## Why
Once #30114 publishes zsh independently, regular Rust releases should
reuse that protected, versioned artifact set instead of rebuilding
identical zsh binaries for every Codex version. Keeping the zsh release
tag explicit in the workflow also makes future artifact upgrades
deliberate and easy to review.
This PR assumes the first standalone artifact release will be published
as `codex-zsh-v0.1.0` before this change lands.
## What changed
- Added `CODEX_ZSH_RELEASE_TAG` near the top of
`.github/workflows/rust-release.yml`, initially pinned to
`codex-zsh-v0.1.0`.
- Download the standalone release’s generated `codex-zsh` DotSlash
manifest before assembling Linux and macOS Codex packages.
- Added a `--zsh-manifest` package-builder override so release packaging
fetches the matching target archive and verifies the size and SHA-256
digest recorded in that manifest.
- Removed the reusable zsh build job from regular Rust releases.
- Stopped copying zsh archives into each Rust release and stopped
regenerating a zsh DotSlash manifest there.
Windows packaging remains unchanged because the patched zsh resource is
only shipped for supported Unix targets.
## Testing
- Added package-helper coverage that supplies a standalone manifest
override and verifies the extracted zsh bytes.
- Ran the `scripts/codex_package` unit test suite.
- Validated `.github/scripts/build-codex-package-archive.sh` with `bash
-n`.
In https://github.com/openai/codex/actions/runs/27354608310, the
concurrency introduced by
https://github.com/openai/codex/commit/5e50e7e639c9284ceac24a5498b73a5602fb6615
caused the npm publish job to fail.
The six platform tarballs contain different versions of the same
`@openai/codex` package. Every publish updates the same packument, so
only two concurrent updates succeeded while four failed with HTTP 409.
Serializing that group would leave only the responses API proxy running
in parallel. Saving one publish does not justify the nested `xargs`
machinery needed to express those groups.
Restore the serial publish loop and document why the platform variants
must not publish concurrently. Platform packages remain ahead of the
root CLI wrapper, and the SDK remains after its exact root dependency.
In https://github.com/openai/codex/actions/runs/27308011621, the
release job downloaded 10.0 GiB of workflow artifacts in 87 seconds,
then discarded 42 artifacts accounting for 3.3 GiB.
Select target and supplemental release artifact patterns at download
time. This also excludes duplicate Cargo timing files without a cleanup
pass and should reduce total release time by about 30 seconds.
In https://github.com/openai/codex/actions/runs/27308011621,
preparing and publishing the three DotSlash configurations took 72
seconds after creating the GitHub release. npm publication could not
start until those independent steps finished.
Move DotSlash publication to a sibling job that starts after the GitHub
release. npm and DotSlash can then proceed concurrently, reducing total
release time by about one minute.
In https://github.com/openai/codex/actions/runs/27308011621,
publishing the npm tarballs serially took 147 seconds. Six platform
packages and the responses API proxy are independent.
Publish those packages concurrently, then publish the root CLI wrapper
and SDK in dependency order. Individual platform publishes took 19 to
23 seconds, so this should reduce total release time by nearly two
minutes.
The release job already downloads every workflow artifact into `dist`,
but npm staging creates a new cache and downloads the six target
artifacts again.
Reuse `dist` as the staging script's artifact cache while preserving the
existing download fallback for missing artifacts and standalone callers.
The script retains ownership of temporary caches but does not delete a
caller-provided directory.
In https://github.com/openai/codex/actions/runs/27242495616, the
duplicate
download transferred 3.3 GiB and took 4 minutes 13 seconds. This should
reduce total release time by about 4 minutes.
## Why
These workflows currently hard-code the `codex` runner group and custom
runner labels. That makes the same workflow definitions less portable
across repository copies or renamed repos, even though the runner fleet
follows the repository name scheme. Template the runner identities from
the repository name so `openai/codex` still resolves to the existing
`codex-*` runners while other repos can use their own `<repo>-*` runner
names.
## What Changed
- Replaced custom runner `group` values such as `codex-runners` with
`${{ github.event.repository.name }}-runners`.
- Replaced custom runner labels such as `codex-linux-x64` and
`codex-windows-arm64` with `${{ github.event.repository.name }}-...`.
- Covered direct `runs-on` objects, matrix `runs_on` entries, reusable
workflow runner inputs, and release runner labels.
## Verification
- Parsed all `.github/workflows/*.yml` files as YAML with Ruby.
- Searched `.github/workflows` to confirm no hardcoded runner-field
`codex-runners` or `codex-*` labels remain.
## Summary
- Restore separate release symbol archives for macOS, Linux, and Windows
binaries.
- Build release binaries with `line-tables-only` debuginfo instead of
full debuginfo.
- Strip Unix distribution binaries after extracting symbols, preserve
Windows PDBs, and keep symbol archives available to the release job.
- Strip the packaged Linux `bwrap` binary before hashing it so the
embedded digest matches the distributed bytes.
## Root cause
The first symbol-artifact implementation enabled
`CARGO_PROFILE_RELEASE_DEBUG=full`. In the June 2 release runs, macOS
ARM primary builds reached the 90-minute timeout while still inside
`Cargo build`. After the symbol changes were reverted, the same primary
build completed in about 22 minutes. The archive step itself completed
in tens of seconds when reached.
Rust's `line-tables-only` debuginfo level preserves function names and
source locations for symbolication without emitting the heavier variable
and type information from full debuginfo.
