- Don't try to precompute model unless you know it from `config`
- Block `/model` on session configured
- Queue messages until session configured
- show "loading" in status until session configured
## Problem
Codex’s TUI quit behavior has historically been easy to trigger
accidentally and hard to reason
about.
- `Ctrl+C`/`Ctrl+D` could terminate the UI immediately, which is a
common key to press while trying
to dismiss a modal, cancel a command, or recover from a stuck state.
- “Quit” and “shutdown” were not consistently separated, so some exit
paths could bypass the
shutdown/cleanup work that should run before the process terminates.
This PR makes quitting both safer (harder to do by accident) and more
uniform across quit
gestures, while keeping the shutdown-first semantics explicit.
## Mental model
After this change, the system treats quitting as a UI request that is
coordinated by the app
layer.
- The UI requests exit via `AppEvent::Exit(ExitMode)`.
- `ExitMode::ShutdownFirst` is the normal user path: the app triggers
`Op::Shutdown`, continues
rendering while shutdown runs, and only ends the UI loop once shutdown
has completed.
- `ExitMode::Immediate` exists as an escape hatch (and as the
post-shutdown “now actually exit”
signal); it bypasses cleanup and should not be the default for
user-triggered quits.
User-facing quit gestures are intentionally “two-step” for safety:
- `Ctrl+C` and `Ctrl+D` no longer exit immediately.
- The first press arms a 1-second window and shows a footer hint (“ctrl
+ <key> again to quit”).
- Pressing the same key again within the window requests a
shutdown-first quit; otherwise the
hint expires and the next press starts a fresh window.
Key routing remains modal-first:
- A modal/popup gets first chance to consume `Ctrl+C`.
- If a modal handles `Ctrl+C`, any armed quit shortcut is cleared so
dismissing a modal cannot
prime a subsequent `Ctrl+C` to quit.
- `Ctrl+D` only participates in quitting when the composer is empty and
no modal/popup is active.
The design doc `docs/exit-confirmation-prompt-design.md` captures the
intended routing and the
invariants the UI should maintain.
## Non-goals
- This does not attempt to redesign modal UX or make modals uniformly
dismissible via `Ctrl+C`.
It only ensures modals get priority and that quit arming does not leak
across modal handling.
- This does not introduce a persistent confirmation prompt/menu for
quitting; the goal is to keep
the exit gesture lightweight and consistent.
- This does not change the semantics of core shutdown itself; it changes
how the UI requests and
sequences it.
## Tradeoffs
- Quitting via `Ctrl+C`/`Ctrl+D` now requires a deliberate second
keypress, which adds friction for
users who relied on the old “instant quit” behavior.
- The UI now maintains a small time-bounded state machine for the armed
shortcut, which increases
complexity and introduces timing-dependent behavior.
This design was chosen over alternatives (a modal confirmation prompt or
a long-lived “are you
sure” state) because it provides an explicit safety barrier while
keeping the flow fast and
keyboard-native.
## Architecture
- `ChatWidget` owns the quit-shortcut state machine and decides when a
quit gesture is allowed
(idle vs cancellable work, composer state, etc.).
- `BottomPane` owns rendering and local input routing for modals/popups.
It is responsible for
consuming cancellation keys when a view is active and for
showing/expiring the footer hint.
- `App` owns shutdown sequencing: translating
`AppEvent::Exit(ShutdownFirst)` into `Op::Shutdown`
and only terminating the UI loop when exit is safe.
This keeps “what should happen” decisions (quit vs interrupt vs ignore)
in the chat/widget layer,
while keeping “how it looks and which view gets the key” in the
bottom-pane layer.
## Observability
You can tell this is working by running the TUIs and exercising the quit
gestures:
- While idle: pressing `Ctrl+C` (or `Ctrl+D` with an empty composer and
no modal) shows a footer
hint for ~1 second; pressing again within that window exits via
shutdown-first.
- While streaming/tools/review are active: `Ctrl+C` interrupts work
rather than quitting.
- With a modal/popup open: `Ctrl+C` dismisses/handles the modal (if it
chooses to) and does not
arm a quit shortcut; a subsequent quick `Ctrl+C` should not quit unless
the user re-arms it.
Failure modes are visible as:
- Quits that happen immediately (no hint window) from `Ctrl+C`/`Ctrl+D`.
