## Why
A long-running unified exec process started with `tty: false` could not
be interrupted via `write_stdin`: ordinary non-TTY stdin writes are
rejected once stdin is closed, but an exact U+0003 payload should still
map to a process interrupt. The interrupt should flow through the same
process lifecycle path as a real signal so Codex preserves
process-reported output and exit metadata instead of fabricating a
Ctrl-C exit code or tearing down the session early.
## What Changed
- Add `process/signal` to exec-server with `ProcessSignal::Interrupt`
and an empty response.
- Add a non-consuming `ProcessHandle::signal` path for spawned
processes; on Unix it sends SIGINT to the process group and leaves
terminate/hard-kill unchanged.
- Route non-TTY U+0003 `write_stdin` through `process.signal(...)`
instead of `terminate`, then let the normal post-write collection path
drain output and observe exit.
- Add exec-server coverage where a shell `trap INT` handler prints the
signal and exits with its own code.
- Add unified exec coverage where a `tty: false` process traps SIGINT,
emits output, and exits with its own code.
## Validation
- `just test -p codex-exec-server
exec_process_signal_interrupts_process`
- `just test -p codex-exec-server`
- `just test -p codex-core
write_stdin_ctrl_c_interrupts_non_tty_session`
## Summary
- Add a pushed `ExecProcessEvent` stream alongside retained
`process/read` output.
- Publish local and remote output, exit, close, and failure events.
- Cover the event stream with shared local/remote exec process tests.
## Testing
- `cargo check -p codex-exec-server`
- `cargo check -p codex-rmcp-client`
- Not run: `cargo test` per repo instruction; CI will cover.
## Stack
```text
o #18027 [6/6] Fail exec client operations after disconnect
│
o #18212 [5/6] Wire executor-backed MCP stdio
│
o #18087 [4/6] Abstract MCP stdio server launching
│
@ #18020 [3/6] Add pushed exec process events
│
o #18086 [2/6] Support piped stdin in exec process API
│
o #18085 [1/6] Add MCP server environment config
│
o main
```
---------
Co-authored-by: Codex <noreply@openai.com>
This PR partially rebase `unified_exec` on the `exec-server` and adapt
the `exec-server` accordingly.
## What changed in `exec-server`
1. Replaced the old "broadcast-driven; process-global" event model with
process-scoped session events. The goal is to be able to have dedicated
handler for each process.
2. Add to protocol contract to support explicit lifecycle status and
stream ordering:
- `WriteResponse` now returns `WriteStatus` (Accepted, UnknownProcess,
StdinClosed, Starting) instead of a bool.
- Added seq fields to output/exited notifications.
- Added terminal process/closed notification.
3. Demultiplexed remote notifications into per-process channels. Same as
for the event sys
4. Local and remote backends now both implement ExecBackend.
5. Local backend wraps internal process ID/operations into per-process
ExecProcess objects.
6. Remote backend registers a session channel before launch and
unregisters on failed launch.
## What changed in `unified_exec`
1. Added unified process-state model and backend-neutral process
wrapper. This will probably disappear in the future, but it makes it
easier to keep the work flowing on both side.
- `UnifiedExecProcess` now handles both local PTY sessions and remote
exec-server processes through a shared `ProcessHandle`.
- Added `ProcessState` to track has_exited, exit_code, and terminal
failure message consistently across backends.
2. Routed write and lifecycle handling through process-level methods.
## Some rationals
1. The change centralizes execution transport in exec-server while
preserving policy and orchestration ownership in core, avoiding
duplicated launch approval logic. This comes from internal discussion.
2. Session-scoped events remove coupling/cross-talk between processes
and make stream ordering and terminal state explicit (seq, closed,
failed).
3. The failure-path surfacing (remote launch failures, write failures,
transport disconnects) makes command tool output and cleanup behavior
deterministic
## Follow-ups:
* Unify the concept of thread ID behind an obfuscated struct
* FD handling
* Full zsh-fork compatibility
* Full network sandboxing compatibility
* Handle ws disconnection
Add environment manager that is a singleton and is created early in
app-server (before skill manager, before config loading).
Use an environment variable to point to a running exec server.
## Summary
- match the exec-process structure to filesystem PR #15232
- expose `ExecProcess` on `Environment`
- make `LocalProcess` the real implementation and `RemoteProcess` a thin
network proxy over `ExecServerClient`
- make `ProcessHandler` a thin RPC adapter delegating to `LocalProcess`
- add a shared local/remote process test
## Validation
- `just fmt`
- `CARGO_TARGET_DIR=~/.cache/cargo-target/codex cargo test -p
codex-exec-server`
- `just fix -p codex-exec-server`
---------
Co-authored-by: Codex <noreply@openai.com>