Commit Graph

4 Commits

  • Increased file watcher debounce duration from 1s to 10s (#11494)
    Users were reporting that when they were actively editing a skill file,
    they would see frequent errors (one per second) across all of their
    active session until they fixed all frontmatter parse errors. This
    change will reduce the chatter at the expense of a slightly longer delay
    before skills are updated in the UI.
    
    This addresses #11385
  • Fixed bug in file watcher that results in spurious skills update events and large log files (#11217)
    On some platforms, the "notify" file watcher library emits events for
    file opens and reads, not just file modifications or deletes. The
    previous implementation didn't take this into account.
    
    Furthermore, the `tracing.info!` call that I previously added was
    emitting a lot of logs. I had assumed incorrectly that `info` level
    logging was disabled by default, but it's apparently enabled for this
    crate. This is resulting in large logs (hundreds of MB) for some users.
  • Added support for live updates to skills (#10478)
    Add a centralized FileWatcher in codex-core (using notify) that watches
    skill roots from the config layer stack (recursive)
    
    Send `SkillsChanged` events when relevant file system changes are
    detected
    
    On `SkillsChanged`:
    * Invalidate the skills cache immediately in ThreadManager
    * Emit EventMsg::SkillsUpdateAvailable to active sessions
    ~~* Broadcast a new app-server notification:
    SkillsListUpdatedNotification~~
    
    This change does not inject new items into the event stream. That means
    the agent will not know about new skills, so it won't be able to
    implicitly invoke new skills. It also won't know about changes to
    existing skills, so if it has already read the contents of a modified
    skill, it will not honor the new behavior.
    
    This change also does not detect modifications to AGENTS.md.
    
    I plan to address these limitations in a follow-on PR modeled after
    #9985. Injection of new skills and AGENTS was deemed to risky, hence the
    need to split the feature into two stages. The changes in this PR were
    designed to easily accommodate the second stage once we have some other
    foundational changes in place.
    
    Testing: In addition to automated tests, I did manual testing to confirm
    that newly-created skills, deleted skills, and renamed skills are
    reflected in the TUI skill picker menu. Also confirmed that
    modifications to behaviors for explicitly-invoked skills are honored.
    
    ---------
    
    Co-authored-by: Xin Lin <xl@openai.com>