## Validation
- Ran `just fmt` from `codex-rs`.
- Ran `just test-github-scripts` from the repository root: 23 tests
passed.
- Ran `bash -n` and `shellcheck` on
`.github/scripts/archive-release-symbols-and-strip-binaries.sh`.
- Parsed both modified workflows as YAML and ran `git diff --check`.
- Built a macOS release smoke binary with `line-tables-only`, archived
its dSYM through the restored script, stripped the production binary,
and verified that `atos` resolves `symbol_smoke_function` to
`main.rs:2`.
- Ran Linux archive-script control-flow coverage with stubbed `objcopy`
and `strip` commands.
- Ran Windows PDB archive staging coverage and verified
underscore-emitted Rust PDB names are staged under shipped hyphenated
binary names.
## Follow-up
The release workflow only runs for tags or manual dispatches, so CI
cannot dry-run the full release matrix on this PR. The next release run
will verify runner time and memory behavior under `line-tables-only`.
## Why
PR #26252 moved macOS release signing into the tag-triggered
`rust-release` workflow through the protected `codesigning` environment
and Azure Key Vault. That leaves the old manual unsigned-build /
signed-promotion handoff as dead compatibility scaffolding: it makes the
release DAG harder to reason about and keeps paths around that the
current release process no longer intends to operate.
## What changed
- Remove the manual `workflow_dispatch` inputs and validation for
`build_unsigned`, `promote_signed`, and the deprecated `sign_macos`
flag.
- Drop the `stage-signed-macos` job and the promotion-specific artifact
download, re-upload, pruning, and cleanup logic.
- Make tag-pushed releases always follow the signed release path: build,
sign, package, finalize, publish, and then run downstream release jobs
from `release` success.
- Remove stale `SIGN_MACOS` / `sign_macos` conditions and outputs,
including downstream gates for npm, DotSlash, WinGet, dev website
deploy, and `latest-alpha-cli` branch updates.
## Verification
- `ruby -e 'require "yaml"; YAML.load_file(ARGV.fetch(0)); puts "yaml
ok"' .github/workflows/rust-release.yml`
- `git diff --check`
- `rg -n
"workflow_dispatch|inputs\\.|release_mode|build_unsigned|SIGN_MACOS|outputs\\.sign_macos|sign_macos\\b"
.github/workflows/rust-release.yml` returned no matches
## Why
`WINGET_PUBLISH_PAT` now lives as a GitHub environment secret under
`mainline-release-winget`. The WinGet release job needs to enter that
environment so `secrets.WINGET_PUBLISH_PAT` resolves during
stable/mainline Rust releases.
## What Changed
- Attach the `winget` job in `.github/workflows/rust-release.yml` to the
`mainline-release-winget` environment.
- Set `deployment: false` so the job can read environment secrets
without creating GitHub deployment records.
## Operational Note
The `mainline-release-winget` environment must allow `rust-v*.*.*` tag
refs before this can run on release tags. The live environment currently
has a custom policy named `rust-v*.*.*` with type `branch`; add the
corresponding `tag` policy before relying on this path for a release.
## Validation
- `git diff --check origin/main...HEAD --
.github/workflows/rust-release.yml`
- `ruby -e 'require "yaml"; ARGV.each { |f| YAML.load_file(f); puts
"yaml ok: #{f}" }' .github/workflows/rust-release.yml`
## Why
Fat LTO makes release builds substantially slower without providing
enough measured runtime benefit to justify the release CI long pole. The
build-profile investigation found that keeping Cargo's default release
`opt-level=3` and switching from fat LTO to ThinLTO (`3/thin/1`) reduced
a clean `codex-cli` release build from 2073.893 seconds to 1243.172
seconds, a 40.06% improvement.
The resulting binary increased from 196.7 MiB to 211.8 MiB (+7.63%).
Measured runtime changes were small: the worst image workload median was
+0.86% and app-server startup was +0.31% relative to fat LTO. ThinLTO
retains cross-crate optimization while avoiding most of the fat-LTO
build cost.
This deliberately avoids global size optimization: final-executable
testing showed a substantial regression on the image request path, which
is expected to become more important as image usage grows.
## What changed
- Set the workspace release profile to `lto = "thin"`, retaining Cargo's
default release `opt-level=3`.
- Remove release and CI workflow-specific LTO overrides so
release-profile builds consistently use the workspace setting.
- Remove the now-unused Windows release workflow input and related
diagnostic output.
## Validation
- Confirmed the release profile parses with `cargo metadata --no-deps
--format-version 1`.
- CI validates release builds across the supported target matrix.
## Why
The public Codex release workflow needs to sign and notarize macOS
binaries and DMGs without placing the Developer ID private key in
GitHub. This moves the private-key operation behind the protected
`codesigning` environment and uses GitHub OIDC with Azure Key Vault
PKCS#11, while preserving the existing external `build_unsigned` /
`promote_signed` fallback.
## What changed
- Add a reusable AKV PKCS11 setup action that authenticates to Azure
with OIDC, downloads pinned signing tools, verifies their SHA-256
digests, and loads the public signing certificate from Key Vault.
- Replace the legacy macOS signing action with scripts that support
AKV-backed `rcodesign`, notarize signed binaries and DMGs, and staple
DMG notarization tickets.
- Restructure `rust-release.yml` so macOS builds produce unsigned
artifacts first, protected jobs perform signing and notarization, macOS
runners package and verify the results, and release publishing waits for
verified artifacts.
