1 Commits

  • goal: pause continuation loops on usage limits and blockers (#23094)
    Addresses #22833, #22245, #23067
    
    ## Why
    `/goal` can keep synthesizing turns even when the next turn cannot make
    meaningful progress. Hard usage exhaustion can replay failing turns, and
    repeated permission or external-resource blockers can keep burning
    tokens while waiting for user or system intervention.
    
    ## What changed
    - Add resumable `blocked` and `usageLimited` goal states. As with
    `paused`, goal continuation stops with these states.
    - Move to `usageLimited` after usage-limit failures.
    - Allow the built-in `update_goal` tool to set `blocked` only under
    explicit repeated-impasse guidance. Updated goal continuation prompt to
    specify that agent should use `blocked` only when it has made at least
    three attempts to get past an impasse.
    
    Most of the files touched by this PR are because of the small app server
    protocol update.
    
    ## Validation
    
    I manually reproduced a number of situations where an agent can run into
    a true impasse and verified that it properly enters `blocked` state. I
    then resumed and verified that it once again entered `blocked` state
    several turns later if the impasse still exists.
    
    I also manually reproduced the usage-limit condition by creating a
    simulated responses API endpoint that returns 429 errors with the
    appropriate error message. Verified that the goal runtime properly moves
    the goal into `usageLimited` state and TUI UI updates appropriately.
    Verified that `/goal resume` resumes (and immediately goes back into
    `ussageLImited` state if appropriate).
    
    
    ## Follow-up PRs
    
    Small changes will be needed to the GUI clients to properly handle the
    two new states.