Commit Graph

17 Commits

  • test: set Rust test thread stack size (#19067)
    ## Summary
    
    Set `RUST_MIN_STACK=8388608` for Rust test entry points so
    libtest-spawned test threads get an 8 MiB stack.
    
    The Windows BuildBuddy failure on #18893 showed
    `//codex-rs/tui:tui-unit-tests` exiting with a stack overflow in a
    `#[tokio::test]` even though later test binaries in the shard printed
    successful summaries. Default `#[tokio::test]` uses a current-thread
    Tokio runtime, which means the async test body is driven on libtest's
    std-spawned test thread. Increasing the test thread stack addresses that
    failure mode directly.
    
    To date, we have been fixing these stack-pressure problems with
    localized future-size reductions, such as #13429, and by adding
    `Box::pin()` in specific async wrapper chains. This gives us a baseline
    test-runner stack size instead of continuing to patch individual tests
    only after CI finds another large async future.
    
    ## What changed
    
    - Added `common --test_env=RUST_MIN_STACK=8388608` in `.bazelrc` so
    Bazel test actions receive the env var through Bazel's cache-keyed test
    environment path.
    - Set the same `RUST_MIN_STACK` value for Cargo/nextest CI entry points
    and `just test`.
    - Annotated the existing Windows Bazel linker stack reserve as 8 MiB so
    it stays aligned with the libtest thread stack size.
    
    ## Testing
    
    - `just --list`
    - parsed `.github/workflows/rust-ci.yml` and
    `.github/workflows/rust-ci-full.yml` with Ruby's YAML loader
    - compared `bazel aquery` `TestRunner` action keys before/after explicit
    `--test_env=RUST_MIN_STACK=...` and after moving the Bazel env to
    `.bazelrc`
    - `bazel test //codex-rs/tui:tui-unit-tests --test_output=errors`
    - failed locally on the existing sandbox-specific status snapshot
    permission mismatch, but loaded the Starlark changes and ran the TUI
    test shards
  • build: reduce Rust dev debuginfo (#18844)
    ## What changed
    
    This PR makes the default Cargo dev profile use line-tables-only debug
    info:
    
    ```toml
    [profile.dev]
    debug = 1
    ```
    
    That keeps useful backtraces while avoiding the cost of full variable
    debug
    info in normal local dev builds.
    
    This also makes the Bazel CI setting explicit with `-Cdebuginfo=0` for
    target
    and exec-configuration Rust actions. Bazel/rules_rust does not read
    Cargo
    profiles for this setting, and the current fastbuild action already
    emitted
    `--codegen=debuginfo=0`; the Bazel part of this PR makes that choice
    direct in
    our build configuration.
    
    ## Why
    
    The slow codex-core rebuilds are dominated by debug-info codegen, not
    parsing
    or type checking. On a warm-dependency package rebuild, the baseline
    codex-core compile was about 39.5s wall / 38.9s rustc total, with
    codegen_crate around 14.0s and LLVM_passes around 13.4s. Setting
    codex-core
    to line-tables-only debug info brought that to about 27.2s wall / 26.7s
    rustc
    total, with codegen_crate around 3.1s and LLVM_passes around 2.8s.
    
    `debug = 0` was only about another 0.7s faster than `debug = 1` in the
    codex-core measurement, so `debug = 1` is the better default dev
    tradeoff: it
    captures nearly all of the compile-time win while preserving basic
    debuggability.
    
    I also sampled other first-party crates instead of keeping a
    codex-core-only
    package override. codex-app-server showed the same pattern: rustc total
    dropped from 15.85s to 10.48s, while codegen_crate plus LLVM_passes
    dropped
    from about 13.47s to 3.23s. codex-app-server-protocol had a smaller but
    still
    real improvement, 16.05s to 14.58s total, and smaller crates showed
    modest
    wins. That points to a workspace dev-profile policy rather than a
    hand-maintained list of large crates.
    