- Preserve the manual external-signing handoff flow and make manual-mode
conditions explicit.
- Move the Codex entitlements file alongside the signing scripts and
update CODEOWNERS for the new signing surfaces.
## Verification
- [Live protected signing workflow
run](https://github.com/openai/codex/actions/runs/26903610631) completed
successfully for both macOS architectures, including binary
signing/notarization, DMG signing/notarization, and final artifact
verification.
- Downloaded both signed DMGs and independently verified their checksums
and strict signatures.
- Confirmed `xcrun stapler validate` succeeds and Gatekeeper accepts
both DMGs as `Notarized Developer ID`.
- Mounted both DMGs and confirmed the contained `codex` and
`codex-responses-api-proxy` binaries have valid Developer ID signatures
for the expected architectures.
---------
Co-authored-by: shijie-openai <shijie.rao@openai.com>
## Summary
- stop publishing Python runtime wheels as a side effect of Rust
releases
- publish runtime wheels from the Python SDK release workflow, either
explicitly before updating the SDK pin or immediately before a
`python-v*` SDK release
- resolve the runtime release from the requested version or the SDK
package's exact `openai-codex-cli-bin` pin
- build two musllinux-tagged wheels from the Rust-release Linux package
archives alongside the six existing runtime wheels
- validate SDK beta tags before any PyPI write
## Release configuration
- update the `openai-codex-cli-bin` PyPI trusted publisher to trust
`.github/workflows/python-sdk-release.yml` and the
`publish-python-runtime` job
## Pin update flow
- run the `python-sdk-release` workflow manually with the new runtime
version before opening or updating the SDK pin PR
- after the pin lands, a `python-v*` SDK tag republishes with
`skip-existing: true` before publishing the SDK package
## Validation
- ran `just fmt`
- validated the edited workflow YAML
- validated the embedded `publish-python-runtime` Bash with `bash -n`
- validated manual `0.136.0 -> rust-v0.136.0` mapping
- validated tag-driven `python-v0.1.0b3 -> 0.132.0 -> rust-v0.132.0`
mapping
- validated rejection of an invalid SDK tag before publication
- confirmed `rust-v0.136.0` contains the two required Linux package
archives
- CI will provide the full test signal
## Summary
- Move Azure Trusted Signing values out of reusable workflow-call
secrets and into the `azure-artifact-signing` environment scope
- Attach the Windows signing job to the `azure-artifact-signing`
environment so it can resolve the signing secrets directly
- Stop inheriting caller secrets for the Windows release reusable
workflow
## Validation
- `git diff --check -- .github/workflows/rust-release.yml
.github/workflows/rust-release-windows.yml`
- `ruby -e 'require "yaml"; ARGV.each { |path| YAML.load_file(path);
puts "ok #{path}" }' .github/workflows/rust-release.yml
.github/workflows/rust-release-windows.yml`
## Why
Production Codex binaries are stripped for distribution, which leaves
crashes and samples from released builds without the symbols needed for
useful stack traces. Publish symbols as separate release assets so
production artifacts stay small while released builds remain
symbolicateable.
## What changed
- Add `.github/scripts/archive-release-symbols-and-strip-binaries.sh` to
package platform-native symbols into `codex-symbols-<artifact>.tar.gz`
assets while stripping the corresponding Unix binaries before signing.
- Build release binaries with full debug information before producing
distribution artifacts.
- Publish macOS `.dSYM` bundles, Linux `.debug` files with
`.gnu_debuglink`, and Windows `.pdb` files.
- Strip Linux `bwrap` before computing its packaged-resource digest, but
intentionally omit `bwrap` from symbol archives.
- Preserve symbols artifacts in the unsigned macOS promotion flow.
## Verification
- Ran `shellcheck` and `bash -n` on
`.github/scripts/archive-release-symbols-and-strip-binaries.sh`.
- Parsed the modified workflow YAML files and ran `git diff --check`.
- Built a macOS release smoke binary and verified that the archived
`.dSYM` contains DWARF application source information and has the same
UUID as the stripped production binary.
- Built Linux smoke binaries and verified that the symbol archive
contains `codex.debug`, excludes `bwrap.debug`, leaves the expected
`.gnu_debuglink` in `codex`, and does not mutate the separately stripped
`bwrap` digest.
- Staged a Windows smoke archive and verified that it contains the
expected `.pdb` file.
## Summary
- Configure the rust-release build job with
`CARGO_NET_GIT_FETCH_WITH_CLI=true`
- Document the macOS SecureTransport/libgit2 failure mode that hit the
`libwebrtc`/`libyuv` git submodule fetch
## Root cause
The release run at
https://github.com/openai/codex/actions/runs/26717498860/job/78745156683
repeatedly failed before compilation because Cargo's libgit2 fetch path
could not clone the nested `yuv-sys/libyuv` submodule from
`chromium.googlesource.com`, ending with `SecureTransport error:
connection closed via error`.
## Validation
- `git diff --check`
This is a workflow-only change, so I did not run Rust package tests.
## Why
Codex 0.135.0 started shipping bundled SQLite 3.51.x via SQLx 0.9.0 to
avoid the older WAL corruption bug fixed by #24728. On Windows x64,
#25367 reports an immediate `STATUS_ILLEGAL_INSTRUCTION` crash on a
Haswell CPU when starting normal Codex paths.
Rather than downgrading SQLite, this keeps the newer bundled SQLite
source and removes SQLite compiler-intrinsic code paths from the Windows
x64 release build.
