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5 Commits
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build: run buildifier from just fmt (#28125)
## Intent Keep Bazel and Starlark files consistently formatted without requiring contributors to install or version buildifier themselves. ## Implementation - Add a SHA-256-pinned, cross-platform DotSlash manifest for buildifier v8.5.1. - Run buildifier from the shared `just fmt` and `just fmt-check` driver, with Windows-safe explicit DotSlash invocation. - Provision DotSlash in formatting CI and contributor devcontainers, and document the source-build prerequisite. - Apply the initial mechanical buildifier formatting baseline.
Adam Perry @ OpenAI ·
2026-06-13 21:43:39 -07:00 -
[codex] Restore setup helper UAC manifest (#25949)
## Why #23764 removed Windows resource stamping from `codex-windows-sandbox`, but it also removed the setup helper's UAC manifest. That manifest was doing more than cosmetic version metadata: Microsoft documents `requestedExecutionLevel level="asInvoker"` as the setting that makes an executable run at the same permission level as the process that started it: https://learn.microsoft.com/en-us/windows/win32/sbscs/application-manifests#trustinfo In the reported session, `codex-windows-sandbox-setup.exe` was launched for a non-elevated setup refresh and `CreateProcess` failed with `os error 740` (`The requested operation requires elevation`). Restoring an explicit `asInvoker` manifest records the helper's intended default launch contract: normal launches inherit the caller's token, and elevation only happens through the code paths that request it explicitly. The setup helper has two launch modes: - setup refresh uses a normal `Command::new(...)` spawn and should never trigger UAC - full setup explicitly uses `ShellExecuteExW` with the `runas` verb when elevation is required Restoring `asInvoker` keeps refresh non-elevated by default while preserving the explicit elevated path for full setup. ## What changed - Restored a minimal `codex-windows-sandbox-setup.manifest` containing only `requestedExecutionLevel level="asInvoker"`. - Added a small build script that passes setup-helper-scoped manifest linker args for MSVC and the Windows GNU/LLVM target used by Bazel. - Wired the manifest into Bazel build-script data. This does not restore `winres`, `FileDescription`, `ProductName`, or package-wide resource stamping, so other Codex binaries that link `codex-windows-sandbox` do not inherit metadata from this package. ## Verification - `cargo fmt -p codex-windows-sandbox` - `cargo build -p codex-windows-sandbox --bin codex-windows-sandbox-setup` - `cargo build -p codex-windows-sandbox --bin codex-command-runner` - `cargo build -p codex-windows-sandbox --lib` - Build-script output simulation for `CARGO_CFG_TARGET_ENV=msvc` emits `/MANIFEST:EMBED` and `/MANIFESTINPUT:<manifest>`. - Build-script output simulation for `CARGO_CFG_TARGET_ENV=gnu` + `CARGO_CFG_TARGET_ABI=llvm` emits `-Wl,-Xlink=/manifest:embed` and `-Wl,-Xlink=/manifestinput:<manifest>`. - Inspected the built binaries and confirmed: - `codex-windows-sandbox-setup.exe` contains `requestedExecutionLevel` / `asInvoker` - `codex-command-runner.exe` does not contain those manifest strings - Windows `VersionInfo` remains blank for `FileDescription` / `ProductName` - `just test -p codex-windows-sandbox` ran through Nextest, with 114 passing, 2 skipped, and 1 existing Windows sandbox failure: `unified_exec::tests::legacy_non_tty_cmd_emits_output` fails with `CreateRestrictedToken failed: 87`.
iceweasel-oai ·
2026-06-03 09:21:24 -07:00 -
Remove Windows sandbox resource stamping (#23764)
## Why The `codex-windows-sandbox` crate was embedding Windows resource metadata through a package-level `build.rs`. Because that package also exposes the `codex_windows_sandbox` library, downstream binaries that link the library could inherit `FileDescription` / `ProductName` values of `codex-windows-sandbox`. That made ordinary Codex binaries, including the long-lived `codex.exe` app-server sidecar, appear as `codex-windows-sandbox` in Windows UI surfaces such as Task Manager / file properties. We do not rely on this metadata enough to justify a larger bin-only resource split, so this removes the resource stamping entirely. ## What changed - Removed the `windows-sandbox-rs` build script that invoked `winres`. - Removed the setup manifest that was only consumed by that build script. - Removed the `winres` build dependency and corresponding `Cargo.lock` / `MODULE.bazel.lock` entries. - Removed the now-unused Bazel build-script data. ## Verification - `cargo build -p codex-windows-sandbox --bins` - `cargo build -p codex-cli --bin codex` - `bazel mod deps --lockfile_mode=update` via Bazelisk, with local remote-cache-disabling flags because `bazel` is not installed on PATH here - `bazel mod deps --lockfile_mode=error` via Bazelisk, with the same local flags - Verified rebuilt `codex.exe`, `codex-command-runner.exe`, and `codex-windows-sandbox-setup.exe` now have blank `FileDescription` / `ProductName` fields. - `cargo test -p codex-windows-sandbox` still fails on two legacy Windows sandbox tests with `CreateRestrictedToken failed: 87` and the follow-on poisoned test lock; 85 passed, 2 ignored.
