Commit Graph

14 Commits

  • add fast mode toggle (#13212)
    - add a local Fast mode setting in codex-core (similar to how model id
    is currently stored on disk locally)
    - send `service_tier=priority` on requests when Fast is enabled
    - add `/fast` in the TUI and persist it locally
    - feature flag
  • Allow clients not to send summary as an option (#12950)
    Summary is a required parameter on UserTurn. Ideally we'd like the core
    to decide the appropriate summary level.
    
    Make the summary optional and don't send it when not needed.
  • chore: remove codex-core public protocol/shell re-exports (#12432)
    ## Why
    
    `codex-rs/core/src/lib.rs` re-exported a broad set of types and modules
    from `codex-protocol` and `codex-shell-command`. That made it easy for
    workspace crates to import those APIs through `codex-core`, which in
    turn hides dependency edges and makes it harder to reduce compile-time
    coupling over time.
    
    This change removes those public re-exports so call sites must import
    from the source crates directly. Even when a crate still depends on
    `codex-core` today, this makes dependency boundaries explicit and
    unblocks future work to drop `codex-core` dependencies where possible.
    
    ## What Changed
    
    - Removed public re-exports from `codex-rs/core/src/lib.rs` for:
    - `codex_protocol::protocol` and related protocol/model types (including
    `InitialHistory`)
      - `codex_protocol::config_types` (`protocol_config_types`)
    - `codex_shell_command::{bash, is_dangerous_command, is_safe_command,
    parse_command, powershell}`
    - Migrated workspace Rust call sites to import directly from:
      - `codex_protocol::protocol`
      - `codex_protocol::config_types`
      - `codex_protocol::models`
      - `codex_shell_command`
    - Added explicit `Cargo.toml` dependencies (`codex-protocol` /
    `codex-shell-command`) in crates that now import those crates directly.
    - Kept `codex-core` internal modules compiling by using `pub(crate)`
    aliases in `core/src/lib.rs` (internal-only, not part of the public
    API).
    - Updated the two utility crates that can already drop a `codex-core`
    dependency edge entirely:
      - `codex-utils-approval-presets`
      - `codex-utils-cli`
    
    ## Verification
    
    - `cargo test -p codex-utils-approval-presets`
    - `cargo test -p codex-utils-cli`
    - `cargo check --workspace --all-targets`
    - `just clippy`
  • feat(core) update Personality on turn (#9644)
    ## Summary
    Support updating Personality mid-Thread via UserTurn/OverwriteTurn. This
    is explicitly unused by the clients so far, to simplify PRs - app-server
    and tui implementations will be follow-ups.
    
    ## Testing
    - [x] added integration tests
  • Add text element metadata to types (#9235)
    Initial type tweaking PR to make the diff of
    https://github.com/openai/codex/pull/9116 smaller
    
    This should not change any behavior, just adds some fields to types
  • Remove plan from system skills (#8374)
    Removes plan from system skills. It has been rewritten into
    `create-plan` for evaluation and feedback:
    https://github.com/openai/skills/pull/22
  • Reintroduce feature flags for skills. (#8244)
    1. Reintroduce feature flags for skills;
    2. UI tweaks (truncate descriptions, better validation error display).
  • Support SYSTEM skills. (#8220)
    1. Remove PUBLIC skills and introduce SYSTEM skills embedded in the
    binary and installed into $CODEX_HOME/skills/.system at startup.
    2. Skills are now always enabled (feature flag removed).
    3. Update skills/list to accept forceReload and plumb it through (not
    used by clients yet).
  • Add public skills + improve repo skill discovery and error UX (#8098)
    1. Adds SkillScope::Public end-to-end (core + protocol) and loads skills
    from the public cache directory
    2. Improves repo skill discovery by searching upward for the nearest
    .codex/skills within a git repo
    3. Deduplicates skills by name with deterministic ordering to avoid
    duplicates across sources
    4. Fixes garbled “Skill errors” overlay rendering by preventing pending
    history lines from being injected during the modal
    5. Updates the project docs “Skills” intro wording to avoid hardcoded
    paths
  • Reimplement skills loading using SkillsManager + skills/list op. (#7914)
    refactor the way we load and manage skills:
    1. Move skill discovery/caching into SkillsManager and reuse it across
    sessions.
    2. Add the skills/list API (Op::ListSkills/SkillsListResponse) to fetch
    skills for one or more cwds. Also update app-server for VSCE/App;
    3. Trigger skills/list during session startup so UIs preload skills and
    handle errors immediately.
  • Inject SKILL.md when it's explicitly mentioned. (#7763)
    1. Skills load once in core at session start; the cached outcome is
    reused across core and surfaced to TUI via SessionConfigured.
    2. TUI detects explicit skill selections, and core injects the matching
    SKILL.md content into the turn when a selected skill is present.