Commit Graph

8 Commits

  • Disallow expect via lints (#865)
    Adds `expect()` as a denied lint. Same deal applies with `unwrap()`
    where we now need to put `#[expect(...` on ones that we legit want. Took
    care to enable `expect()` in test contexts.
    
    # Tests
    
    ```
    cargo fmt
    cargo clippy --all-features --all-targets --no-deps -- -D warnings
    cargo test
    ```
  • Workspace lints and disallow unwrap (#855)
    Sets submodules to use workspace lints. Added denying unwrap as a
    workspace level lint, which found a couple of cases where we could have
    propagated errors. Also manually labeled ones that were fine by my eye.
  • Update submodules version to come from the workspace (#850)
    Tie the version of submodules to the workspace version.
  • Update cargo to 2024 edition (#842)
    Some effects of this change:
    - New formatting changes across many files. No functionality changes
    should occur from that.
    - Calls to `set_env` are considered unsafe, since this only happens in
    tests we wrap them in `unsafe` blocks
  • fix: ensure apply_patch resolves relative paths against workdir or project cwd (#810)
    https://github.com/openai/codex/pull/800 kicked off some work to be more
    disciplined about honoring the `cwd` param passed in rather than
    assuming `std::env::current_dir()` as the `cwd`. As part of this, we
    need to ensure `apply_patch` calls honor the appropriate `cwd` as well,
    which is significant if the paths in the `apply_patch` arg are not
    absolute paths themselves. Failing that:
    
    - The `apply_patch` function call can contain an optional`workdir`
    param, so:
    - If specified and is an absolute path, it should be used to resolve
    relative paths
    - If specified and is a relative path, should be resolved against
    `Config.cwd` and then any relative paths will be resolved against the
    result
    - If `workdir` is not specified on the function call, relative paths
    should be resolved against `Config.cwd`
    
    Note that we had a similar issue in the TypeScript CLI that was fixed in
    https://github.com/openai/codex/pull/556.
    
    As part of the fix, this PR introduces `ApplyPatchAction` so clients can
    deal with that instead of the raw `HashMap<PathBuf,
    ApplyPatchFileChange>`. This enables us to enforce, by construction,
    that all paths contained in the `ApplyPatchAction` are absolute paths.
  • fix: eliminate runtime dependency on patch(1) for apply_patch (#718)
    When processing an `apply_patch` tool call, we were already computing
    the new file content in order to compute the unified diff. Before this
    PR, we were shelling out to `patch(1)` to apply the unified diff once
    the user accepted the change, but this updates the code to just retain
    the new file content and use it to write the file when the user accepts.
    This simplifies deployment because it no longer assumes `patch(1)` is on
    the host.
    
    Note this change is internal to the Codex agent and does not affect
    `protocol.rs`.
  • feat: initial import of Rust implementation of Codex CLI in codex-rs/ (#629)
    As stated in `codex-rs/README.md`:
    
    Today, Codex CLI is written in TypeScript and requires Node.js 22+ to
    run it. For a number of users, this runtime requirement inhibits
    adoption: they would be better served by a standalone executable. As
    maintainers, we want Codex to run efficiently in a wide range of
    environments with minimal overhead. We also want to take advantage of
    operating system-specific APIs to provide better sandboxing, where
    possible.
    
    To that end, we are moving forward with a Rust implementation of Codex
    CLI contained in this folder, which has the following benefits:
    
    - The CLI compiles to small, standalone, platform-specific binaries.
    - Can make direct, native calls to
    [seccomp](https://man7.org/linux/man-pages/man2/seccomp.2.html) and
    [landlock](https://man7.org/linux/man-pages/man7/landlock.7.html) in
    order to support sandboxing on Linux.
    - No runtime garbage collection, resulting in lower memory consumption
    and better, more predictable performance.
    
    Currently, the Rust implementation is materially behind the TypeScript
    implementation in functionality, so continue to use the TypeScript
    implmentation for the time being. We will publish native executables via
    GitHub Releases as soon as we feel the Rust version is usable.