- Quits that occur while a modal is open and consuming `Ctrl+C`.
- UI termination before shutdown completes (cleanup skipped).
## Tests
- Updated/added unit and snapshot coverage in `codex-tui` and
`codex-tui2` to validate:
- The quit hint appears and expires on the expected key.
- Double-press within the window triggers a shutdown-first quit request.
- Modal-first routing prevents quit bypass and clears any armed shortcut
when a modal consumes
`Ctrl+C`.
These tests focus on the UI-level invariants and rendered output; they
do not attempt to validate
real terminal key-repeat timing or end-to-end process shutdown behavior.
---
Screenshot:
<img width="912" height="740" alt="Screenshot 2026-01-13 at 1 05 28 PM"
src="https://github.com/user-attachments/assets/18f3d22e-2557-47f2-a369-ae7a9531f29f"
/>
Have only the following Methods:
- `list_models`: getting current available models
- `try_list_models`: sync version no refresh for tui use
- `get_default_model`: get the default model (should be tightened to
core and received on session configuration)
- `get_model_info`: get `ModelInfo` for a specific model (should be
tightened to core but used in tests)
- `refresh_if_new_etag`: trigger refresh on different etags
Also move the cache to its own struct
The underlying issue is that when we encountered an error starting a
conversation (any sort of error, though making `$CODEX_HOME/rules` a
file rather than folder was the example in #8803), then we were writing
the message to stderr, but this could be printed over by our UI
framework so the user would not see it. In general, we disallow the use
of `eprintln!()` in this part of the code for exactly this reason,
though this was suppressed by an `#[allow(clippy::print_stderr)]`.
This attempts to clean things up by changing `handle_event()` and
`handle_tui_event()` to return a `Result<AppRunControl>` instead of a
`Result<bool>`, which is a new type introduced in this PR (and depends
on `ExitReason`, also a new type):
```rust
#[derive(Debug)]
pub(crate) enum AppRunControl {
Continue,
Exit(ExitReason),
}
#[derive(Debug, Clone)]
pub enum ExitReason {
UserRequested,
Fatal(String),
}
```
This makes it possible to exit the primary control flow of the TUI with
richer information. This PR adds `ExitReason` to the existing
`AppExitInfo` struct and updates `handle_app_exit()` to print the error
and exit code `1` in the event of `ExitReason::Fatal`.
I tried to create an integration test for this, but it was a bit
involved, so I published it as a separate PR:
https://github.com/openai/codex/pull/9166. For this PR, please have
faith in my manual testing!
Fixes https://github.com/openai/codex/issues/8803.
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/openai/codex/pull/9011).
* #9166
* __->__ #9011
This is an alternate PR to solving the same problem as
<https://github.com/openai/codex/pull/8227>.
In this PR, when Ollama is used via `--oss` (or via `model_provider =
"ollama"`), we default it to use the Responses format. At runtime, we do
an Ollama version check, and if the version is older than when Responses
support was added to Ollama, we print out a warning.
Because there's no way of configuring the wire api for a built-in
provider, we temporarily add a new `oss_provider`/`model_provider`
called `"ollama-chat"` that will force the chat format.
Once the `"chat"` format is fully removed (see
<https://github.com/openai/codex/discussions/7782>), `ollama-chat` can
be removed as well
---------
Co-authored-by: Eric Traut <etraut@openai.com>
Co-authored-by: Michael Bolin <mbolin@openai.com>
Handle image paste on empty paste events.
- Intent: make image paste work in terminals that emit empty paste
events.
- Approach: route paste events through an image-aware handler and read
the clipboard when text is empty.
- That's best effort to detect it. Some terminals don't send the empty
signal.
Elevated Sandbox NUX:
* prompt for elevated sandbox setup when agent mode is selected (via
/approvals or at startup)
* prompt for degraded sandbox if elevated setup is declined or fails
* introduce /elevate-sandbox command to upgrade from degraded
experience.
