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[codex] add latency tracing spans (#27710)
## Why We have some large gaps in our thread start, resume, and pre-sampling traces that make it hard to tell where latency is coming from. ## What Changed - Added coarse spans around thread start/resume, turn context construction, rollout reconstruction, skill/plugin loading, and tool preparation. - Added a breakdown of discoverable-tool preparation across connector loading, plugin discovery, and local plugin details. ## Testing - `cargo check -p codex-app-server -p codex-core -p codex-core-skills -p codex-core-plugins` - Built the app-server locally and exercised thread start, first turn, follow-up turn, server restart, thread resume, and a resumed turn.
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@@ -5,7 +5,9 @@ use codex_core_plugins::ToolSuggestPluginDiscoveryInput;
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use codex_login::CodexAuth;
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use codex_tools::DiscoverablePluginInfo;
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use std::collections::HashSet;
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use tracing::instrument;
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#[instrument(level = "trace", skip_all)]
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pub(crate) async fn list_tool_suggest_discoverable_plugins(
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config: &Config,
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plugins_manager: &PluginsManager,
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