## What changed
For `x86_64-pc-windows-msvc` release builds, export
`LIBSQLITE3_FLAGS=SQLITE_DISABLE_INTRINSIC` before `cargo build` in:
- `.github/workflows/rust-release.yml`
- `.github/workflows/rust-release-windows.yml`
Other targets keep their current SQLite build flags.
## Verification
- `git diff --check`
## Why
We want a manual mode that produces the full packaged unsigned macOS
Codex archive, including bundled resources like `rg`, without mixing
those archives into the signing and publishing flow.
The existing `build_unsigned` mode is the handoff used by external
signing and `promote_signed`, so archive-only inspection and local
packaging should live in a separate mode and artifact namespace.
## What Changed
- added `build_unsigned_archive` as a new manual `release_mode`
- kept the existing `build` matrix running for that mode instead of
introducing a separate archive-only job
- wrote unsigned macOS package archives to
`codex-rs/unsigned-archive-dist/...` instead of the normal `dist/...`
tree
- uploaded those packaged macOS outputs as dedicated
`*-unsigned-archive` workflow artifacts
- kept `build_unsigned` and `promote_signed` on their existing raw
unsigned binary path
## Validation
- parsed `.github/workflows/rust-release.yml` with `ruby -e 'require
"yaml"; YAML.load_file(".github/workflows/rust-release.yml")'`
- ran `git diff --check -- .github/workflows/rust-release.yml`
- reviewed the workflow diff to confirm `build_unsigned_archive` now
reuses the existing `build` job while isolating the unsigned macOS
package archives under dedicated artifact names
- locally verified the package builder layout against unsigned macOS
binaries to confirm the packaged archive contains `bin/codex`,
`codex-path/rg`, and `codex-resources/zsh/bin/zsh`
It seems that this was added to allow rustc to load proc macros that had
been compiled with UBSan enabled, which zig does for debug and
`ReleaseSafe` builds. When zig drives the link of the final binary it
knows to include the ubsan runtime, but our zig-built artifacts are
being linked into a binary whose linking rustc drives. This removes the
libubsan workaround we have and replaces it with
`-fno-sanitize=undefined` passed to zig.
The new argument is passed at the end of zig's args so should take
precedence over any earlier arguments from the script's caller.
move `DEV_WEBSITE_VERCEL_DEPLOY_HOOK_URL` to a repo environment secret.
to keep scope of use of that env secret small, move the vercel website
redeploy to its own post-release job.
## Summary
- Bump the workspace Rust toolchain from `1.93.0` to `1.95.0` across
Cargo, Bazel, CI, release workflows, devcontainers, and the Codex
environment config.
- Refresh `MODULE.bazel.lock` so the Bazel Rust toolchain artifacts
match the new version.
- Leave purpose-specific toolchains unchanged, including the
`argument-comment-lint` nightly and the upstream `rusty_v8` `1.91.0`
build pin.
- Includes fixes for new lints from `just fix` and a few codex-authored
fixes for lints without a suggestion.
Updates our build script to pull down the artifacts like we do in CI for
building v8 into our targets.
This changes the flow so that we now pre-install rusty v8 assets for all
of our release targets from pre-built in workflow.
Secondarily if running it locally we now optionally pull the assets down
on python run assuming the user hasn't set the proper values, it then
provides them.
Sorry for the miss here.
## Why
The Python and TypeScript SDKs launch the native Codex runtime directly,
so they need to consume the same package artifact shape that release
jobs now produce. The runtime wheel should be built from the canonical
Codex package archive rather than reconstructing a parallel layout from
loose binaries.
## What Changed
- Stage `openai-codex-cli-bin` by extracting
`codex-package-<target>.tar.gz` into `src/codex_cli_bin` and validating
the expected package layout.
- Update release workflows to pass the generated package archive into
`stage-runtime` instead of the temporary package directory.
- Update Python runtime setup to download `codex-package-*.tar.gz`
release assets directly.
- Expose Python runtime helpers for the bundled package directory and
`codex-path`, and prepend that path when `openai_codex` launches the
installed runtime without duplicating Windows `Path`/`PATH` keys.
- Teach the TypeScript SDK to resolve package-layout optional
dependencies while keeping the existing npm fallback layout, and
preserve the existing Windows path variable casing when prepending
`codex-path`.
## Test Plan
- `python3 -m py_compile sdk/python/scripts/update_sdk_artifacts.py
sdk/python/_runtime_setup.py sdk/python/src/openai_codex/client.py
sdk/python-runtime/src/codex_cli_bin/__init__.py`
- `uv run --frozen --project sdk/python --extra dev ruff check
sdk/python/scripts/update_sdk_artifacts.py sdk/python/_runtime_setup.py
sdk/python/src/openai_codex/client.py
sdk/python/tests/test_artifact_workflow_and_binaries.py
sdk/python-runtime/src/codex_cli_bin/__init__.py`
- `uv run --frozen --project sdk/python --extra dev pytest
sdk/python/tests/test_artifact_workflow_and_binaries.py`
- `pnpm eslint src/exec.ts tests/exec.test.ts`
- `pnpm test --runInBand tests/exec.test.ts`
## Why
Release packaging should be a staging step once release binaries have
already been built and signed. The Windows release job was downloading
and signing `codex-command-runner.exe` and
`codex-windows-sandbox-setup.exe`, but `scripts/build_codex_package.py`
still rebuilt those helpers while creating the package archives.