    ## Relationship to #18612
    
    [#18612](https://github.com/openai/codex/pull/18612) added the
    `dev-small`
    profile. That remains useful when someone wants a working local build
    quickly
    and is willing to opt in with `cargo build --profile dev-small`.
    
    This PR is deliberately less aggressive: it changes the common default
    dev
    profile while preserving line tables/backtraces. `dev-small` remains the
    explicit "build quickly, no debuggability concern" path.
    
    ## Other investigation
    
    I looked for another structural win comparable to
    [#16631](https://github.com/openai/codex/pull/16631) and
    [#16630](https://github.com/openai/codex/pull/16630), but did not find
    one.
    The attempted TOML monomorphization changes were noisy or worse in
    measurement, and the async task changes reduced some instantiations but
    only
    translated to roughly a one-second improvement while being much more
    disruptive. The debug-info setting was the one repeatable, material win
    that
    survived measurement.
    
    ## Verification
    
    - `just bazel-lock-update`
    - `just bazel-lock-check`
    - `cargo check -p codex-core --lib`
    - `cargo test -p codex-core --lib`
    - Bazel `aquery --config=ci-linux` confirmed `--codegen=debuginfo=0` and
      `-Cdebuginfo=0` for `//codex-rs/core:core`
    
    
    ---
    [//]: # (BEGIN SAPLING FOOTER)
    Stack created with [Sapling](https://sapling-scm.com). Best reviewed
    with [ReviewStack](https://reviewstack.dev/openai/codex/pull/18844).
    * #18846
    * __->__ #18844
  • chore: enable await-holding clippy lints (#18698)
    Follow-up to https://github.com/openai/codex/pull/18178, where we said
    the await-holding clippy rule would be enabled separately.
    
    Enable `await_holding_lock` and `await_holding_invalid_type` after the
    preceding commits fixed or explicitly documented the current offenders.
  • bazel: Enable --experimental_remote_downloader (#16928)
    This should allow bazel to properly cache external deps.
  • ci: align Bazel repo cache and Windows clippy target handling (#16740)
    ## Why
    
    Bazel CI had two independent Windows issues:
    
    - The workflow saved/restored `~/.cache/bazel-repo-cache`, but
    `.bazelrc` configured `common:ci-windows
    --repository_cache=D:/a/.cache/bazel-repo-cache`, so `actions/cache` and
    Bazel could point at different directories.
    - The Windows `Bazel clippy` job passed the full explicit target list
    from `//codex-rs/...`, but some of those explicit targets are
    intentionally incompatible with `//:local_windows`.
    `run-argument-comment-lint-bazel.sh` already handles that with
    `--skip_incompatible_explicit_targets`; the clippy workflow path did
    not.
    
    I also tried switching the workflow cache path to
    `D:\a\.cache\bazel-repo-cache`, but the Windows clippy job repeatedly
    failed with `Failed to restore: Cache service responded with 400`, so
    the final change standardizes on `$HOME/.cache/bazel-repo-cache` and
    makes cache restore non-fatal.
    
    ## What Changed
    
    - Expose one repository-cache path from
    `.github/actions/setup-bazel-ci/action.yml` and export that path as
    `BAZEL_REPOSITORY_CACHE` so `run-bazel-ci.sh` passes it to Bazel after
    `--config=ci-*`.
    - Move `actions/cache/restore` out of the composite action into
    `.github/workflows/bazel.yml`, and make restore failures non-fatal
    there.
    - Save exactly the exported cache path in `.github/workflows/bazel.yml`.
    - Remove `common:ci-windows
    --repository_cache=D:/a/.cache/bazel-repo-cache` from `.bazelrc` so the
    Windows CI config no longer disagrees with the workflow cache path.
    - Pass `--skip_incompatible_explicit_targets` in the Windows `Bazel
    clippy` job so incompatible explicit targets do not fail analysis while
    the lint aspect still traverses compatible Rust dependencies.
    
