## Why
`WorldState` currently remembers its model-visible diff baseline only in
memory. That leaves no durable source for restoring the exact baseline
after resume, fork, rollback, or compaction.
This is the second PR in the WorldState persistence stack, built on
#29833 and following #29249. It records durable state transitions; the
next PR will replay them during rollout reconstruction.
## What
- Add a `world_state` rollout item containing either a full snapshot or
an RFC 7386 JSON Merge Patch.
- Persist a full snapshot after initial context and after compaction
establishes a new context window.
- Persist non-empty patches when later sampling steps or turns advance
the WorldState baseline.
- Write model-visible history before its matching WorldState record, so
an interrupted write can only cause a safe repeated update on replay.
- Preserve WorldState records for full-history forks while excluding
them from thread previews, metadata, and app-server history
materialization.
Older binaries read rollout lines independently, so they skip the
unknown `world_state` records while retaining the rest of the thread.
## Testing
- `just test -p codex-core
snapshot_merge_patch_changes_and_removes_nested_values`
- `just test -p codex-core
world_state_baseline_deduplicates_until_history_is_replaced`
- `just test -p codex-core
deferred_executor_compaction_preserves_then_updates_environment_once`
- `just test -p codex-protocol`
- `just test -p codex-rollout`
- `just test -p codex-state`
- `just test -p codex-thread-store`
- `just test -p codex-app-server-protocol`
## Why
Inter-agent messages are recorded in live history as
`ResponseItem::AgentMessage`, but rollouts stored
`InterAgentCommunication` and rebuilt the response item during resume.
This made the rollout differ from the actual Responses history.
## What changed
- store the prepared `agent_message` response item directly
- keep `trigger_turn` in a small local metadata record for fork
truncation
- keep reading older `inter_agent_communication` rollout items
## Description
This PR cuts Codex over from generic `ResponseItem.metadata` (introduced
here: https://github.com/openai/codex/pull/28355) to
`ResponseItem.internal_chat_message_metadata_passthrough`, which is the
blessed path and has strongly-typed keys.
For now we have to drop this MAv2 usage of `metadata`:
https://github.com/openai/codex/pull/28561 until we figure out where
that should live.
## Why
`ResponseItem` variants do not have a consistent internal ID shape: some
variants carry required IDs, some carry optional IDs, and some cannot
represent an ID at all. The existing fields also use inconsistent serde,
TypeScript, and JSON-schema annotations. A single enum-level access path
is needed before history recording can assign and retain IDs.
This PR establishes that internal model only. It intentionally does not
generate or serialize IDs; allocation and wire persistence are isolated
in the stacked follow-up.
## What changed
- Give every concrete `ResponseItem` variant an `Option<String>` ID
field.
- Apply the same internal-only annotations to every ID field:
`#[serde(default, skip_serializing)]`, `#[ts(skip)]`, and
`#[schemars(skip)]`.
- Add `ResponseItem::id()` and `ResponseItem::set_id()` as the shared
accessors.
- Preserve IDs when history items are rewritten for truncation.
- Adapt consumers that previously assumed reasoning and image-generation
IDs were required.
- Regenerate app-server schemas so the hidden fields are represented
consistently.
The serde catch-all `ResponseItem::Other` remains ID-less because it
must remain a unit variant.
## Test plan
- `cargo check --tests -p codex-core -p codex-api -p codex-rollout-trace
-p codex-image-generation-extension`
- `just test -p codex-protocol`
- `just test -p codex-app-server-protocol`
- `just test -p codex-api -p codex-rollout-trace -p
codex-image-generation-extension`
- `just test -p codex-core event_mapping`
## Description
This PR adds an optional `metadata` field to `ResponseItem` for
Responses API calls. Only mechanical plumbing, no actual values
populated and sent yet. Turns out just adding a new field to
`ResponseItem` has quite a large blast radius already.
This change is backwards compatible because `metadata` is optional and
omitted when absent, so existing response items and rollout history
without it still deserialize and requests that do not set it keep the
same wire shape. For provider compatibility, we strip out `metadata`
before non-OpenAI Responses requests so Azure and AWS Bedrock never see
this field.
My followup PR here will actually make use of it to start storing and
passing along `turn_id`: https://github.com/openai/codex/pull/28360
## What changed
- Added `ResponseItemMetadata` with optional `turn_id`, plus optional
`metadata` on Responses API item variants and inter-agent communication.
- Preserved item metadata through response-item rewrites such as
truncation, missing tool-output synthesis, compaction history
rebuilding, visible-history conversion, rollout/resume, and generated
app-server schemas/types.
- Strip item metadata from non-OpenAI Responses requests while
preserving it for OpenAI-shaped requests.
- Updated the mechanical fixture/test construction churn required by the
new optional field.
## Why
Multi-agent v2 `send_message` deliveries already reach the receiving
model as typed `agent_message` items with encrypted content.
Child-completion notifications are generated by Codex itself, so their
content is plaintext and previously fell back to a serialized JSON
envelope inside an assistant message.
With plaintext `input_text` supported for `agent_message`, both delivery
paths can use the same model-visible type while preserving explicit
author and recipient metadata.