That makes the package step slower and, more importantly, risks putting
helper binaries in the archive that were produced after the signing
step. Linux had the same shape for package resources: `bwrap` could be
rebuilt by the package builder instead of being passed in as a prebuilt
release artifact.
This builds on #23752, which fixes `.tar.zst` creation when Windows
runners rely on the repository DotSlash `zstd` wrapper.
## What changed
- Add explicit prebuilt resource inputs to the Codex package builder:
- `--bwrap-bin`
- `--codex-command-runner-bin`
- `--codex-windows-sandbox-setup-bin`
- Make `.github/scripts/build-codex-package-archive.sh` pass resource
binaries from the release output directory when they are already
present.
- Build Linux `bwrap` for app-server release jobs too, so app-server
package creation does not invoke Cargo just to supply the package
resource.
- Keep macOS package creation as a no-Cargo path when `--entrypoint-bin`
is provided, since macOS packages have no resource binaries.
- Add unit coverage showing prebuilt macOS, Linux, and Windows package
inputs result in no source-built binaries.
## Verification
- `python3 -m unittest discover -s scripts/codex_package -p 'test_*.py'`
- `python3 -m py_compile scripts/codex_package/*.py`
- `bash -n .github/scripts/build-codex-package-archive.sh`
- Dry-ran Linux and Windows package builds with fake prebuilt resources
and a nonexistent Cargo path to verify the package builder did not
invoke Cargo.
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/openai/codex/pull/23759).
* #23760
* __->__ #23759
## Why
Linux release jobs build the MUSL artifacts that ship in Codex releases,
including both the primary CLI bundle and the app-server bundle. Those
builds should run on the Codex Linux runner pools instead of generic
Ubuntu-hosted runners so release builds use the x64 and arm64 capacity
intended for Codex artifacts.
## What Changed
- Moves the `x86_64-unknown-linux-musl` release matrix entries in
`.github/workflows/rust-release.yml` from `ubuntu-24.04` to
`codex-linux-x64-xl`.
- Moves the `aarch64-unknown-linux-musl` release matrix entries from
`ubuntu-24.04-arm` to `codex-linux-arm64`.
- Leaves macOS release jobs, target triples, bundle names, and artifact
names unchanged.
## Verification
- Reviewed the workflow matrix diff for
`.github/workflows/rust-release.yml`.
- Not run locally; this is a GitHub Actions runner configuration change.
## Summary
The npm platform packages should stop carrying a bespoke native layout
now that the release workflow builds canonical Codex package archives.
Keeping npm on the same `bin/`, `codex-resources/`, and `codex-path/`
structure lets the Rust package-layout detection behave consistently
across standalone, npm, and future DotSlash installs.
This changes platform npm packages to stage the `codex-package` artifact
for each target under `vendor/<target>`. The Node launcher now resolves
`bin/codex` and prepends `codex-path`, while retaining legacy
`vendor/<target>/codex` and `vendor/<target>/path` fallback support for
local development and migration. The npm staging helper downloads
`codex-package` archives instead of rebuilding the CLI payload from
individual `codex`, `rg`, `bwrap`, and sandbox helper artifacts.
CI still needs to stage npm packages from historical rust-release
workflow artifacts that predate package archives, so the staging scripts
expose an explicit `--allow-legacy-codex-package` fallback. That
fallback synthesizes the canonical package layout from legacy per-binary
artifacts and is wired only into the CI smoke path; release staging
remains strict and continues to require real package archives.
For direct local use, `install_native_deps.py` now points its built-in
default workflow at the same recent artifact run used by CI and
automatically enables legacy package synthesis only when
`--workflow-url` is omitted. Explicit workflow URLs remain strict unless
callers opt in with `--allow-legacy-codex-package`.
## Test plan
- `python3 -m py_compile codex-cli/scripts/build_npm_package.py
codex-cli/scripts/install_native_deps.py scripts/stage_npm_packages.py
scripts/codex_package/cli.py`
- `node --check codex-cli/bin/codex.js`
- `ruby -e 'require "yaml";
YAML.load_file(".github/workflows/rust-release.yml");
YAML.load_file(".github/workflows/ci.yml"); puts "ok"'`
- Staged a synthetic `codex-linux-x64` platform package from a canonical
vendor tree and verified it copied only `bin/`, `codex-path/`,
`codex-resources/`, and `codex-package.json`.
- Imported `install_native_deps.py` and extracted a synthetic
`codex-package-x86_64-unknown-linux-musl.tar.gz` into `vendor/<target>`.
- Ran legacy-layout conversion smokes for Linux, Windows, and unsigned
macOS artifact naming.
- Ran a synthetic `install_native_deps.py` default-workflow smoke that
verifies legacy package synthesis is automatic only when
`--workflow-url` is omitted.
- `NPM_CONFIG_CACHE="$tmp_dir/npm-cache" python3
./scripts/stage_npm_packages.py --release-version 0.125.0 --workflow-url
https://github.com/openai/codex/actions/runs/26131514935 --package codex
--allow-legacy-codex-package --output-dir "$tmp_dir"`
- `node codex-cli/bin/codex.js --version`
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/openai/codex/pull/23637).
* #23638
* __->__ #23637
## Summary
Standalone installers and other downstream package consumers need a
stable checksum source for the canonical package archives. Relying on
per-asset metadata makes that harder to consume uniformly, especially
when several package archives are produced in the same release.
