizard-tower"
if "[block-user-submit]" in prompt:
print(
json.dumps(
{
"systemMessage": (
f"{cwd} UserPromptSubmit demo blocked the prompt on purpose."
),
"decision": "block",
"reason": (
"Wizard Tower demo block: remove [block-user-submit] to continue."
),
}
)
)
return 0
prompt_preview = prompt or "(empty prompt)"
if len(prompt_preview) > 80:
prompt_preview = f"{prompt_preview[:77]}..."
print(
json.dumps(
{
"systemMessage": (
f"{cwd} UserPromptSubmit demo inspected: {prompt_preview}"
),
"hookSpecificOutput": {
"hookEventName": "UserPromptSubmit",
"additionalContext": (
"Wizard Tower UserPromptSubmit demo fired. "
"For this reply only, include the exact phrase "
"'observatory lanterns lit' exactly once near the end."
),
},
}
)
)
return 0
if __name__ == "__main__":
raise SystemExit(main())
```
Adds a built-in `request_permissions` tool and wires it through the
Codex core, protocol, and app-server layers so a running turn can ask
the client for additional permissions instead of relying on a static
session policy.
The new flow emits a `RequestPermissions` event from core, tracks the
pending request by call ID, forwards it through app-server v2 as an
`item/permissions/requestApproval` request, and resumes the tool call
once the client returns an approved subset of the requested permission
profile.
This reverts commit https://github.com/openai/codex/pull/12633. We no
longer need this PR, because we favor sending normal exec command
approval server request with `additional_permissions` of skill
permissions instead
## Summary
Add dynamic tool injection to thread startup in API v2, wire dynamic
tool calls through the app server to clients, and plumb responses back
into the model tool pipeline.
### Flow (high level)
- Thread start injects `dynamic_tools` into the model tool list for that
thread (validation is done here).
- When the model emits a tool call for one of those names, core raises a
`DynamicToolCallRequest` event.
- The app server forwards it to the client as `item/tool/call`, waits
for the client’s response, then submits a `DynamicToolResponse` back to
core.
- Core turns that into a `function_call_output` in the next model
request so the model can continue.
### What changed
- Added dynamic tool specs to v2 thread start params and protocol types;
introduced `item/tool/call` (request/response) for dynamic tool
execution.
- Core now registers dynamic tool specs at request time and routes those
calls via a new dynamic tool handler.
- App server validates tool names/schemas, forwards dynamic tool call
requests to clients, and publishes tool outputs back into the session.
- Integration tests
In this PR, I am exploring migrating task kind to an invocation of
Codex. The main reason would be getting rid off multiple
`ConversationHistory` state and streamlining our context/history
management.
This approach depends on opening a channel between the sub-codex and
codex. This channel is responsible for forwarding `interactive`
(`approvals`) and `non-interactive` events. The `task` is responsible
for handling those events.
This opens the door for implementing `codex as a tool`, replacing
`compact` and `review`, and potentially subagents.
One consideration is this code is very similar to `app-server` specially
in the approval part. If in the future we wanted an interactive
`sub-codex` we should consider using `codex-mcp`
Today `sub_id` is an ID of a single incoming Codex Op submition. We then
associate all events triggered by this operation using the same
`sub_id`.
At the same time we are also creating a TurnContext per submission and
we'd like to start associating some events (item added/item completed)
with an entire turn instead of just the operation that started it.
Using turn context when sending events give us flexibility to change
notification scheme.
Extracting tasks in a module and start abstraction behind a Trait (more
to come on this but each task will be tackled in a dedicated PR)
The goal was to drop the ActiveTask and to have a (potentially) set of
tasks during each turn
## Current State Observations
- `Session` currently holds many unrelated responsibilities (history,
approval queues, task handles, rollout recorder, shell discovery, token
tracking, etc.), making it hard to reason about ownership and lifetimes.
- The anonymous `State` struct inside `codex.rs` mixes session-long data
with turn-scoped queues and approval bookkeeping.
- Turn execution (`run_task`) relies on ad-hoc local variables that
should conceptually belong to a per-turn state object.
- External modules (`codex::compact`, tests) frequently poke the raw
`Session.state` mutex, which couples them to implementation details.
- Interrupts, approvals, and rollout persistence all have bespoke
cleanup paths, contributing to subtle bugs when a turn is aborted
mid-flight.
## Desired End State
- Keep a slim `Session` object that acts as the orchestrator and façade.
It should expose a focused API (submit, approvals, interrupts, event
emission) without storing unrelated fields directly.
- Introduce a `state` module that encapsulates all mutable data
structures:
- `SessionState`: session-persistent data (history, approved commands,
token/rate-limit info, maybe user preferences).
- `ActiveTurn`: metadata for the currently running turn (sub-id, task
kind, abort handle) and an `Arc<TurnState>`.
- `TurnState`: all turn-scoped pieces (pending inputs, approval waiters,
diff tracker, review history, auto-compact flags, last agent message,
outstanding tool call bookkeeping).
- Group long-lived helpers/managers into a dedicated `SessionServices`
struct so `Session` does not accumulate "random" fields.
- Provide clear, lock-safe APIs so other modules never touch raw
mutexes.
- Ensure every turn creates/drops a `TurnState` and that
interrupts/finishes delegate cleanup to it.