- Merge ModelFamily into ModelInfo
- Remove logic for adding instructions to apply patch
- Add compaction limit and visible context window to `ModelInfo`
With `config.toml`:
```
model = "gpt-5.1-codex"
```
(where `gpt-5.1-codex` has `show_in_picker: false` in
[`model_presets.rs`](https://github.com/openai/codex/blob/main/codex-rs/core/src/models_manager/model_presets.rs);
this happens if the user hasn't used codex in a while so they didn't see
the popup before their model was changed to `show_in_picker: false`)
The upgrade picker used to not show (because `gpt-5.1-codex` was
filtered out of the model list in code). Now, the filtering is done
downstream in tui and app-server, so the model upgrade popup shows:
<img width="1503" height="227" alt="Screenshot 2026-01-06 at 5 04 37 PM"
src="https://github.com/user-attachments/assets/26144cc2-0b3f-4674-ac17-e476781ec548"
/>
Add `ctrl+g` shortcut to enable opening current prompt in configured
editor (`$VISUAL` or `$EDITOR`).
- Prompt is updated with editor's content upon editor close.
- Paste placeholders are automatically expanded when opening the
external editor, and are not "recompressed" on close
- They could be preserved in the editor, but it would be hard to prevent
the user from modifying the placeholder text directly, which would drop
the mapping to the `pending_paste` value
- Image placeholders stay as-is
- `ctrl+g` explanation added to shortcuts menu, snapshot tests updated
https://github.com/user-attachments/assets/4ee05c81-fa49-4e99-8b07-fc9eef0bbfce
# External (non-OpenAI) Pull Request Requirements
Before opening this Pull Request, please read the dedicated
"Contributing" markdown file or your PR may be closed:
https://github.com/openai/codex/blob/main/docs/contributing.md
If your PR conforms to our contribution guidelines, replace this text
with a detailed and high quality description of your changes.
Include a link to a bug report or enhancement request.
This adds support for `allowed_sandbox_modes` in `requirements.toml` and
provides legacy support for constraining sandbox modes in
`managed_config.toml`. This is converted to `Constrained<SandboxPolicy>`
in `ConfigRequirements` and applied to `Config` such that constraints
are enforced throughout the harness.
Note that, because `managed_config.toml` is deprecated, we do not add
support for the new `external-sandbox` variant recently introduced in
https://github.com/openai/codex/pull/8290. As noted, that variant is not
supported in `config.toml` today, but can be configured programmatically
via app server.
https://github.com/openai/codex/pull/8235 introduced `ConfigBuilder` and
this PR updates all call non-test call sites to use it instead of
`Config::load_from_base_config_with_overrides()`.
This is important because `load_from_base_config_with_overrides()` uses
an empty `ConfigRequirements`, which is a reasonable default for testing
so the tests are not influenced by the settings on the host. This method
is now guarded by `#[cfg(test)]` so it cannot be used by business logic.
Because `ConfigBuilder::build()` is `async`, many of the test methods
had to be migrated to be `async`, as well. On the bright side, this made
it possible to eliminate a bunch of `block_on_future()` stuff.
# External (non-OpenAI) Pull Request Requirements
Before opening this Pull Request, please read the dedicated
"Contributing" markdown file or your PR may be closed:
https://github.com/openai/codex/blob/main/docs/contributing.md
If your PR conforms to our contribution guidelines, replace this text
with a detailed and high quality description of your changes.
Include a link to a bug report or enhancement request.
# External (non-OpenAI) Pull Request Requirements
Before opening this Pull Request, please read the dedicated
"Contributing" markdown file or your PR may be closed:
https://github.com/openai/codex/blob/main/docs/contributing.md
If your PR conforms to our contribution guidelines, replace this text
with a detailed and high quality description of your changes.
Include a link to a bug report or enhancement request.
refactor the way we load and manage skills:
1. Move skill discovery/caching into SkillsManager and reuse it across
sessions.
2. Add the skills/list API (Op::ListSkills/SkillsListResponse) to fetch
skills for one or more cwds. Also update app-server for VSCE/App;
3. Trigger skills/list during session startup so UIs preload skills and
handle errors immediately.
# External (non-OpenAI) Pull Request Requirements
Before opening this Pull Request, please read the dedicated
"Contributing" markdown file or your PR may be closed:
https://github.com/openai/codex/blob/main/docs/contributing.md
If your PR conforms to our contribution guidelines, replace this text
with a detailed and high quality description of your changes.
Include a link to a bug report or enhancement request.
1. Skills load once in core at session start; the cached outcome is
reused across core and surfaced to TUI via SessionConfigured.
2. TUI detects explicit skill selections, and core injects the matching
SKILL.md content into the turn when a selected skill is present.
