Commit Graph

10 Commits

  • fix: FS watcher when file does not exist yet (#18492)
    The initial goal of this PR was to stabilise the test
    `fs_watch_allows_missing_file_targets`. After further investigation, it
    turns out that this test was always failing and the unstability was
    coming from a race between timeouts mostly
    
    The goal of the test was to test what happens if a notifier gets
    subscribed while a file does not exist yet. But actually the main code
    was broken and in case of a file not existing yet, the notifier used to
    never notify anything (even if the file ended up being created)
    
    This PR fixes the main code (and the test). For this, we basically watch
    the sup-directory when a file does not exist and refresh on it when the
    files gets created
  • Make skill loading filesystem-aware (#17720)
    Migrates skill loading to support reading repo skills from the remote
    environment.
  • core: Make FileWatcher reusable (#15093)
    ### Summary
    Make `FileWatcher` a reusable core component which can be built upon.
    Extract skills-related logic into a separate `SkillWatcher`.
    Introduce a composable `ThrottledWatchReceiver` to throttle filesystem
    events, coalescing affected paths among them.
    
    ### Testing
    Updated existing unit tests.
  • fix: move inline codex-rs/core unit tests into sibling files (#14444)
    ## Why
    PR #13783 moved the `codex.rs` unit tests into `codex_tests.rs`. This
    applies the same extraction pattern across the rest of `codex-rs/core`
    so the production modules stay focused on runtime code instead of large
    inline test blocks.
    
    Keeping the tests in sibling files also makes follow-up edits easier to
    review because product changes no longer have to share a file with
    hundreds or thousands of lines of test scaffolding.
    
    ## What changed
    - replaced each inline `mod tests { ... }` in `codex-rs/core/src/**`
    with a path-based module declaration
    - moved each extracted unit test module into a sibling `*_tests.rs`
    file, using `mod_tests.rs` for `mod.rs` modules
    - preserved the existing `cfg(...)` guards and module-local structure so
    the refactor remains structural rather than behavioral
    
    ## Testing
    - `cargo test -p codex-core --lib` (`1653 passed; 0 failed; 5 ignored`)
    - `just fix -p codex-core`
    - `cargo fmt --check`
    - `cargo shear`
  • feat: load from plugins (#12864)
    Support loading plugins.
    
    Plugins can now be enabled via [plugins.<name>] in config.toml. They are
    loaded as first-class entities through PluginsManager, and their default
    skills/ and .mcp.json contributions are integrated into the existing
    skills and MCP flows.
  • fix: file watcher (#12105)
    The issue was that the file_watcher never unsubscribe a file watch. All
    of them leave in the owning of the ThreadManager. As a result, for each
    newly created thread we create a new file watcher but this one never get
    deleted even if we close the thread. On Unix system, a file watcher uses
    an `inotify` and after some time we end up having consumed all of them.
    
    This PR adds a mechanism to unsubscribe a file watcher when a thread is
    dropped
  • Increased file watcher debounce duration from 1s to 10s (#11494)
    Users were reporting that when they were actively editing a skill file,
    they would see frequent errors (one per second) across all of their
    active session until they fixed all frontmatter parse errors. This
    change will reduce the chatter at the expense of a slightly longer delay
    before skills are updated in the UI.
    
    This addresses #11385
  • Fixed bug in file watcher that results in spurious skills update events and large log files (#11217)
    On some platforms, the "notify" file watcher library emits events for
    file opens and reads, not just file modifications or deletes. The
    previous implementation didn't take this into account.
    
    Furthermore, the `tracing.info!` call that I previously added was
    emitting a lot of logs. I had assumed incorrectly that `info` level
    logging was disabled by default, but it's apparently enabled for this
    crate. This is resulting in large logs (hundreds of MB) for some users.
  • Added support for live updates to skills (#10478)
    Add a centralized FileWatcher in codex-core (using notify) that watches
    skill roots from the config layer stack (recursive)
    
    Send `SkillsChanged` events when relevant file system changes are
    detected
    
    On `SkillsChanged`:
    * Invalidate the skills cache immediately in ThreadManager
    * Emit EventMsg::SkillsUpdateAvailable to active sessions
    ~~* Broadcast a new app-server notification:
    SkillsListUpdatedNotification~~
    
    This change does not inject new items into the event stream. That means
    the agent will not know about new skills, so it won't be able to
    implicitly invoke new skills. It also won't know about changes to
    existing skills, so if it has already read the contents of a modified
    skill, it will not honor the new behavior.
    
    This change also does not detect modifications to AGENTS.md.
    
    I plan to address these limitations in a follow-on PR modeled after
    #9985. Injection of new skills and AGENTS was deemed to risky, hence the
    need to split the feature into two stages. The changes in this PR were
    designed to easily accommodate the second stage once we have some other
    foundational changes in place.
    
    Testing: In addition to automated tests, I did manual testing to confirm
    that newly-created skills, deleted skills, and renamed skills are
    reflected in the TUI skill picker menu. Also confirmed that
    modifications to behaviors for explicitly-invoked skills are honored.
    
    ---------
    
    Co-authored-by: Xin Lin <xl@openai.com>