Load requirements from Codex Backend. It only does this for enterprise
customers signed in with ChatGPT.
Todo in follow-up PRs:
* Add to app-server and exec too
* Switch from fail-open to fail-closed on failure
An experimental flow for env var skill dependencies. Skills can now
declare required env vars in SKILL.md; if missing, the CLI prompts the
user to get the value, and Core will store it in memory (eventually to a
local persistent store)
<img width="790" height="169" alt="image"
src="https://github.com/user-attachments/assets/cd928918-9403-43cb-a7e7-b8d59bcccd9a"
/>
- [x] Support `/apps` slash command to browse the apps in tui.
- [x] Support inserting apps to prompt using `$`.
- [x] Lots of simplification/renaming from connectors to apps.
Config includes multiple code execution entrypoints.
Now, we load the config from predetermined locations first
(~/.codex/config.toml etc), use those to learn which folders are
'trusted', and only load additional config from the CWD if it is
trusted.
## Summary
We have a variety of things we refer to as instructions in the code
base: our current canonical terms are:
- base instructions (raw string)
- developer instructions (has a type in protocol)
- user instructions
We also have `instructions` floating around in various places. We should
standardize on the above, and start using types to prevent them from
ending up in the wrong place. There will be additional PRs, but I'm
going to keep these small so we can easily follow them!
## Testing
- [x] Tests pass, this is purely a file move
We’re introducing a new SKILL.toml to hold skill metadata so Codex can
deliver a richer Skills experience.
Initial focus is the interface block:
```
[interface]
display_name = "Optional user-facing name"
short_description = "Optional user-facing description"
icon_small = "./assets/small-400px.png"
icon_large = "./assets/large-logo.svg"
brand_color = "#3B82F6"
default_prompt = "Optional surrounding prompt to use the skill with"
```
All fields are exposed via the app server API.
display_name and short_description are consumed by the TUI.
Skills discovery now follows symlink entries for SkillScope::User
($CODEX_HOME/skills) and SkillScope::Admin (e.g. /etc/codex/skills).
Added cycle protection: directories are canonicalized and tracked in a
visited set to prevent infinite traversal from circular links.
Added per-root traversal limits to avoid accidentally scanning huge
trees:
- max depth: 6
- max directories: 2000 (logs a warning if truncated)
For now, symlink stat failures and traversal truncation are logged
rather than surfaced as UI “invalid SKILL.md” warnings.
Fixes#8609
# Summary
Emphasize single-line name/description values and quoting when values
could be interpreted as YAML syntax.
# Testing
Not run (skill-only change.)
This change improves the skills render section
- Separate the skills list from usage rules with clear subheadings
- Define skill more clearly upfront
- Remove confusing trigger/discovery wording and make reference-following guidance more actionable
We were assembling the skill roots in two different places, and the
admin root was missing in one of them. This change centralizes root
selection into a helper so both paths stay in sync.
https://github.com/openai/codex/pull/8235 introduced `ConfigBuilder` and
this PR updates all call non-test call sites to use it instead of
`Config::load_from_base_config_with_overrides()`.
This is important because `load_from_base_config_with_overrides()` uses
an empty `ConfigRequirements`, which is a reasonable default for testing
so the tests are not influenced by the settings on the host. This method
is now guarded by `#[cfg(test)]` so it cannot be used by business logic.
Because `ConfigBuilder::build()` is `async`, many of the test methods
had to be migrated to be `async`, as well. On the bright side, this made
it possible to eliminate a bunch of `block_on_future()` stuff.
1. Remove PUBLIC skills and introduce SYSTEM skills embedded in the
binary and installed into $CODEX_HOME/skills/.system at startup.
2. Skills are now always enabled (feature flag removed).
3. Update skills/list to accept forceReload and plumb it through (not
used by clients yet).
1. Adds SkillScope::Public end-to-end (core + protocol) and loads skills
from the public cache directory
2. Improves repo skill discovery by searching upward for the nearest
.codex/skills within a git repo
3. Deduplicates skills by name with deterministic ordering to avoid
duplicates across sources
4. Fixes garbled “Skill errors” overlay rendering by preventing pending
history lines from being injected during the modal
5. Updates the project docs “Skills” intro wording to avoid hardcoded
paths
refactor the way we load and manage skills:
1. Move skill discovery/caching into SkillsManager and reuse it across
sessions.
2. Add the skills/list API (Op::ListSkills/SkillsListResponse) to fetch
skills for one or more cwds. Also update app-server for VSCE/App;
3. Trigger skills/list during session startup so UIs preload skills and
handle errors immediately.
This PR changes the length validation for SKILL.md `name` and
`description` fields so they use character counts rather than byte
counts. Aligned character limits to other harnesses.
This addresses #7730.
1. Skills load once in core at session start; the cached outcome is
reused across core and surfaced to TUI via SessionConfigured.
2. TUI detects explicit skill selections, and core injects the matching
SKILL.md content into the turn when a selected skill is present.
This change prototypes support for Skills with the CLI. This is an
**experimental** feature for internal testing.
---------
Co-authored-by: Gav Verma <gverma@openai.com>