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[codex] Add Ultra reasoning effort (#29899)
## Why Ultra should be one user-facing reasoning selection for work that benefits from both maximum reasoning and proactive multi-agent delegation. Without it, clients must coordinate maximum reasoning with the experimental `multiAgentMode` setting, even though the inference backend still expects its existing `max` effort value. This change makes reasoning effort the source of truth: clients select `ultra`, core derives proactive multi-agent behavior when the turn is eligible for multi-agent V2, and inference requests continue to use the backend-compatible `max` value. ## What changed - Add `ultra` as a first-class reasoning effort and preserve model-catalog ordering when exposing it to clients. - Convert `ultra` to `max` at the inference request boundary, including Responses HTTP/WebSocket requests, startup prewarm, compaction, and memory summarization. - Derive effective multi-agent mode per turn from effective reasoning effort: - eligible multi-agent V2 + `ultra` → `proactive` - eligible multi-agent V2 + any other effort → `explicitRequestOnly` - V1 or otherwise ineligible sessions → no multi-agent mode instruction - Keep the derived effective mode in turn context history so successive turns can emit a developer-message update only when the effective mode changes. - Remove selected multi-agent mode from core session configuration, turn construction, thread settings, resume/fork restoration, and subagent spawn plumbing. Subagents inherit reasoning effort and derive their own effective mode. - Retain the experimental app-server `multiAgentMode` fields for wire compatibility while marking them deprecated. Request values are accepted but ignored; compatibility response fields report `explicitRequestOnly`. - Display Ultra in the TUI using the order supplied by `model/list`. ## Validation - `just test -p codex-core ultra_reasoning_uses_max_for_requests` - `just test -p codex-tui model_reasoning_selection_popup`
Shijie Rao ·
2026-06-24 20:13:52 -07:00 -
Simplify multi-agent mode controls (#29324)
## Why Multi-agent delegation policy was split across `multiAgentMode`, `features.multi_agent_mode`, and `usage_hint_enabled`. These controls could disagree: a requested mode could be downgraded by the feature flag, and disabling usage hints also disabled mode instructions. Some clients also need multi-agent tools without adding delegation-policy text to model context. The previous two-mode API could not express that directly. ## What changed `multiAgentMode` is now the only live delegation-policy control: | Mode | Behavior | | --- | --- | | `none` | Keep multi-agent tools available without adding mode instructions. | | `explicitRequestOnly` | Only delegate after an explicit user request. | | `proactive` | Delegate when parallel work materially improves speed or quality. | - new threads default to `explicitRequestOnly`; omitting the mode on later turns keeps the current value - thread start, resume, fork, and settings responses always report the concrete current mode instead of `null` - mode selection remains sticky across turns and resume - usage-hint text no longer controls whether mode instructions apply - `features.multi_agent_mode` and `usage_hint_enabled` remain accepted as ignored compatibility settings so existing configs continue to load - app-server documentation and generated schemas describe the three-mode API ## Tests - `just test -p codex-core multi_agent_mode` - `just test -p codex-core multi_agent_v2_config_from_feature_table` - `just test -p codex-core spawn_agent_description` - `just test -p codex-features` - `just test -p codex-app-server-protocol` - `just test -p codex-app-server multi_agent_mode`
jif ·
2026-06-22 10:05:36 +02:00 -
Expose thread-level multi-agent mode (#28792)
## Why Once multi-agent mode can be selected per turn, clients also need to choose the initial selection when creating a thread and observe that selection through lifecycle and settings APIs. The selected value is intentionally distinct from the effective model-visible value: no client selection is represented as `null`, even though an eligible multi-agent v2 turn derives `explicitRequestOnly` as its effective default. ## What changed - Add the optional experimental `thread/start.multiAgentMode` parameter and pass it through thread creation. - Preserve an omitted initial value as an unset selection rather than eagerly storing `explicitRequestOnly`. - Apply an explicit `thread/start` selection to the first turn through the session configuration established at thread creation. - Restore the latest persisted effective mode as the selected baseline on cold resume when rollout history contains one. - Inherit the optional selected mode from a loaded parent when creating related runtime threads. - Return the current selected `multiAgentMode` from `thread/start`, `thread/resume`, `thread/fork`, and thread settings, using `null` when no mode is selected. - Keep lifecycle reporting independent from model capability and feature eligibility; core turn construction remains responsible for calculating and persisting the effective mode. ## Not covered - Clearing an existing loaded-session selection back to unset through `turn/start`; omitted or `null` currently retains the session's selection. - A TUI control, slash command, or `config.toml` preference. ## Verification - `CARGO_INCREMENTAL=0 just test -p codex-app-server-protocol` - `CARGO_INCREMENTAL=0 just test -p codex-app-server multi_agent_mode` The focused app-server coverage verifies explicit `thread/start` initialization, first-turn prompting, nullable reporting for an omitted selection, and retention of selections that are not currently runtime-eligible. ## Stack Stacked on #28685. This PR contains only the thread initialization and lifecycle/settings API layer.
