The initial goal of this PR was to stabilise the test
`fs_watch_allows_missing_file_targets`. After further investigation, it
turns out that this test was always failing and the unstability was
coming from a race between timeouts mostly
The goal of the test was to test what happens if a notifier gets
subscribed while a file does not exist yet. But actually the main code
was broken and in case of a file not existing yet, the notifier used to
never notify anything (even if the file ended up being created)
This PR fixes the main code (and the test). For this, we basically watch
the sup-directory when a file does not exist and refresh on it when the
files gets created
### Summary
Make `FileWatcher` a reusable core component which can be built upon.
Extract skills-related logic into a separate `SkillWatcher`.
Introduce a composable `ThrottledWatchReceiver` to throttle filesystem
events, coalescing affected paths among them.
### Testing
Updated existing unit tests.
## Why
PR #13783 moved the `codex.rs` unit tests into `codex_tests.rs`. This
applies the same extraction pattern across the rest of `codex-rs/core`
so the production modules stay focused on runtime code instead of large
inline test blocks.
Keeping the tests in sibling files also makes follow-up edits easier to
review because product changes no longer have to share a file with
hundreds or thousands of lines of test scaffolding.
## What changed
- replaced each inline `mod tests { ... }` in `codex-rs/core/src/**`
with a path-based module declaration
- moved each extracted unit test module into a sibling `*_tests.rs`
file, using `mod_tests.rs` for `mod.rs` modules
- preserved the existing `cfg(...)` guards and module-local structure so
the refactor remains structural rather than behavioral
## Testing
- `cargo test -p codex-core --lib` (`1653 passed; 0 failed; 5 ignored`)
- `just fix -p codex-core`
- `cargo fmt --check`
- `cargo shear`
Support loading plugins.
Plugins can now be enabled via [plugins.<name>] in config.toml. They are
loaded as first-class entities through PluginsManager, and their default
skills/ and .mcp.json contributions are integrated into the existing
skills and MCP flows.
The issue was that the file_watcher never unsubscribe a file watch. All
of them leave in the owning of the ThreadManager. As a result, for each
newly created thread we create a new file watcher but this one never get
deleted even if we close the thread. On Unix system, a file watcher uses
an `inotify` and after some time we end up having consumed all of them.
This PR adds a mechanism to unsubscribe a file watcher when a thread is
dropped
Users were reporting that when they were actively editing a skill file,
they would see frequent errors (one per second) across all of their
active session until they fixed all frontmatter parse errors. This
change will reduce the chatter at the expense of a slightly longer delay
before skills are updated in the UI.
This addresses #11385
On some platforms, the "notify" file watcher library emits events for
file opens and reads, not just file modifications or deletes. The
previous implementation didn't take this into account.
Furthermore, the `tracing.info!` call that I previously added was
emitting a lot of logs. I had assumed incorrectly that `info` level
logging was disabled by default, but it's apparently enabled for this
crate. This is resulting in large logs (hundreds of MB) for some users.
Add a centralized FileWatcher in codex-core (using notify) that watches
skill roots from the config layer stack (recursive)
Send `SkillsChanged` events when relevant file system changes are
detected
On `SkillsChanged`:
* Invalidate the skills cache immediately in ThreadManager
* Emit EventMsg::SkillsUpdateAvailable to active sessions
~~* Broadcast a new app-server notification:
SkillsListUpdatedNotification~~
This change does not inject new items into the event stream. That means
the agent will not know about new skills, so it won't be able to
implicitly invoke new skills. It also won't know about changes to
existing skills, so if it has already read the contents of a modified
skill, it will not honor the new behavior.
This change also does not detect modifications to AGENTS.md.
I plan to address these limitations in a follow-on PR modeled after
#9985. Injection of new skills and AGENTS was deemed to risky, hence the
need to split the feature into two stages. The changes in this PR were
designed to easily accommodate the second stage once we have some other
foundational changes in place.
Testing: In addition to automated tests, I did manual testing to confirm
that newly-created skills, deleted skills, and renamed skills are
reflected in the TUI skill picker menu. Also confirmed that
modifications to behaviors for explicitly-invoked skills are honored.
---------
Co-authored-by: Xin Lin <xl@openai.com>