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4 Commits
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Michael Bolin ·
2026-05-05 18:21:52 -07:00 -
Significantly improve standalone installer (#17022)
## Summary This PR significantly improves the standalone installer experience. The main changes are: 1. We now install the codex binary and other dependencies in a subdirectory under CODEX_HOME. (`CODEX_HOME/packages/standalone/releases/...`) 2. We replace the `codex.js` launcher that npm/bun rely on with logic in the Rust binary that automatically resolves its dependencies (like ripgrep) ## Motivation A few design constraints pushed this work. 1. Currently, the entrypoint to codex is through `codex.js`, which forces a node dependency to kick off our rust app. We want to move away from this so that the entrypoint to codex does not rely on node or external package managers. 2. Right now, the native script adds codex and its dependencies directly to user PATH. Given that codex is likely to add more binary dependencies than ripgrep, we want a solution which does not add arbitrary binaries to user PATH -- the only one we want to add is the `codex` command itself. 3. We want upgrades to be atomic. We do not want scenarios where interrupting an upgrade command can move codex into undefined state (for example, having a new codex binary but an old ripgrep binary). This was ~possible with the old script. 4. Currently, the Rust binary uses heuristics to determine which installer created it. These heuristics are flaky and are tied to the `codex.js` launcher. We need a more stable/deterministic way to determine how the binary was installed for standalone. 5. We do not want conflicting codex installations on PATH. For example, the user installing via npm, then installing via brew, then installing via standalone would make it unclear which version of codex is being launched and make it tough for us to determine the right upgrade command. ## Design ### Standalone package layout Standalone installs now live under `CODEX_HOME/packages/standalone`: ```text $CODEX_HOME/ packages/ standalone/ current -> releases/0.111.0-x86_64-unknown-linux-musl releases/ 0.111.0-x86_64-unknown-linux-musl/ codex codex-resources/ rg ``` where `standalone/current` is a symlink to a release directory. On Windows, the release directory has the same shape, with `.exe` names and Windows helpers in `codex-resources`: ```text %CODEX_HOME%\ packages\ standalone\ current -> releases\0.111.0-x86_64-pc-windows-msvc releases\ 0.111.0-x86_64-pc-windows-msvc\ codex.exe codex-resources\ rg.exe codex-command-runner.exe codex-windows-sandbox-setup.exe ``` This gives us: - atomic upgrades because we can fully stage a release before switching `standalone/current` - a stable way for the binary to recognize a standalone install from its canonical `current_exe()` path under CODEX_HOME - a clean place for binary dependencies like `rg`, Windows sandbox helpers, and, in the future, our custom `zsh` etc ### Command location On Unix, we add a symlink at `~/.local/bin/codex` which points directly to the `$CODEX_HOME/packages/standalone/current/codex` binary. This becomes the main entrypoint for the CLI. On Windows, we store the link at `%LOCALAPPDATA%\Programs\OpenAI\Codex\bin`. ### PATH persistence This is a tricky part of the PR, as there's no ~super reliable way to ensure that we end up on PATH without significant tradeoffs. Most Unix variants will have `~/.local/bin` on PATH already, which means we *should* be fine simply registering the command there in most cases. However, there are cases where this is not the case. In these cases, we directly edit the profile depending on the shell we're in. - macOS zsh: `~/.zprofile` - macOS bash: `~/.bash_profile` - Linux zsh: `~/.zshrc` - Linux bash: `~/.bashrc` - fallback: `~/.profile` On Windows, we update the User `Path` environment variable directly and we don't need to worry about shell profiles. ### Standalone runtime detection This PR adds a new shared crate, `codex-install-context`, which computes install ownership once per process and caches it in a `OnceLock`. That context includes: - install manager (`Standalone`, `Npm`, `Bun`, `Brew`, `Other`) - the managed standalone release directory, when applicable - the managed standalone `codex-resources` directory, when present - the resolved `rg_command` The standalone path is detected by canonicalizing `current_exe()`, canonicalizing CODEX_HOME via `find_codex_home()`, and checking whether the binary is running from under `$CODEX_HOME/packages/standalone/releases`. We intentionally do not use a release metadata file. The binary path is the source of truth. ### Dependency resolution For standalone installs, `grep_files` now resolves bundled `rg` from `codex-resources` next to the Codex binary. For npm/bun/brew/other installs, `grep_files` falls back to resolving `rg` from PATH. For Windows standalone installs, Windows sandbox helpers are still found as direct siblings when present. If they are not direct siblings, the lookup also checks the sibling `codex-resources` directory. ### TUI update path The TUI now has `UpdateAction::StandaloneUnix` and `UpdateAction::StandaloneWindows`, which rerun the standalone install commands. Unix update command: ```sh sh -c "curl -fsSL https://chatgpt.com/codex/install.sh | sh" ``` Windows update command: ```powershell powershell -c "irm https://chatgpt.com/codex/install.ps1|iex" ``` The Windows updater runs PowerShell directly. We do this because `cmd /C` would parse the `|iex` as a cmd pipeline instead of passing it to PowerShell. ## Additional installer behavior - standalone installs now warn about conflicting npm/bun/brew-managed `codex` installs and offer to uninstall them - same-version reruns do not redownload the release if it is already staged locally ## Testing Installer smoke tests run: - macOS: fresh install into isolated `HOME` and `CODEX_HOME` with `scripts/install/install.sh --release latest` - macOS: reran the installer against the same isolated install to verify the same-version/update path and PATH block idempotence - macOS: verified the installed `codex --version` and bundled `codex-resources/rg --version` - Windows: parsed `scripts/install/install.ps1` with PowerShell via `[scriptblock]::Create(...)` - Windows: verified the standalone update action builds a direct PowerShell command and does not route the `irm ...|iex` command through `cmd /C` --------- Co-authored-by: Codex <noreply@openai.com>efrazer-oai ·
2026-04-15 14:44:01 -07:00 -
Add Windows direct install script (#12741)
## Summary - add a direct install script for Windows at `scripts/install/install.ps1` - extend release staging so `install.ps1` is published alongside `install.sh` - install the Windows runtime payload (`codex.exe`, `rg.exe`, and helper binaries) from the existing platform npm package ## Dependencies - Depends on https://github.com/openai/codex/pull/12740 ## Testing - Smoke-tested with powershell
EFRAZER-oai ·
2026-03-03 09:25:50 -08:00 -
Add macOS and Linux direct install script (#12740)
## Summary - add a direct install script for macOS and Linux at `scripts/install/install.sh` - stage `install.sh` into `dist/` during release so it is published as a GitHub release asset - reuse the existing platform npm payload so the installer includes both `codex` and `rg` ## Testing - `bash -n scripts/install/install.sh` - local macOS `curl | sh` smoke test against a locally served copy of the script
EFRAZER-oai ·
2026-02-26 00:33:50 +00:00