This keeps the `codex-package-*.tar.gz` and
`codex-app-server-package-*.tar.gz` assets in the GitHub Release upload
set and adds `codex-package_SHA256SUMS` to `dist/` before the release is
created. The manifest contains one SHA-256 line per package archive and
fails the release job if no package archives are present.
---
[//]: # (BEGIN SAPLING FOOTER)
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with [ReviewStack](https://reviewstack.dev/openai/codex/pull/23635).
* #23638
* #23637
* #23636
* __->__ #23635
## Why
Release CI already builds the Codex entrypoints before staging
artifacts, and the package builder can now package those prebuilt
binaries directly. The workflow should produce package-shaped sidecar
archives from the same staged entrypoints that downstream distribution
channels will eventually consume, without rebuilding `codex` or
`codex-app-server` inside the packaging step.
This intentionally does **not** publish the new package archives as
GitHub Release assets yet. The archives are kept with workflow artifacts
until npm, Homebrew, `install.sh`, winget, and related consumers are
ready to switch over.
## What changed
- Adds a `Build Codex package archive` step to
`.github/workflows/rust-release.yml` after target artifacts are staged.
- Runs `scripts/build_codex_package.py` for both release bundles:
- `primary` builds `codex-package-${TARGET}.tar.gz` with `--variant
codex`.
- `app-server` builds `codex-app-server-package-${TARGET}.tar.gz` with
`--variant codex-app-server`.
- Passes `--entrypoint-bin target/${TARGET}/release/<entrypoint>` so
packages contain the entrypoint already built by the workflow.
- Deletes both package archive names before the final GitHub Release
upload so they remain workflow artifacts only for now.
## Verification
- Parsed `.github/workflows/rust-release.yml` with Ruby's YAML loader.
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/openai/codex/pull/23582).
* #23596
* __->__ #23582
## Why
The Python SDK depends on `openai-codex-cli-bin` runtime wheels being
installable on the Linux hosts our users actually run. The release
workflow currently tags the Linux runtime artifacts as `musllinux_*`,
which makes pip ignore them on normal glibc distributions even though
the bundled Rust executables are intended to run there.
## What changed
- Tag the Linux runtime wheels as `manylinux_2_17_aarch64` and
`manylinux_2_17_x86_64` instead of `musllinux_1_1_*`.
- Keep the existing runtime wheel build and publish flow unchanged
otherwise.
## Verification
- Confirmed the wheel-tag issue against the PyPA platform-tag rules for
`manylinux` vs `musllinux`.
- This PR is now intentionally scoped to the tag correction only; the
broader Python runtime release workflow has already landed on `main`
through the merged stack.
## Follow-up
After publishing the next alpha from this branch, install the
SDK/runtime in a fresh glibc Linux environment and confirm pip resolves
the tagged Linux wheel as expected.
Co-authored-by: Codex <noreply@openai.com>
## Why
`promote_signed` is now used to finish a release from an externally
signed macOS handoff, but this release path (temporarily) no longer
distributes DMGs. Keeping DMG staging enabled made the handoff
unnecessarily require DMG assets and notarization/stapling validation
even though the promoted release only needs the signed macOS binaries.
## What changed
- Set every `stage-signed-macos` matrix entry to `build_dmg: "false"`,
including the primary macOS bundles.
- Kept the existing DMG staging branch in place behind
`matrix.build_dmg` so it can be re-enabled deliberately later.
- Updated the workflow header comment so the signed handoff contract
asks for signed binaries, not signed DMGs.
The regular signed build path that creates, signs, notarizes, and stages
DMGs is unchanged; this only affects the `promote_signed` handoff path.
## Why
The `release_mode=promote_signed` path intentionally skips the build
jobs after signed macOS artifacts are staged, then runs the `release`
job from the signed handoff. In the `rust-v0.131.0-alpha.19` promotion
run, `release` succeeded but the npm, PyPI, and `latest-alpha-cli`
follow-up jobs were skipped because their custom job `if:` expressions
let GitHub Actions apply the implicit `success()` status check before
reading `needs.release.outputs.*`.
The unsigned build handoff does not need DotSlash manifests. Publishing
unsigned DotSlash manifests creates release assets that can conflict
with the later signed promotion, especially shared outputs such as
`bwrap`, `codex-command-runner`, and `codex-windows-sandbox-setup`.
## What Changed
- Stop publishing DotSlash manifests when `SIGN_MACOS == 'false'`.
- Delete `.github/dotslash-unsigned-config.json`.
- Gate post-release jobs with the `!cancelled()` status function plus an
explicit `needs.release.result == 'success'` check before consulting
release outputs.
- Keep the existing publish eligibility rules for npm, PyPI, WinGet, and
`latest-alpha-cli`.
## Verification
- `rg -n "dotslash-unsigned-config|SIGN_MACOS ==
'false'.*dotslash|unsigned-config" .github/workflows/rust-release.yml
.github || true`
- `git diff --check -- .github/workflows/rust-release.yml
.github/dotslash-unsigned-config.json`
## Why
`rust-release.yml` can create unsigned macOS artifacts for external
signing, but there was no signed resume path after those artifacts
returned from a secure enclave. Release operators need a way to reuse
the first run artifacts, ingest signed macOS binaries and DMGs, and
continue the normal signed release path without rebuilding every
platform or treating handoff assets as final release assets.
