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[codex] Add interruptible sleep tool (#28429)
## Why Models sometimes need to pause briefly while waiting for external work, but using a shell command for that delay ties the wait to a process and does not naturally resume when new turn input arrives. ## What changed - add a built-in `sleep` tool behind the under-development `sleep_tool` feature - accept a bounded `duration_ms` argument, matching the millisecond convention used by unified exec - end the sleep early when either steered user input or mailbox input arrives - include elapsed wall-clock time in completed and interrupted outputs - emit a dedicated core `SleepItem` through `item/started` and `item/completed` - expose the sleep item as app-server v2 `ThreadItem::Sleep` and retain it in reconstructed thread history - regenerate the configuration schema for the new feature flag - regenerate app-server JSON and TypeScript schema fixtures ## Test plan - `just test -p codex-core sleep_tool_follows_feature_gate` - `just test -p codex-core any_new_input_interrupts_sleep` - `just test -p codex-app-server-protocol` - `just test -p codex-app-server sleep_emits_started_and_completed_items`
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@@ -95,10 +95,14 @@ pub fn should_persist_event_msg(ev: &EventMsg) -> bool {
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| EventMsg::ImageGenerationEnd(_)
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| EventMsg::SubAgentActivity(_) => true,
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EventMsg::ItemCompleted(event) => {
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// Plan items are derived from streaming tags and are not part of the
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// raw ResponseItem history, so we persist their completion to replay
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// them on resume without bloating rollouts with every item lifecycle.
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matches!(event.item, codex_protocol::items::TurnItem::Plan(_))
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// These items have no equivalent raw ResponseItem or legacy event,
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// so persist their completion for replay without retaining every
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// item lifecycle event.
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matches!(
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event.item,
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codex_protocol::items::TurnItem::Plan(_)
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| codex_protocol::items::TurnItem::Sleep(_)
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)
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}
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EventMsg::Error(_)
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| EventMsg::GuardianAssessment(_)
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