    ## Verification
    
    - Parsed `.github/actions/setup-bazel-ci/action.yml` and
    `.github/workflows/bazel.yml` with Ruby's YAML loader.
    - Resubmitted PR `#16740`; CI is rerunning on the amended commit.
  • ci: sync Bazel clippy lints and fix uncovered violations (#16351)
    ## Why
    
    Follow-up to #16345, the Bazel clippy rollout in #15955, and the cleanup
    pass in #16353.
    
    `cargo clippy` was enforcing the workspace deny-list from
    `codex-rs/Cargo.toml` because the member crates opt into `[lints]
    workspace = true`, but Bazel clippy was only using `rules_rust` plus
    `clippy.toml`. That left the Bazel lane vulnerable to drift:
    `clippy.toml` can tune lint behavior, but it cannot set
    allow/warn/deny/forbid levels.
    
    This PR now closes both sides of the follow-up. It keeps `.bazelrc` in
    sync with `[workspace.lints.clippy]`, and it fixes the real clippy
    violations that the newly-synced Windows Bazel lane surfaced once that
    deny-list started matching Cargo.
    
    ## What Changed
    
    - added `.github/scripts/verify_bazel_clippy_lints.py`, a Python check
    that parses `codex-rs/Cargo.toml` with `tomllib`, reads the Bazel
    `build:clippy` `clippy_flag` entries from `.bazelrc`, and reports
    missing, extra, or mismatched lint levels
    - ran that verifier from the lightweight `ci.yml` workflow so the sync
    check does not depend on a Rust toolchain being installed first
    - expanded the `.bazelrc` comment to explain the Cargo `workspace =
    true` linkage and why Bazel needs the deny-list duplicated explicitly
    - fixed the Windows-only `codex-windows-sandbox` violations that Bazel
    clippy reported after the sync, using the same style as #16353: inline
    `format!` args, method references instead of trivial closures, removed
    redundant clones, and replaced SID conversion `unwrap` and `expect`
    calls with proper errors
    - cleaned up the remaining cross-platform violations the Bazel lane
    exposed in `codex-backend-client` and `core_test_support`
    
    ## Testing
    
    Key new test introduced by this PR:
    
    `python3 .github/scripts/verify_bazel_clippy_lints.py`
  • build: migrate argument-comment-lint to a native Bazel aspect (#16106)
    ## Why
    
    `argument-comment-lint` had become a PR bottleneck because the repo-wide
    lane was still effectively running a `cargo dylint`-style flow across
    the workspace instead of reusing Bazel's Rust dependency graph. That
    kept the lint enforced, but it threw away the main benefit of moving
    this job under Bazel in the first place: metadata reuse and cacheable
    per-target analysis in the same shape as Clippy.
    
    This change moves the repo-wide lint onto a native Bazel Rust aspect so
    Linux and macOS can lint `codex-rs` without rebuilding the world
    crate-by-crate through the wrapper path.
    
    ## What Changed
    
    - add a nightly Rust toolchain with `rustc-dev` for Bazel and a
    dedicated crate-universe repo for `tools/argument-comment-lint`
    - add `tools/argument-comment-lint/driver.rs` and
    `tools/argument-comment-lint/lint_aspect.bzl` so Bazel can run the lint
    as a custom `rustc_driver`
    - switch repo-wide `just argument-comment-lint` and the Linux/macOS
    `rust-ci` lanes to `bazel build --config=argument-comment-lint
    //codex-rs/...`
    - keep the Python/DotSlash wrappers as the package-scoped fallback path
    and as the current Windows CI path
    - gate the Dylint entrypoint behind a `bazel_native` feature so the
    Bazel-native library avoids the `dylint_*` packaging stack
    - update the aspect runtime environment so the driver can locate
    `rustc_driver` correctly under remote execution
    - keep the dedicated `tools/argument-comment-lint` package tests and
    wrapper unit tests in CI so the source and packaged entrypoints remain
    covered
    