## How this is meant to be used
First, start the release as an unsigned macOS build against the release
tag:
```shell
gh workflow run rust-release.yml \
--repo openai/codex \
--ref rust-vX.Y.Z \
-f release_mode=build_unsigned
```
That run builds the normal Linux/Windows artifacts and publishes
unsigned macOS handoff artifacts. The unsigned macOS binaries are then
copied to the secure enclave, signed and notarized there, packaged as a
signed handoff archive, and uploaded back to the GitHub Release for the
same tag.
The signed handoff asset should contain either target directories such
as `aarch64-apple-darwin/` and `x86_64-apple-darwin/`, or artifact
directories such as `aarch64-apple-darwin-app-server/`. The promote
workflow accepts either layout. The directories should contain the
signed binaries and, for primary macOS bundles, the signed and stapled
DMGs.
For example, after signing, upload the handoff asset to the release:
```shell
gh release upload rust-vX.Y.Z \
signed-macos-rust-vX.Y.Z.tar.zst \
--repo openai/codex \
--clobber
```
Then start the promotion run. `unsigned_run_id` is the workflow run id
from the first `build_unsigned` run, and `signed_macos_asset` is the
exact Release asset name uploaded by the secure enclave:
```shell
gh workflow run rust-release.yml \
--repo openai/codex \
--ref rust-vX.Y.Z \
-f release_mode=promote_signed \
-f unsigned_run_id=1234567890 \
-f signed_macos_asset=signed-macos-rust-vX.Y.Z.tar.zst \
-f signed_macos_sha256=<sha256>
```
The `signed_macos_sha256` input is optional, but when provided the
promotion run verifies the handoff archive before unpacking it. The
promotion run also validates that `unsigned_run_id` points to a
successful manual `rust-release` run for the same tag and commit before
importing artifacts.
## What Changed
- Add explicit manual `release_mode` values for `build_unsigned` and
`promote_signed` while keeping `sign_macos` as a deprecated
compatibility input.
- Add promote inputs for `unsigned_run_id`, `signed_macos_asset`, and
optional `signed_macos_sha256`.
- Add a `stage-signed-macos` job that downloads the signed handoff asset
from the GitHub Release, verifies signed binaries and stapled DMGs,
repacks normal macOS release artifacts, and builds macOS Python runtime
wheels.
- Teach the release job to download Part 1 artifacts from the unsigned
run, discard unsigned macOS staging artifacts, re-upload promoted Linux
and Windows artifacts for npm staging, and then run the signed release
tail.
- Validate that `unsigned_run_id` points to a successful manual
`rust-release` run for the same tag and commit before importing
artifacts.
- Limit unsigned macOS artifact upload to the unsigned build path so
normal signed releases do not publish unsigned handoff binaries.
- Clean up unsigned and signed handoff release assets after successful
promotion.
## Verification
- Parsed `.github/workflows/rust-release.yml` with Ruby YAML loading.
No developers.openai.com documentation update is needed.
This is the exact same change as @bolinfest made but he could not push
because of github action change permission.
## Why
The `rust-release` workflow can now be run manually with
`sign_macos=false` to skip macOS signing, but that path previously
stopped before creating a GitHub Release. That left the unsigned macOS
binaries available only as workflow-run artifacts, which are awkward to
fetch from automation and cannot be retrieved with a simple
unauthenticated `curl`.
For the unsigned path we still should not perform the normal release
side effects: no npm or Python publishing, no WinGet publishing, no
`latest-alpha-cli` branch update, and no promotion to GitHub's latest
release. The goal is only to make the build outputs easy to fetch from
the release page.
## What changed
- Allow the `release` job in `.github/workflows/rust-release.yml` to run
for `workflow_dispatch` runs with `sign_macos=false`.
- For unsigned runs, keep the unsigned macOS artifacts plus the normal
Linux and Windows release artifacts needed for DotSlash, then
create/update the GitHub Release with `make_latest: false`.
- Keep the normal publish/promote paths gated to signed releases:
- npm staging and publish
- Python runtime publish
- WinGet publish
- `latest-alpha-cli` update
- developer-site deploy
- normal DotSlash release files
- Add `.github/dotslash-unsigned-config.json`, which publishes
`*-unsigned` DotSlash files that use unsigned macOS artifacts and the
normal Linux/Windows artifacts.
## What I added
PLEASE READ THIS!!!
I added `codex-command-runner` and `codex-windows-sandbox-setup` entries
to `.github/dotslash-unsigned-config.json` so that with
`sign_macos=false` we would still get the dotslash files for those
artifacts which are necessary for windows builds.
## Summary
- Upload unsigned macOS release binaries before signing so they remain
available from the workflow run if signing fails
- Add a manual `workflow_dispatch` option, `sign_macos`, defaulting to
`true`
- When `sign_macos=false`, skip macOS signing, signed-name macOS
artifacts, DMGs, npm/DotSlash/PyPI publishing, latest release marking,
and `latest-alpha-cli` updates
## Process
HAVE NOT TESTED YET BUT we should be able to run
```
gh workflow run rust-release.yml \
-R openai/codex \
--ref rust-v0.132.0 \
-f sign_macos=false
```
which will then start the rust-release script with `sign_macos` and
therefore do not codesign mac and also no release afterward.
## Summary
- Split macOS Rust release builds into a dedicated `build-macos` job
- Attach the `macos-signing` environment only to the macOS signing/build
job
- Keep Linux release builds outside the Apple signing environment while
preserving the existing shared release build steps
## Why
The Python SDK depends on the app-server runtime package for the bundled
`codex` binary and schema source of truth. That relationship should be
explicit in package metadata instead of inferred from matching version
numbers, so installers, lockfiles, and reviewers can see exactly which
runtime the SDK expects.
