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Reimplement skills loading using SkillsManager + skills/list op. (#7914)
refactor the way we load and manage skills: 1. Move skill discovery/caching into SkillsManager and reuse it across sessions. 2. Add the skills/list API (Op::ListSkills/SkillsListResponse) to fetch skills for one or more cwds. Also update app-server for VSCE/App; 3. Trigger skills/list during session startup so UIs preload skills and handle errors immediately.
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@@ -572,6 +572,7 @@ impl EventProcessor for EventProcessorWithHumanOutput {
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| EventMsg::GetHistoryEntryResponse(_)
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| EventMsg::McpListToolsResponse(_)
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| EventMsg::ListCustomPromptsResponse(_)
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| EventMsg::ListSkillsResponse(_)
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| EventMsg::RawResponseItem(_)
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| EventMsg::UserMessage(_)
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| EventMsg::EnteredReviewMode(_)
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@@ -85,7 +85,6 @@ fn session_configured_produces_thread_started_event() {
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history_log_id: 0,
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history_entry_count: 0,
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initial_messages: None,
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skill_load_outcome: None,
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rollout_path,
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}),
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);
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