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Route AGENTS.md loading through environment filesystems (#26205)
## Why Workspace-specific `AGENTS.md` loading needs to use the selected environment filesystem so remote workspaces and child agents read instructions from their actual environment instead of the host filesystem. The app-server should report the same instruction sources the initialized thread actually loaded, rather than independently rescanning configuration and filesystem state. ## What changed - Introduce `LoadedAgentsMd` to retain ordered user, project, and internal instructions with their provenance. - Load and canonicalize workspace `AGENTS.md` paths through the primary `EnvironmentManager` environment, then render the loaded instructions when constructing turn context. - Expose cached loaded instruction sources from initialized threads and use them for app-server start, resume, and fork responses. - Preserve global `CODEX_HOME` loading and separator behavior while excluding empty project files that did not supply model-visible instructions. - Add integration coverage for CLI injection, selected-environment provenance and rendering, empty environment selection, and cached sources on loaded-thread resume. ## Validation - `just test -p codex-core agents_md` - `just test -p codex-core selected_environment_sources_match_model_visible_instructions` - `just test -p codex-exec agents_md` - `just test -p codex-app-server instruction_sources` - `just test -p codex-app-server --status-level fail`
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@@ -549,6 +549,11 @@ impl CodexThread {
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self.codex.thread_config_snapshot().await
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}
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/// Returns the files that supplied the thread's loaded model instructions.
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pub async fn instruction_sources(&self) -> Vec<AbsolutePathBuf> {
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self.codex.instruction_sources().await
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}
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pub async fn config(&self) -> Arc<crate::config::Config> {
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self.codex.session.get_config().await
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}
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