## What
- Declare `openai-codex-cli-bin==0.131.0a4` as a Python SDK dependency.
- Update runtime setup helpers to resolve the runtime version from the
declared dependency pin.
- Refresh the SDK lockfile for the pinned runtime wheel.
- Update package/runtime tests and docs that describe where the runtime
version comes from.
## Stack
1. This PR `[1/8]` Pin Python SDK runtime dependency
2. #21893 `[2/8]` Generate Python SDK types from pinned runtime
3. #21895 `[3/8]` Run Python SDK tests in CI
4. #21896 `[4/8]` Define Python SDK public API surface
5. #21905 `[5/8]` Rename Python SDK package to `openai-codex`
6. #21910 `[6/8]` Add high-level Python SDK approval mode
7. #22014 `[7/8]` Add Python SDK app-server integration harness
8. #22021 `[8/8]` Add Python SDK Ruff formatting
## Verification
- Added coverage for the SDK runtime dependency pin and runtime
distribution naming.
---------
Co-authored-by: Codex <noreply@openai.com>
## Why
Published Python SDK builds depend on an exact `openai-codex-cli-bin`
runtime package, but the release workflow did not publish that runtime
package to PyPI. That left the SDK packaging story incomplete: release
artifacts could produce Codex binaries, but Python users still needed a
matching wheel carrying the platform-specific runtime and helper
executables.
This PR is stacked on #21787 so release jobs can include helper binaries
in runtime wheels: Linux wheels include `bwrap` for sandbox fallback,
and Windows wheels include the signed sandbox/elevation helpers beside
`codex.exe`.
## What changed
- Builds platform-specific `openai-codex-cli-bin` wheels from signed
release binaries on macOS, Linux, and Windows release runners.
- Packages Linux `bwrap` into musllinux runtime wheels.
- Packages Windows sandbox helper executables into Windows runtime
wheels.
- Uploads runtime wheels as GitHub release assets and publishes them to
PyPI using trusted publishing from the `pypi` GitHub environment.
- Keeps the new Python runtime publish job non-blocking so failures need
follow-up but do not fail the Rust release workflow.
- Pins the PyPA publish action to the `v1.13.0` commit SHA for
reproducible release publishing.
- Documents that runtime wheels are platform wheels published through
PyPI trusted publishing.
## Testing
- `ruby -e 'require "yaml"; ARGV.each { |f| YAML.load_file(f); puts "ok
#{f}" }' .github/workflows/rust-release.yml
.github/workflows/rust-release-windows.yml`
- `git diff --check`
CI is the real end-to-end verification for the release workflow path.
---------
Co-authored-by: Codex <noreply@openai.com>
This does two things:
- We use `persist-credentials: false` everywhere now. This is
unfortunately not the default in GitHub Actions, but it prevents
`actions/checkout` from dropping `secrets.GITHUB_TOKEN` onto disk.
- We interpose (some) template expansions through environment variables.
I've limited this to contexts that have non-fixed values; contexts that
are fixed (like `*.result`) are not dangerous to expand directly inline
(but maybe we should clean those up in the future for consistency
anyways).
This is a medium-risk change in terms of CI breakage: I did a scan for
usage of `git push` and other commands that implicitly use the persisted
credential, but couldn't find any. Even still, some implicit usages of
the persisted credentials may be lurking. Please ping ww@ if any issues
arise.
This builds on top of https://github.com/openai/codex/pull/15828 by
ensuring that hash-pinned actions with version comments are fully
qualified, rather than referencing floating/mutable comments like "v7".
This makes actions management tools behave more consistently.
This shouldn't break anything, since it's comment only. But if it does,
ping ww@ 🙂
## Why
#21255 changed the Linux sandbox fallback so Codex can use a bundled
`codex-resources/bwrap` executable when no suitable system `bwrap` is
available. That lookup is relative to the native Codex executable
returned by
`std::env::current_exe()`, as implemented in
[`bundled_bwrap.rs`](https://github.com/openai/codex/blob/9766d3d51cec885114b6d6c53a02e9efbaf87171/codex-rs/linux-sandbox/src/bundled_bwrap.rs#L83-L93).
The release already publishes a separate `bwrap` DotSlash output, but
the Linux `codex` DotSlash output still pointed at a single-binary
`.zst` payload. Running the `codex` DotSlash manifest only materializes
the native `codex` executable; it does not also create sibling files
from the separate `bwrap` manifest. The fallback path therefore needs
the Linux `codex` DotSlash artifact itself to include the real `bwrap`
executable at `codex-resources/bwrap`.
## What changed
- stage a Linux primary `codex-<target>-bundle.tar.zst` release artifact
containing `codex` and `codex-resources/bwrap`
- point the Linux `codex` DotSlash outputs at that bundle tarball
- leave the standalone `bwrap` DotSlash output in place for consumers
that want to fetch `bwrap` directly
## Verification
- `jq . .github/dotslash-config.json`
- Ruby YAML parse of `.github/workflows/rust-release.yml`
**Summary**
- Build Linux `bwrap` before the main release binaries.
- Export the release `bwrap` SHA-256 as `CODEX_BWRAP_SHA256` so the
Codex binary can verify the bundled fallback.
- Sign, stage, and upload `bwrap` alongside the primary Linux release
artifacts.
**Verification**
- YAML parse check for `.github/workflows/rust-release.yml`
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/openai/codex/pull/21256).
* #21257
* __->__ #21256