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Add goal app-server API (2 / 5) (#18074)
Adds the app-server v2 goal API on top of the persisted goal state from PR 1. ## Why Clients need a stable app-server surface for reading and controlling materialized thread goals before the model tools and TUI can use them. Goal changes also need to be observable by app-server clients, including clients that resume an existing thread. ## What changed - Added v2 `thread/goal/get`, `thread/goal/set`, and `thread/goal/clear` RPCs for materialized threads. - Added `thread/goal/updated` and `thread/goal/cleared` notifications so clients can keep local goal state in sync. - Added resume/snapshot wiring so reconnecting clients see the current goal state for a thread. - Added app-server handlers that reconcile persisted rollout state before direct goal mutations. - Updated the app-server README plus generated JSON and TypeScript schema fixtures for the new API surface. ## Verification - Added app-server v2 coverage for goal get/set/clear behavior, notification emission, resume snapshots, and non-local thread-store interactions.
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@@ -1,6 +1,7 @@
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use crate::outgoing_message::ConnectionId;
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use crate::outgoing_message::ConnectionRequestId;
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use codex_app_server_protocol::RequestId;
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use codex_app_server_protocol::ThreadGoal;
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use codex_app_server_protocol::ThreadHistoryBuilder;
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use codex_app_server_protocol::Turn;
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use codex_app_server_protocol::TurnError;
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@@ -9,6 +10,7 @@ use codex_core::ThreadConfigSnapshot;
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use codex_protocol::ThreadId;
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use codex_protocol::protocol::EventMsg;
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use codex_protocol::protocol::RolloutItem;
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use codex_rollout::state_db::StateDbHandle;
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use codex_utils_absolute_path::AbsolutePathBuf;
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use std::collections::HashMap;
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use std::collections::HashSet;
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@@ -31,6 +33,8 @@ pub(crate) struct PendingThreadResumeRequest {
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pub(crate) config_snapshot: ThreadConfigSnapshot,
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pub(crate) instruction_sources: Vec<AbsolutePathBuf>,
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pub(crate) thread_summary: codex_app_server_protocol::Thread,
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pub(crate) emit_thread_goal_update: bool,
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pub(crate) thread_goal_state_db: Option<StateDbHandle>,
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pub(crate) include_turns: bool,
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}
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@@ -38,6 +42,16 @@ pub(crate) struct PendingThreadResumeRequest {
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pub(crate) enum ThreadListenerCommand {
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// SendThreadResumeResponse is used to resume an already running thread by sending the thread's history to the client and atomically subscribing for new updates.
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SendThreadResumeResponse(Box<PendingThreadResumeRequest>),
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// EmitThreadGoalUpdated is used to order app-server goal updates with running-thread resume responses.
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EmitThreadGoalUpdated {
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goal: ThreadGoal,
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},
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// EmitThreadGoalCleared is used to order app-server goal clears with running-thread resume responses.
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EmitThreadGoalCleared,
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// EmitThreadGoalSnapshot is used to read and emit the latest goal state in the listener order.
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EmitThreadGoalSnapshot {
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state_db: StateDbHandle,
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},
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// ResolveServerRequest is used to notify the client that the request has been resolved.
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// It is executed in the thread listener's context to ensure that the resolved notification is ordered with regard to the request itself.
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ResolveServerRequest {
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