    ## Verification
    
    - `python3 -m unittest discover -s tools/argument-comment-lint -p
    'test_*.py'`
    - `cargo test` in `tools/argument-comment-lint`
    - `bazel build
    //tools/argument-comment-lint:argument-comment-lint-driver
    --@rules_rust//rust/toolchain/channel=nightly`
    - `bazel build --config=argument-comment-lint
    //codex-rs/utils/path-utils:all`
    - `bazel build --config=argument-comment-lint
    //codex-rs/rollout:rollout`
    
    
    
    
    
    
    
    ---
    [//]: # (BEGIN SAPLING FOOTER)
    Stack created with [Sapling](https://sapling-scm.com). Best reviewed
    with [ReviewStack](https://reviewstack.dev/openai/codex/pull/16106).
    * #16120
    * __->__ #16106
  • bazel: enable the full Windows gnullvm CI path (#15952)
    ## Why
    
    This PR is the current, consolidated follow-up to the earlier Windows
    Bazel attempt in #11229. The goal is no longer just to get a tiny
    Windows smoke job limping along: it is to make the ordinary Bazel CI
    path usable on `windows-latest` for `x86_64-pc-windows-gnullvm`, with
    the same broad `//...` test shape that macOS and Linux already use.
    
    The earlier smoke-list version of this work was useful as a foothold,
    but it was not a good long-term landing point. Windows Bazel kept
    surfacing real issues outside that allowlist:
    
    - GitHub's Windows runner exposed runfiles-manifest bugs such as
    `FINDSTR: Cannot open D:MANIFEST`, which broke Bazel test launchers even
    when the manifest file existed.
    - `rules_rs`, `rules_rust`, LLVM extraction, and Abseil still needed
    `windows-gnullvm`-specific fixes for our hermetic toolchain.
    - the V8 path needed more work than just turning the Windows matrix
    entry back on: `rusty_v8` does not ship Windows GNU artifacts in the
    same shape we need, and Bazel's in-tree V8 build needed a set of Windows
    GNU portability fixes.
    
    Windows performance pressure also pushed this toward a full solution
    instead of a permanent smoke suite. During this investigation we hit
    targets such as `//codex-rs/shell-command:shell-command-unit-tests` that
    were much more expensive on Windows because they repeatedly spawn real
    PowerShell parsers (see #16057 for one concrete example of that
    pressure). That made it much more valuable to get the real Windows Bazel
    path working than to keep iterating on a narrowly curated subset.
    
    The net result is that this PR now aims for the same CI contract on
    Windows that we already expect elsewhere: keep standalone
    `//third_party/v8:all` out of the ordinary Bazel lane, but allow V8
    consumers under `//codex-rs/...` to build and test transitively through
    `//...`.
    
    ## What Changed
    
    ### CI and workflow wiring
    
    - re-enable the `windows-latest` / `x86_64-pc-windows-gnullvm` Bazel
    matrix entry in `.github/workflows/bazel.yml`
    - move the Windows Bazel output root to `D:\b` and enable `git config
    --global core.longpaths true` in
    `.github/actions/setup-bazel-ci/action.yml`
    - keep the ordinary Bazel target set on Windows aligned with macOS and
    Linux by running `//...` while excluding only standalone
    `//third_party/v8:all` targets from the normal lane
    
    ### Toolchain and module support for `windows-gnullvm`
    
    - patch `rules_rs` so `windows-gnullvm` is modeled as a distinct Windows
    exec/toolchain platform instead of collapsing into the generic Windows
    shape
    - patch `rules_rust` build-script environment handling so llvm-mingw
    build-script probes do not inherit unsupported `-fstack-protector*`
    flags
    - patch the LLVM module archive so it extracts cleanly on Windows and
    provides the MinGW libraries this toolchain needs
    - patch Abseil so its thread-local identity path matches the hermetic
    `windows-gnullvm` toolchain instead of taking an incompatible MinGW
    pthread path
    - keep both MSVC and GNU Windows targets in the generated Cargo metadata
    because the current V8 release-asset story still uses MSVC-shaped names
    in some places while the Bazel build targets the GNU ABI
    
