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[codex] Pass plugin namespace into skill loading (#28608)
## What changed - retain the parsed plugin manifest namespace on loaded plugins - carry that namespace through `PluginSkillRoot` and `SkillRoot` - use the provided namespace when qualifying plugin skill names - include the namespace in the skills cache key ## Why Plugin loading has already parsed `plugin.json`, but skill parsing currently walks every `SKILL.md` ancestor and probes/reads the manifest again to reconstruct the same namespace. Passing the parsed namespace removes those repeated filesystem calls, which are particularly costly on remote filesystems. Context: https://openai.slack.com/archives/C0ARA9GF5D4/p1781639496496439?thread_ts=1781202444.891669&cid=C0ARA9GF5D4 ## Impact Plugin skill names remain unchanged. A regression test uses a deliberately different on-disk manifest name to verify that plugin roots use the provided parsed namespace. ## Validation - `just test -p codex-core-skills -p codex-core-plugins -p codex-plugin -p codex-utils-plugins` (352 passed) - `just fix -p codex-core-skills -p codex-core-plugins -p codex-plugin -p codex-utils-plugins` - `just fmt`
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@@ -15,5 +15,6 @@ pub use plugin_namespace::plugin_namespace_for_skill_path;
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pub struct PluginSkillRoot {
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pub path: AbsolutePathBuf,
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pub plugin_id: String,
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pub plugin_namespace: String,
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pub plugin_root: AbsolutePathBuf,
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}
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