- Make Config.model optional and centralize default-selection logic in
ModelsManager, including a default_model helper (with
codex-auto-balanced when available) so sessions now carry an explicit
chosen model separate from the base config.
- Resolve `model` once in `core` and `tui` from config. Then store the
state of it on other structs.
- Move refreshing models to be before resolving the default model
# External (non-OpenAI) Pull Request Requirements
Before opening this Pull Request, please read the dedicated
"Contributing" markdown file or your PR may be closed:
https://github.com/openai/codex/blob/main/docs/contributing.md
If your PR conforms to our contribution guidelines, replace this text
with a detailed and high quality description of your changes.
Include a link to a bug report or enhancement request.
# External (non-OpenAI) Pull Request Requirements
Before opening this Pull Request, please read the dedicated
"Contributing" markdown file or your PR may be closed:
https://github.com/openai/codex/blob/main/docs/contributing.md
If your PR conforms to our contribution guidelines, replace this text
with a detailed and high quality description of your changes.
Include a link to a bug report or enhancement request.
- This PR wires `with_remote_overrides` and make the
`construct_model_families` an async function
- Moves getting model family a level above to keep the function `sync`
- Updates the tests to local, offline, and `sync` helper for model
families
This PR moves `ModelsFamily` to `openai_models`. It also propagates
`ModelsManager` to session services and use it to drive model family. We
also make `derive_default_model_family` private because it's a step
towards what we want: one place that gives model configuration.
This is a second step at having one source of truth for models
information and config: `ModelsManager`.
Next steps would be to remove `ModelsFamily` from config. That's massive
because it's being used in 41 occasions mostly pre launching `codex`.
Also, we need to make `find_family_for_model` private. It's also big
because it's being used in 21 occasions ~ all tests.
- This PR treats the `ModelsManager` like `AuthManager` and propagate it
into the tui, replacing the `builtin_model_presets`
- We are also decreasing the visibility of `builtin_model_presets`
based on https://github.com/openai/codex/pull/7552
- Introduce `openai_models` in `/core`
- Move `PRESETS` under it
- Move `ModelPreset`, `ModelUpgrade`, `ReasoningEffortPreset`,
`ReasoningEffortPreset`, and `ReasoningEffortPreset` to `protocol`
- Introduce `Op::ListModels` and `EventMsg::AvailableModels`
Next steps:
- migrate `app-server` and `tui` to use the introduced Operation
This change prototypes support for Skills with the CLI. This is an
**experimental** feature for internal testing.
---------
Co-authored-by: Gav Verma <gverma@openai.com>
clean up the code for scanning for world writable directories
One path (selecting a sandbox mode from /approvals) was using an
incorrect method that did not use the new method of creating deny aces
to prevent writing to those directories. Now all paths are the same.
Our Restricted Token contains 3 SIDs (Logon, Everyone, {WorkspaceWrite
Capability || ReadOnly Capability})
because it must include Everyone, that left us vulnerable to directories
that allow writes to Everyone. Even though those directories do not have
ACEs that enable our capability SIDs to write to them, they could still
be written to even in ReadOnly mode, or even in WorkspaceWrite mode if
they are outside of a writable root.
A solution to this is to explicitly add *Deny* ACEs to these
directories, always for the ReadOnly Capability SID, and for the
WorkspaceWrite SID if the directory is outside of a workspace root.
Under a restricted token, Windows always checks Deny ACEs before Allow
ACEs so even though our restricted token would allow a write to these
directories due to the Everyone SID, it fails first because of the Deny
ACE on the capability SID
# External (non-OpenAI) Pull Request Requirements
Before opening this Pull Request, please read the dedicated
"Contributing" markdown file or your PR may be closed:
https://github.com/openai/codex/blob/main/docs/contributing.md
If your PR conforms to our contribution guidelines, replace this text
with a detailed and high quality description of your changes.
Include a link to a bug report or enhancement request.
New strings:
1. Approval mode picker just says "Select Approval Mode"
1. Updated "Auto" to "Agent"
1. When you select "Agent", you get "Agent mode on Windows uses an
experimental sandbox to limit network and filesystem access. [Learn
more]"
1. Updated world-writable warning to "The Windows sandbox cannot protect
writes to folders that are writable by Everyone. Consider removing write
access for Everyone from the following folders: {folders}"
---------
Co-authored-by: iceweasel-oai <iceweasel@openai.com>