    ### Windows test-launch and binary-behavior fixes
    
    - update `workspace_root_test_launcher.bat.tpl` to read the runfiles
    manifest directly instead of shelling out to `findstr`, which was the
    source of the `D:MANIFEST` failures on the GitHub Windows runner
    - thread a larger Windows GNU stack reserve through `defs.bzl` so
    Bazel-built binaries that pull in V8 behave correctly both under normal
    builds and under `bazel test`
    - remove the no-longer-needed Windows bootstrap sh-toolchain override
    from `.bazelrc`
    
    ### V8 / `rusty_v8` Windows GNU support
    
    - export and apply the new Windows GNU patch set from
    `patches/BUILD.bazel` / `MODULE.bazel`
    - patch the V8 module/rules/source layers so the in-tree V8 build can
    produce Windows GNU archives under Bazel
    - teach `third_party/v8/BUILD.bazel` to build Windows GNU static
    archives in-tree instead of aliasing them to the MSVC prebuilts
    - reuse the Linux release binding for the experimental Windows GNU path
    where `rusty_v8` does not currently publish a Windows GNU binding
    artifact
    
    ## Testing
    
    - the primary end-to-end validation for this work is the `Bazel`
    workflow plus `v8-canary`, since the hard parts are Windows-specific and
    depend on real GitHub runner behavior
    - before consolidation back onto this PR, the same net change passed the
    full Bazel matrix in [run
    23675590471](https://github.com/openai/codex/actions/runs/23675590471)
    and passed `v8-canary` in [run
    23675590453](https://github.com/openai/codex/actions/runs/23675590453)
    - those successful runs included the `windows-latest` /
    `x86_64-pc-windows-gnullvm` Bazel job with the ordinary `//...` path,
    not the earlier Windows smoke allowlist
    
    ---
    [//]: # (BEGIN SAPLING FOOTER)
    Stack created with [Sapling](https://sapling-scm.com). Best reviewed
    with [ReviewStack](https://reviewstack.dev/openai/codex/pull/15952).
    * #16067
    * __->__ #15952
  • ci: add Bazel clippy workflow for codex-rs (#15955)
    ## Why
    `bazel.yml` already builds and tests the Bazel graph, but `rust-ci.yml`
    still runs `cargo clippy` separately. This PR starts the transition to a
    Bazel-backed lint lane for `codex-rs` so we can eventually replace the
    duplicate Rust build, test, and lint work with Bazel while explicitly
    keeping the V8 Bazel path out of scope for now.
    
    To make that lane practical, the workflow also needs to look like the
    Bazel job we already trust. That means sharing the common Bazel setup
    and invocation logic instead of hand-copying it, and covering the arm64
    macOS path in addition to Linux.
    
    Landing the workflow green also required fixing the first lint findings
    that Bazel surfaced and adding the matching local entrypoint.
    
    ## What changed
    - add a reusable `build:clippy` config to `.bazelrc` and export
    `codex-rs/clippy.toml` from `codex-rs/BUILD.bazel` so Bazel can run the
    repository's existing Clippy policy
    - add `just bazel-clippy` so the local developer entrypoint matches the
    new CI lane
    - extend `.github/workflows/bazel.yml` with a dedicated Bazel clippy job
    for `codex-rs`, scoped to `//codex-rs/... -//codex-rs/v8-poc:all`
    - run that clippy job on Linux x64 and arm64 macOS
    - factor the shared Bazel workflow setup into
    `.github/actions/setup-bazel-ci/action.yml` and the shared Bazel
    invocation logic into `.github/scripts/run-bazel-ci.sh` so the clippy
    and build/test jobs stay aligned
    - fix the first Bazel-clippy findings needed to keep the lane green,
    including the cross-target `cmsghdr::cmsg_len` normalization in
    `codex-rs/shell-escalation/src/unix/socket.rs` and the no-`voice-input`
    dead-code warnings in `codex-rs/tui` and `codex-rs/tui_app_server`
    