iceweasel-oai ·
2026-05-20 16:15:21 -07:00 -
chore: move pty and windows sandbox to Rust 2024 (#15954)
## Why `codex-utils-pty` and `codex-windows-sandbox` were the remaining crates in `codex-rs` that still overrode the workspace's Rust 2024 edition. Moving them forward in a separate PR keeps the baseline edition update isolated from the follow-on Bazel clippy workflow in #15955, while making linting and formatting behavior consistent with the rest of the workspace. This PR also needs Cargo and Bazel to agree on the edition for `codex-windows-sandbox`. Without the Bazel-side sync, the experimental Bazel app-server builds fail once they compile `windows-sandbox-rs`. ## What changed - switch `codex-rs/utils/pty` and `codex-rs/windows-sandbox-rs` to `edition = "2024"` - update `codex-utils-pty` callsites and tests to use the collapsed `if let` form that Clippy expects under the new edition - fix the Rust 2024 fallout in `windows-sandbox-rs`, including the reserved `gen` identifier, `unsafe extern` requirements, and new Clippy findings that surfaced under the edition bump - keep the edition bump separate from a larger unsafe cleanup by temporarily allowing `unsafe_op_in_unsafe_fn` in the Windows entrypoint modules that now report it under Rust 2024 - update `codex-rs/windows-sandbox-rs/BUILD.bazel` to `crate_edition = "2024"` so Bazel compiles the crate with the same edition as Cargo --- [//]: # (BEGIN SAPLING FOOTER) Stack created with [Sapling](https://sapling-scm.com). Best reviewed with [ReviewStack](https://reviewstack.dev/openai/codex/pull/15954). * #15976 * #15955 * __->__ #15954
Michael Bolin ·
2026-03-27 02:31:08 -07:00 -
feat: add support for building with Bazel (#8875)
This PR configures Codex CLI so it can be built with [Bazel](https://bazel.build) in addition to Cargo. The `.bazelrc` includes configuration so that remote builds can be done using [BuildBuddy](https://www.buildbuddy.io). If you are familiar with Bazel, things should work as you expect, e.g., run `bazel test //... --keep-going` to run all the tests in the repo, but we have also added some new aliases in the `justfile` for convenience: - `just bazel-test` to run tests locally - `just bazel-remote-test` to run tests remotely (currently, the remote build is for x86_64 Linux regardless of your host platform). Note we are currently seeing the following test failures in the remote build, so we still need to figure out what is happening here: ``` failures: suite::compact::manual_compact_twice_preserves_latest_user_messages suite::compact_resume_fork::compact_resume_after_second_compaction_preserves_history suite::compact_resume_fork::compact_resume_and_fork_preserve_model_history_view ``` - `just build-for-release` to build release binaries for all platforms/architectures remotely To setup remote execution: - [Create a buildbuddy account](https://app.buildbuddy.io/) (OpenAI employees should also request org access at https://openai.buildbuddy.io/join/ with their `@openai.com` email address.) - [Copy your API key](https://app.buildbuddy.io/docs/setup/) to `~/.bazelrc` (add the line `build --remote_header=x-buildbuddy-api-key=YOUR_KEY`) - Use `--config=remote` in your `bazel` invocations (or add `common --config=remote` to your `~/.bazelrc`, or use the `just` commands) ## CI In terms of CI, this PR introduces `.github/workflows/bazel.yml`, which uses Bazel to run the tests _locally_ on Mac and Linux GitHub runners (we are working on supporting Windows, but that is not ready yet). Note that the failures we are seeing in `just bazel-remote-test` do not occur on these GitHub CI jobs, so everything in `.github/workflows/bazel.yml` is green right now. The `bazel.yml` uses extra config in `.github/workflows/ci.bazelrc` so that macOS CI jobs build _remotely_ on Linux hosts (using the `docker://docker.io/mbolin491/codex-bazel` Docker image declared in the root `BUILD.bazel`) using cross-compilation to build the macOS artifacts. Then these artifacts are downloaded locally to GitHub's macOS runner so the tests can be executed natively. This is the relevant config that enables this: ``` common:macos --config=remote common:macos --strategy=remote common:macos --strategy=TestRunner=darwin-sandbox,local ``` Because of the remote caching benefits we get from BuildBuddy, these new CI jobs can be extremely fast! For example, consider these two jobs that ran all the tests on Linux x86_64: - Bazel 1m37s https://github.com/openai/codex/actions/runs/20861063212/job/59940545209?pr=8875 - Cargo 9m20s https://github.com/openai/codex/actions/runs/20861063192/job/59940559592?pr=8875 For now, we will continue to run both the Bazel and Cargo jobs for PRs, but once we add support for Windows and running Clippy, we should be able to cutover to using Bazel exclusively for PRs, which should still speed things up considerably. We will probably continue to run the Cargo jobs post-merge for commits that land on `main` as a sanity check. Release builds will also continue to be done by Cargo for now. Earlier attempt at this PR: https://github.com/openai/codex/pull/8832 Earlier attempt to add support for Buck2, now abandoned: https://github.com/openai/codex/pull/8504 --------- Co-authored-by: David Zbarsky <dzbarsky@gmail.com> Co-authored-by: Michael Bolin <mbolin@openai.com>
zbarsky-openai ·
2026-01-09 11:09:43 -08:00