## What changed
- add plaintext `input_text` support to `AgentMessageInputContent` and
regenerate the affected app-server schemas
- preserve `InterAgentCommunication` as structured mailbox input instead
of converting it to assistant text
- record delivered communications as typed `agent_message` history items
- persist a dedicated rollout item so local delivery metadata such as
`trigger_turn` remains available without leaking into the Responses
request
- reconstruct typed agent messages on resume and preserve fork-turn
truncation behavior
- remove request-time assistant-content parsing
- preserve plaintext and encrypted inter-agent deliveries in stage-one
memory inputs
- normalize and link plaintext and encrypted agent messages in rollout
traces without treating inbound messages as child results
- cover the real MultiAgent V2 child-completion path end to end with
deterministic mailbox synchronization
## Verification
- `just test -p codex-core
plaintext_multi_agent_v2_completion_sends_agent_message`
- `just test -p codex-core input_queue_drains_mailbox_in_delivery_order
record_initial_history_reconstructs_typed_inter_agent_message
fork_turn_positions_use_inter_agent_delivery_metadata`
- `just test -p codex-memories-write
serializes_inter_agent_communications_for_memory`
- `just test -p codex-rollout-trace
agent_messages_preserve_routing_and_content
sub_agent_started_activity_creates_spawn_edge`
- `just test -p codex-rollout-trace
agent_result_edge_falls_back_to_child_thread_without_result_message`
- `just test -p codex-protocol -p codex-rollout -p
codex-app-server-protocol`
## Why
We already have the machinery to support multiple environments on a
single thread, but we only show the model the contents of `AGENTS.md`
files in the primary environment.
We should show the model all of the relevant project instructions when
we know there's more than one environment.
## Known Gaps
As discussed in the RFC, this implementation:
1. doesn't handle environments being added/removed to/from the thread
after its creation
2. it doesn't enforce an aggregate context budget across environments,
and instead applies the configured project maximum independently to each
environment
## Implementation
- Discover project instructions in environment order with an independent
byte budget per environment and preserve source provenance/order.
- Keep the legacy fragment byte-for-byte when exactly one environment
contributes project instructions; use environment-labeled sections when
two or more environments contribute.
- Freeze the complete rendered fragment in `LoadedAgentsMd`, insert it
directly into requests, and recognize both layouts in contextual and
memory filtering.
- Add exact rendering, independent-budget, source-order,
creation-snapshot, and consumer coverage without changing app-server
schemas.
## Why
Memory startup used hardcoded OpenAI model slugs for extraction and
consolidation. That works for the default OpenAI-compatible path, but
provider-specific backends can require different model identifiers. In
particular, Amazon Bedrock should use its Bedrock model ID for these
background memory requests instead of the OpenAI `gpt-5.4-mini` /
`gpt-5.4` slugs.
## What Changed
- Added provider-owned preferred memory model methods alongside
`approval_review_preferred_model`.
- Updated memory extraction and consolidation to resolve their default
model through the active `ModelProvider`.
- Added Amazon Bedrock overrides so both memory stages use
`openai.gpt-5.4` through Bedrock’s provider-specific model ID.
- Kept explicit `memories.extract_model` and
`memories.consolidation_model` config overrides taking precedence.
- Added startup coverage for default OpenAI and Bedrock memory model
selection.
#closes #26288
## Summary
- Bump the workspace Rust toolchain from `1.93.0` to `1.95.0` across
Cargo, Bazel, CI, release workflows, devcontainers, and the Codex
environment config.
- Refresh `MODULE.bazel.lock` so the Bazel Rust toolchain artifacts
match the new version.
- Leave purpose-specific toolchains unchanged, including the
`argument-comment-lint` nightly and the upstream `rusty_v8` `1.91.0`
build pin.
- Includes fixes for new lints from `just fix` and a few codex-authored
fixes for lints without a suggestion.
## Summary
Generated memory rows and their stage-one/stage-two job state currently
live in `state_5.sqlite` alongside thread metadata. That makes memory
cleanup and regeneration share the main state schema even though those
rows are memory-pipeline data and can be rebuilt independently from the
durable thread records.
This PR moves the memory-owned tables into a dedicated
`memories_1.sqlite` runtime database while keeping thread metadata in
`state_5.sqlite`.
## Changes
- Adds a separate memories DB runtime, migrator, path helpers, telemetry
kind, and Bazel compile data for `state/memory_migrations`.
- Introduces `MemoryStore` behind `StateRuntime::memories()` and moves
memory table/job operations onto that store.
- Drops the old memory tables from the state DB and recreates their
schema in `state/memory_migrations/0001_memories.sql`.
- Updates memory startup, citation usage tracking, rollout pollution
handling, `debug clear-memories`, and app-server `memory/reset` to
operate through the memories DB.
- Preserves cross-DB behavior by hydrating thread metadata from the
state DB when selecting visible memory outputs and checking stage-one
staleness.
## Verification
- Added/updated `codex-state` tests for deleted-thread memory visibility
and already-polluted phase-two enqueue behavior.
- Updated `debug clear-memories`, app-server `memory/reset`, and
memories startup tests to seed and assert memory rows through
`memories_1.sqlite`.
Keep extracting memories out of core and moving the write trigger in the
app-server
This is temporary and it should move at the client level as a follow-up
This makes core fully independant from `codex-memories-write`
---------
Co-authored-by: Codex <noreply@openai.com>