    ## Verification
    - `just bazel-clippy`
    - `RUNNER_OS=macOS ./.github/scripts/run-bazel-ci.sh -- build
    --config=clippy --build_metadata=COMMIT_SHA=local-check
    --build_metadata=TAG_job=clippy -- //codex-rs/...
    -//codex-rs/v8-poc:all`
    - `bazel build --config=clippy
    //codex-rs/shell-escalation:shell-escalation`
    - `CARGO_TARGET_DIR=/tmp/codex4-shell-escalation-test cargo test -p
    codex-shell-escalation`
    - `ruby -e 'require "yaml";
    YAML.load_file(".github/workflows/bazel.yml");
    YAML.load_file(".github/actions/setup-bazel-ci/action.yml")'`
    
    ## Notes
    - `CARGO_TARGET_DIR=/tmp/codex4-tui-app-server-test cargo test -p
    codex-tui-app-server` still hits existing guardian-approvals test and
    snapshot failures unrelated to this PR's Bazel-clippy changes.
    
    Related: #15954
  • bazel: re-organize bazelrc (#15522)
    Replaced ci.bazelrc and v8-ci.bazelrc by custom configs inside the main
    .bazelrc file. As a result, github workflows setup is simplified down to
    a single '--config=<foo>' flag usage.
    
    Moved the build metadata flags to config=ci.
    Added custom tags metadata to help differentiate invocations based on
    workflow (bazel vs v8) and os (linux/macos/windows).
    
    Enabled users to override the default values in .bazelrc by using a
    user.bazelrc file locally.
    Added user.bazelrc to gitignore.
  • [bazel] Bump up cc and rust toolchains (#14542)
    This lets us drop various patches and go all the way to a very clean
    setup.
    
    In case folks are curious what was going on... we were depending on the
    toolchain finding stdlib headers as sibling files of `clang++`, and for
    linking we were providing a `-resource-dir` containing the runtime libs.
    However, some users of the cc toolchain (such as rust build scripts) do
    the equivalent of `$CC $CCFLAGS $LDFLAGS` so the `-resource-dir` was
    being passed when compiling, which suppressed the default stdlib header
    location logic. The upstream fix was to swap to using `-isystem` to pass
    the stdlib headers, while carefully controlling the ordering to simulate
    them coming from the resource-dir.
  • [bazel] Bump rules_rs and llvm (#13366)
    # External (non-OpenAI) Pull Request Requirements
    
    Before opening this Pull Request, please read the dedicated
    "Contributing" markdown file or your PR may be closed:
    https://github.com/openai/codex/blob/main/docs/contributing.md
    
    If your PR conforms to our contribution guidelines, replace this text
    with a detailed and high quality description of your changes.
    
    Include a link to a bug report or enhancement request.
  • [bazel] Improve runfiles handling (#10098)
    we can't use runfiles directory on Windows due to path lengths, so swap
    to manifest strategy. Parsing the manifest is a bit complex and the
    format is changing in Bazel upstream, so pull in the official Rust
    library (via a small hack to make it importable...) and cleanup all the
    associated logic to work cleanly in both bazel and cargo without extra
    confusion
  • [bazel] Enable remote cache compression (#10079)
    BB already stores the blobs compressed so we may as well keep them
    compressed in transfer
  • [bazel] Upgrade llvm toolchain and enable remote repo cache (#9616)
    On bazel9 this lets us avoid performing some external repo downloads if
    they've been previously uploaded to remote cache, downloads are deferred
    until they are actually needed to execute an uncached action
  • feat: add support for building with Bazel (#8875)
    This PR configures Codex CLI so it can be built with
    [Bazel](https://bazel.build) in addition to Cargo. The `.bazelrc`
    includes configuration so that remote builds can be done using
    [BuildBuddy](https://www.buildbuddy.io).
    
