Commit Graph

5 Commits

  • chore: remove the REPL crate/subcommand (#754)
    @oai-ragona and I discussed it, and we feel the REPL crate has served
    its purpose, so we're going to delete the code and future archaeologists
    can find it in Git history.
  • feat: codex-linux-sandbox standalone executable (#740)
    This introduces a standalone executable that run the equivalent of the
    `codex debug landlock` subcommand and updates `rust-release.yml` to
    include it in the release.
    
    The idea is that we will include this small binary with the TypeScript
    CLI to provide support for Linux sandboxing.
  • [codex-rs] Add rust-release action (#671)
    Taking a pass at building artifacts per platform so we can consider
    different distribution strategies that don't require users to install
    the full `cargo` toolchain.
    
    Right now this grabs just the `codex-repl` and `codex-tui` bins for 5
    different targets and bundles them into a draft release. I think a
    clearly marked pre-release set of artifacts will unblock the next step
    of testing.
  • fix: make the TUI the default/"interactive" CLI in Rust (#711)
    Originally, the `interactive` crate was going to be a placeholder for
    building out a UX that was comparable to that of the existing TypeScript
    CLI. Though after researching how Ratatui works, that seems difficult to
    do because it is designed around the idea that it will redraw the full
    screen buffer each time (and so any scrolling should be "internal" to
    your Ratatui app) whereas the TypeScript CLI expects to render the full
    history of the conversation every time(*) (which is why you can use your
    terminal scrollbar to scroll it).
    
    While it is possible to use Ratatui in a way that acts more like what
    the TypeScript CLI is doing, it is awkward and seemingly results in
    tedious code, so I think we should abandon that approach. As such, this
    PR deletes the `interactive/` folder and the code that depended on it.
    
    Further, since we added support for mousewheel scrolling in the TUI in
    https://github.com/openai/codex/pull/641, it certainly feels much better
    and the need for scroll support via the terminal scrollbar is greatly
    diminished. This is now a more appropriate default UX for the
    "multitool" CLI.
    
    (*) Incidentally, I haven't verified this, but I think this results in
    O(N^2) work in rendering, which seems potentially problematic for long
    conversations.
  • feat: initial import of Rust implementation of Codex CLI in codex-rs/ (#629)
    As stated in `codex-rs/README.md`:
    
    Today, Codex CLI is written in TypeScript and requires Node.js 22+ to
    run it. For a number of users, this runtime requirement inhibits
    adoption: they would be better served by a standalone executable. As
    maintainers, we want Codex to run efficiently in a wide range of
    environments with minimal overhead. We also want to take advantage of
    operating system-specific APIs to provide better sandboxing, where
    possible.
    
    To that end, we are moving forward with a Rust implementation of Codex
    CLI contained in this folder, which has the following benefits:
    
    - The CLI compiles to small, standalone, platform-specific binaries.
    - Can make direct, native calls to
    [seccomp](https://man7.org/linux/man-pages/man2/seccomp.2.html) and
    [landlock](https://man7.org/linux/man-pages/man7/landlock.7.html) in
    order to support sandboxing on Linux.
    - No runtime garbage collection, resulting in lower memory consumption
    and better, more predictable performance.
    
    Currently, the Rust implementation is materially behind the TypeScript
    implementation in functionality, so continue to use the TypeScript
    implmentation for the time being. We will publish native executables via
    GitHub Releases as soon as we feel the Rust version is usable.