Commit Graph

5 Commits

  • ci: build Rust on Windows as part of CI (#665)
    While we aren't ready to provide Windows binaries of Codex CLI, it seems
    like a good idea to ensure we guard platform-specific code
    appropriately.
  • [codex-rs] CI performance for rust (#639)
    * Refactors the rust-ci into a matrix build
    * Adds directory caching for the build artifacts
    * Adds workflow dispatch for manual testing
  • fix: add RUST_BACKTRACE=full when running cargo test in CI (#638)
    This should provide more information in the event of a failure.
  • fix: only run rust-ci.yml on PRs that modify files in codex-rs (#637)
    The `rust-ci.yml` build appears to be a bit flaky (we're looking into
    it...), so to save TypeScript contributors some noise, restrict the
    `rust-ci.yml` job so that it only runs on PRs that touch files in
    `codex-rs/`.
  • feat: initial import of Rust implementation of Codex CLI in codex-rs/ (#629)
    As stated in `codex-rs/README.md`:
    
    Today, Codex CLI is written in TypeScript and requires Node.js 22+ to
    run it. For a number of users, this runtime requirement inhibits
    adoption: they would be better served by a standalone executable. As
    maintainers, we want Codex to run efficiently in a wide range of
    environments with minimal overhead. We also want to take advantage of
    operating system-specific APIs to provide better sandboxing, where
    possible.
    
    To that end, we are moving forward with a Rust implementation of Codex
    CLI contained in this folder, which has the following benefits:
    
    - The CLI compiles to small, standalone, platform-specific binaries.
    - Can make direct, native calls to
    [seccomp](https://man7.org/linux/man-pages/man2/seccomp.2.html) and
    [landlock](https://man7.org/linux/man-pages/man7/landlock.7.html) in
    order to support sandboxing on Linux.
    - No runtime garbage collection, resulting in lower memory consumption
    and better, more predictable performance.
    
    Currently, the Rust implementation is materially behind the TypeScript
    implementation in functionality, so continue to use the TypeScript
    implmentation for the time being. We will publish native executables via
    GitHub Releases as soon as we feel the Rust version is usable.