Shijie Rao ·
2026-06-19 10:50:44 +02:00 -
[codex] preserve explicit environment cwd (#27995)
## Why `TurnEnvironmentSelections::new` rewrote the primary environment's explicit `cwd` to the legacy fallback cwd. For a remote-first selection, this could replace the remote working directory with a local fallback path and made the legacy cwd overlay authoritative over environment-owned state. ## What changed - Preserve every explicit environment cwd when constructing turn environment selections. - Keep `cwd`-only app-server updates compatible by rebuilding the default environment selections at the requested cwd. - Cover both explicit primary cwd preservation and cwd-only updates reaching the model-visible execution environment. ## Testing - `just test -p codex-core session_update_settings_does_not_rewrite_sticky_environment_cwds` - `just test -p codex-core environment_settings_preserve_explicit_primary_cwd` - `just test -p codex-app-server thread_settings_update_cwd_retargets_default_environment`
pakrym-oai ·
2026-06-15 17:17:34 +00:00 -
fix: rename McpServer to TestAppServer (#25701)
This PR brought to you via VS Code rather than Codex... - opened `codex-rs/app-server/tests/common/mcp_process.rs` - put the cursor on `McpServer` - hit `F2` and renamed the symbol to `TestAppServer` - went to the file tree - hit enter and renamed `mcp_process.rs` to `test_app_server.rs` - ran **Save All Files** from the Command Palette - ran `just fmt` The End (Admittedly, most of the local variables for `TestAppServer` are still named `mcp`, though.)
Michael Bolin ·
2026-06-01 21:49:38 +00:00 -
[codex] Add user input client ids (#24653)
## Summary Adds an optional `clientId` field to app-server v2 `UserInput` and carries it through the core `UserInput` model so clients can correlate echoed user input items without relying on payload equality. ## Details - Adds `client_id: Option<String>` to core `UserInput` variants. - Exposes the v2 app-server field as `clientId` on the wire and in generated TypeScript. - Preserves the id when converting between app-server v2 and core protocol types. - Regenerates app-server schema fixtures. ## Validation - `just fmt` - `just write-app-server-schema` - `cargo test -p codex-app-server-protocol` - `cargo test -p codex-protocol` - `just fix -p codex-app-server-protocol` - `just fix -p codex-protocol` - `git diff --check`
Alexi Christakis ·
2026-05-28 14:54:39 -07:00 -
Honor client-resolved service tier defaults (#23537)
## Why Model catalog responses can now advertise a nullable `default_service_tier` for each model. Codex needs to preserve three distinct states all the way from config/app-server inputs to inference: - no explicit service tier, so the client may apply the current model catalog default when FastMode is enabled - explicit `default`, meaning the user intentionally wants standard routing - explicit catalog tier ids such as `priority`, `flex`, or future tiers Keeping those states distinct prevents the UI from showing one tier while core sends another, especially after model switches or app-server `thread/start` / `turn/start` updates. ## What Changed - Plumbed `default_service_tier` through model catalog protocol types, app-server model responses, generated schemas, model cache fixtures, and provider/model-manager conversions. - Added the request-only `default` service tier sentinel and normalized legacy config spelling so `fast` in `config.toml` still materializes as the runtime/request id `priority`. - Moved catalog default resolution to the TUI/client side, including recomputing the effective service tier when model/FastMode-dependent surfaces change. - Updated app-server thread lifecycle config construction so `serviceTier: null` preserves explicit standard-routing intent by mapping to `default` instead of internal `None`. - Kept core responsible for validating explicit tiers against the current model and stripping `default` before `/v1/responses`, without applying catalog defaults itself. ## Validation - `CARGO_INCREMENTAL=0 cargo build -p codex-cli` - `CARGO_INCREMENTAL=0 cargo test -p codex-app-server model_list` - `cargo test -p codex-tui service_tier` - `cargo test -p codex-protocol service_tier_for_request` - `cargo test -p codex-core get_service_tier` - `RUST_MIN_STACK=8388608 CARGO_INCREMENTAL=0 cargo test -p codex-core service_tier`
Shijie Rao ·
2026-05-20 15:57:50 -07:00 -
Add thread/settings/update app-server API (#23502)
## Why App-server clients need a way to update a thread's next-turn settings without starting a turn, adding transcript content, or waiting for turn lifecycle events. This gives settings UI a direct path for durable thread settings while clients observe the eventual effective state through a notification. This is a simplified rework of PR https://github.com/openai/codex/pull/22509. In particular, it changes the `thread/settings/update` api to return immediately rather than waiting and returning the effective (updated) thread settings. This makes the new api consistent with `turn/start` and greatly reduces the complexity of the implementation relative to the earlier attempt. ## What Changed - Adds experimental `thread/settings/update` with partial-update request fields and an empty acknowledgment response. - Adds experimental `thread/settings/updated`, carrying full effective `ThreadSettings` and scoped by `threadId` to subscribed clients for the affected thread. - Shares durable settings validation with `turn/start`, including `sandboxPolicy` plus `permissions` rejection and `serviceTier: null` clearing. - Emits the same settings notification when `turn/start` overrides change the stored effective thread settings. - Regenerates app-server protocol schema fixtures and updates `app-server/README.md`.
Eric Traut ·
2026-05-20 11:03:20 -07:00