    If you are familiar with Bazel, things should work as you expect, e.g.,
    run `bazel test //... --keep-going` to run all the tests in the repo,
    but we have also added some new aliases in the `justfile` for
    convenience:
    
    - `just bazel-test` to run tests locally
    - `just bazel-remote-test` to run tests remotely (currently, the remote
    build is for x86_64 Linux regardless of your host platform). Note we are
    currently seeing the following test failures in the remote build, so we
    still need to figure out what is happening here:
    
    ```
    failures:
        suite::compact::manual_compact_twice_preserves_latest_user_messages
        suite::compact_resume_fork::compact_resume_after_second_compaction_preserves_history
        suite::compact_resume_fork::compact_resume_and_fork_preserve_model_history_view
    ```
    
    - `just build-for-release` to build release binaries for all
    platforms/architectures remotely
    
    To setup remote execution:
    - [Create a buildbuddy account](https://app.buildbuddy.io/) (OpenAI
    employees should also request org access at
    https://openai.buildbuddy.io/join/ with their `@openai.com` email
    address.)
    - [Copy your API key](https://app.buildbuddy.io/docs/setup/) to
    `~/.bazelrc` (add the line `build
    --remote_header=x-buildbuddy-api-key=YOUR_KEY`)
    - Use `--config=remote` in your `bazel` invocations (or add `common
    --config=remote` to your `~/.bazelrc`, or use the `just` commands)
    
    ## CI
    
    In terms of CI, this PR introduces `.github/workflows/bazel.yml`, which
    uses Bazel to run the tests _locally_ on Mac and Linux GitHub runners
    (we are working on supporting Windows, but that is not ready yet). Note
    that the failures we are seeing in `just bazel-remote-test` do not occur
    on these GitHub CI jobs, so everything in `.github/workflows/bazel.yml`
    is green right now.
    
    The `bazel.yml` uses extra config in `.github/workflows/ci.bazelrc` so
    that macOS CI jobs build _remotely_ on Linux hosts (using the
    `docker://docker.io/mbolin491/codex-bazel` Docker image declared in the
    root `BUILD.bazel`) using cross-compilation to build the macOS
    artifacts. Then these artifacts are downloaded locally to GitHub's macOS
    runner so the tests can be executed natively. This is the relevant
    config that enables this:
    
    ```
    common:macos --config=remote
    common:macos --strategy=remote
    common:macos --strategy=TestRunner=darwin-sandbox,local
    ```
    
    Because of the remote caching benefits we get from BuildBuddy, these new
    CI jobs can be extremely fast! For example, consider these two jobs that
    ran all the tests on Linux x86_64:
    
    - Bazel 1m37s
    https://github.com/openai/codex/actions/runs/20861063212/job/59940545209?pr=8875
    - Cargo 9m20s
    https://github.com/openai/codex/actions/runs/20861063192/job/59940559592?pr=8875
    
    For now, we will continue to run both the Bazel and Cargo jobs for PRs,
    but once we add support for Windows and running Clippy, we should be
    able to cutover to using Bazel exclusively for PRs, which should still
    speed things up considerably. We will probably continue to run the Cargo
    jobs post-merge for commits that land on `main` as a sanity check.
    
    Release builds will also continue to be done by Cargo for now.
    
    Earlier attempt at this PR: https://github.com/openai/codex/pull/8832
    Earlier attempt to add support for Buck2, now abandoned:
    https://github.com/openai/codex/pull/8504
    
    ---------
    
    Co-authored-by: David Zbarsky <dzbarsky@gmail.com>
    Co-authored-by: Michael Bolin <mbolin@openai.com>